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Triggers
High School Loap V2BETA.w3m
Variables
Movie Theater Triggers
Popcorn Machines
Open Door Movie Theater
Movie Ticket
Enter Theater
Enter Theater From Street
Leave Theater to Street
Ice Rink
Ice Rink
Ice Rink2
Ice Skating Ticket
Enter Ice Rink
Open Door Ice Rink
Enter Rink from Street
Leave Rink to Street
McDonalds
Grill
Enter Mcdonalds
Enter Mcdonalds from Street
Leave Mcdonalds to Street
Start-Up Triggers
Level Up
Ally
Visibility
Messages
Time Set
Freshman
Freshman
FB
FG
PFB
PFG
Black Guy
RepickYearF
Sophmore
Sophmore
SB
SG
PSB
PSG
Black Girl
RepickYearS
Junior
Junior
RepickYearJ
Senior
Senior
RepickYearSe
OTHER Heros
Cassandra
theHunterrr
Principal
School Triggers
Become Play
UNcalim Play
Open Doors
Library Books
Gym
Pool
Basket ball
BBall2
Others
SlotCheckandRemove
Respawn
Vial
Surf
Dorm
GirlsBed
BoysBeds
EnterDorm
EnterDorm2
ExitDorm
ExitDorm2
Name
Type
is_array
initial_value
MovieTicket
itemcode
Yes
I000
Default melee game initialization for all players
Popcorn Machines
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of PopcornMachine1 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of PopcornMachine2 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Special Effect - Create a special effect at (Center of PopcornMachine3 <gen>) using UI\Feedback\GoldCredit\GoldCredit.mdl
Open Door Movie Theater
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0039 <gen>
Movie Ticket
Events
Unit - A unit enters MovieTheaterEntrance1 <gen>
Conditions
Actions
If ((Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Movie Ticket) then do (Display to (Player group((Owner of (Item carried by (Triggering unit) in slot 1)))) the text: Welcome to the Movie Theater!) else do (If ((Item-type of (Item carried by (Triggering unit) in slot 1)) Not equal to Movie Ticket) then do (Move (Triggering unit) instantly to (Center of MovieTheaterOut1 <gen>)) else do (Do nothing))
Enter Theater
Events
Unit - A unit enters MovieTheaterEntrance2 <gen>
Conditions
Actions
Game - Display to (Player group((Player((Player number of (Triggering player)))))) the text: Buy a Movie Ticket before you go in.
Enter Theater From Street
Events
Unit - A unit enters EnterMovieTheater2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of MovieTheaterOut1 <gen>)
Leave Theater to Street
Events
Unit - A unit enters LeaveMovieTheater1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Ice Rink
Events
Unit - A unit enters IceRink1 <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in IceRink1 <gen>) and do (Turn collision for (Picked unit) Off.)
Ice Rink2
Events
Unit - A unit leaves IceRink1 <gen>
Conditions
Actions
Unit - Turn collision for (Triggering unit) On .
Ice Skating Ticket
Events
Unit - A unit enters IceRinkEntrance1 <gen>
Conditions
Actions
If ((Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Ice Rink Ticket) then do (Display to (Player group((Owner of (Item carried by (Triggering unit) in slot 2)))) the text: Welcome to the Ice Rink!) else do (If ((Item-type of (Item carried by (Triggering unit) in slot 2)) Not equal to Ice Rink Ticket) then do (Move (Triggering unit) instantly to (Center of IceRinkOut1 <gen>)) else do (Do nothing))
Enter Ice Rink
Events
Unit - A unit enters EnterIceRink1 <gen>
Conditions
Actions
Game - Display to (Player group((Player((Player number of (Triggering player)))))) the text: Buy a Ice Skating Ticket before you go in!
Open Door Ice Rink
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0060 <gen>
Enter Rink from Street
Events
Unit - A unit enters EnterIceRink2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of IceRinkOut1 <gen>)
Leave Rink to Street
Events
Unit - A unit enters LeaveIceRink1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Grill
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of McDonalds_Grill <gen>) using Doodads\Northrend\Props\FirePitPig\FirePitPig.mdl
Special Effect - Create a special effect at (Center of McDonalds_Grill2 <gen>) using Doodads\Northrend\Props\FirePitPig\FirePitPig.mdl
Enter Mcdonalds
Events
Unit - A unit enters EntraceMcdonalds1 <gen>
Conditions
Actions
Game - Display to (Player group((Player((Player number of (Triggering player)))))) the text: Welcome to McDonalds hope you enjoy our food!
Enter Mcdonalds from Street
Events
Unit - A unit enters EnterMcDonalds1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of EntraceMcdonalds1 <gen>)
Leave Mcdonalds to Street
Events
Unit - A unit enters LeaveMcdonalds1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_073 <gen>)
Level Up
Events
Unit - A unit enters EnterSchool <gen>
Unit - A unit enters Principal_Spawn <gen>
Conditions
Actions
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Ally
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) treat Player 12 (Brown) as an Ally with shared vision)
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Messages
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |c000000ffW|c000603f8e|c000c07f2l|c00120aecc|c00180ee6o|c001e12e0m|c002415dae |c00301dcet|c003620c8o |c004228bct|c00482bb6h|c004e2fb0e|c005533aaH|c005b36a3u|c00613a9dn|c00673d97t|c006d4191_|c0073458be|c00794885r|c007f4c7fr|c00855079r|c008b5373'|c0091576ds |c009d5e61H|c00a3625bi|c00aa6655g|c00b0694eh |c00bc7042S|c00c2743cc|c00c87836h|c00ce7b30o|c00d47f2ao|c00da8324l |c00e68a18L|c00ec8e12o|c00f2910ca|c00f89506p|c00ff9900!|r
Wait 2 seconds
Game - Display to (All players) the text: Stats:School Years Complete: 2 (Heros)# of Regular Heros: 10# of Special Heros: 2Enjoy. Your hero's stats don't matter in this game, you are instant level 10 and you dont need $$$ to buy anything :D.
Time Set
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 9.00
Game - Set time of day speed to 25.00 % of the default speed
Freshman
Events
Unit - A unit enters Freshman <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Freshman1 <gen>)
FB
Events
Unit - A unit enters FB <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Freshman Boy for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
FG
Events
Unit - A unit enters FG <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Freshman Girl for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
PFB
Events
Unit - A unit enters PFB <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Popular Freshman Guy for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
PFG
Events
Unit - A unit enters PFG <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Popular Freshman Girl for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
Black Guy
Events
Unit - A unit enters FBG <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Black Guy for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
RepickYearF
Events
Unit - A unit enters Repick_Copy <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Repick <gen>)
Sophmore
Events
Unit - A unit enters Sophmore <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Sophmore1 <gen>)
SB
Events
Unit - A unit enters Region_064 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Sophmore Boy for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
SG
Events
Unit - A unit enters Region_064_Copy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Sophmore Girl for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
PSB
Events
Unit - A unit enters Region_064_Copy_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Popular Sophmore Boy for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
PSG
Events
Unit - A unit enters Region_064_Copy_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Popular Sophmore Girl for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
Black Girl
Events
Unit - A unit enters Region_064_Copy_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Black Girl for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
RepickYearS
Events
Unit - A unit enters Repick_Copy_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Repick <gen>)
Junior
Events
Unit - A unit enters Junior <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Junior1 <gen>)
Game - Display to (All players) the text: JUNOIR HEROS UNAVILABLE IN BETA
RepickYearJ
Events
Unit - A unit enters Repick_Copy_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Repick <gen>)
Senior
Events
Unit - A unit enters Senior <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Senior1 <gen>)
Game - Display to (All players) the text: SENIOR HEROS UNAVILABLE UN BETA
RepickYearSe
Events
Unit - A unit enters Repick_Copy_4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Repick <gen>)
Cassandra
Events
Unit - A unit enters Cassandra <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
If ((Name of (Triggering player)) Equal to Cassandra.) then do (Create 1.Cassandra. for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees) else do (Kill (Triggering unit))
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
theHunterrr
Events
Unit - A unit enters theHunterrr <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
If ((Name of (Triggering player)) Equal to theHunt_errr) then do (Create 1.theHunt_errr for (Player((Player number of (Triggering player)))) at (Center of EnterSchool <gen>) facing Default building facing degrees) else do (Kill (Triggering unit))
Camera - . Apply . gg_cam_Start_Camera for (Player((Player number of (Triggering player)))) over 0 seconds
Principal
Events
Unit - A unit enters Principal <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Student Selector
Actions
Unit - Create 1 . Principal for (Player((Player number of (Triggering player)))) at (Center of Principal_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - . Apply . gg_cam_Camera_002 for (Player((Player number of (Triggering player)))) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is now the Principal!)
Become Play
Events
Unit - A unit enters Region_071 <gen>
Conditions
Actions
Unit - Change ownership of Stage Builder 0221 <gen> to (Player((Player number of (Triggering player)))) and Change color
UNcalim Play
Events
Unit - A unit leaves Region_071 <gen>
Conditions
Actions
Unit - Change ownership of Stage Builder 0221 <gen> to Neutral Passive and Change color
Open Doors
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 1369 <gen>
Destructible - Open Gate 1465 <gen>
Destructible - Open Iron Gate 1787 <gen>
Destructible - Open Iron Gate 1873 <gen>
Destructible - Open Iron Gate 1874 <gen>
Library Books
Events
Unit - A unit enters Library <gen>
Conditions
Actions
Hero - Create Tome of Intelligence +2 and give it to (Triggering unit)
Gym
Events
Unit - Punching Bag 0034 <gen> Is attacked
Unit - Punching Bag 0058 <gen> Is attacked
Unit - Punching Bag 0146 <gen> Is attacked
Unit - Punching Bag 0217 <gen> Is attacked
Unit - Punching Bag 0218 <gen> Is attacked
Conditions
Actions
Hero - Create Tome of Strength +2 and give it to (Attacking unit)
Pool
Events
Unit - A unit enters Dive1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Dive2 <gen>)
Basket ball
Events
Unit - A unit enters Basketball1 <gen>
Unit - A unit enters Basketball2 <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Basketball
Actions
Game - Display to (All players) the text: 2 Points!
Item - Remove (Item carried by (Triggering unit) in slot 1)
Item - Create Basketball at (Center of REturnBasketball <gen>)
BBall2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (((Triggering unit) Equal to (Attacked unit)) and ((Item-type of (Item carried by (Attacked unit) in slot 1)) Equal to Basketball)) then do (Remove (Item carried by (Attacked unit) in slot 1)) else do (Play (Attacked unit)'s sleep animation)
SlotCheckandRemove
Events
Time - Every 2 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 11 , do (If (((Picked player) slot status) Equal to Has left the game) then do (Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game)) else do (Do nothing))
For each (Integer A) from 1 to 11 , do (If (((Picked player) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game)) else do (Do nothing))
Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Position of (Triggering unit)) , Hide revival graphics
Vial
Events
Unit - A unit enters Shrine <gen>
Unit - A unit leaves Shrine <gen>
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Mystic Vial
Actions
Unit - Replace (Triggering unit) with a theHunt_errr using The new unit's max life and mana
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Surf
Events
Unit - A unit enters Surf <gen>
Conditions
Actions
Hero - Create Tome of Agility +2 and give it to (Triggering unit)
GirlsBed
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Bed4 <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect at (Center of Bed5 <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect at (Center of Bed6 <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect at (Center of BigBed2 <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
BoysBeds
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Bed1 <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect at (Center of Bed2 <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect at (Center of Bed3 <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect at (Center of BigBed1 <gen>) using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
EnterDorm
Events
Unit - A unit enters EnterBoysDorm <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_062 <gen>)
EnterDorm2
Events
Unit - A unit enters EnterGirlsDorm <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_063 <gen>)
ExitDorm
Events
Unit - A unit enters ExitGirls_Dorm <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of EnterSchool <gen>)
ExitDorm2
Events
Unit - A unit enters ExitBoysDorm <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of EnterSchool <gen>)
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