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Triggers
Heroes Take Guard v10.2.w3x
Variables
Initialization
paladin divine
divine thing
ressurect
hero pick
hero pick Copy
hero pick Copy 2
hero pick Copy 3
timer
timer Copy
timer Copy Copy
timer Copy Copy Copy 3
timer Copy Copy Copy 2
timer Copy Copy Copy 2 Copy
timer Copy Copy Copy
timer Copy Copy Copy Copy
defeat
victory
unit movement
unit movement Copy
unit movement Copy 2
unit movement Copy 3
unit movement Copy 4
unit movement Copy 5
unit spawn 1
unit spawn 1 Copy
unit spawn 1 Copy Copy
unit spawn 1 Copy Copy 2
unit spawn 1 Copy Copy 3
unit spawn 1 Copy Copy 4
unit spawn 1 Copy Copy 5
unit spawn 1 Copy Copy 6
unit spawn 1 Copy Copy 7
unit spawn 1 Copy Copy 8
unit spawn 1 Copy Copy 9
unit spawn 1 Copy Copy 10
unit spawn 1 Copy Copy 11
unit spawn 1 Copy Copy 12
unit spawn 1 Copy Copy 13
unit spawn 1 Copy Copy 20
unit spawn 1 Copy Copy 21
unit spawn 1 Copy Copy 21 Copy
unit spawn 1 Copy Copy 22
unit spawn 1 Copy Copy 22 Copy 3
unit spawn 1 Copy Copy 22 Copy
unit spawn 1 Copy Copy 22 Copy Copy
unit spawn 1 Copy Copy 22 Copy 2
unit spawn 1 Copy Copy 22 Copy 2 Copy
reinforcements
reinforcements Copy
reinforcements Copy 2
reinforcements Copy 3
reinforce move
Untitled Trigger 001
deasease
Untitled Category
fly movement
fly movement Copy
fly spawn Copy
fly spawn Copy 2
fly spawn Copy 3
fly spawn Copy 3 Copy
fly spawn Copy 3 Copy 2
fly spawn Copy 3 Copy 3
fly spawn Copy 7 Copy 3 Copy
fly spawn Copy 7 Copy 3 Copy 2
fly spawn Copy 7 Copy 3 Copy 3
fly spawn Copy 7 Copy 3
leave
gds
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
pally hold
Untitled Trigger 003
easy
turn on
target
dk target
dk target Copy
cl target
cl target Copy
dl target
dl target Copy
lich target
lich target Copy
lich target Copy Copy
web
web2
divine lower
Untitled Trigger 004
music Copy Copy
music Copy Copy Copy
speech
divine thing Copy
worker back
Untitled Trigger 005
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ddf
boolean
No
k
group
Yes
lich
unitcode
Yes
Ulic
regions
rect
Yes
RectNull
timer
timer
Yes
timmer
timer
Yes
unit
unit
No
UnitNull
paladin divine
Events
Unit - Royal King 0118 <gen> Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to Human Paladin - Activate Divine Shield .
Sound - Play Bleach___Opening_Theme <gen>
Game - Display to (All players) the text: |Cffff0000Royal King is Under Attack!!!
Trigger - Run divine_thing <gen> (checking conditions)
divine thing
Events
Conditions
Actions
Trigger - Turn off paladin_divine <gen>
Wait 7.50 seconds
Trigger - Turn on paladin_divine <gen>
ressurect
Events
Unit - Royal King 0118 <gen> Notices a target in range
Conditions
Actions
Unit - Order Royal King 0118 <gen> to Human Paladin - Resurrection .
hero pick
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) of type Pick Point) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
hero pick Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) of type Pick Point) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
hero pick Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) of type Pick Point) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
hero pick Copy 3
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) of type Pick Point) and do (Kill (Picked unit))
Trigger - Turn off (This trigger)
timer
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start timer[1] as a One-shot timer that will expire in 2079.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Time Until reinforcement
Countdown Timer - Show (Last created timer window)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Sound - Play attack <gen>
Environment - Set sky to Fogged Sky
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
timer Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Countdown Timer - Start timmer[1] as a One-shot timer that will expire in 98.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Next Wave
Countdown Timer - Show (Last created timer window)
timer Copy Copy
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Countdown Timer - Start timmer[1] as a Repeating timer that will expire in 100.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Next Wave
Countdown Timer - Show (Last created timer window)
timer Copy Copy Copy 3
Events
Time - Elapsed game time is 99.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
timer Copy Copy Copy 2
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Wait 2 seconds
Game - Display to (All players) the text: |Cffff0000Frontal Assult Force Approaching!
Sound - Play ItemReceived <gen>
timer Copy Copy Copy 2 Copy
Events
Time - Elapsed game time is 100.00 seconds
Time - Elapsed game time is 300.00 seconds
Time - Elapsed game time is 500.00 seconds
Time - Elapsed game time is 700.00 seconds
Time - Elapsed game time is 900.00 seconds
Time - Elapsed game time is 1100.00 seconds
Time - Elapsed game time is 1300.00 seconds
Time - Elapsed game time is 1500.00 seconds
Time - Elapsed game time is 1700.00 seconds
Time - Elapsed game time is 1900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |Cffff0000Aerial Waves Approaching From The East And West!
Sound - Play SecretFound <gen>
timer Copy Copy Copy
Events
Time - Elapsed game time is 1750.00 seconds
Conditions
Actions
Trigger - Turn off timer_Copy_Copy <gen>
Countdown Timer - Destroy (Last created timer window)
timer Copy Copy Copy Copy
Events
Time - Elapsed game time is 1801.00 seconds
Conditions
Actions
Trigger - Turn off timer_Copy_Copy_Copy_2 <gen>
Trigger - Turn off timer_Copy_Copy_Copy_2_Copy <gen>
Countdown Timer - Destroy (Last created timer window)
defeat
Events
Unit - Royal King 0118 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Defeat (Picked player) with the message: Defeat!)
Trigger - Turn off Untitled_Trigger_004 <gen>
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Destroy (Last created timer window)
victory
Events
Unit - Black Citadel 0000 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 12 (Brown).) and do (Victory (Picked player) (Show dialogs, Show scores))
unit movement
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_007 <gen>)
unit movement Copy
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_008 <gen>)
unit movement Copy 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_009 <gen>)
unit movement Copy 3
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_010 <gen>)
unit movement Copy 4
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_011 <gen>)
unit movement Copy 5
Events
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_000 <gen>)
unit spawn 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
unit spawn 1 Copy
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 3
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 4
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 5
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 6
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 7
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 8
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 9
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 10
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 11
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 12
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 13
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 20
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 7 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
unit spawn 1 Copy Copy 21
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order Death Knight 0260 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Death Knight 0270 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Death Knight 0274 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Death Knight 0278 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Death Knight 0282 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Wait 30.00 seconds
Trigger - Turn on unit_spawn_1_Copy_Copy_21_Copy <gen>
unit spawn 1 Copy Copy 21 Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Death Knight 0260 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0270 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0274 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0278 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0282 <gen> to Attack-Move To . (Center of Region_000 <gen>)
unit spawn 1 Copy Copy 22
Events
Time - Elapsed game time is 1700.00 seconds
Conditions
Actions
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order Death Knight 0285 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Death Knight 0281 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Death Knight 0277 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Death Knight 0273 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Death Knight 0263 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Crypt Lord 0266 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Crypt Lord 0288 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Crypt Lord 0291 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Crypt Lord 0294 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Crypt Lord 0297 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Wait 30.00 seconds
Trigger - Turn on unit_spawn_1_Copy_Copy_22_Copy_3 <gen>
unit spawn 1 Copy Copy 22 Copy 3
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Death Knight 0285 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0281 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0277 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0273 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0263 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0266 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0288 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0291 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0294 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0297 <gen> to Attack-Move To . (Center of Region_000 <gen>)
unit spawn 1 Copy Copy 22 Copy
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 3 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order Death Knight 0262 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Death Knight 0272 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Death Knight 0276 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Death Knight 0280 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Death Knight 0284 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Crypt Lord 0296 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Crypt Lord 0293 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Crypt Lord 0290 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Crypt Lord 0287 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Crypt Lord 0265 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Dreadlord 0268 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Dreadlord 0299 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Dreadlord 0301 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Dreadlord 0303 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Dreadlord 0305 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Wait 30.00 seconds
Trigger - Turn on unit_spawn_1_Copy_Copy_22_Copy_Copy <gen>
unit spawn 1 Copy Copy 22 Copy Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Death Knight 0262 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0272 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0276 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0280 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0284 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0296 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0293 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0289 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0287 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0265 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0268 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0299 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0301 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0303 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0305 <gen> to Attack-Move To . (Center of Region_000 <gen>)
unit spawn 1 Copy Copy 22 Copy 2
Events
Time - Elapsed game time is 1900.00 seconds
Conditions
Actions
Unit - Create 9 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Meat Wagon for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Meat Wagon for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Meat Wagon for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Meat Wagon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Meat Wagon for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Crypt Fiend for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Crypt Fiend for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Crypt Fiend for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 7 . Crypt Fiend for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 7 . Crypt Fiend for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Banshee for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Spawned for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Spawned for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Spawned for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Spawned for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Spawned for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Obsidian Statue for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Obsidian Statue for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Obsidian Statue for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Obsidian Statue for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Obsidian Statue for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order Death Knight 0261 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Death Knight 0271 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Death Knight 0275 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Death Knight 0279 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Death Knight 0283 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Crypt Lord 0295 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Crypt Lord 0292 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Crypt Lord 0289 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Crypt Lord 0286 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Crypt Lord 0264 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Dreadlord 0267 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Dreadlord 0298 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Dreadlord 0300 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Dreadlord 0302 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Dreadlord 0304 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Lich 0309 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Unit - Order Lich 0308 <gen> to Attack-Move To . (Center of Region_010 <gen>)
Unit - Order Lich 0307 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Unit - Order Lich 0306 <gen> to Attack-Move To . (Center of Region_008 <gen>)
Unit - Order Lich 0269 <gen> to Attack-Move To . (Center of Region_007 <gen>)
Unit - Order Wizardry Legion 0314 <gen> to Attack-Move To . (Center of Region_009 <gen>)
Wait 30.00 seconds
Trigger - Turn on unit_spawn_1_Copy_Copy_22_Copy_2_Copy <gen>
unit spawn 1 Copy Copy 22 Copy 2 Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Death Knight 0261 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0271 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0275 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0279 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Death Knight 0283 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0295 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0292 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0289 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0286 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Crypt Lord 0264 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0267 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0298 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0300 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0302 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Dreadlord 0304 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Lich 0309 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Lich 0308 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Lich 0307 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Lich 0306 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Unit - Order Lich 0269 <gen> to Attack-Move To . (Center of Region_000 <gen>)
reinforcements
Events
Time - Elapsed game time is 2080.00 seconds
Conditions
Actions
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
reinforcements Copy
Events
Time - Elapsed game time is 2090.00 seconds
Conditions
Actions
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
reinforcements Copy 2
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
reinforcements Copy 3
Events
Time - Elapsed game time is 2110.00 seconds
Conditions
Actions
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Dryad for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Huntress for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Druid of the Claw (Bear Form) for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Hippogryph Rider for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Chimaera for Player 6 (Orange) at (Random point in Region_012 <gen>) facing Default building facing degrees
reinforce move
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Owner of (Triggering unit)) is in Player Group - Player 6 (Orange).) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Region_013 <gen>)
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) is an ally of Player 5 (Yellow).) Equal to True
Actions
Wait 40.00 seconds
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Triggering unit)) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
deasease
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Player - Set the current research level of Rupc (Unexpected type: 'techcode') to 1 for Player 12 (Brown)
fly movement
Events
Unit - A unit enters Region_015 <gen>
Conditions
((Triggering unit) is Undead) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Region_014 <gen>)
fly movement Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
((Triggering unit) is Undead) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in Region_015 <gen>)
fly spawn Copy
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 3
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 3 Copy
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 3 Copy 2
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 3 Copy 3
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 7 Copy 3 Copy
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 7 Copy 3 Copy 2
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 7 Copy 3 Copy 3
Events
Time - Elapsed game time is 1700.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
fly spawn Copy 7 Copy 3
Events
Time - Elapsed game time is 1900.00 seconds
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Demon for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Random point in Region_015 <gen>) facing Default building facing degrees
gds
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Player Group - Pick every player in (All enemies of Player 12 (Brown).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
Untitled Trigger 002
Events
Player - Player 4 (Purple) 's Current gold becomes Greater than or equal to 1.00
Conditions
((Triggering player) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
If ((Triggering player) Equal to Player 4 (Purple)) then do (Create 1.(Unit-type of (Random unit from (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is Undead) Equal to False))))) for Player 4 (Purple) at (Center of Region_011 <gen>) facing Default building facing degrees) else do (Do nothing)
Trigger - Turn off (This trigger)
Untitled Trigger 002 Copy
Events
Player - Player 3 (Teal) 's Current gold becomes Greater than or equal to 1.00
Conditions
((Triggering player) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
If ((Triggering player) Equal to Player 3 (Teal)) then do (Create 1.(Unit-type of (Random unit from (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is Undead) Equal to False))))) for Player 3 (Teal) at (Center of Region_010 <gen>) facing Default building facing degrees) else do (Do nothing)
Trigger - Turn off (This trigger)
Untitled Trigger 002 Copy 2
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 1.00
Conditions
((Triggering player) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
If ((Triggering player) Equal to Player 2 (Blue)) then do (Create 1.(Unit-type of (Random unit from (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is Undead) Equal to False))))) for Player 2 (Blue) at (Center of Region_008 <gen>) facing Default building facing degrees) else do (Do nothing)
Trigger - Turn off (This trigger)
Untitled Trigger 002 Copy 3
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 1.00
Conditions
((Triggering player) slot status) Equal to Is unused
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Make (Triggering player) treat (Picked player) as an Ally with shared vision and full shared units)
If ((Triggering player) Equal to Player 1 (Red)) then do (Create 1.(Unit-type of (Random unit from (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) is Undead) Equal to False))))) for Player 1 (Red) at (Center of Region_007 <gen>) facing Default building facing degrees) else do (Do nothing)
Trigger - Turn off (This trigger)
pally hold
Events
Map initialization
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Royal King 0118 <gen> to Hold Position .
Untitled Trigger 003
Events
Unit - A unit enters Region_016 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) is in Player Group - Player 5 (Yellow).) Equal to True
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_000 <gen>)
easy
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 12 (Brown) handicap to 50.00 %
Player - Set Player 11 (Dark Green) handicap to 50.00 %
Game - Display to (All players) the text: |cffff8000Easy|r mode activated!
Trigger - Turn off target <gen>
Trigger - Turn off (This trigger)
turn on
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (((Number of units in (Units in Region_017 <gen> owned by Player 12 (Brown))) + (Number of units in (Units in Region_017 <gen> owned by Player 11 (Dark Green)))) Greater than or equal to 300) then do (Pick every player in (All allies of Player 6 (Orange).) and do (Defeat (Picked player) with the message: The castle was overwhelmed.)) else do (Do nothing)
If (((Number of units in (Units in Region_017 <gen> owned by Player 12 (Brown))) + (Number of units in (Units in Region_017 <gen> owned by Player 11 (Dark Green)))) Greater than or equal to 300) then do (Turn off Untitled_Trigger_004 <gen>) else do (Do nothing)
If (((Number of units in (Units in Region_017 <gen> owned by Player 12 (Brown))) + (Number of units in (Units in Region_017 <gen> owned by Player 11 (Dark Green)))) Greater than or equal to 300) then do (Destroy (Last created timer window)) else do (Do nothing)
If (((Number of units in (Units in Region_017 <gen> owned by Player 12 (Brown))) + (Number of units in (Units in Region_017 <gen> owned by Player 11 (Dark Green)))) Greater than or equal to 300) then do (Destroy (Last created timer window)) else do (Do nothing)
If (((Number of units in (Units in Region_017 <gen> owned by Player 12 (Brown))) + (Number of units in (Units in Region_017 <gen> owned by Player 11 (Dark Green)))) Greater than or equal to 300) then do (Turn off (This trigger)) else do (Do nothing)
target
Events
Player - Player 1 (Red) types a chat message containing -seasy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 12 (Brown) handicap to 25.00 %
Player - Set Player 11 (Dark Green) handicap to 25.00 %
Game - Display to (All players) the text: |Cffff0000Super |cffff8000Easy|r Mode activated!
Trigger - Turn off easy <gen>
Trigger - Turn off (This trigger)
dk target
Events
Unit - Death Knight 0260 <gen> Acquires a target
Unit - Death Knight 0261 <gen> Acquires a target
Unit - Death Knight 0262 <gen> Acquires a target
Unit - Death Knight 0263 <gen> Acquires a target
Unit - Death Knight 0270 <gen> Acquires a target
Unit - Death Knight 0271 <gen> Acquires a target
Unit - Death Knight 0272 <gen> Acquires a target
Unit - Death Knight 0273 <gen> Acquires a target
Unit - Death Knight 0274 <gen> Acquires a target
Unit - Death Knight 0275 <gen> Acquires a target
Unit - Death Knight 0276 <gen> Acquires a target
Unit - Death Knight 0277 <gen> Acquires a target
Unit - Death Knight 0278 <gen> Acquires a target
Unit - Death Knight 0279 <gen> Acquires a target
Unit - Death Knight 0280 <gen> Acquires a target
Unit - Death Knight 0281 <gen> Acquires a target
Unit - Death Knight 0282 <gen> Acquires a target
Unit - Death Knight 0283 <gen> Acquires a target
Unit - Death Knight 0284 <gen> Acquires a target
Unit - Death Knight 0285 <gen> Acquires a target
Conditions
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Coil
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Pact
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Unholy Aura
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Animate Dead
dk target Copy
Events
Unit - Death Knight 0260 <gen> Notices a target in range
Unit - Death Knight 0261 <gen> Notices a target in range
Unit - Death Knight 0262 <gen> Notices a target in range
Unit - Death Knight 0263 <gen> Notices a target in range
Unit - Death Knight 0270 <gen> Notices a target in range
Unit - Death Knight 0271 <gen> Notices a target in range
Unit - Death Knight 0272 <gen> Notices a target in range
Unit - Death Knight 0273 <gen> Notices a target in range
Unit - Death Knight 0274 <gen> Notices a target in range
Unit - Death Knight 0275 <gen> Notices a target in range
Unit - Death Knight 0276 <gen> Notices a target in range
Unit - Death Knight 0277 <gen> Notices a target in range
Unit - Death Knight 0278 <gen> Notices a target in range
Unit - Death Knight 0279 <gen> Notices a target in range
Unit - Death Knight 0280 <gen> Notices a target in range
Unit - Death Knight 0281 <gen> Notices a target in range
Unit - Death Knight 0282 <gen> Notices a target in range
Unit - Death Knight 0283 <gen> Notices a target in range
Unit - Death Knight 0284 <gen> Notices a target in range
Unit - Death Knight 0285 <gen> Notices a target in range
Conditions
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Coil
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Pact
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Unholy Aura
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Animate Dead
cl target
Events
Unit - Crypt Lord 0297 <gen> Acquires a target
Unit - Crypt Lord 0296 <gen> Acquires a target
Unit - Crypt Lord 0295 <gen> Acquires a target
Unit - Crypt Lord 0292 <gen> Acquires a target
Unit - Crypt Lord 0293 <gen> Acquires a target
Unit - Crypt Lord 0294 <gen> Acquires a target
Unit - Crypt Lord 0291 <gen> Acquires a target
Unit - Crypt Lord 0290 <gen> Acquires a target
Unit - Crypt Lord 0289 <gen> Acquires a target
Unit - Crypt Lord 0288 <gen> Acquires a target
Unit - Crypt Lord 0287 <gen> Acquires a target
Unit - Crypt Lord 0286 <gen> Acquires a target
Unit - Crypt Lord 0266 <gen> Acquires a target
Unit - Crypt Lord 0265 <gen> Acquires a target
Unit - Crypt Lord 0264 <gen> Acquires a target
Conditions
Actions
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Spiked Carapace
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Carrion Beetles
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Locust Swarm
cl target Copy
Events
Unit - Crypt Lord 0297 <gen> Notices a target in range
Unit - Crypt Lord 0296 <gen> Notices a target in range
Unit - Crypt Lord 0295 <gen> Notices a target in range
Unit - Crypt Lord 0292 <gen> Notices a target in range
Unit - Crypt Lord 0293 <gen> Notices a target in range
Unit - Crypt Lord 0294 <gen> Notices a target in range
Unit - Crypt Lord 0291 <gen> Notices a target in range
Unit - Crypt Lord 0290 <gen> Notices a target in range
Unit - Crypt Lord 0289 <gen> Notices a target in range
Unit - Crypt Lord 0288 <gen> Notices a target in range
Unit - Crypt Lord 0287 <gen> Notices a target in range
Unit - Crypt Lord 0286 <gen> Notices a target in range
Unit - Crypt Lord 0266 <gen> Notices a target in range
Unit - Crypt Lord 0265 <gen> Notices a target in range
Unit - Crypt Lord 0264 <gen> Notices a target in range
Conditions
Actions
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Spiked Carapace
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Carrion Beetles
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Locust Swarm
Hero - Learn skill for (Triggering unit) : Undead Lich - Dark Ritual
Hero - Learn skill for (Triggering unit) : Undead Lich - Death And Decay
lich target Copy Copy
Events
Unit - Wizardry Legion 0314 <gen> Notices a target in range
Unit - Wizardry Legion 0314 <gen> Acquires a target
Conditions
Actions
Hero - Learn skill for (Triggering unit) : Special Archimonde - Dark Portal
Hero - Learn skill for (Triggering unit) : Special Archimonde - Rain Of Chaos
Hero - Learn skill for (Triggering unit) : Special Archimonde - Bash
Hero - Learn skill for (Triggering unit) : Special Archimonde - Finger Of Death
web
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Set the current research level of Ruwb (Unexpected type: 'techcode') to 1 for (Picked player))
web2
Events
Conditions
Actions
divine lower
Events
Unit - Royal King 0118 <gen> Starts the effect of an ability
Unit - Royal King 0118 <gen> Begins casting an ability
Conditions
Actions
Wait 15.00 seconds
Unit - Remove Divine Shield buff from (Triggering unit)
Untitled Trigger 004
Events
Time - Elapsed game time is 2080.00 seconds
Conditions
Actions
Trigger - Turn off music_Copy_Copy <gen>
Sound - Stop music After fading
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_001 for (Picked player) over 0 seconds)
Sound - Play HeroicVictory <gen>
Player Group - Pick every player in (All players) and do (.Apply. gg_cam_Camera_002 for (Picked player) over 5.00 seconds)
Cinematic - Send transmission to (All players) from a Player 6 (Orange) . Hippogryph Rider named Night Elf Attack Force at (Center of Region_012 <gen>) : Play No sound and display ((Good job warriors, you have kept King + (Proper name of Royal King 0118 <gen>)) + long enough for us to get here.) . Modify duration: Add 5.00 seconds and Wait
Wait 10.00 seconds
Player Group - Pick every player in (All enemies of Player 12 (Brown).) and do (Victory (Picked player) (Show dialogs, Show scores))
music Copy Copy
Events
Map initialization
Time - Every 82.54 seconds of game time
Conditions
Actions
Sound - Set music volume to 50.00 %
Sound - Play Bleach01 <gen>
music Copy Copy Copy
Events
Time - Elapsed game time is 1799.00 seconds
Conditions
Actions
Sound - Set music volume to 100.00 %
Trigger - Turn off music_Copy_Copy <gen>
Sound - Stop music After fading
Sound - Play PursuitTheme <gen>
speech
Events
Unit - A unit Begins construction
Conditions
Actions
Sound - Play BloodElfEngineerPissed5 <gen> at 100 % volume, attached to (Constructing structure)
Trigger - Run divine_thing_Copy <gen> (checking conditions)
divine thing Copy
Events
Conditions
Actions
Trigger - Turn off speech <gen>
Wait 15.00 seconds
Trigger - Turn on speech <gen>
worker back
Events
Unit - A unit enters Region_018 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to ((Position of (Triggering unit)) offset by (0, 400.00))
Untitled Trigger 005
Events
Map initialization
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
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