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Triggers
Hide And seek orc version by skmanska v1.0.w3x
Variables
Initialization
Melee Initialization
coin
create
messege
kill some childs
survive
win good
kids win
orc win
add points
add red
add red Copy
add red Copy 2
add red Copy 3
add red Copy 4
add red Copy 5
enter region
enter
warnings
hundred
twohundred
threehundred
fourhundred
fivehundred
fivehundred and fifty
fivehundred and eighty
fivehundred and ninty
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
points
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
create
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in (Playable map area))
kill some childs
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 12 (Brown) the text: go to hunt some kids for dinner!.
survive
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: the orc is hungry and he likes to eat children survive as long 10 minuts and dont let hem score 10 points.point=kill
kids win
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 12 (Brown) the text: ow great u lost to 6 years old kids!! what are u running like a grandpa?!
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Skip dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Skip dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Skip dialogs, Skip scores)
orc win
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
points Greater than or equal to 10
Then - Actions
Game - Victory Player 12 (Brown) ( Skip dialogs, Skip scores)
Else - Actions
add red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Set Variable Set points = ((Integer A) + 1)
Game - Display to Player Group - Player 12 (Brown) the text: gj u killed thet kid!
Wait 5.00 seconds
Hero - Instantly revive Hider 0014 <gen> at (Random point in (Playable map area)) , Hide revival graphics
add red Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Set Variable Set points = ((Integer A) + 1)
Game - Display to Player Group - Player 12 (Brown) the text: gj u killed thet kid!
Wait 5.00 seconds
Hero - Instantly revive Hider 0015 <gen> at (Random point in (Playable map area)) , Hide revival graphics
add red Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Set Variable Set points = ((Integer A) + 1)
Game - Display to Player Group - Player 12 (Brown) the text: gj u killed thet kid!
Wait 5.00 seconds
Hero - Instantly revive Hider 0016 <gen> at (Random point in (Playable map area)) , Hide revival graphics
add red Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Set Variable Set points = ((Integer A) + 1)
Game - Display to Player Group - Player 12 (Brown) the text: gj u killed thet kid!
Wait 5.00 seconds
Hero - Instantly revive Hider 0017 <gen> at (Random point in (Playable map area)) , Hide revival graphics
add red Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Set Variable Set points = ((Integer A) + 1)
Game - Display to Player Group - Player 12 (Brown) the text: gj u killed thet kid!
Wait 5.00 seconds
Hero - Instantly revive Hider 0018 <gen> at (Random point in (Playable map area)) , Hide revival graphics
add red Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Set Variable Set points = ((Integer A) + 1)
Game - Display to Player Group - Player 12 (Brown) the text: gj u killed thet kid!
Wait 5.00 seconds
Hero - Instantly revive Hider 0019 <gen> at (Random point in (Playable map area)) , Hide revival graphics
enter
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Hider
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
Game - Display to (All allies of Player 1 (Red).) the text: u cant enter the seeker's place
Else - Actions
hundred
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: keep going more 500 seconds to survive.
Game - Display to Player Group - Player 12 (Brown) the text: come on more 500 seconds and u lose!.
twohundred
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: u are close more 400 seconds to survive.
Game - Display to Player Group - Player 12 (Brown) the text: u orc u eat little children... so do it!!! more 400 seconds and u lose!.
threehundred
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: dont die ure getting closer! more 300 seconds to survive.
Game - Display to Player Group - Player 12 (Brown) the text: u still got the time go go go!!! more 300 seconds and u lose!.
fourhundred
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: dont die dont die man!!!! more 200 seconds to survive.
Game - Display to Player Group - Player 12 (Brown) the text: come on eat 10 lil children u fat ass!!! 200 seconds and u lose!.
fivehundred
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: if u lose i will come to ur home and kill u!!!! more 100 seconds to survive.
Game - Display to Player Group - Player 12 (Brown) the text: go there or ill kick ur ass too there!! more 100 seconds and u lose!.
fivehundred and fifty
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: come on come on come on!!!! more 50 seconds to survive.
Game - Display to Player Group - Player 12 (Brown) the text: Noooooooooooooooooooooooooooooooo!!!more 50 seconds and u lose!.
fivehundred and eighty
Events
Time - Elapsed game time is 580.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: a lil more man a lil more and u win!!!! more 20 seconds to survive.
Game - Display to Player Group - Player 12 (Brown) the text: what the.... is the matter with u go and eat them!!! more 20 seconds and u lose!.
fivehundred and ninty
Events
Time - Elapsed game time is 590.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: good job good job ur almost there(dont mess it up now -.-!!!! more 10 seconds to survive.
Game - Display to Player Group - Player 12 (Brown) the text: are u an orc thet eats only vegtibals are u rabbiorc?!?!?!?! more 10 seconds and u lose!.
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