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Triggers
Heros5.AFINALE.w3x
Variables
Selection
Assasin
Assasin Copy
Assasin Copy 2
Assasin Copy 3
Assasin Copy 4
Assasin Copy 5
Assasin Copy 6
Assasin Copy 7
Assasin Copy 8
Assasin Copy 8 Copy
Assasin Copy 8 Copy Copy
Assasin Copy 8 Copy Copy Copy
Assasin Copy 8 Copy Copy Copy Copy
Assasin Copy 8 Copy Copy Copy Copy Copy
Assasin Copy 8 Copy Copy Copy Copy Copy Copy
Assasin Copy 8 Copy Copy Copy Copy Copy Copy Copy
Explosives
bunny
Special Spells
Deathlord
Deathlord 2
Deathlord 3
SS 1
Mymridon 1
Income
Lumber
Stuff That Must Be Done ... .. .. .. .. . .
Trigger 1
Red Not being there
Red Not being there Copy
Red Not being there Copy 2
Red Not being there Copy 3
Red Not being there Copy 4
Red Not being there Copy 5
Red Not being there Copy 6
Red Not being there Copy 7
Red Not being there Copy 8
Red Not being there Copy 9
Win
Red
Red Copy
Orbs
Item
Item Copy
Item Copy 2
Item Copy 3
Item Copy 4
Item Copy 6
Item Copy 7
Item Copy 8
Item Copy 9
Antirushtowers
Antirush
Movie
Cinematic
Lol if your looking at my triggers you suck cause your looking at my triggers
Name
Type
is_array
initial_value
Assasin
Events
Unit - A unit enters Assasin <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Assasin for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy
Events
Unit - A unit enters Axemaster <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Axemaster for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 2
Events
Unit - A unit enters Berserker <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Berserker for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 3
Events
Unit - A unit enters Elementalist <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Elementalist for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 4
Events
Unit - A unit enters Necromancer <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Necromancer for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 5
Events
Unit - A unit enters Paladin <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 6
Events
Unit - A unit enters Slayer <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Slayer for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 7
Events
Unit - A unit enters Sniper <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Sniper for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 8
Events
Unit - A unit enters Vampire <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Vampire for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 8 Copy
Events
Unit - A unit enters Defender <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Defender for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 8 Copy Copy
Events
Unit - A unit enters IIlusionist <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Illusionist for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 8 Copy Copy Copy
Events
Unit - A unit enters ShadowWarrior <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Shadow Warrior for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 8 Copy Copy Copy Copy
Events
Unit - A unit enters Deathlord <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Death Lord for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 8 Copy Copy Copy Copy Copy
Events
Unit - A unit enters SuicideSquad <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Suicide Squad for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 8 Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Summoner <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Summoner for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Assasin Copy 8 Copy Copy Copy Copy Copy Copy Copy
Events
Unit - A unit enters Mymridon <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Mymridon for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start <gen>) over 0 seconds
Trigger - Turn off (This trigger)
bunny
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Explode (Goblin Sapper)
Actions
Floating Text - Create floating text that reads 3... above (Casting unit) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 2... above (Casting unit) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 1... above (Casting unit) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Deathlord
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Charge
Actions
Unit - Make (Triggering unit) face (Target point of ability being cast) over 0 seconds
Unit - Make (Triggering unit) Invulnerable
Unit - Move (Triggering unit) instantly to (Target point of ability being cast)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 1.50 seconds
Unit - Make (Triggering unit) Vulnerable
Deathlord 2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Pit Crush (Neutral Hostile)
Actions
Animation - Play (Triggering unit) 's channel animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Environment - Create a 1.00 second Temporary crater deformation at (Position of (Casting unit)) with radius 600.00 and depth 300.00
Deathlord 3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Elemental Explosion
Actions
Animation - Play (Casting unit) 's Channel (1.333 s) animation
Lightning - Create a Chain Lightning - Primary lightning effect from source (Target point of ability being cast) to target (Position of (Triggering unit))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
SS 1
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Suicide Bomb (Goblin Sapper)
Actions
Unit - Make (Triggering unit) Invulnerable
Floating Text - Create floating text that reads 3... above (Casting unit) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 2... above (Casting unit) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 1... above (Casting unit) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Casting unit) using NuclearExplosion.mdx
Mymridon 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Waterfall
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacked unit) using Doodads\Terrain\CliffDoodad\Waterfall\Waterfall.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Lumber
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Trigger 1
Events
Unit - A unit Gains a level
Conditions
Actions
Player - Add 3 to (Owner of (Triggering unit)) . Current lumber
Player - Add 400 to (Owner of (Triggering unit)) . Current gold
Red Not being there
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0056 <gen> from the game
Unit - Remove Select Your Hero!!! 0028 <gen> from the game
Red Not being there Copy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0057 <gen> from the game
Unit - Remove Select Your Hero!!! 0029 <gen> from the game
Red Not being there Copy 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Select Your Hero!!! 0030 <gen> from the game
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0058 <gen> from the game
Red Not being there Copy 3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0059 <gen> from the game
Unit - Remove Select Your Hero!!! 0031 <gen> from the game
Red Not being there Copy 4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Select Your Hero!!! 0032 <gen> from the game
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0060 <gen> from the game
Red Not being there Copy 5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0061 <gen> from the game
Unit - Remove Select Your Hero!!! 0033 <gen> from the game
Red Not being there Copy 6
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0062 <gen> from the game
Unit - Remove Select Your Hero!!! 0034 <gen> from the game
Red Not being there Copy 7
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0063 <gen> from the game
Unit - Remove Select Your Hero!!! 0035 <gen> from the game
Red Not being there Copy 8
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0064 <gen> from the game
Unit - Remove Select Your Hero!!! 0036 <gen> from the game
Red Not being there Copy 9
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Remove |cff008000W|r|cff0000ffo|r|cffff090fr|r|cff400080k|r|cfff4cc42e|r|cff45ec1cr|r 0065 <gen> from the game
Unit - Remove Select Your Hero!!! 0037 <gen> from the game
Red
Events
Unit - Altar 0053 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Red Copy
Events
Unit - Altar 0053 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Item
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Item - Create |cff36f3f3Light Orb|r at (Random point in Playing_Area <gen>)
Item - Create |cff36f3f3Light Orb|r at (Random point in Playing_Area <gen>)
Item - Create |cff36f3f3Light Orb|r at (Random point in Playing_Area <gen>)
Item Copy
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Item - Create Shattered Orb at (Random point in Playing_Area <gen>)
Item - Create Shattered Orb at (Random point in Playing_Area <gen>)
Item - Create Shattered Orb at (Random point in Playing_Area <gen>)
Item Copy 2
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Item - Create Faded Orb at (Random point in Playing_Area <gen>)
Item - Create Faded Orb at (Random point in Playing_Area <gen>)
Item - Create Faded Orb at (Random point in Playing_Area <gen>)
Item Copy 3
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Item - Create Ghost Skull at (Random point in Playing_Area <gen>)
Item - Create Ghost Skull at (Random point in Playing_Area <gen>)
Item - Create Ghost Skull at (Random point in Playing_Area <gen>)
Item Copy 4
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Item - Create Firey Orb at (Random point in Playing_Area <gen>)
Item - Create Firey Orb at (Random point in Playing_Area <gen>)
2100
Item Copy 6
Events
Time - Every 2100.00 seconds of game time
Conditions
Actions
Item - Create Death Orb at (Random point in Playing_Area <gen>)
Item - Create Death Orb at (Random point in Playing_Area <gen>)
2400
Item Copy 7
Events
Time - Every 2400.00 seconds of game time
Conditions
Actions
Item - Create God Orb Fragment at (Random point in Playing_Area <gen>)
Item - Create God Orb Fragment at (Random point in Playing_Area <gen>)
2700
Item Copy 8
Events
Time - Every 2700.00 seconds of game time
Conditions
Actions
Item - Create |cff5a2e57Hell Orb|r at (Random point in Playing_Area <gen>)
3000
Item Copy 9
Events
Time - Every 3000.00 seconds of game time
Conditions
Actions
Item - Create |cff857e7eGod Orb|r at (Random point in Playing_Area <gen>)
Antirush
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill |cff00ff40Anti Rush Tower|r 0069 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0070 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0068 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0067 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0066 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0051 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0074 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0072 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0073 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0071 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0076 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0075 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0082 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0078 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0077 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0083 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0079 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0084 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0080 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0081 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0109 <gen>
Unit - Kill |cff00ff40Anti Rush Tower|r 0110 <gen>
Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Assasin 0009 <gen> named Grand Assasin : Play No sound and display Welcome to Heros 0.1 Currently you will be being shown heros strengths and weaknesses so pay attention . Modify duration: Add 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Assasin 0009 <gen> named Grand Assasin : Play No sound and display The object of this game is to kill your enemy altar by purchasing upgrades from your research center or buying them from a shop. . Modify duration: Add 10.00 seconds and Wait
Wait 4.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Assasin 0009 <gen> named Grand Assasin : Play No sound and display The Assasin Class is great for sneaking up on single opponents and killing them quickly, Assasin's have moderate melee damage and a quick attack but low health and defence. Good for hit and run tactics. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Sniper 0010 <gen> named Grand Sniper : Play No sound and display The Sniper Class is great for long ranged assaults. Your better off hiding on a ledge and firing arrows then being in close combat. The Sniper has moderate damage low health and armour. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0011 <gen> named Grand Paladin : Play No sound and display The Paladin Class is great for leading assaults apon foes. Paladins have special auras and healing abilities which make them a natural leader. Paladins have high damage and low attack speed and moderate health. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0012 <gen> named Grand Necromancer : Play No sound and display The Necromancer Class is great for lowering stats on heros and summoning skeletons to help fight. Necromancers can fire spikes out of the ground to damage heros aswell. Necromancers have low damage low health and low attack speed but a ranged attack. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Axemaster 0013 <gen> named Grand Axemaster : Play No sound and display The Axemaster Class is great for taking damage and still dealing it. They can stun or disable movement of foes. Axemasters have a low attack speed, high damage, and high health. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Berserker 0014 <gen> named Grand Berserker : Play No sound and display The Berserker Class is great for dealing damage quickly while keeping enemies confused. The Berserker is great for taking damage while in Defiance. Berserkers have slow attack speed, high damage, high health. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Slayer 0015 <gen> named Grand Slayer : Play No sound and display The Slayer Class is great for massively dealing damage to single targets while dealing lower damage to units around it. Slayers are easy to use because they are all pasive. Slayers have moderate damage, moderate health, moderate attack speed. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Elementalist 0016 <gen> named Grand Elementalist : Play No sound and display The Elementalist Class is great for massively dealing damage to foes with magicle attacks. Elementalists are better staying in the back and casting spells on units then being in the front. Low damage, low health, low attack speed, moderate ranged attack. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Vampire 0017 <gen> named Grand Vampire : Play No sound and display The Vampire Class is great for staying alive and stealing the life out of foes. The Vampire can use a certain skill to slowly kill a foe until it dies from the sickness. Slow attack speed, High damage, Moderate health. . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Camera - Rotate camera 90 degrees around (Center of Axemaster <gen>) for (Matching player) over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
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