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Triggers
High School Loap remix V1.w3m
Variables
Initialization
Melee Initialization
death
Respawn
Respawn Copy
Respawn Copy 2
Respawn Copy 3
Respawn Copy 4
Respawn Copy 5
Respawn Copy 6
Respawn Copy 7
Respawn Copy 8
Respawn Copy 9
Respawn Copy 10
Respawn Copy 11
Hero's
goth
gothg
bully
nerd
new g
new b
Select Cool guy Copy 3 Copy
Shy girl
Select Cool guy
Select Cool guy Copy
Select Cool guy Copy 2
Select Cool guy Copy 3
Open and close doors
Fun hero
fun units
fun rooms
Other 1
other 2
other 3
other 4
other 5
red d
red d Copy
red d Copy 2
red d Copy 3
red d Copy 4
red d Copy 5
red d Copy 6
red d Copy 7
red d Copy 8
red d Copy 9
red d Copy 10
red d Copy 11
blue d
teal d
purp d
yellow d
orange d
green d
pink d
grey d
Fun
Front
Training
Untitled Trigger 001
Untitled Trigger 002
Visi
Untitled Trigger 003
Ally
ally
theHunterrr trigger
Name
Type
is_array
initial_value
Invul on doors
Melee Initialization
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Destructible - Make Gate 3562 <gen> Invulnerable
Destructible - Make Gate 0641 <gen> Invulnerable
Destructible - Make Gate 1421 <gen> Invulnerable
Destructible - Make Gate 3632 <gen> Invulnerable
Destructible - Make Demonic Gate 0642 <gen> Invulnerable
Destructible - Make Dungeon Gate 0362 <gen> Invulnerable
Destructible - Make Gate 1815 <gen> Invulnerable
Destructible - Make Gate 0353 <gen> Invulnerable
Destructible - Make Gate 2184 <gen> Invulnerable
Destructible - Make Gate 2185 <gen> Invulnerable
Destructible - Make Gate 2179 <gen> Invulnerable
Destructible - Make Gate 2186 <gen> Invulnerable
Destructible - Make Gate 0329 <gen> Invulnerable
Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
Respawn Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Heroz <gen>) , Show revival graphics
goth
Events
Unit - A unit enters goth_guy <gen>
Conditions
((Owner of (Triggering unit)) controller) Not equal to Computer
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Goth Guy for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
gothg
Events
Unit - A unit enters goth_girl <gen>
Conditions
((Owner of (Triggering unit)) controller) Not equal to Computer
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Nerd (Girl) for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
bully
Events
Unit - A unit enters Bully <gen>
Conditions
((Owner of (Triggering unit)) controller) Not equal to Computer
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Bully for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
nerd
Events
Unit - A unit enters nerd <gen>
Conditions
((Owner of (Triggering unit)) controller) Not equal to Computer
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Nerd for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
new g
Events
Unit - A unit enters New_girl <gen>
Conditions
((Owner of (Triggering unit)) controller) Not equal to Computer
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . New girl for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
new b
Events
Unit - A unit enters New_guy <gen>
Conditions
((Owner of (Triggering unit)) controller) Not equal to Computer
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . New guy for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Select Cool guy Copy 3 Copy
Events
Unit - A unit enters boy <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Bully for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Shy girl
Events
Unit - A unit enters Shy_girl <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Shy Girl for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Select Cool guy
Events
Unit - A unit enters Cool_Kid <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Cool Kid for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Cool guy Copy
Events
Unit - A unit enters Girl <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Boy for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Cool guy Copy 2
Events
Unit - A unit enters Rich_Kid <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Rich for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Select Cool guy Copy 3
Events
Unit - A unit enters Hottie <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
((Owner of (Triggering unit)) controller) Not equal to Computer
Actions
Unit - Create 1 . Hottie for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Fun hero
Events
Conditions
Actions
fun units
Events
Conditions
Actions
fun rooms
Events
Conditions
Actions
Other 1
Events
Player - Player 12 (Brown) types a chat message containing -Open Principal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0353 <gen>
other 2
Events
Player - Player 12 (Brown) types a chat message containing -Close Principal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0353 <gen>
other 3
Events
Player - Player 1 (Red) types a chat message containing -abuser (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You shouldn't have abused your power!
other 4
Events
Unit - A unit enters Dive_school_pool <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Dive_2 <gen>)
other 5
Events
Conditions
Actions
red d
Events
Player - Player 1 (Red) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1815 <gen>
red d Copy
Events
Player - Player 1 (Red) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1815 <gen>
red d Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0329 <gen>
red d Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 3562 <gen>
red d Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1421 <gen>
red d Copy 5
Events
Player - Player 5 (Yellow) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2184 <gen>
red d Copy 6
Events
Player - Player 6 (Orange) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2186 <gen>
red d Copy 7
Events
Player - Player 7 (Green) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2179 <gen>
red d Copy 8
Events
Player - Player 8 (Pink) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 3632 <gen>
red d Copy 9
Events
Player - Player 9 (Gray) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2185 <gen>
red d Copy 10
Events
Player - Player 1 (Red) types a chat message containing -Close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1815 <gen>
red d Copy 11
Events
Player - Player 1 (Red) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1815 <gen>
blue d
Events
Player - Player 2 (Blue) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0329 <gen>
teal d
Events
Player - Player 3 (Teal) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 3562 <gen>
purp d
Events
Player - Player 4 (Purple) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1421 <gen>
yellow d
Events
Player - Player 5 (Yellow) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2184 <gen>
orange d
Events
Player - Player 6 (Orange) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2186 <gen>
green d
Events
Player - Player 7 (Green) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2179 <gen>
pink d
Events
Player - Player 8 (Pink) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 3632 <gen>
grey d
Events
Player - Player 9 (Gray) types a chat message containing -Open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2185 <gen>
Fun
Events
Unit - A unit enters Map <gen>
Conditions
Actions
Hero - Set (Triggering unit) experience to 5400 , Hide level-up graphics
Front
Events
Player - Player 10 (Light Blue) types a chat message containing -Open School (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Open School (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Open School (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1421 <gen>
Untitled Trigger 001
Events
Unit - A unit enters level_2_spawn <gen>
Conditions
Actions
Unit - Create 4 . Level 2 for Neutral Hostile at (Center of Spawn_people_if_step_into_the_2_regoins_above <gen>) facing 90.00 degrees
Untitled Trigger 002
Events
Unit - A unit enters level_1_spawn <gen>
Conditions
Actions
Unit - Create 4 . Level 1 for Neutral Hostile at (Center of Spawn_people_if_step_into_the_2_regoins_above <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Map <gen>
ally
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
theHunterrr trigger
Events
Player - Player 1 (Red) types a chat message containing 1207 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Wisp 0090 <gen>
Unit - Create 1 . theHunt_errrr for Player 1 (Red) at (Center of Start <gen>) facing 180.00 degrees
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