Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model High Inquisitor Whitemane (Death Knight) of the bundle High Inquisitor Whitemane (Death Knight). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file High Inquisitor Whitemane (Death Knight).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing high-inquisitor-whitemane.mdx
Now Click the "Import File" Button:
Next select 'high-inquisitor-whitemane.mdx' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
Done, you have imported the file high-inquisitor-whitemane.mdx.
Importing building_base1_alpha.blp
Now Click the "Import File" Button:
Next select 'building_base1_alpha.blp' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
war3mapimported/building_base1_alpha.blp
Double-click the file building_base1_alpha.blp:
building_base1_alpha.blp
Image / Texture
129
war3mapimported/building_base1_alpha.blp
Tick the box "Use Custom Path" and type in the correct path:
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
Done, you have imported the file building_base1_alpha.blp.
Importing cape_draenorpvp_d_01plate_purple.blp
Now Click the "Import File" Button:
Next select 'cape_draenorpvp_d_01plate_purple.blp' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
war3mapimported/cape_draenorpvp_d_01plate_purple.blp
Double-click the file cape_draenorpvp_d_01plate_purple.blp:
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
war3mapimported/cape_draenorpvp_d_01plate_purple.blp
Tick the box "Use Custom Path" and type in the correct path:
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
Done, you have imported the file cape_draenorpvp_d_01plate_purple.blp.
Importing creaturedisplayextra-137013_hd.blp
Now Click the "Import File" Button:
Next select 'creaturedisplayextra-137013_hd.blp' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-137013_hd.blp
Double-click the file creaturedisplayextra-137013_hd.blp:
creaturedisplayextra-137013_hd.blp
Image / Texture
257
war3mapimported/creaturedisplayextra-137013_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
Done, you have imported the file creaturedisplayextra-137013_hd.blp.
Importing humanfemale_hd_eye_color_3615754.blp
Now Click the "Import File" Button:
Next select 'humanfemale_hd_eye_color_3615754.blp' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
war3mapimported/humanfemale_hd_eye_color_3615754.blp
Double-click the file humanfemale_hd_eye_color_3615754.blp:
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
war3mapimported/humanfemale_hd_eye_color_3615754.blp
Tick the box "Use Custom Path" and type in the correct path:
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
Done, you have imported the file humanfemale_hd_eye_color_3615754.blp.
Importing humanfemale_hd_eyereflect.blp
Now Click the "Import File" Button:
Next select 'humanfemale_hd_eyereflect.blp' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/humanfemale_hd_eyereflect.blp
Double-click the file humanfemale_hd_eyereflect.blp:
humanfemale_hd_eyereflect.blp
Image / Texture
33
war3mapimported/humanfemale_hd_eyereflect.blp
Tick the box "Use Custom Path" and type in the correct path:
humanfemale_hd_eyereflect.blp
Image / Texture
33
humanfemale_hd_eyereflect.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
Image / Texture
33
humanfemale_hd_eyereflect.blp
Done, you have imported the file humanfemale_hd_eyereflect.blp.
Importing humanfemale_hd_hair_color_3582300.blp
Now Click the "Import File" Button:
Next select 'humanfemale_hd_hair_color_3582300.blp' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
Image / Texture
33
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
Image / Texture
129
war3mapimported/humanfemale_hd_hair_color_3582300.blp
Double-click the file humanfemale_hd_hair_color_3582300.blp:
humanfemale_hd_hair_color_3582300.blp
Image / Texture
129
war3mapimported/humanfemale_hd_hair_color_3582300.blp
Tick the box "Use Custom Path" and type in the correct path:
humanfemale_hd_hair_color_3582300.blp
Image / Texture
129
humanfemale_hd_hair_color_3582300.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
Image / Texture
33
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
Image / Texture
129
humanfemale_hd_hair_color_3582300.blp
Done, you have imported the file humanfemale_hd_hair_color_3582300.blp.
Importing shoulder_plate_raiddeathknight_h_01green.blp
Now Click the "Import File" Button:
Next select 'shoulder_plate_raiddeathknight_h_01green.blp' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
Image / Texture
33
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
Image / Texture
129
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
Image / Texture
129
war3mapimported/shoulder_plate_raiddeathknight_h_01green.blp
Double-click the file shoulder_plate_raiddeathknight_h_01green.blp:
shoulder_plate_raiddeathknight_h_01green.blp
Image / Texture
129
war3mapimported/shoulder_plate_raiddeathknight_h_01green.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_plate_raiddeathknight_h_01green.blp
Image / Texture
129
shoulder_plate_raiddeathknight_h_01green.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
Image / Texture
33
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
Image / Texture
129
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
Image / Texture
129
shoulder_plate_raiddeathknight_h_01green.blp
Done, you have imported the file shoulder_plate_raiddeathknight_h_01green.blp.
Importing smokewispy_roundsponge_edit.blp
Now Click the "Import File" Button:
Next select 'smokewispy_roundsponge_edit.blp' in the folder which you extracted from the zip archive:
High Inquisitor Whitemane (Death Knight)
high-inquisitor-whitemane.mdx
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
Image / Texture
33
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
Image / Texture
129
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
Image / Texture
129
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
Image / Texture
9
war3mapimported/smokewispy_roundsponge_edit.blp
Double-click the file smokewispy_roundsponge_edit.blp:
smokewispy_roundsponge_edit.blp
Image / Texture
9
war3mapimported/smokewispy_roundsponge_edit.blp
Tick the box "Use Custom Path" and type in the correct path:
smokewispy_roundsponge_edit.blp
Image / Texture
9
smokewispy_roundsponge_edit.blp
The file has been properly added to the map archive:
high-inquisitor-whitemane.mdx
Model
4,348
war3mapimported/high-inquisitor-whitemane.mdx
building_base1_alpha.blp
Image / Texture
129
building_base1_alpha.blp
cape_draenorpvp_d_01plate_purple.blp
Image / Texture
257
cape_draenorpvp_d_01plate_purple.blp
creaturedisplayextra-137013_hd.blp
Image / Texture
257
creaturedisplayextra-137013_hd.blp
humanfemale_hd_eye_color_3615754.blp
Image / Texture
65
humanfemale_hd_eye_color_3615754.blp
humanfemale_hd_eyereflect.blp
Image / Texture
33
humanfemale_hd_eyereflect.blp
humanfemale_hd_hair_color_3582300.blp
Image / Texture
129
humanfemale_hd_hair_color_3582300.blp
shoulder_plate_raiddeathknight_h_01green.blp
Image / Texture
129
shoulder_plate_raiddeathknight_h_01green.blp
smokewispy_roundsponge_edit.blp
Image / Texture
9
smokewispy_roundsponge_edit.blp
Done, you have imported the file smokewispy_roundsponge_edit.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.