Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model High Priestess Ishanah of the bundle High Priestess Ishanah. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file High Priestess Ishanah.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing High Priestess Ishanah.mdx
Now Click the "Import File" Button:
Next select 'High Priestess Ishanah.mdx' in the folder which you extracted from the zip archive:
High Priestess Ishanah
High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
YSN_hair00_03_hd.blp
YSN_shoulder_robe_raidpriest_c_01blue.blp
The file has been properly added to the map archive:
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
Done, you have imported the file High Priestess Ishanah.mdx.
Importing PRIESTWINGFIRE02.blp
Now Click the "Import File" Button:
Next select 'PRIESTWINGFIRE02.blp' in the folder which you extracted from the zip archive:
High Priestess Ishanah
High Priestess Ishanah.mdx
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
YSN_hair00_03_hd.blp
YSN_shoulder_robe_raidpriest_c_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
war3mapimported/PRIESTWINGFIRE02.blp
Double-click the file PRIESTWINGFIRE02.blp:
PRIESTWINGFIRE02.blp
Image / Texture
49
war3mapimported/PRIESTWINGFIRE02.blp
Tick the box "Use Custom Path" and type in the correct path:
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
The file has been properly added to the map archive:
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
Done, you have imported the file PRIESTWINGFIRE02.blp.
Importing QF_stave_2h_long_d_02gold.blp
Now Click the "Import File" Button:
Next select 'QF_stave_2h_long_d_02gold.blp' in the folder which you extracted from the zip archive:
High Priestess Ishanah
High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
YSN_hair00_03_hd.blp
YSN_shoulder_robe_raidpriest_c_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
war3mapimported/QF_stave_2h_long_d_02gold.blp
Double-click the file QF_stave_2h_long_d_02gold.blp:
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
war3mapimported/QF_stave_2h_long_d_02gold.blp
Tick the box "Use Custom Path" and type in the correct path:
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
QF_stave_2h_long_d_02gold.blp
The file has been properly added to the map archive:
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
QF_stave_2h_long_d_02gold.blp
Done, you have imported the file QF_stave_2h_long_d_02gold.blp.
Importing YSN_Body.blp
Now Click the "Import File" Button:
Next select 'YSN_Body.blp' in the folder which you extracted from the zip archive:
High Priestess Ishanah
High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
QF_stave_2h_long_d_02gold.blp
YSN_hair00_03_hd.blp
YSN_shoulder_robe_raidpriest_c_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
Image / Texture
1,096
war3mapimported/YSN_Body.blp
Double-click the file YSN_Body.blp:
YSN_Body.blp
Image / Texture
1,096
war3mapimported/YSN_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
YSN_Body.blp
Image / Texture
1,096
YSN_Body.blp
The file has been properly added to the map archive:
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
Image / Texture
1,096
YSN_Body.blp
Done, you have imported the file YSN_Body.blp.
Importing YSN_hair00_03_hd.blp
Now Click the "Import File" Button:
Next select 'YSN_hair00_03_hd.blp' in the folder which you extracted from the zip archive:
High Priestess Ishanah
High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
YSN_shoulder_robe_raidpriest_c_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
Image / Texture
1,096
YSN_Body.blp
YSN_hair00_03_hd.blp
Image / Texture
332
war3mapimported/YSN_hair00_03_hd.blp
Double-click the file YSN_hair00_03_hd.blp:
YSN_hair00_03_hd.blp
Image / Texture
332
war3mapimported/YSN_hair00_03_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
YSN_hair00_03_hd.blp
Image / Texture
332
YSN_hair00_03_hd.blp
The file has been properly added to the map archive:
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
Image / Texture
1,096
YSN_Body.blp
YSN_hair00_03_hd.blp
Image / Texture
332
YSN_hair00_03_hd.blp
Done, you have imported the file YSN_hair00_03_hd.blp.
Importing YSN_shoulder_robe_raidpriest_c_01blue.blp
Now Click the "Import File" Button:
Next select 'YSN_shoulder_robe_raidpriest_c_01blue.blp' in the folder which you extracted from the zip archive:
High Priestess Ishanah
High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
YSN_hair00_03_hd.blp
YSN_shoulder_robe_raidpriest_c_01blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
Image / Texture
1,096
YSN_Body.blp
YSN_hair00_03_hd.blp
Image / Texture
332
YSN_hair00_03_hd.blp
YSN_shoulder_robe_raidpriest_c_01blue.blp
Image / Texture
70
war3mapimported/YSN_shoulder_robe_raidpriest_c_01blue.blp
Double-click the file YSN_shoulder_robe_raidpriest_c_01blue.blp:
YSN_shoulder_robe_raidpriest_c_01blue.blp
Image / Texture
70
war3mapimported/YSN_shoulder_robe_raidpriest_c_01blue.blp
Tick the box "Use Custom Path" and type in the correct path:
YSN_shoulder_robe_raidpriest_c_01blue.blp
Image / Texture
70
YSN_shoulder_robe_raidpriest_c_01blue.blp
The file has been properly added to the map archive:
High Priestess Ishanah.mdx
Model
781
war3mapimported/High Priestess Ishanah.mdx
PRIESTWINGFIRE02.blp
Image / Texture
49
PRIESTWINGFIRE02.BLP
QF_stave_2h_long_d_02gold.blp
Image / Texture
26
QF_stave_2h_long_d_02gold.blp
YSN_Body.blp
Image / Texture
1,096
YSN_Body.blp
YSN_hair00_03_hd.blp
Image / Texture
332
YSN_hair00_03_hd.blp
YSN_shoulder_robe_raidpriest_c_01blue.blp
Image / Texture
70
YSN_shoulder_robe_raidpriest_c_01blue.blp
Done, you have imported the file YSN_shoulder_robe_raidpriest_c_01blue.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.