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Model validation: High Elf Arcane Golem

hegolem.mdx

0 errors 8 severe 22 warnings 62 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 80601); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 80601); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 80601); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 80601); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 80601); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 80601); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 80601); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 80601); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "R_shoulder_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "R_tmb_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 25 - "R_hand_twist_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 25 at frame 4000 has roughly the same value as tracks 24 and 26
    • 2 Rotation
      • Track 52 at frame 6434 has roughly the same value as tracks 51 and 53
      • Track 256 at frame 81434 has roughly the same value as tracks 255 and 257
  • 1 Bone 27 - "R_upr_arm_twist_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "L_shoulder_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "L_tmb_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 44 - "L_hand_twist_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 159 at frame 15435 has roughly the same value as tracks 158 and 160
    • 1 Rotation
      • Track 122 at frame 15435 has roughly the same value as tracks 121 and 123
  • 1 Bone 46 - "L_upr_arm_twist_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "base_head_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 49 - "spine_02_twist_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 59 at frame 9734 has roughly the same value as tracks 58 and 60
    • 2 Rotation
      • Track 20 at frame 4400 has roughly the same value as tracks 19 and 21
      • Track 35 at frame 7200 has roughly the same value as tracks 34 and 36
  • 1 Bone 55 - "R_leg_02_twist_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "L_leg_02_twist_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "L_leg_01_twist_bind_jnt"
    • There are no vertices attached to this bone
  • 5 Material 4
    • 5 Layer 0
      • 5 Emissive Gain
        • Track 1 at frame 60701 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 64035 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 64068 has exactly the same value as tracks 2 and 4
        • Track 6 at frame 69435 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 69468 has exactly the same value as tracks 6 and 8
  • 1 Bone 4 - "R_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 174 at frame 81334 has roughly the same value as tracks 173 and 175
  • 3 Bone 8 - "bone_chest"
    • 1 Translation
      • Track 59 at frame 9734 has roughly the same value as tracks 58 and 60
    • 2 Rotation
      • Track 20 at frame 4400 has roughly the same value as tracks 19 and 21
      • Track 35 at frame 7200 has roughly the same value as tracks 34 and 36
  • 1 Bone 11 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 6000 has roughly the same value as tracks 37 and 39
  • 2 Bone 12 - "R_hand_bind_jnt"
    • 2 Rotation
      • Track 52 at frame 6434 has roughly the same value as tracks 51 and 53
      • Track 314 at frame 81434 has roughly the same value as tracks 313 and 315
  • 2 Bone 22 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 10101 has roughly the same value as tracks 46 and 48
      • Track 121 at frame 19101 has roughly the same value as tracks 120 and 122
  • 2 Bone 23 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 26 at frame 10101 has roughly the same value as tracks 25 and 27
      • Track 105 at frame 19101 has roughly the same value as tracks 104 and 106
  • 1 Bone 30 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 9934 has roughly the same value as tracks 152 and 154
  • 2 Bone 31 - "L_hand_bind_jnt"
    • 1 Translation
      • Track 14 at frame 8067 has exactly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 140 at frame 15435 has roughly the same value as tracks 139 and 141
  • 2 Bone 32 - "L_mid_finger_01_bind_jnt"
    • 2 Rotation
      • Track 7 at frame 2767 has roughly the same value as tracks 6 and 8
      • Track 65 at frame 10101 has roughly the same value as tracks 64 and 66
  • 1 Bone 33 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 2767 has roughly the same value as tracks 6 and 8
  • 1 Bone 34 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 2767 has roughly the same value as tracks 6 and 8
  • 1 Bone 35 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 4300 has roughly the same value as tracks 16 and 18
  • 1 Bone 36 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 4300 has roughly the same value as tracks 16 and 18
  • 1 Bone 37 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 4300 has roughly the same value as tracks 16 and 18
  • 1 Bone 42 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 81768 has roughly the same value as tracks 119 and 121
  • 1 Bone 45 - "L_pauldron_bind_jnt"
    • 1 Rotation
      • Track 318 at frame 18501 has roughly the same value as tracks 317 and 319
  • 1 Bone 52 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 5267 has roughly the same value as tracks 27 and 29
  • 24 Bone 56 - "L_leg_01_bind_jnt"
    • 24 Rotation
      • Track 13 at frame 3200 has roughly the same value as tracks 12 and 14
      • Track 380 at frame 19734 has exactly the same value as tracks 379 and 381
      • Track 381 at frame 19768 has exactly the same value as tracks 380 and 382
      • Track 382 at frame 19801 has exactly the same value as tracks 381 and 383
      • Track 383 at frame 19834 has exactly the same value as tracks 382 and 384
      • Track 384 at frame 19868 has exactly the same value as tracks 383 and 385
      • Track 385 at frame 19901 has exactly the same value as tracks 384 and 386
      • Track 386 at frame 19934 has exactly the same value as tracks 385 and 387
      • Track 387 at frame 19968 has exactly the same value as tracks 386 and 388
      • Track 388 at frame 20001 has exactly the same value as tracks 387 and 389
      • Track 389 at frame 20034 has exactly the same value as tracks 388 and 390
      • Track 390 at frame 20068 has exactly the same value as tracks 389 and 391
      • Track 391 at frame 20101 has exactly the same value as tracks 390 and 392
      • Track 392 at frame 20134 has exactly the same value as tracks 391 and 393
      • Track 393 at frame 20168 has exactly the same value as tracks 392 and 394
      • Track 394 at frame 20201 has exactly the same value as tracks 393 and 395
      • Track 395 at frame 20234 has exactly the same value as tracks 394 and 396
      • Track 396 at frame 20268 has exactly the same value as tracks 395 and 397
      • Track 397 at frame 20301 has exactly the same value as tracks 396 and 398
      • Track 398 at frame 20334 has exactly the same value as tracks 397 and 399
      • Track 399 at frame 20368 has exactly the same value as tracks 398 and 400
      • Track 400 at frame 20401 has exactly the same value as tracks 399 and 401
      • Track 401 at frame 20434 has exactly the same value as tracks 400 and 402
      • Track 402 at frame 20468 has exactly the same value as tracks 401 and 403
  • 1 CollisionShape 4 - "B_KGS_Root"
    • 1 Rotation
      • Track 305 at frame 19834 has roughly the same value as tracks 304 and 306
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