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Model validation: High Elf Paladin Liadrin portrait
HighElfLiadrin_portrait.mdx
0errors2severe7warnings58unused
2
3
Model
Missing "Stand" sequence
Missing "Death" sequence
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Attachment 2 "Chest Armor Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Chest Head Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Bone 48 - "L_pauldron_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 103 - "bone_head"
There are no vertices attached to this bone
1
1
Bone 104 - "L_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 18 at frame 2754 has roughly the same value as tracks 17 and 19
1
1
Bone 105 - "R_otr_eyebrow_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 18 at frame 2754 has roughly the same value as tracks 17 and 19
1
Bone 3 - "bone_chest_armor"
1
Rotation
Track 1 at frame 1533 has roughly the same value as tracks 0 and 2
2
Bone 28 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 8 at frame 6167 has roughly the same value as tracks 7 and 9
Track 9 at frame 6400 has roughly the same value as tracks 8 and 10
1
Bone 54 - "hair_02_bind_jnt"
1
Rotation
Track 43 at frame 5934 has roughly the same value as tracks 42 and 44
1
Bone 59 - "hair_07_bind_jnt"
1
Rotation
Track 12 at frame 3934 has roughly the same value as tracks 11 and 13
1
Bone 62 - "bone_chest_head"
1
Rotation
Track 1 at frame 1533 has roughly the same value as tracks 0 and 2
1
Bone 63 - "neck_bind_jnt"
1
Rotation
Track 21 at frame 4203 has roughly the same value as tracks 20 and 22
1
Bone 69 - "R_inr_eyebrow_bind_jnt"
1
Translation
Track 32 at frame 5763 has roughly the same value as tracks 31 and 33
1
Bone 72 - "L_upr_eyelid_bind_jnt"
1
Rotation
Track 3 at frame 1473 has roughly the same value as tracks 2 and 4
1
Bone 73 - "L_lwr_eyelid_bind_jnt"
1
Rotation
Track 3 at frame 1473 has roughly the same value as tracks 2 and 4
1
Bone 74 - "R_upr_eyelid_bind_jnt"
1
Rotation
Track 3 at frame 1473 has roughly the same value as tracks 2 and 4
2
Bone 75 - "R_lwr_eyelid_bind_jnt"
2
Rotation
Track 3 at frame 1473 has roughly the same value as tracks 2 and 4
Track 35 at frame 5050 has roughly the same value as tracks 34 and 36
1
Bone 95 - "lwr_teeth_bind_jnt"
1
Translation
Track 4 at frame 3578 has roughly the same value as tracks 3 and 5
1
Bone 96 - "L_lip_corner_bind_jnt"
1
Translation
Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
1
Bone 97 - "L_lwr_lip_01_bind_jnt"
1
Translation
Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
1
Bone 98 - "L_lwr_lip_02_bind_jnt"
1
Translation
Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
1
Bone 99 - "M_lwr_lip_bind_jnt"
1
Translation
Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
1
Bone 100 - "R_lwr_lip_02_bind_jnt"
1
Translation
Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
1
Bone 101 - "R_lwr_lip_01_bind_jnt"
1
Translation
Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
1
Bone 102 - "R_lip_corner_bind_jnt"
1
Translation
Track 5 at frame 3578 has roughly the same value as tracks 4 and 6
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