Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Heroes of Light RPG Expanicion.w3x
Variables
Hero Info
Crypt Lord
Mistress of Nature info
Warlock Info
Rogue Info
Druid Info
Paladin Info
Spell Knight Info
Wizzard Info
Necromancer Info
Archer Info
Warlord info
Blade Master Info
Shaman Info
War Priest info
Hero Selection
Rogue
Druid
Paladin
Spell Knight
Wizzard
Necromancer
Archer
Warlord
Blade Master
Shaman
Warlock
War priest
Mistress of Nature
Cryp Lord
Creeps
Creeps Gold
Vilage 1
Paladin mark
Quest
Quest01
Quest01R
Village 2
Cenarius mark
Quest2
Quest02
Quest02R
Vilage02
Naisha Mark
Quest3
Quest03
Quest03R
Vilage4
Nazgrel Mark
Quest4
Quest04
Quest04R
Vilage5
Vilage under attack
Garithors Mark
Quest05
Quest05
Quest05R
Vilage
Shadowhunter Mark
Quest06
Quest06
Quest06R
vilage
Warden Mark
Quest07
Quest07
Quest07R
Vilage
Arcmage
Quest08
Quest08
Quest08R
Defeat
Player 1
Player 2
Player 3
Player 4
Player 5
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Arcmage
effect
No
Cenarius
effect
No
Garithors
effect
No
Naisha
effect
No
Nazgrel
effect
No
Paladin
effect
No
Shadowhunter
effect
No
Warden
effect
No
Crypt Lord
Events
Unit - A unit enters Crypt_Lord_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Crypt Lord Can Learn Impale;Spiked Carapase;Carrion Beetles;Crypt Roots
Mistress of Nature info
Events
Unit - A unit enters Mistress_of_Nature_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Mistress of Nature:Can Learn Entangling Roots;Healing Touch;Nature Aura;Moonfire
Warlock Info
Events
Unit - A unit enters Warlock_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Warlock:Can Learn:Rain of Fire;Hellfire;Summon FelHound;Life Drain
Rogue Info
Events
Unit - A unit enters Rogue_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Rogue:Can Learn:Wind Walk;BlinkEvasion;Fan of Knives
Druid Info
Events
Unit - A unit enters Druid_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Druid:Can Learn:Enatangling Roots;Force of Nature;Thorns Aura;Summon Bear
Paladin Info
Events
Unit - A unit enters Paladin_info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Paladin Can Learn:Divine Shield;Holy Light;Healing Wave;Devoution Aura
Spell Knight Info
Events
Unit - A unit enters Spell_Knight_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Spell Knight:Can Learn:Chain Lightning;Mana Shield;Flame Strike;Life Drain
Wizzard Info
Events
Unit - A unit enters Wizzard_info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Wizzard:Can learn:Blizzard;Brilliance AuraSummon Water Elemental;Arcane Explasion
Necromancer Info
Events
Unit - A unit enters Necromancer_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Necromancer:Can Learn;Death Coli;Soul Burn;Vampiric Aura;Rain of Fire
Archer Info
Events
Unit - A unit enters Archer_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Archer:Can Learn:Cold Arrows;Searing Arrows;Silence;Trueshot Aura
Warlord info
Events
Unit - A unit enters Warlord_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Warlord:Can Learn:Storm Bolt;Thunder Clap;Endurance Aura;Shockwave
Blade Master Info
Events
Unit - A unit enters BladeMaster_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Blademaster:Windwalk;Critical Strike;Mirror Image:Cleaving Attack
Shaman Info
Events
Unit - A unit enters Shaman_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: Shaman:Can Learn:Healing Touch:Forked Lightning:Chain Lightning:Healing Wave
War Priest info
Events
Unit - A unit enters War_Priest_Info <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Game - Display to (All players) the text: War Priest:Can Learn:Great Healing;Holy Nova;Sleep;Siphon Mana
Rogue
Events
Unit - A unit enters Rogue <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Rogue 0005 <gen> from the game
Unit - Create 1 . Rogue for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Druid
Events
Unit - A unit enters Druid <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Druid 0006 <gen> from the game
Unit - Create 1 . Druid for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Paladin 0008 <gen> from the game
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Spell Knight
Events
Unit - A unit enters Spell_Knight <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Spell Kinght 0007 <gen> from the game
Unit - Create 1 . Spell Kinght for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Wizzard
Events
Unit - A unit enters Wizzard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Wizzard 0001 <gen> from the game
Unit - Create 1 . Wizzard for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Necromancer
Events
Unit - A unit enters Necromancer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Necromancer 0000 <gen> from the game
Unit - Create 1 . Necromancer for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Archer
Events
Unit - A unit enters Aecher <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Archer 0002 <gen> from the game
Unit - Create 1 . Archer for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Warlord
Events
Unit - A unit enters Warlord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Warlord 0003 <gen> from the game
Unit - Create 1 . Warlord for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Blade Master
Events
Unit - A unit enters Blademaster <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Blademaster 0004 <gen> from the game
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Shaman
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Shaman 0414 <gen> from the game
Unit - Create 1 . Shaman for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Warlock
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Warlock 0442 <gen> from the game
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
War priest
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove War Priest 0444 <gen> from the game
Unit - Create 1 . War Priest for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Mistress of Nature
Events
Unit - A unit enters Mistress_of_Nature <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Mistress of Nature 0551 <gen> from the game
Unit - Create 1 . Mistress of Nature for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Cryp Lord
Events
Unit - A unit enters Crypt_Lord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Selector
Actions
Unit - Remove Crypt Lord 0553 <gen> from the game
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Creeps Gold
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Paladin mark
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0067 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Paladin = (Last created special effect)
Destructible - Make Elven Gate 1219 <gen> Invulnerable
Destructible - Make Elven Gate 3515 <gen> Invulnerable
Destructible - Make Elven Gate 3558 <gen> Invulnerable
Destructible - Make Elven Gate 3559 <gen> Invulnerable
Destructible - Make Elven Gate 3560 <gen> Invulnerable
Quest01
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Special Effect - Destroy Paladin
Cinematic - Ping minimap for (All players) at (Center of Furbog <gen>) for 4.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) the text: Vilage Paladin:Hello great warriors i would gladly awoll you to ente gate to next vilage but a band of furbogs are trobouling us!!!
Game - Display to (All players) the text: Vilage Paladin:Would you please help
Quest - Display to (All players) the Quest Discovered message: Kill The Furbogs-Defeat the Furbog Leader
Quest - Create a Required quest titled Kill The Furbogs with the description Kill the Furbog's Leader there camp is south from the village!! , using icon path ReplaceableTextures\CommandButtons\BTNFurbolg.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description -Kill The Furbog's Leader
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Quest01R
Events
Unit - Furbolg Ursa Warrior 0076 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Kill The Furbogs-Kill The Furbog Leader(complete)
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Destructible - Open Elven Gate 1219 <gen>
Cenarius mark
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Demigod 0117 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Cenarius = (Last created special effect)
Quest02
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Special Effect - Destroy Cenarius
Cinematic - Ping minimap for (All players) at (Center of Region_058 <gen>) for 4.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) the text: Cenarius:Hello heroes welcome to our setalment!
Game - Display to (All players) the text: Cenarius:Can i ask you for a favor... Ok so there is a forest that seems greatly courupted i thing someone is courupting it!
Game - Display to (All players) the text: Cenarius:I need you to go and kill the one resposible for this!!!
Quest - Display to (All players) the Quest Discovered message: The Strange Couruption-Kill the Necromancer
Quest - Create a Required quest titled The Stange Couruption with the description You must go deep in to the courupted forest and kill the necromancer who is courupting it , using icon path ReplaceableTextures\CommandButtons\BTNNecromancer.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description -Kill the Necromancer
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Quest02R
Events
Unit - Kel'Thuzad(Boss) 0160 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Strange Couruption-Kill the Necromancer(Complete)
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Naisha Mark
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Naisha 0128 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Naisha = (Last created special effect)
Quest03
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Special Effect - Destroy Naisha
Cinematic - Ping minimap for (All players) at (Center of Region_059 <gen>) for 4.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Destructible - Open Elven Gate 3515 <gen>
Quest - Display to (All players) the Quest Discovered message: The Ancient Way Gate-Make your way to the gate
Quest - Create a Required quest titled The Ancient Way Gate with the description You must make your way to the Ancient Way Gate in order to reach the great Orc Village,but bewear of the Bandits guarding it!!! , using icon path ReplaceableTextures\CommandButtons\BTNWaygate.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description -Make Your Way to the Gate
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Quest03R
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: The Ancient Way Gate-Make Your Way to the Gate(Comaplete)
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Quest - Flash the quest dialog button
Nazgrel Mark
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Nazgrel 0244 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Nazgrel = (Last created special effect)
Quest04
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Special Effect - Destroy Nazgrel
Cinematic - Ping minimap for (All players) at (Center of Region_060 <gen>) for 4.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Quest - Display to (All players) the Quest Discovered message: Harpy Nest-Kill The Harpy Queen
Quest - Create a Required quest titled Harpy Nest with the description Go on the clift road and kill the harpy queen!!! , using icon path ReplaceableTextures\CommandButtons\BTNHarpyQueen.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description -Kill The Harpy Queen
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Quest04R
Events
Unit - Harpy Queen 0257 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Harpy Nest-Kill The Harpy Queen(Complete)
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Vilage under attack
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Region_027 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_027 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_027 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_027 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_027 <gen>) over 0 seconds
Unit - Create 2 . Infernal for Player 11 (Dark Green) at (Center of Region_027 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Garithors Mark
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dark Knight 0406 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Garithors = (Last created special effect)
AI - Lock guard position of Dark Knight 0406 <gen> .
Quest05
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Special Effect - Destroy Garithors
Cinematic - Ping minimap for (All players) at (Center of Region_061 <gen>) for 4.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Quest - Display to (All players) the Quest Discovered message: The Lord Of Demons-Kill Manorath
Quest - Create a Required quest titled Lord of Demons with the description You must goo deep in to the citadel and kill the lord of demons!!! , using icon path ReplaceableTextures\CommandButtons\BTNMannoroth.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description -Kill Manorath
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Quest05R
Events
Unit - Pit Lord 0405 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_024 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Wait 4.00 seconds
Camera - Stop the camera for Player 1 (Red) .
Camera - Stop the camera for Player 2 (Blue) .
Camera - Stop the camera for Player 3 (Teal) .
Camera - Stop the camera for Player 4 (Purple) .
Camera - Stop the camera for Player 5 (Yellow) .
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Quest - Display to (All players) the Quest Completed message: Lord of Demons-Kill The Lord of Demons(Comaplete)
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Shadowhunter Mark
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Shadow Hunter 0478 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Shadowhunter = (Last created special effect)
Quest06
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Special Effect - Destroy Shadowhunter
Cinematic - Ping minimap for (All players) at (Center of Region_062 <gen>) for 4.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Shadow Hunter 0478 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Shadow Hunter 0478 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Shadow Hunter 0478 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Shadow Hunter 0478 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Shadow Hunter 0478 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Shadow Hunter 0478 <gen> named Shadow Hunter : Play No sound and display Hallo Great heroes! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shadow Hunter 0478 <gen> named Shadow Hunter : Play No sound and display Welocome to the outland outpost i be haven quest for you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shadow Hunter 0478 <gen> named Shadow Hunter : Play No sound and display Go to the the Fel Orc base camp and kill there leader!! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Stop the camera for Player 1 (Red) .
Camera - Stop the camera for Player 2 (Blue) .
Camera - Stop the camera for Player 3 (Teal) .
Camera - Stop the camera for Player 4 (Purple) .
Camera - Stop the camera for Player 5 (Yellow) .
Wait 5.00 seconds
Quest - Display to (All players) the Quest Discovered message: Hell's Searvents-Kill The Fel Orc Leader
Quest - Create a Required quest titled The Hell's Searvent with the description Go on the road and kill the Fel Orc Leader!!! , using icon path ReplaceableTextures\CommandButtons\BTNChaosBlademaster.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description -Kill The Fel Orc Leader
Quest - Flash the quest dialog button
Destructible - Open Elven Gate 3558 <gen>
Trigger - Turn off (This trigger)
Quest06R
Events
Unit - Blademaster 0496 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Searvents of Hell-Kill the Leader Of The Fel Orcs(Complete)
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Warden Mark
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warden 0464 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Warden = (Last created special effect)
Quest07
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Special Effect - Destroy Warden
Cinematic - Ping minimap for (All players) at (Center of Region_063 <gen>) for 4.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Quest - Display to (All players) the Quest Discovered message: Maiden of Outland-Kill the Maiden of Outland
Quest - Create a Required quest titled Maiden of Outland with the description Kill the Maiden of Outland , using icon path ReplaceableTextures\CommandButtons\BTNBlueDemoness.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description -Kill The Maiden of Outland
Quest - Flash the quest dialog button
Destructible - Open Elven Gate 3559 <gen>
Trigger - Turn off (This trigger)
Quest07R
Events
Unit - Maiden og Outland 0543 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Maiden of Outland-Kill the Maiden Of Outland (Comaplete)
Quest - Mark (Last created quest) as Completed
Quest - Mark (Last created quest requirement) as Completed
Quest - Flash the quest dialog button
Arcmage
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Archmage 0471 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Arcmage = (Last created special effect)
Quest08
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Special Effect - Destroy Arcmage
Cinematic - Ping minimap for (All players) at (Center of Region_064 <gen>) for 4.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Destructible - Open Elven Gate 3560 <gen>
Quest - Display to (All players) the Quest Discovered message: Lord of Outland-Kill Illidan Stormrage
Quest - Create a Required quest titled Lord of Outland with the description Go now and kill the final threat Illidan !!! , using icon path ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
Quest - Enable (Last created quest)
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description -Kill Illidan Stormrage
Quest - Flash the quest dialog button
Trigger - Turn off (This trigger)
Quest08R
Events
Unit - Demon Hunter 0550 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Special Effect - Create a special effect at (Center of Region_034 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_035 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_037 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Demon Hunter 0550 <gen> using Abilities\Spells\Other\Doom\DoomTarget.mdl
Cinematic - Send transmission to (All players) from Blood Mage 0312 <gen> named Lord Chok0o0o : Play No sound and display Great Job you heroes you killed Illidan and freed two worlds of terrible evil!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0312 <gen> named Lord Choko0o0o : Play No sound and display Your Friends are DEAD,Your Pearants are DEAD,your Pet is Skinalive GET OVER IT-GAME OVER!!!!!!:D:D:D:D . Modify duration: Add 0 seconds and Wait
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Player 1
Events
Player - Player 1 (Red) 's Food cap becomes Equal to 0.00
Conditions
Actions
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Player 2
Events
Player - Player 2 (Blue) 's Food cap becomes Equal to 0.00
Conditions
Actions
Wait 4.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Player 3
Events
Player - Player 3 (Teal) 's Food cap becomes Equal to 0.00
Conditions
Actions
Wait 4.00 seconds
Game - Defeat Player 3 (Teal) with the message: Defeat!
Player 4
Events
Player - Player 4 (Purple) 's Food cap becomes Equal to 0.00
Conditions
Actions
Wait 4.00 seconds
Game - Defeat Player 4 (Purple) with the message: Defeat!
Player 5
Events
Player - Player 5 (Yellow) 's Food cap becomes Equal to 0.00
Conditions
Actions
Wait 4.00 seconds
Game - Defeat Player 5 (Yellow) with the message: Defeat!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.