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Model validation: HeroSandayuMomochi
ChineseWarrior.mdx
0errors4severe12warnings55unused
1
4
GeosetAnimation 0
1
4
Alpha
Track 7 at frame 160901 is lower than the track before it at 164868
Track 3 at frame 163501 is not in any sequence
Track 4 at frame 164501 is not in any sequence
Track 5 at frame 164601 is not in any sequence
Track 6 at frame 164868 is not in any sequence
1
4
GeosetAnimation 1
1
4
Alpha
Track 7 at frame 160901 is lower than the track before it at 164868
Track 3 at frame 163501 is not in any sequence
Track 4 at frame 164501 is not in any sequence
Track 5 at frame 164601 is not in any sequence
Track 6 at frame 164868 is not in any sequence
1
4
GeosetAnimation 2
1
4
Alpha
Track 7 at frame 160901 is lower than the track before it at 164868
Track 3 at frame 163501 is not in any sequence
Track 4 at frame 164501 is not in any sequence
Track 5 at frame 164601 is not in any sequence
Track 6 at frame 164868 is not in any sequence
1
4
GeosetAnimation 3
1
4
Alpha
Track 7 at frame 160901 is lower than the track before it at 164868
Track 3 at frame 163501 is not in any sequence
Track 4 at frame 164501 is not in any sequence
Track 5 at frame 164601 is not in any sequence
Track 6 at frame 164868 is not in any sequence
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
2
Geoset 0
Number of sequence extents (10) does not match the number of sequences (12)
1
Extent
Negative extents
2
Geoset 1
Number of sequence extents (10) does not match the number of sequences (12)
1
Extent
Negative extents
3
Geoset 3
Number of sequence extents (14) does not match the number of sequences (12)
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 4
Number of sequence extents (14) does not match the number of sequences (12)
1
5
Bone 2 - "Bone_Root"
There are no vertices attached to this bone
5
Rotation
Track 12 at frame 10167 has roughly the same value as tracks 11 and 13
Track 38 at frame 158067 has exactly the same value as tracks 37 and 39
Track 39 at frame 158134 has exactly the same value as tracks 38 and 40
Track 48 at frame 160969 has exactly the same value as tracks 47 and 49
Track 49 at frame 161016 has exactly the same value as tracks 48 and 50
1
Bone 18 - "Splat"
There are no vertices attached to this bone
1
Bone 6 - "Bone_Foot_R"
1
Rotation
Track 101 at frame 161318 has exactly the same value as tracks 100 and 102
2
Bone 9 - "Bone_Foot_L"
2
Rotation
Track 25 at frame 10167 has roughly the same value as tracks 24 and 26
Track 102 at frame 161468 has exactly the same value as tracks 101 and 103
1
Bone 11 - "Bone_Arm1_L"
1
Rotation
Track 47 at frame 158067 has roughly the same value as tracks 46 and 48
1
Bone 12 - "Bone_Arm2_L"
1
Rotation
Track 47 at frame 158067 has exactly the same value as tracks 46 and 48
2
Bone 14 - "Bone_Head"
2
Rotation
Track 1 at frame 1833 has exactly the same value as tracks 0 and 2
Track 13 at frame 10067 has exactly the same value as tracks 12 and 14
1
Bone 16 - "Bone_Arm2_R"
1
Rotation
Track 48 at frame 158067 has exactly the same value as tracks 47 and 49
1
Bone 17 - "Bone_Hand_R"
1
Rotation
Track 12 at frame 10067 has exactly the same value as tracks 11 and 13
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