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How to import High Elf Warden Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model High Elf Warden Portrait of the bundle High Elf Warden Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file HighBlood Elf Warden.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

High Elf Warden Portrait
HEWarden_Portrait.mdx
HEWarden_MD.dds
HEWarden_ME.dds
HEWarden_HD.dds
HEWarden_WD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HEWarden_Portrait.mdx

Now Click the "Import File" Button:

Next select 'HEWarden_Portrait.mdx' in the folder which you extracted from the zip archive:

High Elf Warden Portrait
HEWarden_Portrait.mdx
HEWarden_HD.dds
HEWarden_MD.dds
HEWarden_ME.dds
HEWarden_WD.dds

The file has been properly added to the map archive:

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx

Done, you have imported the file HEWarden_Portrait.mdx.

Importing HEWarden_HD.dds

Now Click the "Import File" Button:

Next select 'HEWarden_HD.dds' in the folder which you extracted from the zip archive:

High Elf Warden Portrait
HEWarden_Portrait.mdx
HEWarden_HD.dds
HEWarden_MD.dds
HEWarden_ME.dds
HEWarden_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx
HEWarden_HD.dds
Image / Texture
1,365
war3mapimported/HEWarden_HD.dds

Double-click the file HEWarden_HD.dds:

HEWarden_HD.dds
Image / Texture
1,365
war3mapimported/HEWarden_HD.dds

Tick the box "Use Custom Path" and type in the correct path:

HEWarden_HD.dds
Image / Texture
1,365
HEWarden_HD.dds

The file has been properly added to the map archive:

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx
HEWarden_HD.dds
Image / Texture
1,365
HEWarden_HD.dds

Done, you have imported the file HEWarden_HD.dds.

Importing HEWarden_MD.dds

Now Click the "Import File" Button:

Next select 'HEWarden_MD.dds' in the folder which you extracted from the zip archive:

High Elf Warden Portrait
HEWarden_Portrait.mdx
HEWarden_HD.dds
HEWarden_MD.dds
HEWarden_ME.dds
HEWarden_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx
HEWarden_HD.dds
Image / Texture
1,365
HEWarden_HD.dds
HEWarden_MD.dds
Image / Texture
2,731
war3mapimported/HEWarden_MD.dds

Double-click the file HEWarden_MD.dds:

HEWarden_MD.dds
Image / Texture
2,731
war3mapimported/HEWarden_MD.dds

Tick the box "Use Custom Path" and type in the correct path:

HEWarden_MD.dds
Image / Texture
2,731
HEWarden_MD.dds

The file has been properly added to the map archive:

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx
HEWarden_HD.dds
Image / Texture
1,365
HEWarden_HD.dds
HEWarden_MD.dds
Image / Texture
2,731
HEWarden_MD.dds

Done, you have imported the file HEWarden_MD.dds.

Importing HEWarden_ME.dds

Now Click the "Import File" Button:

Next select 'HEWarden_ME.dds' in the folder which you extracted from the zip archive:

High Elf Warden Portrait
HEWarden_Portrait.mdx
HEWarden_HD.dds
HEWarden_MD.dds
HEWarden_ME.dds
HEWarden_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx
HEWarden_HD.dds
Image / Texture
1,365
HEWarden_HD.dds
HEWarden_MD.dds
Image / Texture
2,731
HEWarden_MD.dds
HEWarden_ME.dds
Image / Texture
5,461
war3mapimported/HEWarden_ME.dds

Double-click the file HEWarden_ME.dds:

HEWarden_ME.dds
Image / Texture
5,461
war3mapimported/HEWarden_ME.dds

Tick the box "Use Custom Path" and type in the correct path:

HEWarden_ME.dds
Image / Texture
5,461
HEWarden_ME.dds

The file has been properly added to the map archive:

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx
HEWarden_HD.dds
Image / Texture
1,365
HEWarden_HD.dds
HEWarden_MD.dds
Image / Texture
2,731
HEWarden_MD.dds
HEWarden_ME.dds
Image / Texture
5,461
HEWarden_ME.dds

Done, you have imported the file HEWarden_ME.dds.

Importing HEWarden_WD.dds

Now Click the "Import File" Button:

Next select 'HEWarden_WD.dds' in the folder which you extracted from the zip archive:

High Elf Warden Portrait
HEWarden_Portrait.mdx
HEWarden_HD.dds
HEWarden_MD.dds
HEWarden_ME.dds
HEWarden_WD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx
HEWarden_HD.dds
Image / Texture
1,365
HEWarden_HD.dds
HEWarden_MD.dds
Image / Texture
2,731
HEWarden_MD.dds
HEWarden_ME.dds
Image / Texture
5,461
HEWarden_ME.dds
HEWarden_WD.dds
Image / Texture
341
war3mapimported/HEWarden_WD.dds

Double-click the file HEWarden_WD.dds:

HEWarden_WD.dds
Image / Texture
341
war3mapimported/HEWarden_WD.dds

Tick the box "Use Custom Path" and type in the correct path:

HEWarden_WD.dds
Image / Texture
341
HEWarden_WD.dds

The file has been properly added to the map archive:

HEWarden_Portrait.mdx
Model
977
war3mapimported/HEWarden_Portrait.mdx
HEWarden_HD.dds
Image / Texture
1,365
HEWarden_HD.dds
HEWarden_MD.dds
Image / Texture
2,731
HEWarden_MD.dds
HEWarden_ME.dds
Image / Texture
5,461
HEWarden_ME.dds
HEWarden_WD.dds
Image / Texture
341
HEWarden_WD.dds

Done, you have imported the file HEWarden_WD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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