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Triggers
Hero Survival Race versionEZ.w3x
Variables
Initialization
Melee Initialization
Winning
Team1
Team2
Team3
Team4
Loosing
Team1 Loss
Team2 Loss
Team3 Loss
Team4 Loss
Team4 Loss Copy
Team4 Loss Copy 2
Random
Landslide
Weather
Sky
Undead Spwns/Movements
Row1
Row2
Row3
Hero Rivival
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Gray
Lightblue
Dark Green
Brown
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Play NewTournament <gen>
Visibility - Enable fog of war
Player - Make Player 10 (Light Blue) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
Team1
Events
Unit - A unit enters Team_1_Wins <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Team2
Events
Unit - A unit enters Team_2_Wins <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Team3
Events
Unit - A unit enters Team_3_Wins <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Team4
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Team1 Loss
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Team2 Loss
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Team3 Loss
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Team4 Loss
Events
Unit - A unit enters Team_1_Wins <gen>
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Team4 Loss Copy
Events
Unit - A unit enters Team_2_Wins <gen>
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Team4 Loss Copy 2
Events
Unit - A unit enters Team_3_Wins <gen>
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Landslide
Events
Map initialization
Conditions
Actions
Environment - Create a 1000000000.00 second random deformation at (Center of (Playable map area)) with radius 1000000000.00 , using depths between -40.00 and 50.00 , updating every 0.10 seconds
Weather
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Dungeon Red Fog (Heavy)
Environment - Create at (Playable map area) the weather effect Northrend Snow (Heavy)
Environment - Create at (Playable map area) the weather effect Outland Wind (Heavy)
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Sky
Events
Map initialization
Conditions
Actions
Environment - Set sky to Fogged Sky
Row1
Events
Time - Every 30.00 seconds of game time
Unit - A unit enters Undead_Spwn <gen>
Conditions
Actions
Unit - Create 4 . Ghoul for Neutral Hostile at (Center of Undead_Spwn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Undead_Spwn <gen>) to Patrol To . (Center of Undead_Movement <gen>)
Row2
Events
Time - Every 30.00 seconds of game time
Unit - A unit enters Undead_Spwn2 <gen>
Conditions
Actions
Unit - Create 4 . Ghoul for Neutral Hostile at (Center of Undead_Spwn2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Undead_Spwn2 <gen>) to Patrol To . (Center of Undead_Movement_2 <gen>)
Row3
Events
Time - Every 30.00 seconds of game time
Unit - A unit enters Undead_Spwn3 <gen>
Conditions
Actions
Unit - Create 4 . Ghoul for Neutral Hostile at (Center of Undead_Spwn3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Undead_Spwn3 <gen>) to Patrol To . (Center of Undead_Movement_3 <gen>)
Red
Events
Unit - Mountain King 0187 <gen> Dies
Conditions
Actions
Hero - Instantly revive Mountain King 0187 <gen> at (Center of Undead_Movement <gen>) , Show revival graphics
Unit - Set life of Mountain King 0187 <gen> to 100 %
Unit - Set mana of Mountain King 0187 <gen> to 100 %
Blue
Events
Unit - Archmage 0188 <gen> Dies
Conditions
Actions
Hero - Instantly revive Archmage 0188 <gen> at (Center of Undead_Movement <gen>) , Show revival graphics
Unit - Set life of Archmage 0188 <gen> to 100 %
Unit - Set mana of Archmage 0188 <gen> to 100 %
Teal
Events
Unit - Paladin 0189 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0189 <gen> at (Center of Undead_Movement <gen>) , Show revival graphics
Unit - Set life of Paladin 0189 <gen> to 100 %
Unit - Set mana of Paladin 0189 <gen> to 100 %
Purple
Events
Unit - Blademaster 0190 <gen> Dies
Conditions
Actions
Hero - Instantly revive Blademaster 0190 <gen> at (Center of Undead_Movement_2 <gen>) , Show revival graphics
Unit - Set life of Blademaster 0190 <gen> to 100 %
Unit - Set mana of Blademaster 0190 <gen> to 100 %
Yellow
Events
Unit - Far Seer 0191 <gen> Dies
Conditions
Actions
Hero - Instantly revive Far Seer 0191 <gen> at (Center of Undead_Movement_2 <gen>) , Show revival graphics
Unit - Set life of Far Seer 0191 <gen> to 100 %
Unit - Set mana of Far Seer 0191 <gen> to 100 %
Orange
Events
Unit - Tauren Chieftain 0193 <gen> Dies
Conditions
Actions
Hero - Instantly revive Tauren Chieftain 0193 <gen> at (Center of Undead_Movement_2 <gen>) , Show revival graphics
Unit - Set life of Tauren Chieftain 0193 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0193 <gen> to 100 %
Green
Events
Unit - Keeper of the Grove 0192 <gen> Dies
Conditions
Actions
Hero - Instantly revive Keeper of the Grove 0192 <gen> at (Center of Undead_Movement_3 <gen>) , Show revival graphics
Unit - Set life of Keeper of the Grove 0192 <gen> to 100 %
Unit - Set mana of Keeper of the Grove 0192 <gen> to 100 %
Pink
Events
Unit - Priestess of the Moon 0194 <gen> Dies
Conditions
Actions
Hero - Instantly revive Priestess of the Moon 0194 <gen> at (Center of Undead_Movement_3 <gen>) , Show revival graphics
Unit - Set life of Priestess of the Moon 0194 <gen> to 100 %
Unit - Set mana of Priestess of the Moon 0194 <gen> to 100 %
Gray
Events
Unit - Demon Hunter 0195 <gen> Dies
Conditions
Actions
Hero - Instantly revive Demon Hunter 0195 <gen> at (Center of Undead_Movement_3 <gen>) , Show revival graphics
Unit - Set life of Demon Hunter 0195 <gen> to 100 %
Unit - Set mana of Demon Hunter 0195 <gen> to 100 %
Lightblue
Events
Unit - Crypt Lord 0196 <gen> Dies
Conditions
Actions
Hero - Instantly revive Crypt Lord 0196 <gen> at (Center of Undead_Spwn <gen>) , Show revival graphics
Unit - Set life of Crypt Lord 0196 <gen> to 100 %
Unit - Set mana of Crypt Lord 0196 <gen> to 100 %
Dark Green
Events
Unit - Dreadlord 0201 <gen> Dies
Conditions
Actions
Hero - Instantly revive Dreadlord 0201 <gen> at (Center of Undead_Spwn2 <gen>) , Show revival graphics
Unit - Set life of Dreadlord 0201 <gen> to 100 %
Unit - Set mana of Dreadlord 0201 <gen> to 100 %
Brown
Events
Unit - Death Knight 0202 <gen> Dies
Conditions
Actions
Hero - Instantly revive Death Knight 0202 <gen> at (Center of Undead_Spwn3 <gen>) , Show revival graphics
Unit - Set life of Death Knight 0202 <gen> to 100 %
Unit - Set mana of Death Knight 0202 <gen> to 100 %
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