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Model validation: HeroShadowHunter

TrollMan.mdx

0 errors 0 severe 10 warnings 44 unused
  • 4 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 4
    • 1 Extent
      • Negative extents
  • 1 5 Bone 4 - "Object02"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
  • 1 Bone 18 - "Ward"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "Object11"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "Object04"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "Object01"
    • There are no vertices attached to this bone
  • 3 Material 3
    • 3 Layer 0
      • 3 Alpha
        • Track 0 at frame 16967 is not in any sequence
        • Track 3 at frame 20733 is not in any sequence
        • Track 4 at frame 65167 is not in any sequence
  • 3 GeosetAnimation 0
    • 3 Alpha
      • Track 3 at frame 58500 is not in any sequence
      • Track 4 at frame 59033 is not in any sequence
      • Track 5 at frame 59833 is not in any sequence
  • 5 Bone 3 - "Bone_Root"
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
  • 3 Bone 7 - "Bone_Leg1_L"
    • 1 Translation
      • Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 8 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 10 - "Bone_Foot_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 11 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 12 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
  • 2 Bone 13 - "Bone_Foot_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 1 Bone 15 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
  • 1 Bone 16 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
  • 5 Bone 17 - "Bone_Hand_L"
    • 5 Rotation
      • Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
  • 1 Bone 26 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Bone 27 - "Object03"
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Bone 28 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
  • 3 Attachment 4 - "Weapon Ref"
    • 3 Visibility
      • Track 3 at frame 58500 is not in any sequence
      • Track 4 at frame 59033 is not in any sequence
      • Track 5 at frame 59833 is not in any sequence
  • unused GlobalSequence
  • unused Material 4
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