Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model HeroWarrior(Nightelf) (my1st modell) of the bundle HeroWarrior(Nightelf) (my1st modell). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file HeroWarrior(Nightelf) (my1st modell).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HeroWarrior.mdx
Now Click the "Import File" Button:
Next select 'HeroWarrior.mdx' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
Flame4.blp
GenericGlow2c.blp
head.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Done, you have imported the file HeroWarrior.mdx.
Importing Flame4.blp
Now Click the "Import File" Button:
Next select 'Flame4.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
GenericGlow2c.blp
head.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
war3mapimported/Flame4.blp
Double-click the file Flame4.blp:
Flame4.blp
Image / Texture
6
war3mapimported/Flame4.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
Done, you have imported the file Flame4.blp.
Importing GenericGlow2c.blp
Now Click the "Import File" Button:
Next select 'GenericGlow2c.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
head.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
war3mapimported/GenericGlow2c.blp
Double-click the file GenericGlow2c.blp:
GenericGlow2c.blp
Image / Texture
10
war3mapimported/GenericGlow2c.blp
Tick the box "Use Custom Path" and type in the correct path:
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
Done, you have imported the file GenericGlow2c.blp.
Importing head.blp
Now Click the "Import File" Button:
Next select 'head.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
war3mapimported/head.blp
Double-click the file head.blp:
head.blp
Image / Texture
88
war3mapimported/head.blp
Tick the box "Use Custom Path" and type in the correct path:
head.blp
Image / Texture
88
textures/head.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Done, you have imported the file head.blp.
Importing Herowarrior.blp
Now Click the "Import File" Button:
Next select 'Herowarrior.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
head.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
war3mapimported/Herowarrior.blp
Double-click the file Herowarrior.blp:
Herowarrior.blp
Image / Texture
67
war3mapimported/Herowarrior.blp
Tick the box "Use Custom Path" and type in the correct path:
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Done, you have imported the file Herowarrior.blp.
Importing Masteraxe.blp
Now Click the "Import File" Button:
Next select 'Masteraxe.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
head.blp
Herowarrior.blp
mastersword.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
war3mapimported/Masteraxe.blp
Double-click the file Masteraxe.blp:
Masteraxe.blp
Image / Texture
151
war3mapimported/Masteraxe.blp
Tick the box "Use Custom Path" and type in the correct path:
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
Done, you have imported the file Masteraxe.blp.
Importing mastersword.blp
Now Click the "Import File" Button:
Next select 'mastersword.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
head.blp
Herowarrior.blp
Masteraxe.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
war3mapimported/mastersword.blp
Double-click the file mastersword.blp:
mastersword.blp
Image / Texture
21
war3mapimported/mastersword.blp
Tick the box "Use Custom Path" and type in the correct path:
mastersword.blp
Image / Texture
21
textures/mastersword.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
Done, you have imported the file mastersword.blp.
Importing nfhelm.blp
Now Click the "Import File" Button:
Next select 'nfhelm.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
head.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
war3mapimported/nfhelm.blp
Double-click the file nfhelm.blp:
nfhelm.blp
Image / Texture
96
war3mapimported/nfhelm.blp
Tick the box "Use Custom Path" and type in the correct path:
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
Done, you have imported the file nfhelm.blp.
Importing plate.blp
Now Click the "Import File" Button:
Next select 'plate.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
head.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
Red_Glow3.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
plate.blp
Image / Texture
167
war3mapimported/plate.blp
Double-click the file plate.blp:
plate.blp
Image / Texture
167
war3mapimported/plate.blp
Tick the box "Use Custom Path" and type in the correct path:
plate.blp
Image / Texture
167
textures/plate.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
plate.blp
Image / Texture
167
textures/plate.blp
Done, you have imported the file plate.blp.
Importing Red_Glow3.blp
Now Click the "Import File" Button:
Next select 'Red_Glow3.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
head.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
plate.blp
RibbonBlur1.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
plate.blp
Image / Texture
167
textures/plate.blp
Red_Glow3.blp
Image / Texture
3
war3mapimported/Red_Glow3.blp
Double-click the file Red_Glow3.blp:
Red_Glow3.blp
Image / Texture
3
war3mapimported/Red_Glow3.blp
Tick the box "Use Custom Path" and type in the correct path:
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
plate.blp
Image / Texture
167
textures/plate.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
Done, you have imported the file Red_Glow3.blp.
Importing RibbonBlur1.blp
Now Click the "Import File" Button:
Next select 'RibbonBlur1.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
head.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
Tornado2b.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
plate.blp
Image / Texture
167
textures/plate.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
5
war3mapimported/RibbonBlur1.blp
Double-click the file RibbonBlur1.blp:
RibbonBlur1.blp
Image / Texture
5
war3mapimported/RibbonBlur1.blp
Tick the box "Use Custom Path" and type in the correct path:
RibbonBlur1.blp
Image / Texture
5
Textures/RibbonBlur1.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
plate.blp
Image / Texture
167
textures/plate.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
5
Textures/RibbonBlur1.blp
Done, you have imported the file RibbonBlur1.blp.
Importing Tornado2b.blp
Now Click the "Import File" Button:
Next select 'Tornado2b.blp' in the folder which you extracted from the zip archive:
HeroWarrior(Nightelf) (my1st modell)
HeroWarrior.mdx
Flame4.blp
GenericGlow2c.blp
head.blp
Herowarrior.blp
Masteraxe.blp
mastersword.blp
nfhelm.blp
plate.blp
Red_Glow3.blp
RibbonBlur1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
plate.blp
Image / Texture
167
textures/plate.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
5
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
17
war3mapimported/Tornado2b.blp
Double-click the file Tornado2b.blp:
Tornado2b.blp
Image / Texture
17
war3mapimported/Tornado2b.blp
Tick the box "Use Custom Path" and type in the correct path:
Tornado2b.blp
Image / Texture
17
Textures/Tornado2b.blp
The file has been properly added to the map archive:
HeroWarrior.mdx
Model
191
war3mapimported/HeroWarrior.mdx
Flame4.blp
Image / Texture
6
Textures/Flame4.blp
GenericGlow2c.blp
Image / Texture
10
Textures/GenericGlow2c.blp
head.blp
Image / Texture
88
textures/head.blp
Herowarrior.blp
Image / Texture
67
Textures/Herowarrior.blp
Masteraxe.blp
Image / Texture
151
textures/Masteraxe.blp
mastersword.blp
Image / Texture
21
textures/mastersword.blp
nfhelm.blp
Image / Texture
96
textures/nfhelm.blp
plate.blp
Image / Texture
167
textures/plate.blp
Red_Glow3.blp
Image / Texture
3
Textures/Red_Glow3.blp
RibbonBlur1.blp
Image / Texture
5
Textures/RibbonBlur1.blp
Tornado2b.blp
Image / Texture
17
Textures/Tornado2b.blp
Done, you have imported the file Tornado2b.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.