• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: High Elf Paladin Liadrin

HighElfLiadrin.mdx

0 errors 0 severe 21 warnings 123 unused
  • 11 Model
    • Attachment 2 "Chest Armor Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 9 "Chest Head Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 2 Material 13
    • 2 2 Layer 0
      • 2 2 Alpha
        • Track 53 has the same frame 22068 as track 52
        • Track 55 has the same frame 24035 as track 54
        • Track 53 at frame 22068 has exactly the same value as tracks 52 and 54
        • Track 54 at frame 24035 has exactly the same value as tracks 53 and 55
  • 1 Bone 63 - "L_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 139 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 140 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "shield_handle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "bone_hand_left_shield_handle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 147 - "bone_hand_left_shield_strap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Agree One"
    • Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Frustrated One"
    • Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Point Two"
    • Sequence "Cinematic Point Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Proud One"
    • Sequence "Cinematic Proud One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Shrug One"
    • Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 21 - "Cinematic Standard Two"
    • Sequence "Cinematic Standard Two" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 22 - "Cinematic Standard Three"
    • Sequence "Cinematic Standard Three" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 23 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 24 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 25 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 1 - "spine_02_bind_jnt"
    • 2 Rotation
      • Track 285 at frame 41235 has roughly the same value as tracks 284 and 286
      • Track 306 at frame 50436 has roughly the same value as tracks 305 and 307
  • 4 Bone 2 - "bone_chest_armor"
    • 1 Translation
      • Track 47 at frame 13501 has roughly the same value as tracks 46 and 48
    • 3 Rotation
      • Track 286 at frame 25701 has roughly the same value as tracks 285 and 287
      • Track 381 at frame 41302 has roughly the same value as tracks 380 and 382
      • Track 427 at frame 50503 has roughly the same value as tracks 426 and 428
  • 1 Bone 3 - "neck_bind_armor_jnt"
    • 1 Rotation
      • Track 189 at frame 19868 has roughly the same value as tracks 188 and 190
  • 1 Bone 4 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 35 at frame 16943 has exactly the same value as tracks 34 and 36
  • 1 Bone 5 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 145 at frame 10467 has roughly the same value as tracks 144 and 146
  • 11 Bone 6 - "L_lwr_arm_bind_jnt"
    • 8 Translation
      • Track 9 at frame 7208 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 7247 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 8967 has exactly the same value as tracks 12 and 14
      • Track 20 at frame 15300 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 15667 has exactly the same value as tracks 20 and 22
      • Track 24 at frame 16434 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 16906 has roughly the same value as tracks 24 and 26
      • Track 28 at frame 18086 has exactly the same value as tracks 27 and 29
    • 3 Rotation
      • Track 210 at frame 23335 has roughly the same value as tracks 209 and 211
      • Track 415 at frame 45269 has roughly the same value as tracks 414 and 416
      • Track 487 at frame 54469 has roughly the same value as tracks 486 and 488
  • 3 Bone 9 - "bone_hand_left"
    • 3 Translation
      • Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
      • Track 20 at frame 16943 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 18086 has exactly the same value as tracks 22 and 24
  • 1 Bone 25 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 278 at frame 23168 has roughly the same value as tracks 277 and 279
  • 4 Bone 27 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 246 at frame 22668 has roughly the same value as tracks 245 and 247
      • Track 348 at frame 29701 has roughly the same value as tracks 347 and 349
      • Track 650 at frame 60202 has roughly the same value as tracks 649 and 651
      • Track 706 at frame 67136 has roughly the same value as tracks 705 and 707
  • 2 Bone 28 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Translation
      • Track 39 at frame 47721 has exactly the same value as tracks 38 and 40
    • 1 Rotation
      • Track 32 at frame 4900 has roughly the same value as tracks 31 and 33
  • 1 Bone 29 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 4900 has roughly the same value as tracks 31 and 33
  • 1 Bone 46 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 326 at frame 27734 has roughly the same value as tracks 325 and 327
  • 4 Bone 48 - "L_leg_02_bind_jnt"
    • 4 Rotation
      • Track 363 at frame 28334 has roughly the same value as tracks 362 and 364
      • Track 677 at frame 61335 has roughly the same value as tracks 676 and 678
      • Track 736 at frame 68269 has roughly the same value as tracks 735 and 737
      • Track 773 at frame 70936 has roughly the same value as tracks 772 and 774
  • 2 Bone 49 - "bone_leg_left"
    • 2 Rotation
      • Track 470 at frame 42235 has roughly the same value as tracks 469 and 471
      • Track 532 at frame 51436 has roughly the same value as tracks 531 and 533
  • 2 Bone 50 - "L_leg_04_bind_jnt"
    • 2 Rotation
      • Track 94 at frame 18220 has exactly the same value as tracks 93 and 95
      • Track 136 at frame 75403 has roughly the same value as tracks 135 and 137
  • 1 Bone 51 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 173 at frame 10467 has roughly the same value as tracks 172 and 174
  • 1 Bone 52 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 303 at frame 22602 has roughly the same value as tracks 302 and 304
  • 2 Bone 53 - "bone_leg_right"
    • 2 Rotation
      • Track 516 at frame 44169 has roughly the same value as tracks 515 and 517
      • Track 602 at frame 53369 has roughly the same value as tracks 601 and 603
  • 2 Bone 54 - "R_leg_04_bind_jnt"
    • 2 Rotation
      • Track 129 at frame 18220 has exactly the same value as tracks 128 and 130
      • Track 132 at frame 19801 has roughly the same value as tracks 131 and 133
  • 1 Bone 60 - "M_skirt_02_bind_jnt"
    • 1 Translation
      • Track 31 at frame 18219 has exactly the same value as tracks 30 and 32
  • 1 Bone 69 - "hair_02_bind_jnt"
    • 1 Rotation
      • Track 300 at frame 32567 has roughly the same value as tracks 299 and 301
  • 2 Bone 70 - "hair_03_bind_jnt"
    • 2 Rotation
      • Track 133 at frame 13367 has roughly the same value as tracks 132 and 134
      • Track 312 at frame 32667 has roughly the same value as tracks 311 and 313
  • 3 Bone 71 - "hair_04_bind_jnt"
    • 3 Rotation
      • Track 550 at frame 58102 has roughly the same value as tracks 549 and 551
      • Track 576 at frame 65036 has roughly the same value as tracks 575 and 577
      • Track 629 at frame 74470 has roughly the same value as tracks 628 and 630
  • 2 Bone 72 - "hair_05_bind_jnt"
    • 2 Rotation
      • Track 294 at frame 25435 has roughly the same value as tracks 293 and 295
      • Track 391 at frame 31134 has roughly the same value as tracks 390 and 392
  • 1 Bone 73 - "hair_06_bind_jnt"
    • 1 Rotation
      • Track 432 at frame 31234 has roughly the same value as tracks 431 and 433
  • 5 Bone 74 - "hair_07_bind_jnt"
    • 5 Rotation
      • Track 357 at frame 27734 has roughly the same value as tracks 356 and 358
      • Track 410 at frame 30367 has roughly the same value as tracks 409 and 411
      • Track 551 at frame 38968 has roughly the same value as tracks 550 and 552
      • Track 570 at frame 41202 has roughly the same value as tracks 569 and 571
      • Track 665 at frame 50403 has roughly the same value as tracks 664 and 666
  • 2 Bone 75 - "hair_08_bind_jnt"
    • 2 Rotation
      • Track 668 at frame 42169 has roughly the same value as tracks 667 and 669
      • Track 783 at frame 51369 has roughly the same value as tracks 782 and 784
  • 6 Bone 77 - "L_skirt_A_01_bind_jnt"
    • 6 Translation
      • Track 40 at frame 39149 has exactly the same value as tracks 39 and 41
      • Track 47 at frame 49974 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 50841 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 52271 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 52851 has exactly the same value as tracks 49 and 51
      • Track 61 at frame 75297 has exactly the same value as tracks 60 and 62
  • 2 Bone 78 - "L_skirt_A_02_bind_jnt"
    • 2 Rotation
      • Track 54 at frame 5633 has roughly the same value as tracks 53 and 55
      • Track 143 at frame 10667 has roughly the same value as tracks 142 and 144
  • 3 Bone 79 - "L_skirt_A_03_bind_jnt"
    • 2 Translation
      • Track 52 at frame 58644 has exactly the same value as tracks 51 and 53
      • Track 55 at frame 65582 has exactly the same value as tracks 54 and 56
    • 1 Rotation
      • Track 132 at frame 10700 has roughly the same value as tracks 131 and 133
  • 1 Bone 80 - "L_skirt_A_04_bind_jnt"
    • 1 Rotation
      • Track 66 at frame 6367 has roughly the same value as tracks 65 and 67
  • 15 Bone 81 - "L_skirt_B_01_bind_jnt"
    • 15 Rotation
      • Track 4 at frame 2833 has roughly the same value as tracks 3 and 5
      • Track 245 at frame 21618 has roughly the same value as tracks 244 and 246
      • Track 251 at frame 23936 has roughly the same value as tracks 250 and 252
      • Track 257 at frame 26202 has roughly the same value as tracks 256 and 258
      • Track 263 at frame 32900 has roughly the same value as tracks 262 and 264
      • Track 269 at frame 35402 has roughly the same value as tracks 268 and 270
      • Track 275 at frame 37669 has roughly the same value as tracks 274 and 276
      • Track 281 at frame 39936 has roughly the same value as tracks 280 and 282
      • Track 287 at frame 46635 has roughly the same value as tracks 286 and 288
      • Track 293 at frame 49137 has roughly the same value as tracks 292 and 294
      • Track 299 at frame 55835 has roughly the same value as tracks 298 and 300
      • Track 305 at frame 62768 has roughly the same value as tracks 304 and 306
      • Track 311 at frame 69701 has roughly the same value as tracks 310 and 312
      • Track 317 at frame 72204 has roughly the same value as tracks 316 and 318
      • Track 323 at frame 74471 has roughly the same value as tracks 322 and 324
  • 1 Bone 91 - "R_skirt_B_03_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 10800 has roughly the same value as tracks 137 and 139
  • 1 Bone 92 - "R_skirt_B_04_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 10834 has roughly the same value as tracks 137 and 139
  • 1 Bone 95 - "R_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 61 at frame 6333 has roughly the same value as tracks 60 and 62
  • 4 Bone 98 - "bone_chest_head"
    • 1 Translation
      • Track 47 at frame 13501 has roughly the same value as tracks 46 and 48
    • 3 Rotation
      • Track 286 at frame 25701 has roughly the same value as tracks 285 and 287
      • Track 381 at frame 41302 has roughly the same value as tracks 380 and 382
      • Track 427 at frame 50503 has roughly the same value as tracks 426 and 428
  • 1 Bone 99 - "neck_bind_jnt"
    • 1 Rotation
      • Track 189 at frame 19868 has roughly the same value as tracks 188 and 190
  • 1 Bone 100 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 141 at frame 12967 has roughly the same value as tracks 140 and 142
  • 1 Bone 106 - "R_mid_eyebrow_bind_jnt"
    • 1 Translation
      • Track 11 at frame 4630 has roughly the same value as tracks 10 and 12
  • 1 Bone 115 - "R_ear_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 15667 has roughly the same value as tracks 31 and 33
  • 3 CollisionShape 3 - "B_KGS_Arm_R"
    • 3 Rotation
      • Track 34 at frame 1667 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 1700 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 1732 has roughly the same value as tracks 35 and 37
  • 1 CollisionShape 6 - "B_KGS_Root"
    • 1 Rotation
      • Track 44 at frame 4966 has roughly the same value as tracks 43 and 45
  • 1 CollisionShape 7 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 20 at frame 1900 has roughly the same value as tracks 19 and 21
Back
Top