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How to import High Elf Blademaster (AoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model High Elf Blademaster (AoW) of the bundle High Elf Blademaster (AoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file High Elf Blademaster (AoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Quel_serrar_Diffuse.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds
Quel_serrar_emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing High_Elf_Blademaster.mdx

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster.mdx' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx

Done, you have imported the file High_Elf_Blademaster.mdx.

Importing High_Elf_Blademaster_Helmet_Diffuse.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_Helmet_Diffuse.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Helmet_Diffuse.dds

Double-click the file High_Elf_Blademaster_Helmet_Diffuse.dds:

High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Helmet_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds

Done, you have imported the file High_Elf_Blademaster_Helmet_Diffuse.dds.

Importing High_Elf_Blademaster_Helmet_Emissive.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_Helmet_Emissive.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Helmet_Emissive.dds

Double-click the file High_Elf_Blademaster_Helmet_Emissive.dds:

High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Helmet_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds

Done, you have imported the file High_Elf_Blademaster_Helmet_Emissive.dds.

Importing High_Elf_Blademaster_Helmet_Normal.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_Helmet_Normal.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
war3mapimported/High_Elf_Blademaster_Helmet_Normal.dds

Double-click the file High_Elf_Blademaster_Helmet_Normal.dds:

High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
war3mapimported/High_Elf_Blademaster_Helmet_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds

Done, you have imported the file High_Elf_Blademaster_Helmet_Normal.dds.

Importing High_Elf_Blademaster_Helmet_Orm.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_Helmet_Orm.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Helmet_Orm.dds

Double-click the file High_Elf_Blademaster_Helmet_Orm.dds:

High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Helmet_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds

Done, you have imported the file High_Elf_Blademaster_Helmet_Orm.dds.

Importing High_Elf_Blademaster_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_main_diffuse.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
war3mapimported/High_Elf_Blademaster_main_diffuse.dds

Double-click the file High_Elf_Blademaster_main_diffuse.dds:

High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
war3mapimported/High_Elf_Blademaster_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds

Done, you have imported the file High_Elf_Blademaster_main_diffuse.dds.

Importing High_Elf_Blademaster_main_normal.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_main_normal.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
war3mapimported/High_Elf_Blademaster_main_normal.dds

Double-click the file High_Elf_Blademaster_main_normal.dds:

High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
war3mapimported/High_Elf_Blademaster_main_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds

Done, you have imported the file High_Elf_Blademaster_main_normal.dds.

Importing High_Elf_Blademaster_main_orm.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_main_orm.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
war3mapimported/High_Elf_Blademaster_main_orm.dds

Double-click the file High_Elf_Blademaster_main_orm.dds:

High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
war3mapimported/High_Elf_Blademaster_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds

Done, you have imported the file High_Elf_Blademaster_main_orm.dds.

Importing High_Elf_Blademaster_Shoulder_Diffuse.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_Shoulder_Diffuse.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Shoulder_Diffuse.dds

Double-click the file High_Elf_Blademaster_Shoulder_Diffuse.dds:

High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Shoulder_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds

Done, you have imported the file High_Elf_Blademaster_Shoulder_Diffuse.dds.

Importing High_Elf_Blademaster_Shoulder_Emissive.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_Shoulder_Emissive.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Shoulder_Emissive.dds

Double-click the file High_Elf_Blademaster_Shoulder_Emissive.dds:

High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Shoulder_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds

Done, you have imported the file High_Elf_Blademaster_Shoulder_Emissive.dds.

Importing High_Elf_Blademaster_Shoulder_Normal.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_Shoulder_Normal.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
war3mapimported/High_Elf_Blademaster_Shoulder_Normal.dds

Double-click the file High_Elf_Blademaster_Shoulder_Normal.dds:

High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
war3mapimported/High_Elf_Blademaster_Shoulder_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds

Done, you have imported the file High_Elf_Blademaster_Shoulder_Normal.dds.

Importing High_Elf_Blademaster_Shoulder_Orm.dds

Now Click the "Import File" Button:

Next select 'High_Elf_Blademaster_Shoulder_Orm.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Shoulder_Orm.dds

Double-click the file High_Elf_Blademaster_Shoulder_Orm.dds:

High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
war3mapimported/High_Elf_Blademaster_Shoulder_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds

Done, you have imported the file High_Elf_Blademaster_Shoulder_Orm.dds.

Importing Quel_serrar_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Quel_serrar_Diffuse.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Image / Texture
341
war3mapimported/Quel_serrar_Diffuse.dds

Double-click the file Quel_serrar_Diffuse.dds:

Quel_serrar_Diffuse.dds
Image / Texture
341
war3mapimported/Quel_serrar_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Quel_serrar_Diffuse.dds
Image / Texture
341
Quel_serrar_Diffuse.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Image / Texture
341
Quel_serrar_Diffuse.dds

Done, you have imported the file Quel_serrar_Diffuse.dds.

Importing Quel_serrar_emissive.dds

Now Click the "Import File" Button:

Next select 'Quel_serrar_emissive.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Image / Texture
341
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Image / Texture
341
war3mapimported/Quel_serrar_emissive.dds

Double-click the file Quel_serrar_emissive.dds:

Quel_serrar_emissive.dds
Image / Texture
341
war3mapimported/Quel_serrar_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Quel_serrar_emissive.dds
Image / Texture
341
Quel_serrar_emissive.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Image / Texture
341
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Image / Texture
341
Quel_serrar_emissive.dds

Done, you have imported the file Quel_serrar_emissive.dds.

Importing Quel_serrar_Normal.dds

Now Click the "Import File" Button:

Next select 'Quel_serrar_Normal.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Image / Texture
341
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Image / Texture
341
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Image / Texture
342
war3mapimported/Quel_serrar_Normal.dds

Double-click the file Quel_serrar_Normal.dds:

Quel_serrar_Normal.dds
Image / Texture
342
war3mapimported/Quel_serrar_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Quel_serrar_Normal.dds
Image / Texture
342
Quel_serrar_Normal.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Image / Texture
341
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Image / Texture
341
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Image / Texture
342
Quel_serrar_Normal.dds

Done, you have imported the file Quel_serrar_Normal.dds.

Importing Quel_serrar_Orm.dds

Now Click the "Import File" Button:

Next select 'Quel_serrar_Orm.dds' in the folder which you extracted from the zip archive:

High Elf Blademaster (AoW)
High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Image / Texture
341
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Image / Texture
341
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Image / Texture
342
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds
Image / Texture
341
war3mapimported/Quel_serrar_Orm.dds

Double-click the file Quel_serrar_Orm.dds:

Quel_serrar_Orm.dds
Image / Texture
341
war3mapimported/Quel_serrar_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Quel_serrar_Orm.dds
Image / Texture
341
Quel_serrar_Orm.dds

The file has been properly added to the map archive:

High_Elf_Blademaster.mdx
Model
2,322
war3mapimported/High_Elf_Blademaster.mdx
High_Elf_Blademaster_Helmet_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Diffuse.dds
High_Elf_Blademaster_Helmet_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Emissive.dds
High_Elf_Blademaster_Helmet_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Helmet_Normal.dds
High_Elf_Blademaster_Helmet_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Helmet_Orm.dds
High_Elf_Blademaster_main_diffuse.dds
Image / Texture
1,365
High_Elf_Blademaster_main_diffuse.dds
High_Elf_Blademaster_main_normal.dds
Image / Texture
1,366
High_Elf_Blademaster_main_normal.dds
High_Elf_Blademaster_main_orm.dds
Image / Texture
1,365
High_Elf_Blademaster_main_orm.dds
High_Elf_Blademaster_Shoulder_Diffuse.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Diffuse.dds
High_Elf_Blademaster_Shoulder_Emissive.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Emissive.dds
High_Elf_Blademaster_Shoulder_Normal.dds
Image / Texture
86
High_Elf_Blademaster_Shoulder_Normal.dds
High_Elf_Blademaster_Shoulder_Orm.dds
Image / Texture
85
High_Elf_Blademaster_Shoulder_Orm.dds
Quel_serrar_Diffuse.dds
Image / Texture
341
Quel_serrar_Diffuse.dds
Quel_serrar_emissive.dds
Image / Texture
341
Quel_serrar_emissive.dds
Quel_serrar_Normal.dds
Image / Texture
342
Quel_serrar_Normal.dds
Quel_serrar_Orm.dds
Image / Texture
341
Quel_serrar_Orm.dds

Done, you have imported the file Quel_serrar_Orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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