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Model validation: HeroNobunagaOda
HeroNobunagaOda.mdx
0errors2severe26warnings27unused
2
3
ParticleEmitter2 0 - "BlizParticle_R01"
1
1
Speed
Missing opening track for sequence "Attack 2" at frame 13133 where it is needed
Track 4 at frame 14167 is not in any sequence
1
1
Latitude
Missing opening track for sequence "Attack 2" at frame 13133 where it is needed
Track 5 at frame 14167 is not in any sequence
1
Emission Rate
Track 2 at frame 14167 is not in any sequence
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (14) does not match the number of sequences (12)
3
Geoset 1
Number of sequence extents (14) does not match the number of sequences (12)
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 2
Number of sequence extents (14) does not match the number of sequences (12)
3
Geoset 3
Number of sequence extents (14) does not match the number of sequences (12)
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 4
Number of sequence extents (8) does not match the number of sequences (12)
14
Geoset 5
Number of sequence extents (14) does not match the number of sequences (12)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
5
Bone 16 - "Bone_Root"
There are no vertices attached to this bone
1
Translation
Track 62 at frame 21000 has exactly the same value as tracks 61 and 63
4
Rotation
Track 13 at frame 19666 has exactly the same value as tracks 12 and 14
Track 14 at frame 19833 has exactly the same value as tracks 13 and 15
Track 15 at frame 20000 has exactly the same value as tracks 14 and 16
Track 20 at frame 21000 has exactly the same value as tracks 19 and 21
1
Bone 2 - "Bone_Arm1_R"
1
Rotation
Track 6 at frame 2933 has roughly the same value as tracks 5 and 7
2
Bone 6 - "Bone_Arm1_L"
2
Rotation
Track 2 at frame 3100 has exactly the same value as tracks 1 and 3
Track 10 at frame 7833 has exactly the same value as tracks 9 and 11
5
Bone 9 - "Bone_Head"
5
Rotation
Track 41 at frame 19066 has exactly the same value as tracks 40 and 42
Track 42 at frame 19333 has exactly the same value as tracks 41 and 43
Track 43 at frame 19500 has exactly the same value as tracks 42 and 44
Track 44 at frame 19666 has exactly the same value as tracks 43 and 45
Track 45 at frame 19833 has exactly the same value as tracks 44 and 46
1
Bone 10 - "Bone_Leg1_R"
1
Rotation
Track 49 at frame 21000 has exactly the same value as tracks 48 and 50
1
Bone 12 - "Bone_Foot_R"
1
Rotation
Track 79 at frame 21000 has exactly the same value as tracks 78 and 80
1
Bone 13 - "Bone_Leg1_L"
1
Rotation
Track 51 at frame 21000 has exactly the same value as tracks 50 and 52
7
Bone 17 - "Bone_Pelvis"
7
Rotation
Track 9 at frame 19333 has exactly the same value as tracks 8 and 10
Track 10 at frame 19500 has exactly the same value as tracks 9 and 11
Track 11 at frame 19666 has exactly the same value as tracks 10 and 12
Track 12 at frame 19833 has exactly the same value as tracks 11 and 13
Track 13 at frame 20000 has exactly the same value as tracks 12 and 14
Track 16 at frame 20833 has exactly the same value as tracks 15 and 17
Track 17 at frame 21000 has exactly the same value as tracks 16 and 18
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