• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

How to import HeroMusashiMiyamoto

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model HeroMusashiMiyamoto of the bundle HeroMusashiMiyamoto. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file HeroMusashiMiyamoto.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

HeroMusashiMiyamoto
Devil.mdx
Devil.blp
Devil Scars.blp
Devil Hair.blp
Devil Horns.blp
Devil Head.blp
Devil Throat.blp
Devil Feet.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Devil.mdx

Now Click the "Import File" Button:

Next select 'Devil.mdx' in the folder which you extracted from the zip archive:

HeroMusashiMiyamoto
Devil.mdx
Devil Feet.blp
Devil Hair.blp
Devil Head.blp
Devil Horns.blp
Devil Scars.blp
Devil Throat.blp
Devil.blp

The file has been properly added to the map archive:

Devil.mdx
Model
376
war3mapimported/Devil.mdx

Done, you have imported the file Devil.mdx.

Importing Devil Feet.blp

Now Click the "Import File" Button:

Next select 'Devil Feet.blp' in the folder which you extracted from the zip archive:

HeroMusashiMiyamoto
Devil.mdx
Devil Feet.blp
Devil Hair.blp
Devil Head.blp
Devil Horns.blp
Devil Scars.blp
Devil Throat.blp
Devil.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
war3mapimported/Devil Feet.blp

Double-click the file Devil Feet.blp:

Devil Feet.blp
Image / Texture
684
war3mapimported/Devil Feet.blp

Tick the box "Use Custom Path" and type in the correct path:

Devil Feet.blp
Image / Texture
684
Devil Feet.blp

The file has been properly added to the map archive:

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp

Done, you have imported the file Devil Feet.blp.

Importing Devil Hair.blp

Now Click the "Import File" Button:

Next select 'Devil Hair.blp' in the folder which you extracted from the zip archive:

HeroMusashiMiyamoto
Devil.mdx
Devil Feet.blp
Devil Hair.blp
Devil Head.blp
Devil Horns.blp
Devil Scars.blp
Devil Throat.blp
Devil.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
war3mapimported/Devil Hair.blp

Double-click the file Devil Hair.blp:

Devil Hair.blp
Image / Texture
98
war3mapimported/Devil Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

Devil Hair.blp
Image / Texture
98
Devil Hair.blp

The file has been properly added to the map archive:

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp

Done, you have imported the file Devil Hair.blp.

Importing Devil Head.blp

Now Click the "Import File" Button:

Next select 'Devil Head.blp' in the folder which you extracted from the zip archive:

HeroMusashiMiyamoto
Devil.mdx
Devil Feet.blp
Devil Hair.blp
Devil Head.blp
Devil Horns.blp
Devil Scars.blp
Devil Throat.blp
Devil.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
war3mapimported/Devil Head.blp

Double-click the file Devil Head.blp:

Devil Head.blp
Image / Texture
128
war3mapimported/Devil Head.blp

Tick the box "Use Custom Path" and type in the correct path:

Devil Head.blp
Image / Texture
128
Devil Head.blp

The file has been properly added to the map archive:

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp

Done, you have imported the file Devil Head.blp.

Importing Devil Horns.blp

Now Click the "Import File" Button:

Next select 'Devil Horns.blp' in the folder which you extracted from the zip archive:

HeroMusashiMiyamoto
Devil.mdx
Devil Feet.blp
Devil Hair.blp
Devil Head.blp
Devil Horns.blp
Devil Scars.blp
Devil Throat.blp
Devil.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp
Devil Horns.blp
Image / Texture
684
war3mapimported/Devil Horns.blp

Double-click the file Devil Horns.blp:

Devil Horns.blp
Image / Texture
684
war3mapimported/Devil Horns.blp

Tick the box "Use Custom Path" and type in the correct path:

Devil Horns.blp
Image / Texture
684
Devil Horns.blp

The file has been properly added to the map archive:

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp
Devil Horns.blp
Image / Texture
684
Devil Horns.blp

Done, you have imported the file Devil Horns.blp.

Importing Devil Scars.blp

Now Click the "Import File" Button:

Next select 'Devil Scars.blp' in the folder which you extracted from the zip archive:

HeroMusashiMiyamoto
Devil.mdx
Devil Feet.blp
Devil Hair.blp
Devil Head.blp
Devil Horns.blp
Devil Scars.blp
Devil Throat.blp
Devil.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp
Devil Horns.blp
Image / Texture
684
Devil Horns.blp
Devil Scars.blp
Image / Texture
119
war3mapimported/Devil Scars.blp

Double-click the file Devil Scars.blp:

Devil Scars.blp
Image / Texture
119
war3mapimported/Devil Scars.blp

Tick the box "Use Custom Path" and type in the correct path:

Devil Scars.blp
Image / Texture
119
Devil Scars.blp

The file has been properly added to the map archive:

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp
Devil Horns.blp
Image / Texture
684
Devil Horns.blp
Devil Scars.blp
Image / Texture
119
Devil Scars.blp

Done, you have imported the file Devil Scars.blp.

Importing Devil Throat.blp

Now Click the "Import File" Button:

Next select 'Devil Throat.blp' in the folder which you extracted from the zip archive:

HeroMusashiMiyamoto
Devil.mdx
Devil Feet.blp
Devil Hair.blp
Devil Head.blp
Devil Horns.blp
Devil Scars.blp
Devil Throat.blp
Devil.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp
Devil Horns.blp
Image / Texture
684
Devil Horns.blp
Devil Scars.blp
Image / Texture
119
Devil Scars.blp
Devil Throat.blp
Image / Texture
162
war3mapimported/Devil Throat.blp

Double-click the file Devil Throat.blp:

Devil Throat.blp
Image / Texture
162
war3mapimported/Devil Throat.blp

Tick the box "Use Custom Path" and type in the correct path:

Devil Throat.blp
Image / Texture
162
Devil Throat.blp

The file has been properly added to the map archive:

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp
Devil Horns.blp
Image / Texture
684
Devil Horns.blp
Devil Scars.blp
Image / Texture
119
Devil Scars.blp
Devil Throat.blp
Image / Texture
162
Devil Throat.blp

Done, you have imported the file Devil Throat.blp.

Importing Devil.blp

Now Click the "Import File" Button:

Next select 'Devil.blp' in the folder which you extracted from the zip archive:

HeroMusashiMiyamoto
Devil.mdx
Devil Feet.blp
Devil Hair.blp
Devil Head.blp
Devil Horns.blp
Devil Scars.blp
Devil Throat.blp
Devil.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp
Devil Horns.blp
Image / Texture
684
Devil Horns.blp
Devil Scars.blp
Image / Texture
119
Devil Scars.blp
Devil Throat.blp
Image / Texture
162
Devil Throat.blp
Devil.blp
Image / Texture
121
war3mapimported/Devil.blp

Double-click the file Devil.blp:

Devil.blp
Image / Texture
121
war3mapimported/Devil.blp

Tick the box "Use Custom Path" and type in the correct path:

Devil.blp
Image / Texture
121
Devil.blp

The file has been properly added to the map archive:

Devil.mdx
Model
376
war3mapimported/Devil.mdx
Devil Feet.blp
Image / Texture
684
Devil Feet.blp
Devil Hair.blp
Image / Texture
98
Devil Hair.blp
Devil Head.blp
Image / Texture
128
Devil Head.blp
Devil Horns.blp
Image / Texture
684
Devil Horns.blp
Devil Scars.blp
Image / Texture
119
Devil Scars.blp
Devil Throat.blp
Image / Texture
162
Devil Throat.blp
Devil.blp
Image / Texture
121
Devil.blp

Done, you have imported the file Devil.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top