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Triggers
Hide Wide 6 Players.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Spawn
SpawnFngr
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Spawn
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Create 1 Paladin for (Owner of (Killing unit)) at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Unit - Remove (Killing unit) from the game
Camera - Lock camera target for (Owner of (Killing unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Create 1 Mountain King for (Owner of (Triggering unit)) at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Unit - Remove (Dying unit) from the game
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
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