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Triggers
Hero_Defence.w3x
Variables
Initialization
Melee Initialization
gold
Start
player1
player2
player3
player4
player5
player6
player7
player8
player9
jail
jail1
jail2
jail3
jail4
jail5
jail6
jail7
jail8
jail9
Death
Player1
Player2
Player3
Player4
Player5
Player6
Player7
Player8
Player9
Creep Spawn Bottom
Good Spawn bottom
Good Spawn Bottom2
Good Spawn Bottom3
Good Spawn Bottom4
Good Spawn Bottom5
Bad Spawn Bottom
Bad Spawn Bottom2
Bad Spawn Bottom3
Bad Spawn Bottom4
Bad Spawn Bottom5
Bad Spawn Bottom6
Bad Spawn Bottom7
Bad Spawn Bottom8
Bad Spawn bottom9
Bad Spawn Bottom10
Bad Spawn Bottom11
Bad Spawn Bottom12
Bad Spawn Bottom13
Bad Spawn Bottom14
Bad Spawn Bottom15
Bad Spawn Bottom16
Bad Spawn Bottom17
Bad Spawn Bottom18
Bad Spawn Bottom19
Spawn Clearer Bottom
Creep Spawn Middle
Good Spawn Middle
Good Spawn Middle2
Good Spawn Middle3
Good Spawn Middle4
Good Spawn Middle5
Bad Spawn Middle
Bad Spawn Middle2
Bad Spawn Middle3
Bad Spawn Middle4
Bad Spawn Middle5
Bad Spawn Middle6
Bad Spawn Middle7
Bad Spawn Middle8
Bad Spawn Middle9
Bad Spawn Middle10
Bad Spawn Middle11
Bad Spawn Middle12
Bad Spawn Middle13
Bad Spawn Middle14
Bad Spawn Middle15
Bad Spawn Middle16
Bad Spawn Middle17
Bad Spawn Middle18
Bad Spawn Middle19
Spawn Clearer Middle
Creep Spawn Top
Good Spawn Top
Good Spawn Top2
Good Spawn Top3
Good Spawn Top4
Good Spawn Top5
Bad Spawn Top
Bad Spawn Top2
Bad Spawn Top3
Bad Spawn Tpo4
Bad Spawn Top5
Bad Spawn Top6
Bad Spawn Top7
Bad Spawn Top8
Bad Spawn Top9
Bad Spawn Top10
Bad Spawn Top11
Bad Spawn Top12
Bad Spawn Top13
Bad Spawn Top14
Bad Spawn Top15
Bad Spawn Top16
Bad Spawn Top17
Bad Spawn Top18
Bad Spawn Top19
Spawn Clearer Top
Creep Side
Human
Orc
Orc2
Orc3
Night Elf
Orc2on
Orc3on
Win-lose
loseH
loseO
loseNE
loseH2
loseO2
loseNE2
Custom Abilities
Firebird
Firebird Die
Full Heal
Goblin Mine
Game Modes
Random1
Random2
Random3
Random4
Random5
Random6
Random7
Random8
Random9
Repick1
Repick2
Repick3
Repick4
Repick5
Repick6
Repick7
Repick8
Repick9
Move
test1
test1 Copy
Repickoff
Other
Cheating
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 005
Gold
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Heros
group
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Wait 0.50 seconds
Game - Display to (All players) the text: Please Select your Hero from one of the taverns, or you can random into a Hero by typing -random. If you do not like your Hero, you can repick by typing -repick.
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: WARNING: If you try to kill an ally's billding or Hero you will be killed.
gold
Events
Unit - A unit Dies
Conditions
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 50)
player1
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Taem1 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 1 (Red)
Camera - Pan camera for Player 1 (Red) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random1 <gen>
Trigger - Turn on Repick1 <gen>
player2
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Taem1 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 2 (Blue)
Camera - Pan camera for Player 2 (Blue) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random2 <gen>
player3
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Taem1 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 3 (Teal)
Camera - Pan camera for Player 3 (Teal) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random3 <gen>
player4
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Team2 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 4 (Purple)
Camera - Pan camera for Player 4 (Purple) to (Center of Team2 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random4 <gen>
player5
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Team2 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 5 (Yellow)
Camera - Pan camera for Player 5 (Yellow) to (Center of Team2 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random5 <gen>
player6
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Team2 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 6 (Orange)
Camera - Pan camera for Player 6 (Orange) to (Center of Team2 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random6 <gen>
player7
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Team3 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 7 (Green)
Camera - Pan camera for Player 7 (Green) to (Center of Team3 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random7 <gen>
player8
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Team3 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 8 (Pink)
Camera - Pan camera for Player 8 (Pink) to (Center of Team3 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random8 <gen>
player9
Events
Unit - A unit enters Start <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Unit-type of (Triggering unit)) Not equal to Chooser
Actions
Unit - Move (Triggering unit) instantly to (Center of Team3 <gen>)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Owner of (Triggering unit))))
Selection - Select (Triggering unit) for Player 9 (Gray)
Camera - Pan camera for Player 9 (Gray) to (Center of Team3 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + has chosen ) + ((Name of (Triggering unit)) + as their Hero.))
Trigger - Turn off Random9 <gen>
jail1
Events
Unit - Varimathras 0021 <gen> Dies
Conditions
Actions
Unit - Kill gate3 0026 <gen>
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Hide revival graphics
jail2
Events
Unit - Varimathras 0008 <gen> Dies
Conditions
Actions
Unit - Kill gate3 0032 <gen>
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of Varimathras 0008 <gen>) for Neutral Hostile at (Center of Region_001 <gen>) facing 290.00 degrees
jail3
Events
Unit - Varimathras 0012 <gen> Dies
Conditions
Actions
Unit - Kill gate3 0031 <gen>
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of Varimathras 0012 <gen>) for Neutral Hostile at (Center of Region_002 <gen>) facing 290.00 degrees
jail4
Events
Unit - Varimathras 0010 <gen> Dies
Conditions
Actions
Unit - Kill gate2 0027 <gen>
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of Varimathras 0010 <gen>) for Neutral Hostile at (Center of Region_003 <gen>) facing 290.00 degrees
jail5
Events
Unit - Varimathras 0009 <gen> Dies
Conditions
Actions
Unit - Kill gate3 0035 <gen>
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of Varimathras 0009 <gen>) for Neutral Hostile at (Center of Region_004 <gen>) facing 290.00 degrees
jail6
Events
Unit - Varimathras 0011 <gen> Dies
Conditions
Actions
Unit - Kill gate2 0028 <gen>
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of Varimathras 0011 <gen>) for Neutral Hostile at (Center of Region_005 <gen>) facing 290.00 degrees
jail7
Events
Unit - Varimathras 0014 <gen> Dies
Conditions
Actions
Unit - Kill gate2 0029 <gen>
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of Varimathras 0014 <gen>) for Neutral Hostile at (Center of Region_006 <gen>) facing 290.00 degrees
jail8
Events
Unit - Varimathras 0024 <gen> Dies
Conditions
Actions
Unit - Kill gate2 0015 <gen>
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of Varimathras 0024 <gen>) for Neutral Hostile at (Center of Region_007 <gen>) facing 290.00 degrees
jail9
Events
Unit - Varimathras 0016 <gen> Dies
Conditions
Actions
Unit - Kill gate2 0030 <gen>
Wait 30.00 seconds
Unit - Create 1 . (Unit-type of Varimathras 0016 <gen>) for Neutral Hostile at (Center of Region_008 <gen>) facing 290.00 degrees
Player1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_009 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 1 (Red)
Game - Display to Player Group - Player 1 (Red) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 1 (Red) to (Center of Region_009 <gen>) over 0 seconds
Player2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_010 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 2 (Blue)
Game - Display to Player Group - Player 2 (Blue) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 2 (Blue) to (Center of Region_010 <gen>) over 0 seconds
Player3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_011 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 3 (Teal)
Game - Display to Player Group - Player 3 (Teal) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 3 (Teal) to (Center of Region_011 <gen>) over 0 seconds
Player4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_012 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 4 (Purple)
Game - Display to Player Group - Player 4 (Purple) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 4 (Purple) to (Center of Region_012 <gen>) over 0 seconds
Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_013 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 5 (Yellow)
Game - Display to Player Group - Player 5 (Yellow) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_013 <gen>) over 0 seconds
Player6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_014 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 6 (Orange)
Game - Display to Player Group - Player 6 (Orange) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 6 (Orange) to (Center of Region_014 <gen>) over 0 seconds
Player7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_015 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 7 (Green)
Game - Display to Player Group - Player 7 (Green) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 7 (Green) to (Center of Region_015 <gen>) over 0 seconds
Player8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_016 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 8 (Pink)
Game - Display to Player Group - Player 8 (Pink) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 8 (Pink) to (Center of Region_016 <gen>) over 0 seconds
Player9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_017 <gen>) , Show revival graphics
Selection - Select (Triggering unit) for Player 9 (Gray)
Game - Display to Player Group - Player 9 (Gray) the text: Your Hero has been taken captive by the Legion. You must free Him!
Camera - Pan camera for Player 9 (Gray) to (Center of Region_017 <gen>) over 0 seconds
Good Spawn bottom
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 Footman for Player 10 (Light Blue) at (Center of g_spawn_b <gen>) facing (Position of Warlock 0004 <gen>)
Unit - Create 1 Riflemen for Player 10 (Light Blue) at (Center of g_spawn_b <gen>) facing (Position of Warlock 0004 <gen>)
Unit - Create 1 Knight for Player 10 (Light Blue) at (Center of g_spawn_b <gen>) facing (Position of Warlock 0004 <gen>)
Unit Group - Order (Units in g_spawn_b <gen>) to Attack-Move To . (Center of b_spawn_b <gen>)
Good Spawn Bottom2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Trigger - Turn on Good_Spawn_Bottom3 <gen>
Good Spawn Bottom3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Royal Gaurd for Player 10 (Light Blue) at (Center of g_spawn_b <gen>) facing (Position of Warlock 0004 <gen>)
Good Spawn Bottom4
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Trigger - Turn on Good_Spawn_Bottom5 <gen>
Good Spawn Bottom5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Lieutenant for Player 10 (Light Blue) at (Center of g_spawn_b <gen>) facing (Position of Warlock 0004 <gen>)
Bad Spawn Bottom
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 Ghoul for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Necromancer for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Crypt Fiend for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit Group - Order (Units in b_spawn_b <gen>) to Attack-Move To . (Center of Back_of_Base_1 <gen>)
Bad Spawn Bottom2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Bottom3 <gen>
Bad Spawn Bottom3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Felhound for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Bottom4
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Bottom5 <gen>
Bad Spawn Bottom5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Warlock for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Bottom6
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Bottom7 <gen>
Bad Spawn Bottom7
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Abomination for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Bottom8
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_bottom9 <gen>
Bad Spawn bottom9
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Doom Guard for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Felhound for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Bottom10
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Bottom11 <gen>
Bad Spawn Bottom11
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Bottom12
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Bottom13 <gen>
Bad Spawn Bottom13
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Infernal for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Ghoul for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Bottom14
Events
Time - Elapsed game time is 1520.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Bottom15 <gen>
Bad Spawn Bottom15
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Dreadlord for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Abomination for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Bottom16
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Bottom17 <gen>
Bad Spawn Bottom17
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Necromancer for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Doom Guard for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Bottom18
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Bottom19 <gen>
Bad Spawn Bottom19
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Ghoul for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Dreadlord for Player 12 (Brown) at (Center of b_spawn_b <gen>) facing (Position of Barracks 0043 <gen>)
Spawn Clearer Bottom
Events
Unit - A unit enters b_spawn_b <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Back_of_Base_1 <gen>)
Good Spawn Middle
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 Grunt for Player 10 (Light Blue) at (Center of g_spawn_m <gen>) facing (Position of Warlock 0004 <gen>)
Unit - Create 1 Troll Headhunter for Player 10 (Light Blue) at (Center of g_spawn_m <gen>) facing (Position of Warlock 0004 <gen>)
Unit - Create 1 Raider for Player 10 (Light Blue) at (Center of g_spawn_m <gen>) facing (Position of Warlock 0004 <gen>)
Unit Group - Order (Units in g_spawn_m <gen>) to Attack-Move To . (Center of b_spawn_m <gen>)
Good Spawn Middle2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Trigger - Turn on Good_Spawn_Middle3 <gen>
Good Spawn Middle3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Royal Gaurd for Player 10 (Light Blue) at (Center of g_spawn_m <gen>) facing (Position of Warlock 0004 <gen>)
Good Spawn Middle4
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Trigger - Turn on Good_Spawn_Middle5 <gen>
Good Spawn Middle5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Tauren for Player 10 (Light Blue) at (Center of g_spawn_m <gen>) facing (Position of Warlock 0004 <gen>)
Bad Spawn Middle
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 Ghoul for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0069 <gen>)
Unit - Create 1 Necromancer for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0069 <gen>)
Unit - Create 2 Crypt Fiend for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0069 <gen>)
Unit Group - Order (Units in b_spawn_m <gen>) to Attack-Move To . (Center of Back_of_Base_2 <gen>)
Bad Spawn Middle2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle3 <gen>
Bad Spawn Middle3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Felhound for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Middle4
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle5 <gen>
Bad Spawn Middle5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Warlock for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Middle6
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle7 <gen>
Bad Spawn Middle7
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Abomination for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Middle8
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle9 <gen>
Bad Spawn Middle9
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Doom Guard for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Felhound for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Middle10
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle11 <gen>
Bad Spawn Middle11
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Middle12
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle13 <gen>
Bad Spawn Middle13
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Infernal for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Ghoul for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Middle14
Events
Time - Elapsed game time is 1520.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle15 <gen>
Bad Spawn Middle15
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Dreadlord for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Abomination for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Middle16
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle17 <gen>
Bad Spawn Middle17
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Necromancer for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Doom Guard for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Middle18
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Middle19 <gen>
Bad Spawn Middle19
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Ghoul for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Dreadlord for Player 12 (Brown) at (Center of b_spawn_m <gen>) facing (Position of Barracks 0043 <gen>)
Spawn Clearer Middle
Events
Unit - A unit enters b_spawn_m <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Back_of_Base_2 <gen>)
Good Spawn Top
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 Sentry for Player 10 (Light Blue) at (Center of g_spawn_t <gen>) facing (Position of Warlock 0004 <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of g_spawn_t <gen>) facing (Position of Warlock 0004 <gen>)
Unit - Create 1 Huntress for Player 10 (Light Blue) at (Center of g_spawn_t <gen>) facing (Position of Warlock 0004 <gen>)
Unit Group - Order (Units in g_spawn_t <gen>) to Attack-Move To . (Center of b_spawn_t <gen>)
Good Spawn Top2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Trigger - Turn on Good_Spawn_Top3 <gen>
Good Spawn Top3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Druid of the claw for Player 10 (Light Blue) at (Center of g_spawn_t <gen>) facing (Position of Warlock 0004 <gen>)
Good Spawn Top4
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Trigger - Turn on Good_Spawn_Top5 <gen>
Good Spawn Top5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Mountain Giant for Player 10 (Light Blue) at (Center of g_spawn_t <gen>) facing (Position of Warlock 0004 <gen>)
Bad Spawn Top
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 Ghoul for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0069 <gen>)
Unit - Create 1 Necromancer for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0069 <gen>)
Unit - Create 2 Crypt Fiend for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0069 <gen>)
Unit Group - Order (Units in b_spawn_t <gen>) to Attack-Move To . (Center of Back_of_Base_3 <gen>)
Bad Spawn Top2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top3 <gen>
Bad Spawn Top3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Felhound for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Tpo4
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top5 <gen>
Bad Spawn Top5
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Warlock for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Top6
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top7 <gen>
Bad Spawn Top7
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Abomination for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Top8
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top9 <gen>
Bad Spawn Top9
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Doom Guard for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Felhound for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Top10
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top11 <gen>
Bad Spawn Top11
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Top12
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top13 <gen>
Bad Spawn Top13
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Infernal for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Ghoul for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Top14
Events
Time - Elapsed game time is 1520.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top15 <gen>
Bad Spawn Top15
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Dreadlord for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Abomination for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Top16
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top17 <gen>
Bad Spawn Top17
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Necromancer for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Doom Guard for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Bad Spawn Top18
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Trigger - Turn on Bad_Spawn_Top19 <gen>
Bad Spawn Top19
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 Meat Wagon for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 2 Ghoul for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Unit - Create 1 Dreadlord for Player 12 (Brown) at (Center of b_spawn_t <gen>) facing (Position of Barracks 0043 <gen>)
Spawn Clearer Top
Events
Unit - A unit enters b_spawn_t <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Back_of_Base_3 <gen>)
Human
Events
Unit - A unit enters Back_of_Base_1 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Back_of_Base_2 <gen>)
Orc
Events
Unit - A unit enters Back_of_Base_2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Back_of_Base_1 <gen>)
Wait 5.00 seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Player 12 (Brown) at (Center of Region_034 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Back_of_Base_3 <gen>)
Orc2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raider for Player 10 (Light Blue) at (Center of Side1 <gen>) facing Default building facing degrees
Unit - Create 1 . Troll Headhunter for Player 10 (Light Blue) at (Center of Side1 <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Player 10 (Light Blue) at (Center of Side1 <gen>) facing Default building facing degrees
Unit - Create 1 . Royal Gaurd for Player 10 (Light Blue) at (Center of Side1 <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren for Player 10 (Light Blue) at (Center of Side1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Side1 <gen>) to Attack-Move To . (Center of Back_of_Base_3 <gen>)
Orc3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Raider for Player 10 (Light Blue) at (Center of Side2 <gen>) facing Default building facing degrees
Unit - Create 1 . Troll Headhunter for Player 10 (Light Blue) at (Center of Side2 <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Player 10 (Light Blue) at (Center of Side2 <gen>) facing Default building facing degrees
Unit - Create 1 . Royal Gaurd for Player 10 (Light Blue) at (Center of Side2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren for Player 10 (Light Blue) at (Center of Side2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Side2 <gen>) to Attack-Move To . (Center of Back_of_Base_1 <gen>)
Night Elf
Events
Unit - A unit enters Back_of_Base_3 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Back_of_Base_2 <gen>)
Orc2on
Events
Unit - A unit enters Side3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn on Orc2 <gen>
Orc3on
Events
Unit - A unit enters Side4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn on Orc3 <gen>
loseH
Events
Unit - Alter of Kings 0048 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Display to (All players) the text: The humans have been defeated, and base one has been over run by the legon.WARNING: The creeps from base one will now prosede to base two.
Trigger - Turn off (This trigger)
Trigger - Turn off loseO <gen>
Trigger - Turn off loseNE <gen>
Trigger - Turn on loseNE2 <gen>
Trigger - Turn on loseO2 <gen>
Trigger - Turn on Human <gen>
Trigger - Turn off Good_Spawn_Bottom3 <gen>
Trigger - Turn off Good_Spawn_Bottom5 <gen>
Trigger - Turn off Good_Spawn_bottom <gen>
loseO
Events
Unit - Altar of Storms 0068 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Display to (All players) the text: The orcs have been defeated, and base two has been over run by the legon.WARNING: The creeps from base two will now prosede to bases one and three.
Trigger - Turn off (This trigger)
Trigger - Turn off loseNE <gen>
Trigger - Turn off loseH <gen>
Trigger - Turn on loseH2 <gen>
Trigger - Turn on loseNE2 <gen>
Trigger - Turn on Orc <gen>
Trigger - Turn off Orc2on <gen>
Trigger - Turn off Orc3on <gen>
Trigger - Turn off Good_Spawn_Middle3 <gen>
Trigger - Turn off Good_Spawn_Middle5 <gen>
Trigger - Turn off Good_Spawn_Middle <gen>
loseNE
Events
Unit - Altar of Elders 0082 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Display to (All players) the text: The night elves have been defeated, and base three has been over run by the legon.WARNING: The creeps from base three will now prosede to base two.
Trigger - Turn off (This trigger)
Trigger - Turn off loseO <gen>
Trigger - Turn off loseH <gen>
Trigger - Turn on loseH2 <gen>
Trigger - Turn on loseO2 <gen>
Trigger - Turn on Night_Elf <gen>
Trigger - Turn off Good_Spawn_Top3 <gen>
Trigger - Turn off Good_Spawn_Top5 <gen>
Trigger - Turn off Good_Spawn_Top <gen>
loseH2
Events
Unit - Alter of Kings 0048 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Display to (All players) the text: The humans have been defeated, and base one has been over run by the legon.
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
loseO2
Events
Unit - Altar of Storms 0068 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Display to (All players) the text: The orcs have been defeated, and base two has been over run by the legon.
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
loseNE2
Events
Unit - Altar of Elders 0082 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Display to (All players) the text: The night elves have been defeated, and base three has been over run by the legon.
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Firebird
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Firebird
Actions
Wait 1.00 seconds
Unit - Hide (Triggering unit)
Unit - Create 1 . Firebird for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
Unit - Set life of (Last created unit) to (Percentage life of (Triggering unit)) %
Unit - Move (Triggering unit) instantly to (Center of XXX <gen>)
Wait 30.00 seconds
If (((Triggering unit) is dead) Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Remove (Random unit from (Units of type Firebird)) from the game
Unit - Unhide (Random unit from (Units owned by (Owner of (Triggering unit)) of type Fire Fiend))
Unit - Move (Random unit from (Units owned by (Owner of (Triggering unit)) of type Fire Fiend)) instantly to (Position of (Random unit from (Units owned by (Owner of (Triggering unit)) of type Firebird)))
Firebird Die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Firebird
Actions
Unit - Kill (Random unit from (Units owned by (Owner of (Triggering unit)) of type Fire Fiend))
Full Heal
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Full Heal
Actions
Unit - Set life of (Triggering unit) to 100 %
Goblin Mine
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Goblin Mine
Actions
Wait 0.50 seconds
Unit - Create 1 . Goblin Land Mine for (Owner of (Triggering unit)) at (Target point of ability being cast) facing Default building facing degrees
Random1
Events
Player - Player 1 (Red) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to (Triggering player) and Change color
Selection - Select (Ownership-changed unit) for (Triggering player)
Unit Group - Pick every unit in (Units in Start <gen> owned by (Triggering player)) and do (Remove (Picked unit) from the game)
Camera - Pan camera for (Triggering player) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by (Triggering player)))))
Trigger - Turn on Repick1 <gen>
Random2
Events
Player - Player 2 (Blue) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to Player 2 (Blue) and Change color
Selection - Select (Ownership-changed unit) for Player 2 (Blue)
Unit - Kill (Random unit from (Units in Start <gen> owned by Player 2 (Blue)))
Camera - Pan camera for Player 2 (Blue) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by Player 2 (Blue)))))
Random3
Events
Player - Player 3 (Teal) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to (Triggering player) and Change color
Selection - Select (Ownership-changed unit) for (Triggering player)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Triggering player)))
Camera - Pan camera for (Triggering player) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by (Triggering player)))))
Random4
Events
Player - Player 4 (Purple) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to (Triggering player) and Change color
Selection - Select (Ownership-changed unit) for (Triggering player)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Triggering player)))
Camera - Pan camera for (Triggering player) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by (Triggering player)))))
Random5
Events
Player - Player 5 (Yellow) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to (Triggering player) and Change color
Selection - Select (Ownership-changed unit) for (Triggering player)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Triggering player)))
Camera - Pan camera for (Triggering player) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by (Triggering player)))))
Random6
Events
Player - Player 6 (Orange) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to (Triggering player) and Change color
Selection - Select (Ownership-changed unit) for (Triggering player)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Triggering player)))
Camera - Pan camera for (Triggering player) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by (Triggering player)))))
Random7
Events
Player - Player 7 (Green) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to (Triggering player) and Change color
Selection - Select (Ownership-changed unit) for (Triggering player)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Triggering player)))
Camera - Pan camera for (Triggering player) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by (Triggering player)))))
Random8
Events
Player - Player 8 (Pink) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to (Triggering player) and Change color
Selection - Select (Ownership-changed unit) for (Triggering player)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Triggering player)))
Camera - Pan camera for (Triggering player) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by (Triggering player)))))
Random9
Events
Player - Player 9 (Gray) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Random <gen>)) instantly to (Center of Taem1 <gen>)
Trigger - Turn off (This trigger)
Wait 0.20 seconds
Unit - Change ownership of (Random unit from (Units in Taem1 <gen> owned by Neutral Passive)) to (Triggering player) and Change color
Selection - Select (Ownership-changed unit) for (Triggering player)
Unit - Kill (Random unit from (Units in Start <gen> owned by (Triggering player)))
Camera - Pan camera for (Triggering player) to (Center of Taem1 <gen>) over 0 seconds
Game - Display to (All players) the text: (((Name of (Triggering player)) + has randomed into ) + (Name of (Random unit from (Units in (Playable map area) owned by (Triggering player)))))
Repick1
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random1 <gen>
Unit - Replace (Random unit from (Units in Taem1 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Repick2
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random2 <gen>
Unit - Replace (Random unit from (Units in Taem1 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Repick3
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random3 <gen>
Unit - Replace (Random unit from (Units in Taem1 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Repick4
Events
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random4 <gen>
Unit - Replace (Random unit from (Units in Team2 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Repick5
Events
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random5 <gen>
Unit - Replace (Random unit from (Units in Team2 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Repick6
Events
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random6 <gen>
Unit - Replace (Random unit from (Units in Team2 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Repick7
Events
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random7 <gen>
Unit - Replace (Random unit from (Units in Team3 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Repick8
Events
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random8 <gen>
Unit - Replace (Random unit from (Units in Team3 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Repick9
Events
Player - Player 9 (Gray) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Random9 <gen>
Unit - Replace (Random unit from (Units in Team3 <gen> owned by (Triggering player))) with a Chooser using The old unit's relative life and mana
Unit - Move (Last replaced unit) instantly to ((Triggering player) start location)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 0 seconds
Game - Display to (All players) the text: ((Name of (Triggering player)) + is repicking their Hero.)
Move
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order (Random unit from (Units in Random <gen>)) to Move To . (Random point in Random <gen>)
test1
Events
Player - Player 1 (Red) types a chat message containing -test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Bad_Spawn_Middle <gen>
Trigger - Turn off Bad_Spawn_Middle10 <gen>
Trigger - Turn off Bad_Spawn_Middle11 <gen>
Trigger - Turn off Bad_Spawn_Middle12 <gen>
Trigger - Turn off Bad_Spawn_Middle13 <gen>
Trigger - Turn off Bad_Spawn_Middle14 <gen>
Trigger - Turn off Bad_Spawn_Middle15 <gen>
Trigger - Turn off Bad_Spawn_Middle16 <gen>
Trigger - Turn off Bad_Spawn_Middle17 <gen>
Trigger - Turn off Bad_Spawn_Middle18 <gen>
Trigger - Turn off Bad_Spawn_Middle19 <gen>
Trigger - Turn off Bad_Spawn_Middle2 <gen>
Trigger - Turn off Bad_Spawn_Middle3 <gen>
Trigger - Turn off Bad_Spawn_Middle4 <gen>
Trigger - Turn off Bad_Spawn_Middle5 <gen>
Trigger - Turn off Bad_Spawn_Middle6 <gen>
Trigger - Turn off Bad_Spawn_Middle7 <gen>
Trigger - Turn off Bad_Spawn_Middle8 <gen>
Trigger - Turn off Bad_Spawn_Middle9 <gen>
Trigger - Turn off Good_Spawn_Middle <gen>
Trigger - Turn off Good_Spawn_Middle <gen>
Trigger - Turn off Good_Spawn_Middle2 <gen>
Trigger - Turn off Good_Spawn_Middle3 <gen>
Trigger - Turn off Good_Spawn_Middle4 <gen>
Trigger - Turn off Good_Spawn_Middle5 <gen>
Game - Display to (All players) the text: Test mode activated.
test1 Copy
Events
Player - Player 1 (Red) types a chat message containing -test2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Bad_Spawn_Middle <gen>
Trigger - Turn off Bad_Spawn_Middle10 <gen>
Trigger - Turn off Bad_Spawn_Middle11 <gen>
Trigger - Turn off Bad_Spawn_Middle12 <gen>
Trigger - Turn off Bad_Spawn_Middle13 <gen>
Trigger - Turn off Bad_Spawn_Middle14 <gen>
Trigger - Turn off Bad_Spawn_Middle15 <gen>
Trigger - Turn off Bad_Spawn_Middle16 <gen>
Trigger - Turn off Bad_Spawn_Middle17 <gen>
Trigger - Turn off Bad_Spawn_Middle18 <gen>
Trigger - Turn off Bad_Spawn_Middle19 <gen>
Trigger - Turn off Bad_Spawn_Middle2 <gen>
Trigger - Turn off Bad_Spawn_Middle3 <gen>
Trigger - Turn off Bad_Spawn_Middle4 <gen>
Trigger - Turn off Bad_Spawn_Middle5 <gen>
Trigger - Turn off Bad_Spawn_Middle6 <gen>
Trigger - Turn off Bad_Spawn_Middle7 <gen>
Trigger - Turn off Bad_Spawn_Middle8 <gen>
Trigger - Turn off Bad_Spawn_Middle9 <gen>
Trigger - Turn off Good_Spawn_Middle <gen>
Trigger - Turn off Good_Spawn_Middle <gen>
Trigger - Turn off Good_Spawn_Middle2 <gen>
Trigger - Turn off Good_Spawn_Middle3 <gen>
Trigger - Turn off Good_Spawn_Middle4 <gen>
Trigger - Turn off Good_Spawn_Middle5 <gen>
Trigger - Turn off Bad_Spawn_Bottom <gen>
Trigger - Turn off Bad_Spawn_Top <gen>
Game - Display to (All players) the text: Test mode 2 activated.
Repickoff
Events
Unit - A unit leaves Taem1 <gen>
Unit - A unit leaves Team2 <gen>
Unit - A unit leaves Team3 <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Turn off Repick1 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Turn off Repick2 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Turn off Repick3 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Turn off Repick4 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Turn off Repick5 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Turn off Repick6 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Turn off Repick7 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Turn off Repick8 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Turn off Repick9 <gen>) else do (Do nothing)
Cheating
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is A structure) Equal to True
(Owner of (Attacked unit)) Equal to Player 10 (Light Blue)
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
Actions
Unit - Kill (Attacking unit)
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing godhelpme (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Hero - Add 999999 experience to (Random unit from (Units owned by Player 1 (Red).)) , Hide level-up graphics
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing upthearmor (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Unit - Make (Random unit from (Units owned by Player 1 (Red).)) Invulnerable
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing ilovegold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 100000 to Player 1 (Red) . Current gold
Untitled Trigger 005
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
Gold
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Player - Add 8 to Player 1 (Red) . Current gold
Player - Add 8 to Player 2 (Blue) . Current gold
Player - Add 8 to Player 3 (Teal) . Current gold
Player - Add 8 to Player 4 (Purple) . Current gold
Player - Add 8 to Player 5 (Yellow) . Current gold
Player - Add 8 to Player 6 (Orange) . Current gold
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