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Triggers
Heroes (The Jungle stalker).w3x
Variables
Initialization
Cinematic
Artifact Limitation Pick Up
Artifact Limitation Drop
Theyr names
Hero Reviving
Quest
Ending cinematic
Cinematic part one
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Game_Time_String
string
No
Hero_Items_Has_Artifact
integer
Yes
Quest_one
quest
No
TempInt
integer
No
TempItem
item
No
TempPlayer
player
No
TempUnit
unit
No
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play BloodElfTheme <gen>
Camera - . Apply . gg_cam_Cinematic_cam_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Cinematic_cam_1 for Player 2 (Blue) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0050 <gen> named Medivh : Play No sound and display Stalkers, time has come.I hope you both has listened and seen what i have learned you.But i must leave now. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jungle Stalker 0051 <gen> named (Name of (Owner of Jungle Stalker 0051 <gen>)) : Play No sound and display Master!We can`t survive here! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0050 <gen> named Medivh : Play No sound and display That is a lie, You have been here in the ring of the dancing Rabbit long enogh, I must save other souls too. . Modify duration: Set to 19.00 seconds and Wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Medivh 0050 <gen> using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Medivh 0050 <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Theyr_names <gen> (checking conditions)
Cinematic - Turn cinematic mode Off for (All players)
TempItem = Item
TempInt = Player Number
TempUnit = Triggering Unit
TempPlayer = Owner of Triggering Unit
Artifact Limitation Pick Up
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of TempItem) Equal to Air staff
(Item-type of TempItem) Equal to Dragon Blade
(Item-type of TempItem) Equal to Hammer
(Item-type of TempItem) Equal to Long Sword
(Item-type of TempItem) Equal to Spears
Then - Actions
Set Variable Set Hero_Items_Has_Artifact[TempInt] = (Hero_Items_Has_Artifact[TempInt] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Hero_Items_Has_Artifact[TempInt] Equal to 2
Then - Actions
Player - Add (Integer((Current life of TempItem))) to TempPlayer . Current gold
Hero - Drop TempItem from TempUnit .
Item - Remove TempItem
Game - Display to (Player group(TempPlayer)) for 30 seconds the text: (Game_Time_String + |cffff0000(Error)|r You cannot carry more than 1 Artifact.)
Set Variable Set Hero_Items_Has_Artifact[TempInt] = "1"
Else - Actions
Else - Actions
Artifact Limitation Drop
Events
Unit - A unit Loses an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Air staff
(Item-type of (Item being manipulated)) Equal to Dragon Blade
(Item-type of (Item being manipulated)) Equal to Hammer
(Item-type of (Item being manipulated)) Equal to Long Sword
(Item-type of (Item being manipulated)) Equal to Spears
Actions
Set Variable Set TempInt = (Player number of (Owner of (Triggering unit)))
Set Variable Set Hero_Items_Has_Artifact[TempInt] = (Hero_Items_Has_Artifact[TempInt] - 1)
Theyr names
Events
Map initialization
Conditions
Or - Any (Conditions) are true
Conditions
(Name of Jungle Stalker 0051 <gen>) Equal to (Name of Player 1 (Red))
(Name of Jungle Stalker 0052 <gen>) Equal to (Name of Player 2 (Blue))
Actions
Trigger - Run Theyr_names <gen> (checking conditions)
Do nothing
Hero Reviving
Events
Unit - Jungle Stalker 0051 <gen> Dies
Unit - Jungle Stalker 0052 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Dying unit) at (Center of Revive_Hero <gen>) , Hide revival graphics
Quest
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Sound - Play QuestNew <gen>
Quest - Display to (All players) the Quest Update message: Dad are Gone!
Quest - Create a Required quest titled Wheres dad with the description The jungle stalkers need to find theyr dad, Try to get armor and lvls and survive until you finds he. , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Set Variable Set Quest_one = (Last created quest)
Cinematic part one
Events
Destructible - Rolling Stone Door 0911 <gen> dies
Conditions
Actions
Sound - Play QuestCompleted <gen>
Quest - Mark Quest_one as Completed
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Jungle Stalker 0051 <gen> instantly to (Center of Hero_1_start_here <gen>)
Unit - Move Jungle Stalker 0052 <gen> instantly to (Center of Hero_1_start_here <gen>)
Camera - . Apply . gg_cam_Ending_Cinematic_cam_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Ending_Cinematic_cam_1 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Jungle Stalker 0051 <gen> to Move To . (Center of Hero_1_here <gen>)
Unit - Order Jungle Stalker 0052 <gen> to Move To . (Center of Hero_2_here <gen>)
Wait 2 seconds
Unit - Make Jungle Stalker 0051 <gen> face Medivh 0088 <gen> over 3.00 seconds
Unit - Make Jungle Stalker 0052 <gen> face Medivh 0088 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from Jungle Stalker 0052 <gen> named (Name of (Owner of Jungle Stalker 0052 <gen>)) : Play No sound and display DAD! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0088 <gen> named Medivh : Play No sound and display Like i did say.You are both ready for to live self . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Jungle Stalker 0051 <gen> named (Name of (Owner of Jungle Stalker 0051 <gen>)) : Play No sound and display But the Nagas did they capt--- . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0088 <gen> named Medivh : Play No sound and display Yes.They did son.But i must go.Im sorry but im soon coming back . Modify duration: Add 8.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
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