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Model validation: HeroDemonHunter
0
errors
0
severe
2
warnings
38
unused
2
Model
4 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
8
Material 5
8
Layer 0
8
Alpha
Track 1 at frame 20948 has exactly the same value as tracks 0 and 2
Track 2 at frame 21010 has exactly the same value as tracks 1 and 3
Track 3 at frame 21083 has exactly the same value as tracks 2 and 4
Track 4 at frame 21135 has exactly the same value as tracks 3 and 5
Track 47 at frame 24844 has exactly the same value as tracks 46 and 48
Track 48 at frame 24917 has exactly the same value as tracks 47 and 49
Track 49 at frame 24979 has exactly the same value as tracks 48 and 50
Track 50 at frame 25010 has exactly the same value as tracks 49 and 51
3
Bone 2 - "Bone_Leg1_L"
3
Rotation
Track 13 at frame 6267 has roughly the same value as tracks 12 and 14
Track 14 at frame 6933 has roughly the same value as tracks 13 and 15
Track 50 at frame 23733 has exactly the same value as tracks 49 and 51
2
Bone 3 - "Bone_Leg2_L"
2
Rotation
Track 13 at frame 6267 has exactly the same value as tracks 12 and 14
Track 14 at frame 6933 has exactly the same value as tracks 13 and 15
1
Bone 4 - "Bone_Foot_L"
1
Rotation
Track 44 at frame 23733 has exactly the same value as tracks 43 and 45
3
Bone 5 - "Bone_Leg1_R"
3
Rotation
Track 15 at frame 6267 has exactly the same value as tracks 14 and 16
Track 16 at frame 6933 has roughly the same value as tracks 15 and 17
Track 50 at frame 23733 has exactly the same value as tracks 49 and 51
1
Bone 6 - "Bone_Foot_R"
1
Rotation
Track 47 at frame 23733 has exactly the same value as tracks 46 and 48
4
Bone 8 - "Bone_Arm1_R"
4
Rotation
Track 22 at frame 6933 has exactly the same value as tracks 21 and 23
Track 26 at frame 8000 has exactly the same value as tracks 25 and 27
Track 56 at frame 23733 has roughly the same value as tracks 55 and 57
Track 57 at frame 23967 has roughly the same value as tracks 56 and 58
4
Bone 9 - "Bone_Arm2_R"
4
Rotation
Track 6 at frame 2967 has roughly the same value as tracks 5 and 7
Track 23 at frame 6933 has exactly the same value as tracks 22 and 24
Track 56 at frame 23733 has roughly the same value as tracks 55 and 57
Track 57 at frame 23967 has roughly the same value as tracks 56 and 58
3
Bone 10 - "Bone_Hand_R"
3
Rotation
Track 26 at frame 6933 has exactly the same value as tracks 25 and 27
Track 47 at frame 23733 has exactly the same value as tracks 46 and 48
Track 48 at frame 23967 has exactly the same value as tracks 47 and 49
1
Bone 11 - "Bone_Arm1_L"
1
Rotation
Track 17 at frame 6933 has exactly the same value as tracks 16 and 18
2
Bone 12 - "Bone_Arm2_L"
2
Rotation
Track 18 at frame 6933 has exactly the same value as tracks 17 and 19
Track 28 at frame 18733 has roughly the same value as tracks 27 and 29
3
Bone 13 - "Bone_Hand_L"
3
Rotation
Track 6 at frame 2433 has exactly the same value as tracks 5 and 7
Track 15 at frame 6267 has exactly the same value as tracks 14 and 16
Track 16 at frame 6933 has exactly the same value as tracks 15 and 17
2
Bone 17 - "Bone_Leg2_R"
2
Rotation
Track 15 at frame 6267 has exactly the same value as tracks 14 and 16
Track 16 at frame 6933 has exactly the same value as tracks 15 and 17
unused
Material 0