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Triggers
HeroQuests.w3m
Variables
Initialization
Initialization I
Red 3
Red 3 Copy
Blue 3
Blue 3 Copy
Teal 3
Teal 3 Copy
Purple 3
Purple 3 Copy
Yellow 3
Yellow 3 Copy
Orange 3
Orange 3 Copy
Green 3
Green 3 Copy
Pink 3
Pink 3 Copy
Gray 3
Gray 3 Copy
Light Blue 3
Light Blue 3 Copy
Dark Green 3
Dark Green 3 Copy
Brown 3
Brown 3 Copy
Force One Heroes
FO Paladin
FO Mage
FO Fighter
FO Bard
FO Barbarian
FO Cleric
FO Ranger
FO Rogue
FO Illusionist
FO FighterMage
FO Necromancer
FO FighterRogue
Force Two Heroes
FT Paladin
FT Mage
FT Fighter
FT Bard
FT Barbarian
FT Cleric
FT Ranger
FT Rogue
FT Illusionist
FT FighterMage
FT Necromancer
FT FighterRogue
Defeat
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Gray
Light Blue
Dark Green
Brown
Leaver
Red 1
Blue 1
Teal 1
Purple 1
Yellow 1
Orange 1
Green 1
Pink 1
Gray 1
Light Blue 1
Dark Green 1
Brown 1
Victory
Red 2
Blue 2
Teal 2
Purple 2
Yellow 2
Orange 2
Green 2
Pink 2
Gray 2
Light Blue 2
Dark Green 2
Brown 2
Quests
Quests
Traps
Hostile
Mines
Mines 3
Mines 2
Mines 4
Sacrifice One
Sacrifice Two
Name
Type
is_array
initial_value
ForceOne
force
No
ForceTwo
force
No
Initialization I
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Enable experience gain for (Picked unit).)
Game - Set the time of day to 12
Game - Set time of day speed to 0.00 % of the default speed
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_019 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_019 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_018 <gen>)
Player - Turn Gives bounty On for Neutral Hostile
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Wait 30.00 seconds
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Red 3
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Player Group - Add Player 1 (Red) to ForceOne
Red 3 Copy
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0182 <gen>
Blue 3
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Player Group - Add Player 2 (Blue) to ForceOne
Blue 3 Copy
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0183 <gen>
Teal 3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Player Group - Add Player 3 (Teal) to ForceOne
Teal 3 Copy
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0184 <gen>
Purple 3
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Player Group - Add Player 4 (Purple) to ForceOne
Purple 3 Copy
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0185 <gen>
Yellow 3
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Player Group - Add Player 5 (Yellow) to ForceOne
Yellow 3 Copy
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0186 <gen>
Orange 3
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Player Group - Add Player 6 (Orange) to ForceOne
Orange 3 Copy
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0187 <gen>
Green 3
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Player Group - Add Player 7 (Green) to ForceTwo
Green 3 Copy
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0188 <gen>
Pink 3
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Player Group - Add Player 8 (Pink) to ForceTwo
Pink 3 Copy
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0189 <gen>
Gray 3
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Player Group - Add Player 9 (Gray) to ForceTwo
Gray 3 Copy
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0190 <gen>
Light Blue 3
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Player Group - Add Player 10 (Light Blue) to ForceTwo
Light Blue 3 Copy
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0191 <gen>
Dark Green 3
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Player Group - Add Player 11 (Dark Green) to ForceTwo
Dark Green 3 Copy
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0192 <gen>
Brown 3
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Player Group - Add Player 12 (Brown) to ForceTwo
Brown 3 Copy
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit - Kill Wisp 0193 <gen>
FO Paladin
Events
Unit - A unit enters FO_Paladin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Paladin 0000 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Paladin 0000 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Human Paladin 0000 <gen> to 100 %
Unit - Set mana of Human Paladin 0000 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0165 <gen> from the game
Camera - Pan camera for (Owner of Human Paladin 0000 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Mage
Events
Unit - A unit enters FO_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Mage 0001 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Mage 0001 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Human Mage 0001 <gen> to 100 %
Unit - Set mana of Human Mage 0001 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0172 <gen> from the game
Camera - Pan camera for (Owner of Human Mage 0001 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Fighter
Events
Unit - A unit enters FO_Fighter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Dwarf Fighter 0002 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Dwarf Fighter 0002 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Dwarf Fighter 0002 <gen> to 100 %
Unit - Set mana of Dwarf Fighter 0002 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0171 <gen> from the game
Camera - Pan camera for (Owner of Dwarf Fighter 0002 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Bard
Events
Unit - A unit enters FO_Bard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Bard 0003 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Bard 0003 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Human Bard 0003 <gen> to 100 %
Unit - Set mana of Human Bard 0003 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0166 <gen> from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Human Bard 0003 <gen> using war3mapImported\Glow.mdx
Unit - Change color of Human Bard 0003 <gen> to (Color of (Owner of Human Bard 0003 <gen>))
Camera - Pan camera for (Owner of Human Bard 0003 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Barbarian
Events
Unit - A unit enters FO_Barbarian <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Half Orc Barbarian 0004 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Half Orc Barbarian 0004 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Half Orc Barbarian 0004 <gen> to 100 %
Unit - Set mana of Half Orc Barbarian 0004 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0170 <gen> from the game
Camera - Pan camera for (Owner of Half Orc Barbarian 0004 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Cleric
Events
Unit - A unit enters FO_Cleric <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Cleric 0005 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Cleric 0005 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Human Cleric 0005 <gen> to 100 %
Unit - Set mana of Human Cleric 0005 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0167 <gen> from the game
Camera - Pan camera for (Owner of Human Cleric 0005 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Ranger
Events
Unit - A unit enters FO_Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Elf Ranger 0006 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Elf Ranger 0006 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Elf Ranger 0006 <gen> to 100 %
Unit - Set mana of Elf Ranger 0006 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0168 <gen> from the game
Camera - Pan camera for (Owner of Elf Ranger 0006 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Rogue
Events
Unit - A unit enters FO_Rogue <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Elf Rogue 0007 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Elf Rogue 0007 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Elf Rogue 0007 <gen> to 100 %
Unit - Set mana of Elf Rogue 0007 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0169 <gen> from the game
Camera - Pan camera for (Owner of Elf Rogue 0007 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Illusionist
Events
Unit - A unit enters FO_Illusionist <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Gnome Illusionist 0199 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Gnome Illusionist 0199 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Gnome Illusionist 0199 <gen> to 100 %
Unit - Set mana of Gnome Illusionist 0199 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0024 <gen> from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Gnome Illusionist 0199 <gen> using war3mapImported\Glow.mdx
Unit - Change color of Gnome Illusionist 0199 <gen> to (Color of (Owner of Gnome Illusionist 0199 <gen>))
Camera - Pan camera for (Owner of Gnome Illusionist 0199 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO FighterMage
Events
Unit - A unit enters FO_FighterMage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Fighter/Mage 0197 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Fighter/Mage 0197 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Human Fighter/Mage 0197 <gen> to 100 %
Unit - Set mana of Human Fighter/Mage 0197 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0025 <gen> from the game
Camera - Pan camera for (Owner of Human Fighter/Mage 0197 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO Necromancer
Events
Unit - A unit enters FO_Necromancer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Necromancer 0201 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Necromancer 0201 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Human Necromancer 0201 <gen> to 100 %
Unit - Set mana of Human Necromancer 0201 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0026 <gen> from the game
Camera - Pan camera for (Owner of Human Necromancer 0201 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FO FighterRogue
Events
Unit - A unit enters FO_FighterRogue <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Dwarf Fighter/Rogue 0204 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Dwarf Fighter/Rogue 0204 <gen> instantly to (Center of Force_One <gen>)
Unit - Set life of Dwarf Fighter/Rogue 0204 <gen> to 100 %
Unit - Set mana of Dwarf Fighter/Rogue 0204 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0028 <gen> from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dwarf Fighter/Rogue 0204 <gen> using war3mapImported\Glow.mdx
Unit - Change color of Dwarf Fighter/Rogue 0204 <gen> to (Color of (Owner of Dwarf Fighter/Rogue 0204 <gen>))
Camera - Pan camera for (Owner of Dwarf Fighter/Rogue 0204 <gen>) to (Center of Force_One <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Paladin
Events
Unit - A unit enters FT_Paladin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Paladin 0014 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Paladin 0014 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Human Paladin 0014 <gen> to 100 %
Unit - Set mana of Human Paladin 0014 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0173 <gen> from the game
Camera - Pan camera for (Owner of Human Paladin 0014 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Mage
Events
Unit - A unit enters FT_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Mage 0015 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Mage 0015 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Human Mage 0015 <gen> to 100 %
Unit - Set mana of Human Mage 0015 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0180 <gen> from the game
Camera - Pan camera for (Owner of Human Mage 0015 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Fighter
Events
Unit - A unit enters FT_Fighter <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Dwarf Fighter 0016 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Dwarf Fighter 0016 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Dwarf Fighter 0016 <gen> to 100 %
Unit - Set mana of Dwarf Fighter 0016 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0179 <gen> from the game
Camera - Pan camera for (Owner of Dwarf Fighter 0016 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Bard
Events
Unit - A unit enters FT_Bard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Bard 0012 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Bard 0012 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Human Bard 0012 <gen> to 100 %
Unit - Set mana of Human Bard 0012 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0174 <gen> from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Human Bard 0012 <gen> using war3mapImported\Glow.mdx
Unit - Change color of Human Bard 0012 <gen> to (Color of (Owner of Human Bard 0012 <gen>))
Camera - Pan camera for (Owner of Human Bard 0012 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Barbarian
Events
Unit - A unit enters FT_Barbarian <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Half Orc Barbarian 0013 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Half Orc Barbarian 0013 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Half Orc Barbarian 0013 <gen> to 100 %
Unit - Set mana of Half Orc Barbarian 0013 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0178 <gen> from the game
Camera - Pan camera for (Owner of Half Orc Barbarian 0013 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Cleric
Events
Unit - A unit enters FT_Cleric <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Cleric 0009 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Cleric 0009 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Human Cleric 0009 <gen> to 100 %
Unit - Set mana of Human Cleric 0009 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0175 <gen> from the game
Camera - Pan camera for (Owner of Human Cleric 0009 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Ranger
Events
Unit - A unit enters FT_Ranger <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Elf Ranger 0010 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Elf Ranger 0010 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Elf Ranger 0010 <gen> to 100 %
Unit - Set mana of Elf Ranger 0010 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0176 <gen> from the game
Camera - Pan camera for (Owner of Elf Ranger 0010 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Rogue
Events
Unit - A unit enters FT_Rogue <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Elf Rogue 0011 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Elf Rogue 0011 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Elf Rogue 0011 <gen> to 100 %
Unit - Set mana of Elf Rogue 0011 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0177 <gen> from the game
Camera - Pan camera for (Owner of Elf Rogue 0011 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Illusionist
Events
Unit - A unit enters FT_Illusionist <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Gnome Illusionist 0200 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Gnome Illusionist 0200 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Gnome Illusionist 0200 <gen> to 100 %
Unit - Set mana of Gnome Illusionist 0200 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0194 <gen> from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Gnome Illusionist 0200 <gen> using war3mapImported\Glow.mdx
Unit - Change color of Gnome Illusionist 0200 <gen> to (Color of (Owner of Gnome Illusionist 0200 <gen>))
Camera - Pan camera for (Owner of Gnome Illusionist 0200 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT FighterMage
Events
Unit - A unit enters FT_FighterMage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Fighter/Mage 0198 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Fighter/Mage 0198 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Human Fighter/Mage 0198 <gen> to 100 %
Unit - Set mana of Human Fighter/Mage 0198 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0181 <gen> from the game
Camera - Pan camera for (Owner of Human Fighter/Mage 0198 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT Necromancer
Events
Unit - A unit enters FT_Necromancer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Human Necromancer 0202 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Human Necromancer 0202 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Human Necromancer 0202 <gen> to 100 %
Unit - Set mana of Human Necromancer 0202 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0195 <gen> from the game
Camera - Pan camera for (Owner of Human Necromancer 0202 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
FT FighterRogue
Events
Unit - A unit enters FT_FighterRogue <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Rescue Dwarf Fighter/Rogue 0203 <gen> for (Owner of (Triggering unit)) and Change color
Unit - Move Dwarf Fighter/Rogue 0203 <gen> instantly to (Center of Force_Two <gen>)
Unit - Set life of Dwarf Fighter/Rogue 0203 <gen> to 100 %
Unit - Set mana of Dwarf Fighter/Rogue 0203 <gen> to 100 %
Unit - Remove (Triggering unit) from the game
Unit - Remove Circle of Power 0196 <gen> from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dwarf Fighter/Rogue 0203 <gen> using war3mapImported\Glow.mdx
Unit - Change color of Dwarf Fighter/Rogue 0203 <gen> to (Color of (Owner of Dwarf Fighter/Rogue 0203 <gen>))
Camera - Pan camera for (Owner of Dwarf Fighter/Rogue 0203 <gen>) to (Center of Force_Two <gen>) over 0 seconds
Trigger - Turn off (This trigger)
Red
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Trigger - Turn off (This trigger)
Blue
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 2 (Blue))) Equal to 0
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Trigger - Turn off (This trigger)
Teal
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 3 (Teal))) Equal to 0
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Trigger - Turn off (This trigger)
Purple
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 4 (Purple))) Equal to 0
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Trigger - Turn off (This trigger)
Yellow
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 5 (Yellow))) Equal to 0
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Trigger - Turn off (This trigger)
Orange
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 6 (Orange))) Equal to 0
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Trigger - Turn off (This trigger)
Green
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 7 (Green))) Equal to 0
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Trigger - Turn off (This trigger)
Pink
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 8 (Pink))) Equal to 0
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
Trigger - Turn off (This trigger)
Gray
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 9 (Gray))) Equal to 0
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Trigger - Turn off (This trigger)
Light Blue
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 10 (Light Blue))) Equal to 0
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Trigger - Turn off (This trigger)
Dark Green
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) Equal to 0
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Trigger - Turn off (This trigger)
Brown
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 12 (Brown))) Equal to 0
Actions
Game - Defeat Player 12 (Brown) with the message: Defeat!
Trigger - Turn off (This trigger)
Red 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 1 (Red) from ForceOne .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Change ownership of (Picked unit) to (Random player from ForceOne) and Change color)
Blue 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 2 (Blue) from ForceOne .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Change ownership of (Picked unit) to (Random player from ForceOne) and Change color)
Teal 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 3 (Teal) from ForceOne .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Change ownership of (Picked unit) to (Random player from ForceOne) and Change color)
Purple 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 4 (Purple) from ForceOne .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Change ownership of (Picked unit) to (Random player from ForceOne) and Change color)
Yellow 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 5 (Yellow) from ForceOne .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Change ownership of (Picked unit) to (Random player from ForceOne) and Change color)
Orange 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 6 (Orange) from ForceOne .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Change ownership of (Picked unit) to (Random player from ForceOne) and Change color)
Green 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 7 (Green) from ForceTwo .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Change ownership of (Picked unit) to (Random player from ForceTwo) and Change color)
Pink 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 8 (Pink) from ForceTwo .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Change ownership of (Picked unit) to (Random player from ForceTwo) and Change color)
Gray 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 9 (Gray) from ForceTwo .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Change ownership of (Picked unit) to (Random player from ForceTwo) and Change color)
Light Blue 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 10 (Light Blue) from ForceTwo .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Change ownership of (Picked unit) to (Random player from ForceTwo) and Change color)
Dark Green 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 11 (Dark Green) from ForceTwo .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Change ownership of (Picked unit) to (Random player from ForceTwo) and Change color)
Brown 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Has left the game
Actions
Player Group - Remove Player 12 (Brown) from ForceTwo .
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Change ownership of (Picked unit) to (Random player from ForceTwo) and Change color)
Red 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceTwo) Equal to 0
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Blue 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceTwo) Equal to 0
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Teal 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceTwo) Equal to 0
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Purple 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceTwo) Equal to 0
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Yellow 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceTwo) Equal to 0
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Orange 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceTwo) Equal to 0
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Green 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceOne) Equal to 0
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Pink 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceOne) Equal to 0
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Gray 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceOne) Equal to 0
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Light Blue 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceOne) Equal to 0
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Dark Green 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceOne) Equal to 0
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Brown 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of players in ForceOne) Equal to 0
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Quests
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Check Quests to learn how to use the different characters.
Quest - Display to (All players) the Quest Update message: Due to "Shadowmeld", the Ranger (center bottom) , the Fighter/Rogue (center bottom), and the Rogue (bottom right) will disappear. They are still selectable.
Quest - Display to (All players) the Quest Update message: There is no respawn, so choose your character carefully and keep them alive.
Quest - Display to (All players) the Quest Update message: This is a team game. Play as a team and you'll get through it just fine.
Quest - Create a Required quest titled Read Me with the description 1) One person should pick the Rogue or Fighter/Rogue. It is really important that somebody with experience pick the Rogue or Fighter/Rogue. They are the only characters able to find traps. They can also remove the traps but they must be SELECTED and then told to ATTACK (select character, push "A", then click on the trap) the trap. If they acquire the target and auto-attack it, it will still set the trap off.2) The Ranger is the only character able to destroy traps detected by the Rogue. The Illusionist's Mirror Image, the Ranger's Spirit Wolves, and the Necromancer's risen dead can activate the traps without damaging characters but the Ranger is the only person able to attack the traps.3) STICK TOGETHER! This a team game and has been made so that you must play as a team.4) There is NO hero respawn. When you die, that is it. So play carefully.4) Good luck and have fun!Thanks to HQCosTheta for the Hero Glow model. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Paladin with the description The Paladin is a melee character. You will find he is alike in many ways to the Paladin in Warcraft 3. He can fight on the front lines and heal other characters. That is the role in which you should use him. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Mage with the description The Mage is a strong magic user. Keep him away from the front lines of combat. He has powerful spells to both attack enemies and protect himself. Although a Mage might be useless early on, he truly comes through in the later levels. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Fighter with the description The Fighter is a true melee character. He can both fight and be used as a shield against enemies so you can blast them with magic. Just remember to keep healed and you should be fine. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Bard with the description The Bard should be one of the last characters picked. I won't lie to you, he kind of sucks. The Bard is a jack of all trades. He has auras to help the party and he also has some defensive moves to keep himself out of trouble. The bard should bring up the rear of the party at all times. KEEP HIM IN THE BACK! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Barbarian with the description The mother of all melee characters. He might be able to take on the map himself, but I don't recommend it. He's the shield of the party. He holds the enemies and deals out a fair amount of punishment. He should be used to take on an enemy (or two) while the rest of the party deals with a bigger threat. Treat him well and you'll be just rewarded. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Cleric with the description The Cleric is the healer, plain and simple. Keep the healer in the back and use her abilities to heal your melee characters. She probably won't last long on the front lines, so keep her alive in the back so she can do her job. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Ranger with the description The Ranger is the only ranged unit you can choose from. She has abilities to boost her ranged attack along with the ability to call upon woodland friends for help. She's also the only character that can attack traps from afar, destroying them and taking no damage. She's a valuable asset to the team and should be taken care of. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Rogue with the description There is no more important job in the party than the Rogue. He is the scout and has been blessed with awesome abilities with which to accomplish this dangerous job. Not only is he the scout, he also has the ability to detect traps. He can also remove the trap but he MUST be SELECTED and then told to ATTACK (click on your character, push "A", then click on the trap) the trap. Use him wisely and keep him safe... as safe as he can be. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Illusionist with the description The Illusionist is a new character to HeroQuest. He's a wizard, and such should be kept from engaging in melee combat as much as possible. He has been given abilities to create confusion among the enemies. These abilities help the Illusionist to create decoys or to act as a decoy himself. (Illusionist model created by Norinrad of http://www.wc3sear.ch/) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Fighter/Mage with the description The Fighter/Mage is a new character to HeroQuest. He's a wizard AND a warrior. He's a versatile character and can be used either way, for multiple situations. My suggestion is to melee with him, then, when he begins to take damage, pull him back and let the magic fly. He's not a master of either class, but he's a good character to have in a pinch. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Necromancer with the description The Necromancer is a new character to HeroQuest. He's also a wizard, and as such, should be kept far from melee combat whenever possible. His abilities deal with death. Summon his skeletons to take his hits and unleash the power of death. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Fighter/Rogue with the description The Fighter/Rogue is a new character to HeroQuest. The Fighter/Rogue is a mixture of both classes. He's an upgrade to the vanilla Rogue because he lives longer in melee combat. He has all the abilities of the Rogue as well; even the ability to detect and disarm traps. Remember, the disarm a trap, you have to SELECT the Fighter/Rogue and then direct him to ATTACK (click on your character, push "A", then click on the trap) the trap. If he auto-attacks, the trap goes off and he takes 400 damage. (Dwarven Fighter/Rogue model by Nasrudin of http://www.wc3sear.ch/) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Enable (Last created quest)
Hostile
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 360.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Mines
Events
Unit - Elf Rogue 0007 <gen> Is issued an order targeting an object
Conditions
(Unit-type of (Target unit of issued order)) Equal to Goblin Land Mine
Actions
Unit - Remove (Target unit of issued order) from the game
Mines 3
Events
Unit - Dwarf Fighter/Rogue 0204 <gen> Is issued an order targeting an object
Conditions
(Unit-type of (Target unit of issued order)) Equal to Goblin Land Mine
Actions
Unit - Remove (Target unit of issued order) from the game
Mines 2
Events
Unit - Elf Rogue 0011 <gen> Is issued an order targeting an object
Conditions
(Unit-type of (Target unit of issued order)) Equal to Goblin Land Mine
Actions
Unit - Remove (Target unit of issued order) from the game
Mines 4
Events
Unit - Dwarf Fighter/Rogue 0203 <gen> Is issued an order targeting an object
Conditions
(Unit-type of (Target unit of issued order)) Equal to Goblin Land Mine
Actions
Unit - Remove (Target unit of issued order) from the game
Sacrifice One
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Sacrifice_One <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
Sacrifice Two
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Sacrifice_Two <gen>) using Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
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