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Triggers
(6)High Elves.w3x
Variables
Initialization
Melee Initialization
Training
Training Copy
Training Copy 2
Training Copy 3
Training Copy 4
Training Copy 5
Training Copy 6
Training Copy 7
Training Copy 8
Training Copy 9
Training Copy 10
Training Copy 11
Info
Abilities
Saving Cold
Swordsmen
Name
Type
is_array
initial_value
Target
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Make Ranger Unavailable for training/construction by Player 1 (Red)
Player - Make Ranger Unavailable for training/construction by Player 2 (Blue)
Player - Make Ranger Unavailable for training/construction by Player 3 (Teal)
Player - Make Ranger Unavailable for training/construction by Player 4 (Purple)
Player - Make Ranger Unavailable for training/construction by Player 5 (Yellow)
Player - Make Ranger Unavailable for training/construction by Player 6 (Orange)
Player - Make Ranger Unavailable for training/construction by Player 7 (Green)
Player - Make Ranger Unavailable for training/construction by Player 8 (Pink)
Player - Make Ranger Unavailable for training/construction by Player 9 (Gray)
Player - Make Ranger Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Ranger Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Ranger Unavailable for training/construction by Player 12 (Brown)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Disable Call To Arms (Town Hall) for (Picked player)
Training
Events
Unit - A unit owned by Player 1 (Red) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 1 (Red)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 2 (Blue)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 3 (Teal)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 4 (Purple)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 5 (Yellow)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 6 (Orange)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 7 (Green)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 8 (Pink)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 9 (Gray)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 10 (Light Blue)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 11 (Dark Green)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Training Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Finishes an upgrade
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Player - Make Ranger Available for training/construction by Player 12 (Brown)
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Ranger) and do (Replace (Triggering unit) with a Ranger using The old unit's relative life and mana)
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Information with the description This map replaces the Humans with purely High Elves, the reason for there being no Humans is that I couldn't be bothered making a fifth race trigger so I thought I'd replace the current. This serves as both a template race and alternative playing race, so if you use it in your map/campaign credit both model makers and me please. , using icon path ReplaceableTextures\CommandButtons\BTNHighElvenCleric.blp
Saving Cold
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Saving Cold
Actions
Set Variable Set Target = (Target unit of ability being cast)
Unit - Make Target Invulnerable
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using war3mapImported\FrozenShell.MDX
Wait 40.00 seconds
Unit - Make Target Vulnerable
Special Effect - Destroy (Last created special effect)
Swordsmen
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Swordsman (Level 1)) and do (Change (Picked unit)'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency)
Unit Group - Pick every unit in (Units of type Swordsman (Level 2)) and do (Change (Picked unit)'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency)
Unit Group - Pick every unit in (Units of type Swordsman (Level 3)) and do (Change (Picked unit)'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency)
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