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How to import Hero Warrior

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Hero Warrior of the bundle Hero Warrior. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Hero Warrior.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Hero Warrior
HeroDemonHunter.mdx
HeroDemonHunter.blp
Clouds8x8Mod.blp
Zap1.blp
SightlessWarrior.BLP
Clouds8x8FadeWhite.blp
Dust5ABlack.blp
Shadow.blp
Black32.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HeroDemonHunter.mdx

Now Click the "Import File" Button:

Next select 'HeroDemonHunter.mdx' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx

Done, you have imported the file HeroDemonHunter.mdx.

Importing SightlessWarrior.BLP

Now Click the "Import File" Button:

Next select 'SightlessWarrior.BLP' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
war3mapimported/SightlessWarrior.BLP

Double-click the file SightlessWarrior.BLP:

SightlessWarrior.BLP
Image / Texture
288
war3mapimported/SightlessWarrior.BLP

Tick the box "Use Custom Path" and type in the correct path:

SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP

Done, you have imported the file SightlessWarrior.BLP.

Importing Black32.blp

Now Click the "Import File" Button:

Next select 'Black32.blp' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
war3mapimported/Black32.blp

Double-click the file Black32.blp:

Black32.blp
Image / Texture
2
war3mapimported/Black32.blp

Tick the box "Use Custom Path" and type in the correct path:

Black32.blp
Image / Texture
2
Textures/Black32.blp

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp

Done, you have imported the file Black32.blp.

Importing Clouds8x8FadeWhite.blp

Now Click the "Import File" Button:

Next select 'Clouds8x8FadeWhite.blp' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
war3mapimported/Clouds8x8FadeWhite.blp

Double-click the file Clouds8x8FadeWhite.blp:

Clouds8x8FadeWhite.blp
Image / Texture
31
war3mapimported/Clouds8x8FadeWhite.blp

Tick the box "Use Custom Path" and type in the correct path:

Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp

Done, you have imported the file Clouds8x8FadeWhite.blp.

Importing Clouds8x8Mod.blp

Now Click the "Import File" Button:

Next select 'Clouds8x8Mod.blp' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
war3mapimported/Clouds8x8Mod.blp

Double-click the file Clouds8x8Mod.blp:

Clouds8x8Mod.blp
Image / Texture
94
war3mapimported/Clouds8x8Mod.blp

Tick the box "Use Custom Path" and type in the correct path:

Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp

Done, you have imported the file Clouds8x8Mod.blp.

Importing Dust5ABlack.blp

Now Click the "Import File" Button:

Next select 'Dust5ABlack.blp' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp
Dust5ABlack.blp
Image / Texture
4
war3mapimported/Dust5ABlack.blp

Double-click the file Dust5ABlack.blp:

Dust5ABlack.blp
Image / Texture
4
war3mapimported/Dust5ABlack.blp

Tick the box "Use Custom Path" and type in the correct path:

Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp

Done, you have imported the file Dust5ABlack.blp.

Importing HeroDemonHunter.blp

Now Click the "Import File" Button:

Next select 'HeroDemonHunter.blp' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
HeroDemonHunter.blp
Image / Texture
128
war3mapimported/HeroDemonHunter.blp

Double-click the file HeroDemonHunter.blp:

HeroDemonHunter.blp
Image / Texture
128
war3mapimported/HeroDemonHunter.blp

Tick the box "Use Custom Path" and type in the correct path:

HeroDemonHunter.blp
Image / Texture
128
Textures/HeroDemonHunter.blp

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
HeroDemonHunter.blp
Image / Texture
128
Textures/HeroDemonHunter.blp

Done, you have imported the file HeroDemonHunter.blp.

Importing Shadow.blp

Now Click the "Import File" Button:

Next select 'Shadow.blp' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
HeroDemonHunter.blp
Image / Texture
128
Textures/HeroDemonHunter.blp
Shadow.blp
Image / Texture
4
war3mapimported/Shadow.blp

Double-click the file Shadow.blp:

Shadow.blp
Image / Texture
4
war3mapimported/Shadow.blp

Tick the box "Use Custom Path" and type in the correct path:

Shadow.blp
Image / Texture
4
Textures/Shadow.blp

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
HeroDemonHunter.blp
Image / Texture
128
Textures/HeroDemonHunter.blp
Shadow.blp
Image / Texture
4
Textures/Shadow.blp

Done, you have imported the file Shadow.blp.

Importing Zap1.blp

Now Click the "Import File" Button:

Next select 'Zap1.blp' in the folder which you extracted from the zip archive:

Hero Warrior
HeroDemonHunter.mdx
SightlessWarrior.BLP
Black32.blp
Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Dust5ABlack.blp
HeroDemonHunter.blp
Shadow.blp
Zap1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
HeroDemonHunter.blp
Image / Texture
128
Textures/HeroDemonHunter.blp
Shadow.blp
Image / Texture
4
Textures/Shadow.blp
Zap1.blp
Image / Texture
12
war3mapimported/Zap1.blp

Double-click the file Zap1.blp:

Zap1.blp
Image / Texture
12
war3mapimported/Zap1.blp

Tick the box "Use Custom Path" and type in the correct path:

Zap1.blp
Image / Texture
12
Textures/Zap1.blp

The file has been properly added to the map archive:

HeroDemonHunter.mdx
Model
379
war3mapimported/HeroDemonHunter.mdx
SightlessWarrior.BLP
Image / Texture
288
SightlessWarrior.BLP
Black32.blp
Image / Texture
2
Textures/Black32.blp
Clouds8x8FadeWhite.blp
Image / Texture
31
Textures/Clouds8x8FadeWhite.blp
Clouds8x8Mod.blp
Image / Texture
94
Textures/Clouds8x8Mod.blp
Dust5ABlack.blp
Image / Texture
4
Textures/Dust5ABlack.blp
HeroDemonHunter.blp
Image / Texture
128
Textures/HeroDemonHunter.blp
Shadow.blp
Image / Texture
4
Textures/Shadow.blp
Zap1.blp
Image / Texture
12
Textures/Zap1.blp

Done, you have imported the file Zap1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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