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Model validation: HeroDemonHunter

HeroDemonHunter.mdx

0 errors 0 severe 2 warnings 38 unused
  • 2 Model
    • 4 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 8 Material 5
    • 8 Layer 0
      • 8 Alpha
        • Track 1 at frame 20948 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 21010 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 21083 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 21135 has exactly the same value as tracks 3 and 5
        • Track 47 at frame 24844 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 24917 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 24979 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 25010 has exactly the same value as tracks 49 and 51
  • 3 Bone 2 - "Bone_Leg1_L"
    • 3 Rotation
      • Track 13 at frame 6267 has roughly the same value as tracks 12 and 14
      • Track 14 at frame 6933 has roughly the same value as tracks 13 and 15
      • Track 50 at frame 23733 has exactly the same value as tracks 49 and 51
  • 2 Bone 3 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 13 at frame 6267 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 6933 has exactly the same value as tracks 13 and 15
  • 1 Bone 4 - "Bone_Foot_L"
    • 1 Rotation
      • Track 44 at frame 23733 has exactly the same value as tracks 43 and 45
  • 3 Bone 5 - "Bone_Leg1_R"
    • 3 Rotation
      • Track 15 at frame 6267 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6933 has roughly the same value as tracks 15 and 17
      • Track 50 at frame 23733 has exactly the same value as tracks 49 and 51
  • 1 Bone 6 - "Bone_Foot_R"
    • 1 Rotation
      • Track 47 at frame 23733 has exactly the same value as tracks 46 and 48
  • 4 Bone 8 - "Bone_Arm1_R"
    • 4 Rotation
      • Track 22 at frame 6933 has exactly the same value as tracks 21 and 23
      • Track 26 at frame 8000 has exactly the same value as tracks 25 and 27
      • Track 56 at frame 23733 has roughly the same value as tracks 55 and 57
      • Track 57 at frame 23967 has roughly the same value as tracks 56 and 58
  • 4 Bone 9 - "Bone_Arm2_R"
    • 4 Rotation
      • Track 6 at frame 2967 has roughly the same value as tracks 5 and 7
      • Track 23 at frame 6933 has exactly the same value as tracks 22 and 24
      • Track 56 at frame 23733 has roughly the same value as tracks 55 and 57
      • Track 57 at frame 23967 has roughly the same value as tracks 56 and 58
  • 3 Bone 10 - "Bone_Hand_R"
    • 3 Rotation
      • Track 26 at frame 6933 has exactly the same value as tracks 25 and 27
      • Track 47 at frame 23733 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 23967 has exactly the same value as tracks 47 and 49
  • 1 Bone 11 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 17 at frame 6933 has exactly the same value as tracks 16 and 18
  • 2 Bone 12 - "Bone_Arm2_L"
    • 2 Rotation
      • Track 18 at frame 6933 has exactly the same value as tracks 17 and 19
      • Track 28 at frame 18733 has roughly the same value as tracks 27 and 29
  • 3 Bone 13 - "Bone_Hand_L"
    • 3 Rotation
      • Track 6 at frame 2433 has exactly the same value as tracks 5 and 7
      • Track 15 at frame 6267 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6933 has exactly the same value as tracks 15 and 17
  • 2 Bone 17 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 15 at frame 6267 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 6933 has exactly the same value as tracks 15 and 17
  • unused Material 0
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