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Model validation: High Elf Paladin Liadrin portrait

HighElfLiadrin_portrait.mdx

0 errors 2 severe 7 warnings 58 unused
  • 2 3 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Attachment 2 "Chest Armor Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "Chest Head Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 48 - "L_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "bone_head"
    • There are no vertices attached to this bone
  • 1 1 Bone 104 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 18 at frame 2754 has roughly the same value as tracks 17 and 19
  • 1 1 Bone 105 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 18 at frame 2754 has roughly the same value as tracks 17 and 19
  • 1 Bone 3 - "bone_chest_armor"
    • 1 Rotation
      • Track 1 at frame 1533 has roughly the same value as tracks 0 and 2
  • 2 Bone 28 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 8 at frame 6167 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 6400 has roughly the same value as tracks 8 and 10
  • 1 Bone 54 - "hair_02_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 5934 has roughly the same value as tracks 42 and 44
  • 1 Bone 59 - "hair_07_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 3934 has roughly the same value as tracks 11 and 13
  • 1 Bone 62 - "bone_chest_head"
    • 1 Rotation
      • Track 1 at frame 1533 has roughly the same value as tracks 0 and 2
  • 1 Bone 63 - "neck_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 4203 has roughly the same value as tracks 20 and 22
  • 1 Bone 69 - "R_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 32 at frame 5763 has roughly the same value as tracks 31 and 33
  • 1 Bone 72 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1473 has roughly the same value as tracks 2 and 4
  • 1 Bone 73 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1473 has roughly the same value as tracks 2 and 4
  • 1 Bone 74 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 1473 has roughly the same value as tracks 2 and 4
  • 2 Bone 75 - "R_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1473 has roughly the same value as tracks 2 and 4
      • Track 35 at frame 5050 has roughly the same value as tracks 34 and 36
  • 1 Bone 95 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 4 at frame 3578 has roughly the same value as tracks 3 and 5
  • 1 Bone 96 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
  • 1 Bone 97 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
  • 1 Bone 98 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
  • 1 Bone 99 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
  • 1 Bone 100 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
  • 1 Bone 101 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
  • 1 Bone 102 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
  • unused Texture 0 - "Portrait_BG_Diffuse.tif"
  • unused Texture 1 - "normal.blp"
  • unused Texture 2 - "Portrait_BG_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "HighElf_HeroLiadrin_HairFrontRed_Diffuse.dds"
  • unused Texture 7 - "Human_HighElfFemale_Hair_Normal.tif"
  • unused Texture 8 - "Human_HighElfFemale_Hair_ORM.tif"
  • unused Texture 9 - "HighElf_HeroLiadrin_HairBackRed_Diffuse.dds"
  • unused Texture 10 - "NightElf_Shandris_Hair_Normal.tif"
  • unused Texture 11 - "NightElf_Shandris_Hair_ORM.tif"
  • unused Texture 12 - "Human_SylvanasWindrunner_Hair_Diffuse.tif"
  • unused Texture 13 - "Human_SylvanasWindrunner_Hair_Normal.tif"
  • unused Texture 14 - "Human_SylvanasWindrunner_Hair_ORM.tif"
  • unused Texture 15 - "Human_SylvanasWindrunner_Hair_Emissive.tif"
  • unused Texture 16 - "HighElf_HeroLiadrin_HairTailRed_Diffuse.dds"
  • unused Texture 17 - "NightElf_HeroWarden_Hair_Normal.tif"
  • unused Texture 18 - "NightElf_HeroWarden_Hair_ORM.tif"
  • unused Texture 19 - "HighElf_HeroLiadrin_Main_Diffuse.dds"
  • unused Texture 20 - "NightElf_HeroWarden_Main_Normal.tif"
  • unused Texture 21 - "NightElf_HeroWarden_Main_ORM.tif"
  • unused Texture 22 - "HighElf_HeroLiadrin_Main_Emissive.dds"
  • unused Texture 23 - "Human_SylvanasWindrunner_Main_Diffuse.tif"
  • unused Texture 24 - "Human_SylvanasWindrunner_Main_Normal.tif"
  • unused Texture 25 - "Human_SylvanasWindrunner_Main_ORM.tif"
  • unused Texture 26 - "Human_SylvanasWindrunner_Main_Emissive.tif"
  • unused Texture 27 - "HighElf_HeroLiadrin_ShoulderBlade_Diffuse.dds"
  • unused Texture 28 - "Human_Spellbreaker_Weapon_Normal.tif"
  • unused Texture 29 - "Human_Spellbreaker_Weapon_ORM.tif"
  • unused Texture 30 - "Human_Spellbreaker_Weapon_Emissive.tif"
  • unused Texture 31 - "HighElf_HeroLiadrin_ShoulderGuard_Diffuse.dds"
  • unused Texture 32 - "Neutral_HighElfArchmage_Pauldron_Normal.tif"
  • unused Texture 33 - "Neutral_HighElfArchmage_Pauldron_ORM.tif"
  • unused Texture 34 - "Neutral_HighElfArchmage_Pauldron_Emissive.tif"
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