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Model validation: High Elf Paladin Liadrin
HighElfLiadrin.mdx
0errors0severe21warnings123unused
11
Model
Attachment 2 "Chest Armor Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 9 "Chest Head Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
2
2
Material 13
2
2
Layer 0
2
2
Alpha
Track 53 has the same frame 22068 as track 52
Track 55 has the same frame 24035 as track 54
Track 53 at frame 22068 has exactly the same value as tracks 52 and 54
Track 54 at frame 24035 has exactly the same value as tracks 53 and 55
1
Bone 63 - "L_pauldron_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 139 - "bone_head"
There are no vertices attached to this bone
1
Bone 140 - "L_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 141 - "R_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 144 - "shield_handle_bind_jnt"
There are no vertices attached to this bone
1
Bone 145 - "shield_strap_bind_jnt"
There are no vertices attached to this bone
1
Bone 146 - "bone_hand_left_shield_handle_bind_jnt"
There are no vertices attached to this bone
1
Bone 147 - "bone_hand_left_shield_strap_bind_jnt"
There are no vertices attached to this bone
1
Sequence 11 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 12 - "Cinematic Headnod One"
Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 13 - "Cinematic Agree One"
Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic Angry One"
Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 15 - "Cinematic Frustrated One"
Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 16 - "Cinematic Point One"
Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 17 - "Cinematic Point Two"
Sequence "Cinematic Point Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 18 - "Cinematic Proud One"
Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 19 - "Cinematic Shrug One"
Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 20 - "Cinematic Standard One"
Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 21 - "Cinematic Standard Two"
Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 22 - "Cinematic Standard Three"
Sequence "Cinematic Standard Three" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 23 - "Cinematic Wave One"
Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 24 - "Cinematic Headshake One"
Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 25 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
2
Bone 1 - "spine_02_bind_jnt"
2
Rotation
Track 285 at frame 41235 has roughly the same value as tracks 284 and 286
Track 306 at frame 50436 has roughly the same value as tracks 305 and 307
4
Bone 2 - "bone_chest_armor"
1
Translation
Track 47 at frame 13501 has roughly the same value as tracks 46 and 48
3
Rotation
Track 286 at frame 25701 has roughly the same value as tracks 285 and 287
Track 381 at frame 41302 has roughly the same value as tracks 380 and 382
Track 427 at frame 50503 has roughly the same value as tracks 426 and 428
1
Bone 3 - "neck_bind_armor_jnt"
1
Rotation
Track 189 at frame 19868 has roughly the same value as tracks 188 and 190
1
Bone 4 - "L_shoulder_bind_jnt"
1
Translation
Track 35 at frame 16943 has exactly the same value as tracks 34 and 36
1
Bone 5 - "L_upr_arm_bind_jnt"
1
Rotation
Track 145 at frame 10467 has roughly the same value as tracks 144 and 146
11
Bone 6 - "L_lwr_arm_bind_jnt"
8
Translation
Track 9 at frame 7208 has exactly the same value as tracks 8 and 10
Track 10 at frame 7247 has exactly the same value as tracks 9 and 11
Track 13 at frame 8967 has exactly the same value as tracks 12 and 14
Track 20 at frame 15300 has exactly the same value as tracks 19 and 21
Track 21 at frame 15667 has exactly the same value as tracks 20 and 22
Track 24 at frame 16434 has roughly the same value as tracks 23 and 25
Track 25 at frame 16906 has roughly the same value as tracks 24 and 26
Track 28 at frame 18086 has exactly the same value as tracks 27 and 29
3
Rotation
Track 210 at frame 23335 has roughly the same value as tracks 209 and 211
Track 415 at frame 45269 has roughly the same value as tracks 414 and 416
Track 487 at frame 54469 has roughly the same value as tracks 486 and 488
3
Bone 9 - "bone_hand_left"
3
Translation
Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
Track 20 at frame 16943 has exactly the same value as tracks 19 and 21
Track 23 at frame 18086 has exactly the same value as tracks 22 and 24
1
Bone 25 - "R_shoulder_bind_jnt"
1
Rotation
Track 278 at frame 23168 has roughly the same value as tracks 277 and 279
4
Bone 27 - "R_lwr_arm_bind_jnt"
4
Rotation
Track 246 at frame 22668 has roughly the same value as tracks 245 and 247
Track 348 at frame 29701 has roughly the same value as tracks 347 and 349
Track 650 at frame 60202 has roughly the same value as tracks 649 and 651
Track 706 at frame 67136 has roughly the same value as tracks 705 and 707
2
Bone 28 - "R_lwr_arm_twist_01_bind_jnt"
1
Translation
Track 39 at frame 47721 has exactly the same value as tracks 38 and 40
1
Rotation
Track 32 at frame 4900 has roughly the same value as tracks 31 and 33
1
Bone 29 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 32 at frame 4900 has roughly the same value as tracks 31 and 33
1
Bone 46 - "pelvis_bind_jnt"
1
Rotation
Track 326 at frame 27734 has roughly the same value as tracks 325 and 327
4
Bone 48 - "L_leg_02_bind_jnt"
4
Rotation
Track 363 at frame 28334 has roughly the same value as tracks 362 and 364
Track 677 at frame 61335 has roughly the same value as tracks 676 and 678
Track 736 at frame 68269 has roughly the same value as tracks 735 and 737
Track 773 at frame 70936 has roughly the same value as tracks 772 and 774
2
Bone 49 - "bone_leg_left"
2
Rotation
Track 470 at frame 42235 has roughly the same value as tracks 469 and 471
Track 532 at frame 51436 has roughly the same value as tracks 531 and 533
2
Bone 50 - "L_leg_04_bind_jnt"
2
Rotation
Track 94 at frame 18220 has exactly the same value as tracks 93 and 95
Track 136 at frame 75403 has roughly the same value as tracks 135 and 137
1
Bone 51 - "R_leg_01_bind_jnt"
1
Rotation
Track 173 at frame 10467 has roughly the same value as tracks 172 and 174
1
Bone 52 - "R_leg_02_bind_jnt"
1
Rotation
Track 303 at frame 22602 has roughly the same value as tracks 302 and 304
2
Bone 53 - "bone_leg_right"
2
Rotation
Track 516 at frame 44169 has roughly the same value as tracks 515 and 517
Track 602 at frame 53369 has roughly the same value as tracks 601 and 603
2
Bone 54 - "R_leg_04_bind_jnt"
2
Rotation
Track 129 at frame 18220 has exactly the same value as tracks 128 and 130
Track 132 at frame 19801 has roughly the same value as tracks 131 and 133
1
Bone 60 - "M_skirt_02_bind_jnt"
1
Translation
Track 31 at frame 18219 has exactly the same value as tracks 30 and 32
1
Bone 69 - "hair_02_bind_jnt"
1
Rotation
Track 300 at frame 32567 has roughly the same value as tracks 299 and 301
2
Bone 70 - "hair_03_bind_jnt"
2
Rotation
Track 133 at frame 13367 has roughly the same value as tracks 132 and 134
Track 312 at frame 32667 has roughly the same value as tracks 311 and 313
3
Bone 71 - "hair_04_bind_jnt"
3
Rotation
Track 550 at frame 58102 has roughly the same value as tracks 549 and 551
Track 576 at frame 65036 has roughly the same value as tracks 575 and 577
Track 629 at frame 74470 has roughly the same value as tracks 628 and 630
2
Bone 72 - "hair_05_bind_jnt"
2
Rotation
Track 294 at frame 25435 has roughly the same value as tracks 293 and 295
Track 391 at frame 31134 has roughly the same value as tracks 390 and 392
1
Bone 73 - "hair_06_bind_jnt"
1
Rotation
Track 432 at frame 31234 has roughly the same value as tracks 431 and 433
5
Bone 74 - "hair_07_bind_jnt"
5
Rotation
Track 357 at frame 27734 has roughly the same value as tracks 356 and 358
Track 410 at frame 30367 has roughly the same value as tracks 409 and 411
Track 551 at frame 38968 has roughly the same value as tracks 550 and 552
Track 570 at frame 41202 has roughly the same value as tracks 569 and 571
Track 665 at frame 50403 has roughly the same value as tracks 664 and 666
2
Bone 75 - "hair_08_bind_jnt"
2
Rotation
Track 668 at frame 42169 has roughly the same value as tracks 667 and 669
Track 783 at frame 51369 has roughly the same value as tracks 782 and 784
6
Bone 77 - "L_skirt_A_01_bind_jnt"
6
Translation
Track 40 at frame 39149 has exactly the same value as tracks 39 and 41
Track 47 at frame 49974 has exactly the same value as tracks 46 and 48
Track 48 at frame 50841 has exactly the same value as tracks 47 and 49
Track 49 at frame 52271 has exactly the same value as tracks 48 and 50
Track 50 at frame 52851 has exactly the same value as tracks 49 and 51
Track 61 at frame 75297 has exactly the same value as tracks 60 and 62
2
Bone 78 - "L_skirt_A_02_bind_jnt"
2
Rotation
Track 54 at frame 5633 has roughly the same value as tracks 53 and 55
Track 143 at frame 10667 has roughly the same value as tracks 142 and 144
3
Bone 79 - "L_skirt_A_03_bind_jnt"
2
Translation
Track 52 at frame 58644 has exactly the same value as tracks 51 and 53
Track 55 at frame 65582 has exactly the same value as tracks 54 and 56
1
Rotation
Track 132 at frame 10700 has roughly the same value as tracks 131 and 133
1
Bone 80 - "L_skirt_A_04_bind_jnt"
1
Rotation
Track 66 at frame 6367 has roughly the same value as tracks 65 and 67
15
Bone 81 - "L_skirt_B_01_bind_jnt"
15
Rotation
Track 4 at frame 2833 has roughly the same value as tracks 3 and 5
Track 245 at frame 21618 has roughly the same value as tracks 244 and 246
Track 251 at frame 23936 has roughly the same value as tracks 250 and 252
Track 257 at frame 26202 has roughly the same value as tracks 256 and 258
Track 263 at frame 32900 has roughly the same value as tracks 262 and 264
Track 269 at frame 35402 has roughly the same value as tracks 268 and 270
Track 275 at frame 37669 has roughly the same value as tracks 274 and 276
Track 281 at frame 39936 has roughly the same value as tracks 280 and 282
Track 287 at frame 46635 has roughly the same value as tracks 286 and 288
Track 293 at frame 49137 has roughly the same value as tracks 292 and 294
Track 299 at frame 55835 has roughly the same value as tracks 298 and 300
Track 305 at frame 62768 has roughly the same value as tracks 304 and 306
Track 311 at frame 69701 has roughly the same value as tracks 310 and 312
Track 317 at frame 72204 has roughly the same value as tracks 316 and 318
Track 323 at frame 74471 has roughly the same value as tracks 322 and 324
1
Bone 91 - "R_skirt_B_03_bind_jnt"
1
Rotation
Track 138 at frame 10800 has roughly the same value as tracks 137 and 139
1
Bone 92 - "R_skirt_B_04_bind_jnt"
1
Rotation
Track 138 at frame 10834 has roughly the same value as tracks 137 and 139
1
Bone 95 - "R_skirt_A_03_bind_jnt"
1
Rotation
Track 61 at frame 6333 has roughly the same value as tracks 60 and 62
4
Bone 98 - "bone_chest_head"
1
Translation
Track 47 at frame 13501 has roughly the same value as tracks 46 and 48
3
Rotation
Track 286 at frame 25701 has roughly the same value as tracks 285 and 287
Track 381 at frame 41302 has roughly the same value as tracks 380 and 382
Track 427 at frame 50503 has roughly the same value as tracks 426 and 428
1
Bone 99 - "neck_bind_jnt"
1
Rotation
Track 189 at frame 19868 has roughly the same value as tracks 188 and 190
1
Bone 100 - "hd_anim_bind_jnt"
1
Rotation
Track 141 at frame 12967 has roughly the same value as tracks 140 and 142
1
Bone 106 - "R_mid_eyebrow_bind_jnt"
1
Translation
Track 11 at frame 4630 has roughly the same value as tracks 10 and 12
1
Bone 115 - "R_ear_bind_jnt"
1
Rotation
Track 32 at frame 15667 has roughly the same value as tracks 31 and 33
3
CollisionShape 3 - "B_KGS_Arm_R"
3
Rotation
Track 34 at frame 1667 has roughly the same value as tracks 33 and 35
Track 35 at frame 1700 has roughly the same value as tracks 34 and 36
Track 36 at frame 1732 has roughly the same value as tracks 35 and 37
1
CollisionShape 6 - "B_KGS_Root"
1
Rotation
Track 44 at frame 4966 has roughly the same value as tracks 43 and 45
1
CollisionShape 7 - "B_KGS_Weapon"
1
Rotation
Track 20 at frame 1900 has roughly the same value as tracks 19 and 21
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