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Triggers
s Revenge.w3x
Variables
Initialization
Note
Melee Initialization
Gates invurn
Gold
Cheats
upgr
Teleport Items
To Items
From Items
Teleport 1-2 3-1
F1T2
F3T1
Teleport 1c-4 5-outc
F1cT4
F5Toutc
Teleport in-income tel-output
FinTinc
FtelToutp
Buy items-upgrades
to
from
Teleport Chief
Cheif
Gates
Gate1
c1
Gate2
c2
Gate3
c3
Gate4
c4
Gate5
c5
Gate6
c6
Gate7
c7
Gate8
c8
Gate9
c9
Gate10
c10
Gate11
c11
Gate12
c12
Gate13
c13
Gate14
c14
Gate15
c15
Gate16
c16
Hero Selectors
Wisp1
Heros Leaving
Hero Selection
Hero1
Hero2
Hero3
Hero4
Hero5
Hero6
Hero7
Hero8
Hero9
Hero10
---------------------------
Stats1
Stats2
Stats3
Stats4
Stats5
Stats6
Stats7
Stats8
Stats9
Stats10
---------------------------
Radomize
Hero Revivings
Revining sms
item upgrades
A
B
Victory
V
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hermes
unitcode
No
H001
UndeadGroupAbom
group
No
UndeadGroupCrypt
group
No
UndeadGroupGouls
group
No
UndeadGroupNecro
group
No
Note
Events
Map initialization
Conditions
Actions
Item - Make gg_item_I005_0003 Invulnerable
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Gates invurn
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 0053 <gen> Invulnerable
Destructible - Make Gate 0054 <gen> Invulnerable
Destructible - Make Gate 0046 <gen> Invulnerable
Destructible - Make Gate 0049 <gen> Invulnerable
Destructible - Make Gate 0051 <gen> Invulnerable
Destructible - Make Gate 0052 <gen> Invulnerable
Destructible - Make Gate 0055 <gen> Invulnerable
Destructible - Make Gate 0056 <gen> Invulnerable
Destructible - Make Gate 0047 <gen> Invulnerable
Destructible - Make Gate 0048 <gen> Invulnerable
Destructible - Make Gate 0050 <gen> Invulnerable
Destructible - Make Gate 0057 <gen> Invulnerable
Destructible - Make Gate 0058 <gen> Invulnerable
Destructible - Make Gate 0059 <gen> Invulnerable
Destructible - Make Gate 0060 <gen> Invulnerable
Destructible - Make Gate 0061 <gen> Invulnerable
Gold
Events
Unit - A unit Dies
Conditions
(((Dying unit) belongs to an enemy of Player 2 (Blue).) Equal to True) and ((((Killing unit) belongs to an ally of Player 2 (Blue).) Equal to True) or ((Owner of (Killing unit)) Equal to Player 2 (Blue)))
Actions
Player - Add 7 to Player 2 (Blue) . Current gold
upgr
Events
Player - Player 2 (Blue) types a chat message containing upgrader (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Upgrader at (Random point in Revivings <gen>)
Camera - Pan camera for (Triggering player) to (Center of Revivings <gen>) over 0 seconds
To Items
Events
Unit - A unit enters teleporter <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Random point in BringerFrom_teleporter <gen>) , facing 315.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of BringerFrom_teleporter <gen>) over 0 seconds
From Items
Events
Unit - A unit enters teleporter_to_bringer <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Center of Bringer <gen>) , facing 270.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Bringer <gen>) over 0 seconds
F1T2
Events
Unit - A unit enters 1 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Random point in 2 <gen>) , facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 2 <gen>) over 0 seconds
F3T1
Events
Unit - A unit enters 3 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Center of out <gen>) , facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of out <gen>) over 0 seconds
F1cT4
Events
Unit - A unit enters 1c <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Center of 4 <gen>) , facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of 4 <gen>) over 0 seconds
F5Toutc
Events
Unit - A unit enters 5 <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Center of outc <gen>) , facing 90.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of outc <gen>) over 0 seconds
FinTinc
Events
Unit - A unit enters in <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Center of income <gen>) , facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of income <gen>) over 0 seconds
FtelToutp
Events
Unit - A unit enters tel <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Center of otpout <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of otpout <gen>) over 0 seconds
to
Events
Unit - A unit enters For_in_items <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Center of In_items <gen>) , facing 270.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of In_items <gen>) over 0 seconds
from
Events
Unit - A unit enters Out_items <gen>
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Not equal to ((Owner of Galadan 0060 <gen>) controller)
Actions
Unit - Move (Triggering unit) instantly to (Center of From_out_items <gen>) , facing 200.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of From_out_items <gen>) over 0 seconds
Cheif
Events
Unit - A unit enters KillTheBeast <gen>
Conditions
And - All (Conditions) are true
Conditions
((Entering unit) is A Hero) Equal to True
(All units of UndeadGroupNecro are dead) Equal to True
(All units of UndeadGroupGouls are dead) Equal to True
(All units of UndeadGroupAbom are dead) Equal to True
(All units of UndeadGroupCrypt are dead) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Bringertothebeast <gen>) , facing 180.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Bringertothebeast <gen>) over 0 seconds
Gate1
Events
Unit - A unit enters Gate1 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0057 <gen>
c1
Events
Unit - A unit leaves Gate1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate1 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0057 <gen>
Else - Actions
Gate2
Events
Unit - A unit enters Gate2 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0047 <gen>
c2
Events
Unit - A unit leaves Gate2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate2 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0047 <gen>
Else - Actions
Gate3
Events
Unit - A unit enters Gate3 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0061 <gen>
c3
Events
Unit - A unit leaves Gate3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate3 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0061 <gen>
Else - Actions
Gate4
Events
Unit - A unit enters Gate4 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0046 <gen>
c4
Events
Unit - A unit leaves Gate4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate4 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0046 <gen>
Else - Actions
Gate5
Events
Unit - A unit enters Gate5 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0056 <gen>
c5
Events
Unit - A unit leaves Gate5 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate5 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0056 <gen>
Else - Actions
Gate6
Events
Unit - A unit enters Gate6 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0048 <gen>
c6
Events
Unit - A unit leaves Gate6 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate6 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0048 <gen>
Else - Actions
Gate7
Events
Unit - A unit enters Gate7 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0059 <gen>
c7
Events
Unit - A unit leaves Gate7 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate7 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0059 <gen>
Else - Actions
Gate8
Events
Unit - A unit enters Gate8 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0050 <gen>
c8
Events
Unit - A unit leaves Gate8 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate8 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0050 <gen>
Else - Actions
Gate9
Events
Unit - A unit enters Gate9 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0055 <gen>
c9
Events
Unit - A unit leaves Gate9 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate9 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0055 <gen>
Else - Actions
Gate10
Events
Unit - A unit enters Gate10 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0049 <gen>
c10
Events
Unit - A unit leaves Gate10 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate10 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0049 <gen>
Else - Actions
Gate11
Events
Unit - A unit enters Gate11 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0060 <gen>
c11
Events
Unit - A unit leaves Gate11 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate11 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0060 <gen>
Else - Actions
Gate12
Events
Unit - A unit enters Gate12 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0054 <gen>
c12
Events
Unit - A unit leaves Gate12 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate12 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0054 <gen>
Else - Actions
Gate13
Events
Unit - A unit enters Gate13 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0058 <gen>
c13
Events
Unit - A unit leaves Gate13 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate13 <gen> matching (((Owner of (Matching unit)) Not equal to Player 9 (Gray)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0058 <gen>
Else - Actions
Gate14
Events
Unit - A unit enters Gate14 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0053 <gen>
c14
Events
Unit - A unit leaves Gate14 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate14 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0053 <gen>
Else - Actions
Gate15
Events
Unit - A unit enters Gate15 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0051 <gen>
c15
Events
Unit - A unit leaves Gate15 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate15 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0051 <gen>
Else - Actions
Gate16
Events
Unit - A unit enters Gate16 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 2 (Blue).) Equal to False
Actions
Destructible - Open Gate 0052 <gen>
c16
Events
Unit - A unit leaves Gate16 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Gate16 <gen> matching (((Owner of (Matching unit)) Not equal to Player 6 (Orange)) and (((Matching unit) is A Hero) Equal to True)))) Equal to 0
Then - Actions
Destructible - Close Gate 0052 <gen>
Else - Actions
Wisp1
Events
Map initialization
Conditions
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Unit - Remove Wisp 0042 <gen> from the game
Heros Leaving
Events
Conditions
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Unit - Change ownership of (Matching unit) to Neutral Victim and Retain color
Unit - Move (Ownership-changed unit) instantly to (Random point in Leavers <gen>) , facing 0.00 degrees
Hero1
Events
Unit - A unit enters Hero1 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Ranger for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Hero - Create Enchanted Vial and give it to (Last created unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero2
Events
Unit - A unit enters Hero2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Zigon for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Hero - Create Potion of Healing and give it to (Last created unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero3
Events
Unit - A unit enters Hero3 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Zula for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Hero - Create Potion of Healing and give it to (Last created unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero4
Events
Unit - A unit enters Hero4 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Hermes for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Hero - Create Potion of Healing and give it to (Last created unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero5
Events
Unit - A unit enters Hero5 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Jessy for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Hero - Create Potion of Healing and give it to (Last created unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero6
Events
Unit - A unit enters Hero6 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Viret for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Hero - Create Potion of Healing and give it to (Last created unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero7
Events
Unit - A unit enters Hero7 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Kangow for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Hero - Create Potion of Healing and give it to (Last created unit)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero8
Events
Unit - A unit enters Hero8 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Razor for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Hero - Create Potion of Healing and give it to (Last created unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero9
Events
Unit - A unit enters Hero9 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Spooky for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Hero - Create Potion of Healing and give it to (Last created unit)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Hero10
Events
Unit - A unit enters Hero10 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Create 1 . Prongoth for (Owner of (Entering unit)) at (Random point in Selected_Heres <gen>) facing 90.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Hero - Create Potion of Healing and give it to (Last created unit)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Stats1
Events
Unit - A unit enters Stats1 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Ranged Hero. Can learn Chain Lightning, Fire Arrows, Burn Attack and Curse.
Stats2
Events
Unit - A unit enters Stats2 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Melee Hero. Can learn Holy Light, Electricity Launcher, Critical Strike and Burning Skin.
Stats3
Events
Unit - A unit enters Stats3 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Ranged Hero. Can learn Mass of Magic Arrows, Frost Nova, Bash and Life Steal.
Stats4
Events
Unit - A unit enters Stats4 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Melee Hero. Can learn Storm Bolt, Scream, Unholy Booster and Firing Stars.
Stats5
Events
Unit - A unit enters Stats5 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Ranged Hero. Can learn Sky Lightning, Kill Frenzy, Slow Pioson and Enforcers
Stats6
Events
Unit - A unit enters Stats6 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Melee Hero. Can learn Slow, Forked Attack, Vampiric Aura and Avatar.
Stats7
Events
Unit - A unit enters Stats7 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Ranged Hero. Can learn Flamethrower, Banish, Dodge and Death Hand.
Stats8
Events
Unit - A unit enters Stats8 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Melee Hero. Can learn Gladius Strike, Power Clap, Steel Armor and Polymorph.
Stats9
Events
Unit - A unit enters Stats9 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Ranged Hero. Can learn Ensnare, Blizzard, Farie Fire and Feral Spirit.
Stats10
Events
Unit - A unit enters Stats10 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Quest - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) the Simple Hint message: Melee Hero. Can learn Ilussions, Grand Rage, Power Strike and Bladestorm.
Radomize
Events
Unit - A unit enters Radomize <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of (Random unit from (Units owned by Player 11 (Dark Green).))) for (Owner of (Entering unit)) at (Center of Selected_Heres <gen>) facing 90.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Selected_Heres <gen>) over 0 seconds
Hero - Create Potion of Healing and give it to (Last created unit)
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Revining sms
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: (Owner of (Dying unit)) will be Revived in 10 Seconds.
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Revivings <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Revivings <gen>) over 0 seconds
A
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Upgrader) Equal to True
(((Triggering unit) has an item of type Attacking Booster) Equal to True) and (((Triggering unit) has an item of type Shadow Orb +9) Equal to True)
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Attacking Booster)
Item - Remove (Item carried by (Triggering unit) of type Upgrader)
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +9)
Hero - Create Fire Hands and give it to (Triggering unit)
Else - Actions
B
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Triggering unit) has an item of type Killmaim) Equal to True) and (((Triggering unit) has an item of type Upgrader) Equal to True)
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Killmaim)
Item - Remove (Item carried by (Triggering unit) of type Upgrader)
Hero - Create Power Axe and give it to (Triggering unit)
Else - Actions
V
Events
Unit - Galadan 0060 <gen> Dies
Conditions
Actions
Wait 8.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
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