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Triggers
Heroes (Fight beetwen World) ALLYS.w3x
Variables
Initialization
Melee Initialization
Quest
S_A_D_Orc_Base
S_A_D_Human_Base
S_A_D_Dwarf_Base
S_A_D_Undead_Base
Revive Human
Revive Orc
Revive Undead
Revive Dwarf
AI Orc
Victory
Vic p 1
Spawn Units
Orc Spawn units up
Orc Spawn units left
Dwarf Spawn units right
Dwarf Spawn units up
Undead Spawn units down
Undead Spawn units left
Human Spawn units Right
Human spawn units down
Money
Money 1
Money 2
Money 3
Money 4
Money 5
Money 6
Money 7
Money 8
Weapon
Spear
Spear Drop
Defeat Demons
Orc Defeat Demons
Dwarf Defeat Demons
Undead Defeat Demons
Human Defeat Demons
Cheats
Undead Lvl Cheat
Human LvL cHEAT
Human Size Cheat
Human Size Cheat Two
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
S_A_D_Dwarf_Base
questitem
No
S_A_D_Human_Base
questitem
No
S_A_D_Orc_Base
questitem
No
S_A_D_Undead_Base
questitem
No
Search_And_Destroy
quest
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Destructible - Kill Force Bridge 3560 <gen>
Destructible - Kill DTsb 4761 <gen>
Destructible - Kill Force Bridge 1007 <gen>
Destructible - Kill Force Bridge 1219 <gen>
Quest - Create a Required, undiscovered quest titled Search and Destroy with the description Get true the enemy`s defenses and Destroy theyr Primary Base. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Set Variable Set Search_And_Destroy = (Last created quest)
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally
Unit - Make Transporter gx 0131 <gen> Invulnerable
Unit - Make Tank 0130 <gen> Invulnerable
Unit - Make Tank 0129 <gen> Invulnerable
Unit - Make Transporter GX -25 0132 <gen> Invulnerable
Sound - Play Mainscreen <gen>
S_A_D= Search and Destroy
Quest
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Sound - Play QuestNew <gen>
Quest - Display to (All players) the Quest Discovered message: QUEST DISCOVERED: Search and destroy
Quest - Mark Search_And_Destroy as Discovered
Quest - Create a quest requirement for Search_And_Destroy with the description (Orc Base) Still Survive
Set Variable Set S_A_D_Orc_Base = (Last created quest requirement)
Quest - Create a quest requirement for Search_And_Destroy with the description (Human Base) Still Survive
Set Variable Set S_A_D_Human_Base = (Last created quest requirement)
Quest - Create a quest requirement for Search_And_Destroy with the description (Dwarf Base) Still Survive
Set Variable Set S_A_D_Dwarf_Base = (Last created quest requirement)
Quest - Create a quest requirement for Search_And_Destroy with the description (Undead Base) Still Survive
Set Variable Set S_A_D_Undead_Base = (Last created quest requirement)
Destructible - Resurrect DTsb 4761 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Force Bridge 3560 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Force Bridge 1219 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Force Bridge 1007 <gen> with (Max life of (Last created destructible)) life and Show birth animation
S_A_D_Orc_Base
Events
Unit - Cave Entance of Blackrock Citadel 0017 <gen> Dies
Conditions
Actions
Quest - Change the description of S_A_D_Orc_Base to (Orc Base) Dead
Sound - Play QuestCompleted <gen>
Quest - Flash the quest dialog button
Game - Defeat Player 12 (Brown) with the message: The Cave Colapsed!
Game - Defeat Player 1 (Red) with the message: The Cave Colapsed!
Unit - Hide Elite solider 0023 <gen>
Trigger - Turn off Orc_Spawn_units_left <gen>
Trigger - Turn off Orc_Spawn_units_up <gen>
S_A_D_Human_Base
Events
Unit - Uthers Grave 0006 <gen> Dies
Conditions
Actions
Quest - Change the description of S_A_D_Human_Base to (Human Base) Dead
Sound - Play QuestCompleted <gen>
Quest - Flash the quest dialog button
Game - Defeat Player 9 (Gray) with the message: The Grave of Uther Was Captured!
Game - Defeat Player 2 (Blue) with the message: The Grave of Uther Was Captured!
Unit - Hide Elite solider 0000 <gen>
Trigger - Turn off Human_Spawn_units_Right <gen>
Trigger - Turn off Human_spawn_units_down <gen>
S_A_D_Dwarf_Base
Events
Unit - Castle 0009 <gen> Dies
Conditions
Actions
Quest - Change the description of S_A_D_Dwarf_Base to (Dwarf Base) Dead
Sound - Play QuestCompleted <gen>
Quest - Flash the quest dialog button
Game - Defeat Player 3 (Teal) with the message: The Castle was RAZED!
Game - Defeat Player 10 (Light Blue) with the message: The Castle was Razed!
Unit - Hide Elite solider 0018 <gen>
Trigger - Turn off Dwarf_Spawn_units_right <gen>
Trigger - Turn off Dwarf_Spawn_units_up <gen>
S_A_D_Undead_Base
Events
Unit - Portal to black Citadel 0016 <gen> Dies
Conditions
Actions
Quest - Change the description of S_A_D_Undead_Base to (Undead Base) Dead on real
Sound - Play QuestCompleted <gen>
Quest - Flash the quest dialog button
Game - Defeat Player 4 (Purple) with the message: The Invasjon was destroyed with the Portal!
Game - Defeat Player 11 (Dark Green) with the message: The Invasjon was destroyed with the Portal!
Unit - Hide Elite solider 0026 <gen>
Trigger - Turn off Undead_Spawn_units_down <gen>
Trigger - Turn off Undead_Spawn_units_left <gen>
Revive Human
Events
Unit - Elite solider 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive Elite solider 0000 <gen> at (Center of Human_Revive <gen>) , Hide revival graphics
Revive Orc
Events
Unit - Elite solider 0023 <gen> Dies
Conditions
Actions
Hero - Instantly revive Elite solider 0023 <gen> at (Center of Orc_Revive <gen>) , Hide revival graphics
Revive Undead
Events
Unit - Elite solider 0026 <gen> Dies
Conditions
Actions
Hero - Instantly revive Elite solider 0026 <gen> at (Center of Undead_Revive <gen>) , Hide revival graphics
Revive Dwarf
Events
Unit - Elite solider 0018 <gen> Dies
Conditions
Actions
Hero - Instantly revive Elite solider 0018 <gen> at (Center of Dwarf_Revive <gen>) , Hide revival graphics
AI Orc
Events
Map initialization
Conditions
Actions
AI - Start campaign AI script for Player 12 (Brown) : war3mapImported\War of Races (Heroes).ai (Unexpected type: 'aiscript')
vic p 1 = Victory part one
vic p 2 = Victory part two
vic p 3 = Victory part three
vic p 4 = Victory part four
vic p 5 = Victory part Five
Vic p 1
Events
Conditions
Actions
Orc Spawn units up
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Blackrock Grunt for Player 1 (Red) at (Center of Orc_Spawn_units_up <gen>) facing (Center of Orc_Spawn_units_up_patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Orc_Spawn_units_up_patrol <gen>)
Unit - Create 1 Blackrock Grunt for Player 1 (Red) at (Center of Orc_Spawn_units_up <gen>) facing (Center of Orc_Spawn_units_up_patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Orc_Spawn_units_up_patrol <gen>)
Unit - Create 1 Blackrock Grunt for Player 1 (Red) at (Center of Orc_Spawn_units_up <gen>) facing (Center of Orc_Spawn_units_up_patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Orc_Spawn_units_up_patrol <gen>)
Unit - Create 1 Blackrock Grunt for Player 1 (Red) at (Center of Orc_Spawn_units_up <gen>) facing (Center of Orc_Spawn_units_up_patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Orc_Spawn_units_up_patrol <gen>)
Orc Spawn units left
Events
Time - Every 51.00 seconds of game time
Conditions
Actions
Unit - Create 1 Blackrock Grunt for Player 1 (Red) at (Center of Orc_Spawn_units_left <gen>) facing (Center of Orc_Spawn_units_left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Orc_Spawn_units_left_Patrol <gen>)
Unit - Create 1 Blackrock Grunt for Player 1 (Red) at (Center of Orc_Spawn_units_left <gen>) facing (Center of Orc_Spawn_units_left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Orc_Spawn_units_left_Patrol <gen>)
Unit - Create 1 Blackrock Grunt for Player 1 (Red) at (Center of Orc_Spawn_units_left <gen>) facing (Center of Orc_Spawn_units_left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Orc_Spawn_units_left_Patrol <gen>)
Unit - Create 1 Blackrock Grunt for Player 1 (Red) at (Center of Orc_Spawn_units_left <gen>) facing (Center of Orc_Spawn_units_left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Orc_Spawn_units_left_Patrol <gen>)
Dwarf Spawn units right
Events
Time - Every 52.00 seconds of game time
Conditions
Actions
Unit - Create 1 Shadowridge Gnome Solider for Player 3 (Teal) at (Center of Dwarf_Spawn_units_right <gen>) facing (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Create 1 Shadowridge Gnome Solider for Player 3 (Teal) at (Center of Dwarf_Spawn_units_right <gen>) facing (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Create 1 Shadowridge Gnome Solider for Player 3 (Teal) at (Center of Dwarf_Spawn_units_right <gen>) facing (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Create 1 Shadowridge Gnome Solider for Player 3 (Teal) at (Center of Dwarf_Spawn_units_right <gen>) facing (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Dwarf Spawn units up
Events
Time - Every 54.00 seconds of game time
Conditions
Actions
Unit - Create 1 Shadowridge Gnome Solider for Player 3 (Teal) at (Center of Dwarf_Spawn_units_up <gen>) facing (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Dwarf_Spawn_units_up_Patrol <gen>)
Unit - Create 1 Shadowridge Gnome Solider for Player 3 (Teal) at (Center of Dwarf_Spawn_units_up <gen>) facing (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Dwarf_Spawn_units_up_Patrol <gen>)
Unit - Create 1 Shadowridge Gnome Solider for Player 3 (Teal) at (Center of Dwarf_Spawn_units_up <gen>) facing (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Dwarf_Spawn_units_up_Patrol <gen>)
Unit - Create 1 Shadowridge Gnome Solider for Player 3 (Teal) at (Center of Dwarf_Spawn_units_up <gen>) facing (Center of Dwarf_Spawn_units_right_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Dwarf_Spawn_units_up_Patrol <gen>)
Undead Spawn units down
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 1 Ghoul for Player 4 (Purple) at (Center of Undead_Spawn_units_Left <gen>) facing (Center of Undead_Spawn_units_down_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Undead_Spawn_units_down_Patrol <gen>)
Unit - Create 1 Ghoul for Player 4 (Purple) at (Center of Undead_Spawn_units_Left <gen>) facing (Center of Undead_Spawn_units_down_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Undead_Spawn_units_down_Patrol <gen>)
Unit - Create 1 Ghoul for Player 4 (Purple) at (Center of Undead_Spawn_units_Left <gen>) facing (Center of Undead_Spawn_units_down_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Undead_Spawn_units_down_Patrol <gen>)
Unit - Create 1 Ghoul for Player 4 (Purple) at (Center of Undead_Spawn_units_Left <gen>) facing (Center of Undead_Spawn_units_down_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Undead_Spawn_units_down_Patrol <gen>)
Undead Spawn units left
Events
Time - Every 49.00 seconds of game time
Conditions
Actions
Unit - Create 1 Ghoul for Player 4 (Purple) at (Center of Undead_Spawn_units_down <gen>) facing (Center of Undead_Spawn_units_Left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Undead_Spawn_units_Left_Patrol <gen>)
Unit - Create 1 Ghoul for Player 4 (Purple) at (Center of Undead_Spawn_units_down <gen>) facing (Center of Undead_Spawn_units_Left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Undead_Spawn_units_Left_Patrol <gen>)
Unit - Create 1 Ghoul for Player 4 (Purple) at (Center of Undead_Spawn_units_down <gen>) facing (Center of Undead_Spawn_units_Left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Undead_Spawn_units_Left_Patrol <gen>)
Unit - Create 1 Ghoul for Player 4 (Purple) at (Center of Undead_Spawn_units_down <gen>) facing (Center of Undead_Spawn_units_Left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Undead_Spawn_units_Left_Patrol <gen>)
Human Spawn units Right
Events
Time - Every 47.00 seconds of game time
Conditions
Actions
Unit - Create 1 Kul`tiras Solider for Player 2 (Blue) at (Center of Human_spawn_units_left <gen>) facing (Center of Human_spawn_units_left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Human_spawn_units_left_Patrol <gen>)
Unit - Create 1 Kul`tiras Solider for Player 2 (Blue) at (Center of Human_spawn_units_left <gen>) facing (Center of Human_spawn_units_left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Human_spawn_units_left_Patrol <gen>)
Unit - Create 1 Kul`tiras Solider for Player 2 (Blue) at (Center of Human_spawn_units_left <gen>) facing (Center of Human_spawn_units_left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Human_spawn_units_left_Patrol <gen>)
Unit - Create 1 Kul`tiras Solider for Player 2 (Blue) at (Center of Human_spawn_units_left <gen>) facing (Center of Human_spawn_units_left_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Human_spawn_units_left_Patrol <gen>)
Human spawn units down
Events
Time - Every 48.00 seconds of game time
Conditions
Actions
Unit - Create 1 Kul`tiras Solider for Player 2 (Blue) at (Center of Human_spawn_units_down <gen>) facing (Center of Human_spawn_units_down_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Human_spawn_units_down_Patrol <gen>)
Unit - Create 1 Kul`tiras Solider for Player 2 (Blue) at (Center of Human_spawn_units_down <gen>) facing (Center of Human_spawn_units_down_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Human_spawn_units_down_Patrol <gen>)
Unit - Create 1 Kul`tiras Solider for Player 2 (Blue) at (Center of Human_spawn_units_down <gen>) facing (Center of Human_spawn_units_down_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Human_spawn_units_down_Patrol <gen>)
Unit - Create 1 Kul`tiras Solider for Player 2 (Blue) at (Center of Human_spawn_units_down <gen>) facing (Center of Human_spawn_units_down_Patrol <gen>)
Unit - Order (Last created unit) to Patrol To . (Center of Human_spawn_units_down_Patrol <gen>)
Money 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Money 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Money 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Money 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Money 5
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Money 6
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Money 7
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Money 8
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Wield Spear
Spear
Events
Unit - Tristan the Weapon Smith 0005 <gen> Sells an item (from shop)
Conditions
And - All (Conditions) are true
Conditions
((Buying unit) has an item of type Spears) Equal to ((Buying unit) has an item of type Spears)
Actions
Unit - Set (Buying unit) acquisition range to 800.00
Spear Drop
Events
Unit - Elite solider 0000 <gen> Loses an item
Conditions
(Elite solider 0000 <gen> has an item of type Spears) Equal to False
Actions
Unit - Set Elite solider 0000 <gen> acquisition range to 100.00
Orc Defeat Demons
Events
Unit - Cave Entance of Blackrock Citadel 0017 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Orc_Defeat_Demon_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 2 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Orc_Defeat_Demon_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Special Effect - Create a special effect at (Center of Orc_Defeat_Demon_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 2 seconds
Special Effect - Create a special effect at (Center of Orc_Defeat_Demon_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 2 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Orc_Defeat_Demon_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Orc_Defeat_Demon_2 <gen>) facing Default building facing degrees
Dwarf Defeat Demons
Events
Unit - Castle 0009 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Dwarf_Defeat_Demons_3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Doom Guard (Standard) for Neutral Hostile at (Center of Dwarf_Defeat_Demons_3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Dwarf_Defeat_Demons_2 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Doom Guard (Standard) for Neutral Hostile at (Center of Dwarf_Defeat_Demons_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Dwarf_Defeat_Demons_1 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Unit - Create 1 . Doom Guard (Standard) for Neutral Hostile at (Center of Dwarf_Defeat_Demons_1 <gen>) facing Default building facing degrees
Undead Defeat Demons
Events
Unit - Portal to black Citadel 0016 <gen> Dies
Conditions
Actions
Unit - Create 1 . Eredar Warlock for Neutral Hostile at (Center of Undead_Defeat_Demons_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Undead_Defeat_Demons_1 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Create 1 . Eredar Warlock for Neutral Hostile at (Center of Undead_Defeat_Demons_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Undead_Defeat_Demons_2 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Create 1 . Eredar Warlock for Neutral Hostile at (Center of Undead_Defeat_Demons_3 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Undead_Defeat_Demons_3 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Human Defeat Demons
Events
Unit - Uthers Grave 0006 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Human_Defeat_demons_1 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Create 1 . Infernal Machine for Neutral Hostile at (Center of Human_Defeat_demons_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Human_Defeat_demons_2 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Create 1 . Infernal Machine for Neutral Hostile at (Center of Human_Defeat_demons_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Human_Defeat_demons_3 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Create 1 . Infernal Machine for Neutral Hostile at (Center of Human_Defeat_demons_3 <gen>) facing Default building facing degrees
Undead Lvl Cheat
Events
Player - Player 11 (Dark Green) types a chat message containing Undead Ct lvl 50 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Elite solider 0026 <gen> Hero-level to 50 , Show level-up graphics
Human LvL cHEAT
Events
Player - Player 9 (Gray) types a chat message containing Human Ct lvl 50 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Elite solider 0000 <gen> Hero-level to 50 , Show level-up graphics
Human Size Cheat
Events
Player - Player 9 (Gray) types a chat message containing Human Ct Size Big (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change Elite solider 0000 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Human Size Cheat Two
Events
Player - Player 9 (Gray) types a chat message containing Human Ct Size Small (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change Elite solider 0000 <gen> 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
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