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Model validation: HeroKotaroFuuma
HeroKotaroFuuma.mdx
0errors0severe11warnings25unused
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
2
Geoset 0
Number of sequence extents (10) does not match the number of sequences (11)
1
Extent
Negative extents
2
Geoset 1
Number of sequence extents (10) does not match the number of sequences (11)
1
Extent
Negative extents
1
Geoset 2
Number of sequence extents (12) does not match the number of sequences (11)
1
Geoset 3
Number of sequence extents (2) does not match the number of sequences (11)
1
Geoset 4
Number of sequence extents (12) does not match the number of sequences (11)
1
5
Bone 2 - "Bone_Root"
There are no vertices attached to this bone
2
Translation
Track 12 at frame 9000 has exactly the same value as tracks 11 and 13
Track 43 at frame 23733 has exactly the same value as tracks 42 and 44
3
Rotation
Track 5 at frame 9000 has exactly the same value as tracks 4 and 6
Track 6 at frame 9167 has exactly the same value as tracks 5 and 7
Track 28 at frame 23733 has exactly the same value as tracks 27 and 29
1
Bone 3 - "Bone_Pelvis"
1
Rotation
Track 13 has the same frame 26900 as track 12
2
Bone 5 - "Bone_Leg2_R"
2
Rotation
Track 12 at frame 9000 has exactly the same value as tracks 11 and 13
Track 53 at frame 24400 has exactly the same value as tracks 52 and 54
2
Bone 6 - "Bone_Foot_R"
2
Rotation
Track 12 at frame 9000 has exactly the same value as tracks 11 and 13
Track 39 at frame 23733 has exactly the same value as tracks 38 and 40
1
Bone 7 - "Bone_Leg1_L"
1
Rotation
Track 11 at frame 9000 has exactly the same value as tracks 10 and 12
2
Bone 8 - "Bone_Leg2_L"
2
Rotation
Track 11 at frame 9000 has exactly the same value as tracks 10 and 12
Track 48 at frame 24600 has exactly the same value as tracks 47 and 49
2
Bone 9 - "Bone_Foot_L"
2
Rotation
Track 11 at frame 9000 has exactly the same value as tracks 10 and 12
Track 39 at frame 23733 has exactly the same value as tracks 38 and 40
1
Bone 11 - "Bone_Arm1_L"
1
Rotation
Track 18 at frame 11967 has exactly the same value as tracks 17 and 19
1
Bone 12 - "Bone_Arm2_L"
1
Rotation
Track 15 at frame 11967 has exactly the same value as tracks 14 and 16
3
Bone 15 - "Bone_Arm1_R"
3
Rotation
Track 17 at frame 11967 has exactly the same value as tracks 16 and 18
Track 47 at frame 23733 has roughly the same value as tracks 46 and 48
Track 48 at frame 23967 has exactly the same value as tracks 47 and 49
3
Bone 16 - "Bone_Arm2_R"
3
Rotation
Track 15 at frame 11967 has exactly the same value as tracks 14 and 16
Track 40 at frame 23733 has roughly the same value as tracks 39 and 41
Track 41 at frame 23967 has roughly the same value as tracks 40 and 42
3
Bone 17 - "Bone_Hand_R"
3
Rotation
Track 14 at frame 11967 has exactly the same value as tracks 13 and 15
Track 31 at frame 23733 has exactly the same value as tracks 30 and 32
Track 32 at frame 23967 has exactly the same value as tracks 31 and 33
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