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Triggers
buildings_and_heroes_ver_1.w3x
Variables
Initialization
Towers
PeasantsGold
PeonsGold
Militia
Chaos Peons
Brown Move
Orange Move
PlayerGoldIncrease
KillWisps1
KillWisps2
Units Move Brown
Units Move Orange
Game Start
Hero Pick
Building Switch
Orc Buildings1
Orc Buildings2
Orc Buildings3
Orc Buildings4
Orc Buildings5
Human Buildings7
Human Buildings8
Human Buildings9
Human Buildings10
Human Buildings11
Hero Picks
Knight
Troll
Panda
TC
Jaina
Orc Mage
Salamander
Wolf
Building Units
Train
Defeat
Human Defeat
Orc Defeat
Name
Type
is_array
initial_value
BurrowTimer
timer
No
HuWarrior
timer
No
Towers
Events
Map initialization
Conditions
Actions
Unit - Order to Hold Position .
Unit - Order to Hold Position .
Unit - Order to Hold Position .
Unit - Order to Hold Position .
PeasantsGold
Events
Map initialization
Conditions
Actions
Unit - Order Peasant 0023 <gen> to Harvest . Gold Mine 0001 <gen>
Unit - Order Peasant 0024 <gen> to Harvest . Gold Mine 0001 <gen>
Unit - Order Peasant 0021 <gen> to Harvest . Gold Mine 0001 <gen>
Unit - Order Peasant 0022 <gen> to Harvest . Gold Mine 0001 <gen>
Unit - Order Peasant 0025 <gen> to Harvest . Gold Mine 0001 <gen>
PeonsGold
Events
Map initialization
Conditions
Actions
Unit - Order Peon 0008 <gen> to Harvest . Gold Mine 0000 <gen>
Unit - Order Peon 0006 <gen> to Harvest . Gold Mine 0000 <gen>
Unit - Order Peon 0004 <gen> to Harvest . Gold Mine 0000 <gen>
Unit - Order Peon 0007 <gen> to Harvest . Gold Mine 0000 <gen>
Unit - Order Peon 0005 <gen> to Harvest . Gold Mine 0000 <gen>
Militia
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Human Warriors for Player 12 (Brown) at (Center of Militia_Create <gen>) facing Default building facing degrees
Chaos Peons
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Sexy Orc Warriors for Player 6 (Orange) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Brown Move
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Militia_Create <gen>)
Orange Move
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Chaos_Peons_Create <gen>)
PlayerGoldIncrease
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 10 to (Picked player).Current gold)
KillWisps1
Events
Unit - A unit enters Human_Hero_Pick <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
KillWisps2
Events
Unit - A unit enters Orc_Hero_Pick <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Remove (Triggering unit) from the game
Units Move Brown
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 12 (Brown) matching (((Unit-type of (Triggering unit)) Not equal to Peasant) and ((Unit-type of (Triggering unit)) Not equal to Mage Defender)).) to Attack-Move To . (Center of Chaos_Peons_Create <gen>)
Units Move Orange
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 6 (Orange) matching (((Unit-type of (Triggering unit)) Not equal to Peon) and ((Unit-type of (Triggering unit)) Not equal to Kodo Warlord)).) to Attack-Move To . (Center of Militia_Create <gen>)
Hero Pick
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Pan camera for (Picked player) to (Center of Human_Hero_Pick <gen>) over 1.00 seconds)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pan camera for (Picked player) to (Center of Orc_Hero_Pick <gen>) over 1.00 seconds)
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (If (((Picked player) slot status) Equal to Is playing) then do (Create 1.Hero Soul for (Picked player) at (Center of Human_Hero_Pick <gen>) facing Default building facing degrees) else do (Do nothing))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (If (((Picked player) slot status) Equal to Is playing) then do (Create 1.Hero Soul for (Picked player) at (Center of Orc_Hero_Pick <gen>) facing Default building facing degrees) else do (Do nothing))
Game - Display to (All players) for 30 seconds the text: Sup NewbsPick a HeroUse your builder to create magic temple which will produce more units to help defeat your opponents.
Orc Buildings1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 6 (Orange) and Change color
Orc Buildings2
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 6 (Orange) and Change color
Orc Buildings3
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 6 (Orange) and Change color
Orc Buildings4
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 6 (Orange) and Change color
Orc Buildings5
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 6 (Orange) and Change color
Human Buildings7
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Human Buildings8
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Human Buildings9
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Human Buildings10
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Human Buildings11
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(((Triggering unit) is A structure) Equal to True) and ((Unit-type of (Triggering unit)) Not equal to Revival Alter)
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Knight
Events
Unit - A unit enters Knight <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Kill Knight Errant 0053 <gen>
Unit - Create 1 . Knight Errant for (Owner of (Entering unit)) at (Center of Militia_Create <gen>) facing Default building facing degrees
Unit - Create 1 . Human Builder for (Owner of (Entering unit)) at (Center of Militia_Create <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Troll
Events
Unit - A unit enters Troll <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Kill Human Sharpshooter 0058 <gen>
Unit - Create 1 . Human Sharpshooter for (Owner of (Entering unit)) at (Center of Militia_Create <gen>) facing Default building facing degrees
Unit - Create 1 . Human Builder for (Owner of (Entering unit)) at (Center of Militia_Create <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Panda
Events
Unit - A unit enters Panda <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Kill Human Wind Master 0057 <gen>
Unit - Create 1 . Human Wind Master for (Owner of (Entering unit)) at (Center of Militia_Create <gen>) facing Default building facing degrees
Unit - Create 1 . Human Builder for (Owner of (Entering unit)) at (Center of Militia_Create <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
TC
Events
Unit - A unit enters TC <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Kill Orc Warmaster 0054 <gen>
Unit - Create 1 . Orc Warmaster for (Owner of (Entering unit)) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Builder for (Owner of (Entering unit)) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Jaina
Events
Unit - A unit enters Jaina <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Kill Human Mage 0041 <gen>
Unit - Create 1 . Human Mage for (Owner of (Entering unit)) at (Center of Militia_Create <gen>) facing Default building facing degrees
Unit - Create 1 . Human Builder for (Owner of (Entering unit)) at (Center of Militia_Create <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Orc Mage
Events
Unit - A unit enters Orc_Mage <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Kill Orc Magician 0039 <gen>
Unit - Create 1 . Orc Magician for (Owner of (Entering unit)) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Builder for (Owner of (Entering unit)) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Salamander
Events
Unit - A unit enters Salamander <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Kill Orc Ranger 0056 <gen>
Unit - Create 1 . Orc Ranger for (Owner of (Entering unit)) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Builder for (Owner of (Entering unit)) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Wolf
Events
Unit - A unit enters Wolf <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Kill Orc Speed Demon 0055 <gen>
Unit - Create 1 . Orc Speed Demon for (Owner of (Entering unit)) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Builder for (Owner of (Entering unit)) at (Center of Chaos_Peons_Create <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Train
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Playable map area)) to train a Human Warriors
Unit Group - Order (Units in (Playable map area)) to train a Human Water Warrior
Unit Group - Order (Units in (Playable map area)) to train a Human Fire Seige
Unit Group - Order (Units in (Playable map area)) to train a Human Archer Corpse
Unit Group - Order (Units in (Playable map area)) to train a Orc Wolf Warrior
Unit Group - Order (Units in (Playable map area)) to train a Orc Ice Seige
Unit Group - Order (Units in (Playable map area)) to train a Orc Rock Thrower
Unit Group - Order (Units in (Playable map area)) to train a Sexy Orc Warriors
Unit Group - Order (Units in (Playable map area)) to train a Orc Wyvern Youth
Unit Group - Order (Units in (Playable map area)) to train a Human Dragon Youth
Unit Group - Order (Units in (Playable map area)) to train a Human Wendigo Beast
Unit Group - Order (Units in (Playable map area)) to train a Orc Tauren Warrior
Unit Group - Order (Units in (Playable map area)) to train a Orc Fire Dragon
Unit Group - Order (Units in (Playable map area)) to train a Orc Sharpshooter
Unit Group - Order (Units in (Playable map area)) to train a Human Riflemen
Unit Group - Order (Units in (Playable map area)) to train a Human Hawk Warrior
Human Defeat
Events
Unit - Castle 0018 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Defeat (Picked player) with the message: Your Castle was pwned! GG NO RE!)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Orc Defeat
Events
Unit - Fortress 0002 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: Your Castle was pwned! GG NO RE!)
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Victory (Picked player) (Show dialogs, Show scores))
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