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Triggers
High School Loap Summer!1.5c.w3x
Variables
Kicking Trigger
Kick Blue
Kick Teal
Kick Purple
Kick Yellow
Kick Orange
Kick Green
Kick Pink
Kick Gray
Kick Light Blue
Kick Dark Green
Kick Brown
Doors 2
Prinicple door
Home door
ally
ally
Doors
Open Dance
Open House Vip
Close House Vip
Close School
Open School
Close Prinicpal
Open Principal
Heros revive
Respawn
Respawn Copy
Respawn Copy 2
Respawn Copy 3
Respawn Copy 4
Respawn Copy 5
Respawn Copy 6
Respawn Copy 7
Respawn Copy 8
Respawn Copy 9
Respawn Copy 10
Respawn Copy 11
Big Mean kid
Big mean kid appears
Training Units
Blue training unit
Red training Unit
Character Select
Create Hairy guy
Select Rikku
Select Cool guy
Select Black Guy
Select Hottie
Select Nerd
Select Bully
Select Trickster
Select Girl
Select Boy
Select Principle Male
Select Principle Female
Visibility
Visi
Name
Type
is_array
initial_value
for no unit replace it with the corresponding unit
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 2 (Blue) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 3 (Teal) with the message: A Useless piece of shit has left the game
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 4 (Purple) with the message: A Useless piece of shit has left the game
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 5 (Yellow) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 6 (Orange) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 7 (Green) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 8 (Pink) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 9 (Gray) with the message: A Useless piece of shit has left the game
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 10 (Light Blue) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 11 (Dark Green) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Brown
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Player Group - Remove (Owner of (Triggering unit)) from (All players) .
Game - Defeat Player 11 (Dark Green) with the message: A Useless piece of shit has left the game
Prinicple door
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 1650 <gen> Invulnerable
Destructible - Make Demonic Gate 1649 <gen> Invulnerable
Destructible - Make Demonic Gate 1651 <gen> Invulnerable
Home door
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 1494 <gen> Invulnerable
ally
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Open Dance
Events
Player - Player 12 (Brown) types a chat message containing -open dance (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open dance (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open dance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 1651 <gen>
Open House Vip
Events
Player - Player 1 (Red) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open House vip (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1494 <gen>
Close House Vip
Events
Player - Player 1 (Red) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close House vip (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1494 <gen>
Close School
Events
Player - Player 12 (Brown) types a chat message containing -close school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close school (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 1649 <gen>
Open School
Events
Player - Player 12 (Brown) types a chat message containing -open school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open school (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 1649 <gen>
Close Prinicpal
Events
Player - Player 12 (Brown) types a chat message containing -close principal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 1650 <gen>
Open Principal
Events
Player - Player 12 (Brown) types a chat message containing -open principal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 1650 <gen>
Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Principle <gen>) , Show revival graphics
Big mean kid appears
Events
Map initialization
Time - Every 900000000.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Big Mean Kid for Neutral Hostile at (Center of Big_Mean_Kid <gen>) facing Default building facing degrees
Unit - Create 1 . Big Mean Kid for Neutral Hostile at (Center of Big_Mean_kid <gen>) facing Default building facing degrees
Blue training unit
Events
Unit - A unit enters Blue_spawn <gen>
Conditions
Actions
Unit - Create 2 . Training Unit 2 for Neutral Hostile at (Center of Training_Spot <gen>) facing Default building facing degrees
Red training Unit
Events
Unit - A unit enters Red_spawn <gen>
Conditions
Actions
Unit - Create 2 . Training Unit 1 for Neutral Hostile at (Center of Training_Spot <gen>) facing Default building facing degrees
Create Hairy guy
Events
Player - Player 1 (Red) types a chat message containing -HAIR (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Hairy Man for Player 1 (Red) at (Center of Lobby <gen>) facing Default building facing degrees
Select Rikku
Events
Player - Player 12 (Brown) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -RIKKU (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Rikku for (Triggering player) at (Center of Lobby <gen>) facing Default building facing degrees
Select Cool guy
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of Cool Kid Love Sakura 0126 <gen>) for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Black Guy
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of Ninja 0127 <gen>) for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Hottie
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of Healer Love Sasuke 0128 <gen>) for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Nerd
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of Nerd 0130 <gen>) for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Bully
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of Creator Big Brother 0129 <gen>) for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Trickster
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of Creator of the map 0131 <gen>) for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Girl
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of Healer student of the lady tsunade 0132 <gen>) for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Boy
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of Help create the map olso the creator cousin 0133 <gen>) for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Principle Male
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of ) for (Owner of (Triggering unit)) at (Center of Principle <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Principle Female
Events
Unit - A unit enters
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . (Unit-type of ) for (Owner of (Triggering unit)) at (Center of Principle <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Visi
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Map <gen>
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