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Triggers
RAID =] v1.55.w3x
Variables
Initialization
Melee Initialization
Enter Dungeon
Chosing your hero
Chose Hero 01 P1
Chose Hero 02 P1
Chose Hero 03 P1
Chose Hero 04 P1
Cinematics
Starting Cinematic
Entry Cinematic
Doom Guard entry
Overlord entry
Entry
First gate
Part 1 Entry
Part 2 Entry
Doom guard gate 01 entry
Magnataur entry
End Game
End
Leader
Leaderboard
Score
other
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Fire_lord
unit
No
Kills
integer
No
Pick_Taken
integer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Enter Dungeon
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_007 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_007 <gen>) over 0 seconds
Chose Hero 01 P1
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Destructible - Remove Tank - Warrior 0133 <gen>
Trigger - Turn off (This trigger)
Chose Hero 02 P1
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Destructible - Remove DPS - Rogue 0134 <gen>
Chose Hero 03 P1
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Hunter for (Owner of (Triggering unit)) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Destructible - Remove DPS - Hunter 0135 <gen>
Chose Hero 04 P1
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . Priest for (Owner of (Triggering unit)) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Destructible - Remove Healer - Priest 0140 <gen>
Starting Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Sound - Play Doom <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_009 <gen>) over 10.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_009 <gen>) over 10.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_009 <gen>) over 10.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_009 <gen>) over 10.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_009 <gen>) over 10.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_009 <gen>) over 10.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_009 <gen>) over 10.00 seconds
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Wisp 0085 <gen> named Helpful Wisp : Play No sound and display Use me to create your hero. Click on the hero to find out what role he plays in the raid. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Wisp 0085 <gen> named L33t Wisp : Play No sound and display Yea PWN those n00bs!! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Wisp 0093 <gen> named Wishful Wisp : Play No sound and display Good Luck =] . Modify duration: Add 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_010 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_010 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_010 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_010 <gen>) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_010 <gen>) over 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_010 <gen>) over 2.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_010 <gen>) over 2.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.50 seconds
Entry Cinematic
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_011 <gen>) over 2.00 seconds
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Skeleton Warrior 0098 <gen> named Undead Warrior : Play No sound and display You deare enter this dungeon. . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Skeleton Warrior 0098 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Skeleton Warrior 0098 <gen> named Undead Warrior : Play No sound and display You will die! . Modify duration: Set to 2.00 seconds and Wait
Do nothing
Unit - Kill Skeleton Warrior 0098 <gen>
Unit - Kill Skeleton Warrior 0057 <gen>
Unit - Kill Skeleton Warrior 0058 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_007 <gen>) over 4.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_007 <gen>) over 4.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_007 <gen>) over 4.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_007 <gen>) over 4.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_007 <gen>) over 4.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_007 <gen>) over 4.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_007 <gen>) over 4.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.50 seconds
Trigger - Turn off (This trigger)
Doom Guard entry
Events
Destructible - Gate 0138 <gen> dies
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_013 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_013 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_013 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_013 <gen>) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_013 <gen>) over 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_013 <gen>) over 2.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_013 <gen>) over 2.00 seconds
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Doom Guard 0086 <gen> named Doom Guard : Play No sound and display You deare enter my dominion. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0086 <gen> named Doom Guard : Play No sound and display You will feel my wrath. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Doom Guard 0086 <gen> named Doom Guard : Play Doom_Guard_Cinematic_01 <gen> and display Non shall survive . Modify duration: Add 2.20 seconds and Wait
Do nothing
Cinematic - Turn cinematic mode Off for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_012 <gen>) over 4.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_012 <gen>) over 4.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_012 <gen>) over 4.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_012 <gen>) over 4.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_012 <gen>) over 4.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_012 <gen>) over 4.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_012 <gen>) over 4.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.50 seconds
Overlord entry
Events
Destructible - Gate 0139 <gen> dies
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_015 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_015 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_015 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_015 <gen>) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_015 <gen>) over 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_015 <gen>) over 2.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_015 <gen>) over 2.00 seconds
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Overlord 0056 <gen> named Overlord : Play No sound and display Who enters? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Overlord 0056 <gen> named Overlord : Play No sound and display Now why would you do that? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Overlord 0056 <gen> named Overlord : Play No sound and display Prepare for the final BOSS. . Modify duration: Set to 5.00 seconds and Wait
Do nothing
Cinematic - Turn cinematic mode Off for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_014 <gen>) over 4.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_014 <gen>) over 4.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_014 <gen>) over 4.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_014 <gen>) over 4.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_014 <gen>) over 4.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Region_014 <gen>) over 4.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Region_014 <gen>) over 4.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.50 seconds
First gate
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Destructible - Kill Demonic Gate 0000 <gen>
Part 1 Entry
Events
Unit - Elder Voidwalker 0178 <gen> Dies
Conditions
Actions
Destructible - Kill Demonic Gate 0142 <gen>
Part 2 Entry
Events
Unit - Doom Guard 0086 <gen> Dies
Conditions
Actions
Destructible - Kill Demonic Gate 0141 <gen>
Doom guard gate 01 entry
Events
Unit - Ghost Warrior 0115 <gen> Dies
Conditions
Actions
Destructible - Kill Demonic Gate 0143 <gen>
Magnataur entry
Events
Unit - Infernal Juggernaut 0047 <gen> Dies
Conditions
Actions
Destructible - Kill Demonic Gate 0144 <gen>
End
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
Leaderboard
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Player 1 and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Player 2 and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Player 3 and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Player 4 and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Player 5 and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Player 6 and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
Score
Events
Unit - A unit Dies
Conditions
Actions
Untitled Trigger 001
Events
Unit - Fel Ravager 0041 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to impale manaburn
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of impale manaburn for Fel Ravager 0041 <gen>) Equal to 1
Then - Actions
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Unit - Create 1 . manaburn dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing ((Real((Integer A))) x 18.00) degrees
Unit - Order (Last created unit) to Undead Crypt Lord - Impale . ((Position of (Last created unit)) offset by 0.00 towards ((Real((Integer A))) x 18.00) degrees.)
Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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