Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model HeroBloodElf of the bundle HeroBloodElf. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file HeroBloodElf.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Malcus.mdx
Now Click the "Import File" Button:
Next select 'Malcus.mdx' in the folder which you extracted from the zip archive:
HeroBloodElf
InfernalCannon.blp
IronChampion.blp
star3.blp
Star9.blp
Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
SpaceMarine.blp
The file has been properly added to the map archive:
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
Done, you have imported the file Malcus.mdx.
Importing InfernalCannon.blp
Now Click the "Import File" Button:
Next select 'InfernalCannon.blp' in the folder which you extracted from the zip archive:
HeroBloodElf
Malcus.mdx
IronChampion.blp
star3.blp
Star9.blp
Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
SpaceMarine.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
war3mapimported/InfernalCannon.blp
Double-click the file InfernalCannon.blp:
InfernalCannon.blp
Image / Texture
91
war3mapimported/InfernalCannon.blp
Tick the box "Use Custom Path" and type in the correct path:
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
The file has been properly added to the map archive:
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
Done, you have imported the file InfernalCannon.blp.
Importing IronChampion.blp
Now Click the "Import File" Button:
Next select 'IronChampion.blp' in the folder which you extracted from the zip archive:
HeroBloodElf
Malcus.mdx
InfernalCannon.blp
star3.blp
Star9.blp
Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
SpaceMarine.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
war3mapimported/IronChampion.blp
Double-click the file IronChampion.blp:
IronChampion.blp
Image / Texture
49
war3mapimported/IronChampion.blp
Tick the box "Use Custom Path" and type in the correct path:
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
The file has been properly added to the map archive:
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
Done, you have imported the file IronChampion.blp.
Importing star3.blp
Now Click the "Import File" Button:
Next select 'star3.blp' in the folder which you extracted from the zip archive:
HeroBloodElf
Malcus.mdx
InfernalCannon.blp
IronChampion.blp
Star9.blp
Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
SpaceMarine.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
war3mapimported/star3.blp
Double-click the file star3.blp:
star3.blp
Image / Texture
5
war3mapimported/star3.blp
Tick the box "Use Custom Path" and type in the correct path:
star3.blp
Image / Texture
5
Textures/star3.blp
The file has been properly added to the map archive:
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Done, you have imported the file star3.blp.
Importing Star9.blp
Now Click the "Import File" Button:
Next select 'Star9.blp' in the folder which you extracted from the zip archive:
HeroBloodElf
Malcus.mdx
InfernalCannon.blp
IronChampion.blp
star3.blp
Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
SpaceMarine.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Star9.blp
Image / Texture
5
war3mapimported/Star9.blp
Double-click the file Star9.blp:
Star9.blp
Image / Texture
5
war3mapimported/Star9.blp
Tick the box "Use Custom Path" and type in the correct path:
Star9.blp
Image / Texture
5
Textures/Star9.blp
The file has been properly added to the map archive:
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Star9.blp
Image / Texture
5
Textures/Star9.blp
Done, you have imported the file Star9.blp.
Importing Yellow_Star_Dim.blp
Now Click the "Import File" Button:
Next select 'Yellow_Star_Dim.blp' in the folder which you extracted from the zip archive:
HeroBloodElf
Malcus.mdx
InfernalCannon.blp
IronChampion.blp
star3.blp
Star9.blp
ChaosSpaceOrc.blp
SpaceMarine.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Star9.blp
Image / Texture
5
Textures/Star9.blp
Yellow_Star_Dim.blp
Image / Texture
6
war3mapimported/Yellow_Star_Dim.blp
Double-click the file Yellow_Star_Dim.blp:
Yellow_Star_Dim.blp
Image / Texture
6
war3mapimported/Yellow_Star_Dim.blp
Tick the box "Use Custom Path" and type in the correct path:
Yellow_Star_Dim.blp
Image / Texture
6
Textures/Yellow_Star_Dim.blp
The file has been properly added to the map archive:
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Star9.blp
Image / Texture
5
Textures/Star9.blp
Yellow_Star_Dim.blp
Image / Texture
6
Textures/Yellow_Star_Dim.blp
Done, you have imported the file Yellow_Star_Dim.blp.
Importing ChaosSpaceOrc.blp
Now Click the "Import File" Button:
Next select 'ChaosSpaceOrc.blp' in the folder which you extracted from the zip archive:
HeroBloodElf
Malcus.mdx
InfernalCannon.blp
IronChampion.blp
star3.blp
Star9.blp
Yellow_Star_Dim.blp
SpaceMarine.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Star9.blp
Image / Texture
5
Textures/Star9.blp
Yellow_Star_Dim.blp
Image / Texture
6
Textures/Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
Image / Texture
89
war3mapimported/ChaosSpaceOrc.blp
Double-click the file ChaosSpaceOrc.blp:
ChaosSpaceOrc.blp
Image / Texture
89
war3mapimported/ChaosSpaceOrc.blp
Tick the box "Use Custom Path" and type in the correct path:
ChaosSpaceOrc.blp
Image / Texture
89
units/Critters/ChaosSpaceOrc/ChaosSpaceOrc.blp
The file has been properly added to the map archive:
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Star9.blp
Image / Texture
5
Textures/Star9.blp
Yellow_Star_Dim.blp
Image / Texture
6
Textures/Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
Image / Texture
89
units/Critters/ChaosSpaceOrc/ChaosSpaceOrc.blp
Done, you have imported the file ChaosSpaceOrc.blp.
Importing SpaceMarine.blp
Now Click the "Import File" Button:
Next select 'SpaceMarine.blp' in the folder which you extracted from the zip archive:
HeroBloodElf
Malcus.mdx
InfernalCannon.blp
IronChampion.blp
star3.blp
Star9.blp
Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Star9.blp
Image / Texture
5
Textures/Star9.blp
Yellow_Star_Dim.blp
Image / Texture
6
Textures/Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
Image / Texture
89
units/Critters/ChaosSpaceOrc/ChaosSpaceOrc.blp
SpaceMarine.blp
Image / Texture
23
war3mapimported/SpaceMarine.blp
Double-click the file SpaceMarine.blp:
SpaceMarine.blp
Image / Texture
23
war3mapimported/SpaceMarine.blp
Tick the box "Use Custom Path" and type in the correct path:
SpaceMarine.blp
Image / Texture
23
units/Critters/Marine/SpaceMarine.blp
The file has been properly added to the map archive:
Malcus.mdx
Model
402
war3mapimported/Malcus.mdx
InfernalCannon.blp
Image / Texture
91
Textures/InfernalCannon.blp
IronChampion.blp
Image / Texture
49
Textures/IronChampion.blp
star3.blp
Image / Texture
5
Textures/star3.blp
Star9.blp
Image / Texture
5
Textures/Star9.blp
Yellow_Star_Dim.blp
Image / Texture
6
Textures/Yellow_Star_Dim.blp
ChaosSpaceOrc.blp
Image / Texture
89
units/Critters/ChaosSpaceOrc/ChaosSpaceOrc.blp
SpaceMarine.blp
Image / Texture
23
units/Critters/Marine/SpaceMarine.blp
Done, you have imported the file SpaceMarine.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.