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Model validation: High Warlord Naj'entus

LordNajentusFxd.mdx

0 errors 12 severe 36 warnings 52 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (20) does not match the number of sequences (23)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (20) does not match the number of sequences (23)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (20) does not match the number of sequences (23)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (22) does not match the number of sequences (23)
  • 1 Geoset 3
    • Number of sequence extents (20) does not match the number of sequences (23)
  • 1 Bone 14 - "Mesh10"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "Mesh09"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "Mesh06"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "Mesh02"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "Object05"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "Object20"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "Object18"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "Object19"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 0 - "BlizParticle01walk"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle02splash"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "BlizParticle Stand"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 3 - "BlizParticle02stand01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 4 - "BlizParticleAttack"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 5 - "BlizParticleAttack01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 6 - "BlizParticleDeathnDecay"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 7 - "BlizParticleDeath01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 8 - "BlizParticleDeathDecay"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 9 - "BlizParticle Morph"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 10 - "BlizParticle SplashMorph"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 11 - "BlizParticle02standalt"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 12 - "BlizParticle02standaltbubles03"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 13 - "BlizParticle02standaltbubles04"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 14 - "BlizParticle02standaltbubles05"
    • 1 Visibility
      • Interpolation type not set to None
  • 3 Bone 10 - "Mesh18"
    • 3 Rotation
      • Track 29 at frame 20200 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 20233 has exactly the same value as tracks 29 and 31
      • Track 50 at frame 109067 has roughly the same value as tracks 49 and 51
  • 2 Bone 11 - "Mesh19"
    • 2 Rotation
      • Track 29 at frame 20200 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 20233 has exactly the same value as tracks 29 and 31
  • 2 Bone 12 - "Mesh20"
    • 2 Rotation
      • Track 28 at frame 20200 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 20233 has exactly the same value as tracks 28 and 30
  • 1 Bone 22 - "Mesh21"
    • 1 Rotation
      • Track 27 at frame 109067 has roughly the same value as tracks 26 and 28
  • 1 Helper 1
    • 1 Translation
      • Track 26 at frame 24400 has exactly the same value as tracks 25 and 27
  • 5 Helper 5
    • 5 Translation
      • Track 1 at frame 23500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 23633 has exactly the same value as tracks 1 and 3
      • Track 9 at frame 24333 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 24433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 24600 has exactly the same value as tracks 10 and 12
  • 3 Helper 9
    • 1 Translation
      • Track 54 at frame 24667 has exactly the same value as tracks 53 and 55
    • 2 Rotation
      • Track 8 at frame 7300 has exactly the same value as tracks 7 and 9
      • Track 60 at frame 235967 has exactly the same value as tracks 59 and 61
  • 2 Helper 10
    • 2 Translation
      • Track 1 at frame 13467 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 239133 has exactly the same value as tracks 9 and 11
  • 5 Helper 11
    • 4 Translation
      • Track 100 at frame 240500 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 240700 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 240900 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 241133 has exactly the same value as tracks 102 and 104
    • 1 Rotation
      • Track 103 at frame 240500 has exactly the same value as tracks 102 and 104
  • 4 Helper 12
    • 4 Translation
      • Track 24 at frame 13467 has exactly the same value as tracks 23 and 25
      • Track 44 at frame 23833 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 24033 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 24167 has exactly the same value as tracks 45 and 47
  • 3 Helper 13
    • 3 Rotation
      • Track 10 at frame 8500 has exactly the same value as tracks 9 and 11
      • Track 18 at frame 13467 has exactly the same value as tracks 17 and 19
      • Track 53 at frame 237167 has exactly the same value as tracks 52 and 54
  • 3 Helper 14
    • 3 Translation
      • Track 2 at frame 13467 has exactly the same value as tracks 1 and 3
      • Track 24 at frame 23833 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 24033 has exactly the same value as tracks 24 and 26
  • 9 Helper 16
    • 9 Translation
      • Track 1 at frame 3500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3867 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4100 has exactly the same value as tracks 2 and 4
      • Track 16 at frame 13467 has exactly the same value as tracks 15 and 17
      • Track 30 at frame 239133 has exactly the same value as tracks 29 and 31
      • Track 42 at frame 320133 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 320233 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 320433 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 320633 has exactly the same value as tracks 44 and 46
  • 8 Helper 19
    • 7 Translation
      • Track 1 at frame 3500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3867 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4100 has exactly the same value as tracks 2 and 4
      • Track 48 at frame 320133 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 320233 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 320433 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 320633 has exactly the same value as tracks 50 and 52
    • 1 Rotation
      • Track 33 at frame 20233 has roughly the same value as tracks 32 and 34
  • unused Texture 8 - "Blue_Glow2.blp"
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