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Trigger Viewer

Hero Survival Beta 1.14b.w3x
Variables
--Readme--
--My map--
Jail
Red 1
Red 2
Red 3
Red 4
Red 5
Red 6
Red 7
Blue 1
Blue 2
Blue 3
Blue 4
Blue 5
Blue 6
Blue 7
Teal 1
Teal 2
Teal 3
Teal 4
Teal 5
Teal 6
Teal 7
Purple 1
Purple 2
Purple 3
Purple 4
Purple 5
Purple 6
Purple 7
Yellow 1
Yellow 2
Yellow 3
Yellow 4
Yellow 5
Yellow 6
Yellow 7
Orange 1
Orange 2
Orange 3
Orange 4
Orange 5
Orange 6
Orange 7
Green 1
Green 2
Green 3
Green 4
Green 5
Green 6
Green 7
Pink 1
Pink 2
Pink 3
Pink 4
Pink 5
Pink 6
Pink 7
Jail Red
Jail Blue
Jail Teal
Jail Purple
Jail Yellow
Jail Orange
Jail Green
Jail Pink
Fountain Red
Fountain Blue
Fountain Teal
Fountain Purple
Fountain Yellow
Fountain Orange
Fountain Green
Fountain Pink
Tavern
Create Hero Red
Camera
Turn off
Hero Kill CoP
Kill CoP Red
Kill CoP Blue
Kill CoP Teal
Kill CoP Purple
Kill CoP Yellow
Kill CoP Orange
Kill CoP Green
Kill CoP Pink
Herovariable
Player1
Player2
Player3
Player4
Player5
Player6
Player7
Player8
Player
Leave1
Leave2
Leave3
Leave4
Leave5
Leave6
Leave7
Leave8
Revive1
Revive2
Revive3
Revive4
Revive5
Revive6
Revive7
Revive8
heroitem
Leader Board
Stage
Leader1
Leader2
Leader3
Leaderlist
WaveTrigger
wavewindow
timerexpire
Wavecreator
WaveAttackorder
Wavefix
Waveeliminate
waveeliminate2
Wavecreepdead
Wavelevel
WCurrentCreep
Experience
Player in play
Exp rating
Award
award
Allied to Last Defence
Gray ally
Allies
Bounty
Comment
Bounty On
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
are_creeps_dead boolean No
Creep integer No
Creepdead integer No
currentlevel unitcode No
currentlevel_num integer No
currentplayer integer No
Endingtimer timer No
Endunit1 destructable No
Endunit2 destructable No
Kills integer Yes
level unitcode Yes
Player integer Yes
Playerhero unit Yes
PlayerRanking integer Yes
Topplayername player Yes
Topunit unit Yes
Wavetimer timer No
--------------------------------------------------------------------------------------------------------------------------------------------------------------
This map's triggers may be long but please dont make fun of my triggering because, this is my first map and it isnt very good, But please enjoy to items and custom units ^.^.

--Heroes--
In this Beta version of my map ive only created 12 heroes. There are 4 heroes for each Stat, Agility, intellect, and Strenghth
Please comment on my spells just so I know if i should modify a spell to make it balanced or to make it stronger so the hero wont die as much.
If you will notice each hero only has 50 Stats to begin with. Depending on their Major Stat they will clearly have more in it than any of the other stats. Also comment on this so I know how to fix them.

--Items--
Items in this map are going to be unbalanced just because, im not a good item creator at all O.o....
So once agian please comment about it in on the Website www.hiveworkshop.com.
Please send me any ideas you get for weapons because im not very good at item creation :P.

--Spells--
The spells in this game may be a little overpowered, so if you have any requests for balancing thm of increase their power or lower the power on them please do

--Overall--
I know ive said this a billion times in the last few minutes, but i would really like to make this map better for both me and you :D.
so once agian! and for the last time untill maybe the next patch! PLEASE Rate and comment on the --Spells--, --Items--, and --Heroes--! also maybe --Triggers--!!!!!!!!!!! Good luck and enjoy the map.

I have to thank all the models creators and icons for without awesome models and icons, a good map could never exist!

--Credits--
General Frank - Just because I think ill input some of his models later in the game cause they rock.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Red 1
  Events
    Unit - A unit owned by Player 1 (Red).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[2]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[2] instantly to (Center of Jail <gen>)
Red 2
  Events
    Unit - A unit owned by Player 1 (Red).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[3]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[3] instantly to (Center of Jail <gen>)
Red 3
  Events
    Unit - A unit owned by Player 1 (Red).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[4]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[4] instantly to (Center of Jail <gen>)
Red 4
  Events
    Unit - A unit owned by Player 1 (Red).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[5]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[5] instantly to (Center of Jail <gen>)
Red 5
  Events
    Unit - A unit owned by Player 1 (Red).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[6]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[6] instantly to (Center of Jail <gen>)
Red 6
  Events
    Unit - A unit owned by Player 1 (Red).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[7]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[7] instantly to (Center of Jail <gen>)
Red 7
  Events
    Unit - A unit owned by Player 1 (Red).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[8]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[8] instantly to (Center of Jail <gen>)
Blue 1
  Events
    Unit - A unit owned by Player 2 (Blue).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[1]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[1] instantly to (Center of Jail <gen>)
Blue 2
  Events
    Unit - A unit owned by Player 2 (Blue).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[3]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[3] instantly to (Center of Jail <gen>)
Blue 3
  Events
    Unit - A unit owned by Player 2 (Blue).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[4]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[4] instantly to (Center of Jail <gen>)
Blue 4
  Events
    Unit - A unit owned by Player 2 (Blue).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[5]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[5] instantly to (Center of Jail <gen>)
Blue 5
  Events
    Unit - A unit owned by Player 2 (Blue).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[6]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[6] instantly to (Center of Jail <gen>)
Blue 6
  Events
    Unit - A unit owned by Player 2 (Blue).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[7]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[7] instantly to (Center of Jail <gen>)
Blue 7
  Events
    Unit - A unit owned by Player 2 (Blue).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[8]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[8] instantly to (Center of Jail <gen>)
Teal 1
  Events
    Unit - A unit owned by Player 3 (Teal).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[1]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[1] instantly to (Center of Jail <gen>)
Teal 2
  Events
    Unit - A unit owned by Player 3 (Teal).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[2]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[2] instantly to (Center of Jail <gen>)
Teal 3
  Events
    Unit - A unit owned by Player 3 (Teal).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[4]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[4] instantly to (Center of Jail <gen>)
Teal 4
  Events
    Unit - A unit owned by Player 3 (Teal).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[5]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[5] instantly to (Center of Jail <gen>)
Teal 5
  Events
    Unit - A unit owned by Player 3 (Teal).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[6]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[6] instantly to (Center of Jail <gen>)
Teal 6
  Events
    Unit - A unit owned by Player 3 (Teal).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[7]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[7] instantly to (Center of Jail <gen>)
Teal 7
  Events
    Unit - A unit owned by Player 3 (Teal).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[8]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[8] instantly to (Center of Jail <gen>)
Purple 1
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[1]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[1] instantly to (Center of Jail <gen>)
Purple 2
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[2]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[2] instantly to (Center of Jail <gen>)
Purple 3
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[3]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[3] instantly to (Center of Jail <gen>)
Purple 4
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[5]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[5] instantly to (Center of Jail <gen>)
Purple 5
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[6]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[6] instantly to (Center of Jail <gen>)
Purple 6
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[7]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[7] instantly to (Center of Jail <gen>)
Purple 7
  Events
    Unit - A unit owned by Player 4 (Purple).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[8]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[8] instantly to (Center of Jail <gen>)
Yellow 1
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[1]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[1] instantly to (Center of Jail <gen>)
Yellow 2
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[2]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[2] instantly to (Center of Jail <gen>)
Yellow 3
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[3]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[3] instantly to (Center of Jail <gen>)
Yellow 4
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[4]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[4] instantly to (Center of Jail <gen>)
Yellow 5
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[6]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[6] instantly to (Center of Jail <gen>)
Yellow 6
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[7]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[7] instantly to (Center of Jail <gen>)
Yellow 7
  Events
    Unit - A unit owned by Player 5 (Yellow).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[8]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[8] instantly to (Center of Jail <gen>)
Orange 1
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[1]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[1] instantly to (Center of Jail <gen>)
Orange 2
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[2]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[2] instantly to (Center of Jail <gen>)
Orange 3
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[3]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[3] instantly to (Center of Jail <gen>)
Orange 4
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[4]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[4] instantly to (Center of Jail <gen>)
Orange 5
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[5]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[5] instantly to (Center of Jail <gen>)
Orange 6
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[7]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[7] instantly to (Center of Jail <gen>)
Orange 7
  Events
    Unit - A unit owned by Player 6 (Orange).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[8]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[8] instantly to (Center of Jail <gen>)
Green 1
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[1]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[1] instantly to (Center of Jail <gen>)
Green 2
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[2]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[2] instantly to (Center of Jail <gen>)
Green 3
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[3]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[3] instantly to (Center of Jail <gen>)
Green 4
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[4]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[4] instantly to (Center of Jail <gen>)
Green 5
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[5]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[5] instantly to (Center of Jail <gen>)
Green 6
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[6]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[6] instantly to (Center of Jail <gen>)
Green 7
  Events
    Unit - A unit owned by Player 7 (Green).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[8]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[8] instantly to (Center of Jail <gen>)
Pink 1
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[1]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[1] instantly to (Center of Jail <gen>)
Pink 2
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[2]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[2] instantly to (Center of Jail <gen>)
Pink 3
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[3]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[3] instantly to (Center of Jail <gen>)
Pink 4
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[4]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[4] instantly to (Center of Jail <gen>)
Pink 5
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[5]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[5] instantly to (Center of Jail <gen>)
Pink 6
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[6]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[6] instantly to (Center of Jail <gen>)
Pink 7
  Events
    Unit - A unit owned by Player 8 (Pink).Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[7]) and (((Attacked unit) is A Hero) Equal to True)
  Actions
    Unit - Move Playerhero[7] instantly to (Center of Jail <gen>)
Jail Red
  Events
    Unit - A unit enters Jail <gen>
  Conditions
    (Entering unit) Equal to Playerhero[1]
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) the text: You've been jailed due to attacking others. You will be free in 2 min
    Camera - Pan camera for Player 1 (Red) to (Center of Jail <gen>) over 0 seconds
    Wait 120.00 seconds
    Unit - Move Playerhero[1] instantly to (Center of (Playable map area))
Jail Blue
  Events
    Unit - A unit enters Jail <gen>
  Conditions
    (Entering unit) Equal to Playerhero[2]
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) the text: You've been jailed due to attacking others. You will be free in 2 min
    Camera - Pan camera for Player 2 (Blue) to (Center of Jail <gen>) over 0 seconds
    Wait 120.00 seconds
    Unit - Move Playerhero[2] instantly to (Center of (Playable map area))
Jail Teal
  Events
    Unit - A unit enters Jail <gen>
  Conditions
    (Entering unit) Equal to Playerhero[3]
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) the text: You've been jailed due to attacking others. You will be free in 2 min
    Camera - Pan camera for Player 3 (Teal) to (Center of Jail <gen>) over 0 seconds
    Wait 120.00 seconds
    Unit - Move Playerhero[3] instantly to (Center of (Playable map area))
Jail Purple
  Events
    Unit - A unit enters Jail <gen>
  Conditions
    (Entering unit) Equal to Playerhero[4]
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) the text: You've been jailed due to attacking others. You will be free in 2 min
    Camera - Pan camera for Player 4 (Purple) to (Center of Jail <gen>) over 0 seconds
    Wait 120.00 seconds
    Unit - Move Playerhero[4] instantly to (Center of (Playable map area))
Jail Yellow
  Events
    Unit - A unit enters Jail <gen>
  Conditions
    (Entering unit) Equal to Playerhero[5]
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) the text: You've been jailed due to attacking others. You will be free in 2 min
    Camera - Pan camera for Player 5 (Yellow) to (Center of Jail <gen>) over 0 seconds
    Wait 120.00 seconds
    Unit - Move Playerhero[5] instantly to (Center of (Playable map area))
Jail Orange
  Events
    Unit - A unit enters Jail <gen>
  Conditions
    (Entering unit) Equal to Playerhero[6]
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) the text: You've been jailed due to attacking others. You will be free in 2 min
    Camera - Pan camera for Player 6 (Orange) to (Center of Jail <gen>) over 0 seconds
    Wait 120.00 seconds
    Unit - Move Playerhero[6] instantly to (Center of (Playable map area))
Jail Green
  Events
    Unit - A unit enters Jail <gen>
  Conditions
    (Entering unit) Equal to Playerhero[7]
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) the text: You've been jailed due to attacking others. You will be free in 2 min
    Camera - Pan camera for Player 7 (Green) to (Center of Jail <gen>) over 0 seconds
    Wait 120.00 seconds
    Unit - Move Playerhero[7] instantly to (Center of (Playable map area))
Jail Pink
  Events
    Unit - A unit enters Jail <gen>
  Conditions
    (Entering unit) Equal to Playerhero[8]
  Actions
    Game - Display to (Player group((Owner of (Entering unit)))) the text: You've been jailed due to attacking others. You will be free in 2 min
    Camera - Pan camera for Player 8 (Pink) to (Center of Jail <gen>) over 0 seconds
    Wait 120.00 seconds
    Unit - Move Playerhero[8] instantly to (Center of (Playable map area))
Fountain Red
  Events
    Unit - Fountain of Life 0037 <gen> Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[1]) and (((Attacked unit) is A structure) Equal to True)
  Actions
    Unit - Move Playerhero[1] instantly to (Center of Jail <gen>)
Fountain Blue
  Events
    Unit - Fountain of Life 0037 <gen> Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[2]) and (((Attacked unit) is A structure) Equal to True)
  Actions
    Unit - Move Playerhero[2] instantly to (Center of Jail <gen>)
Fountain Teal
  Events
    Unit - Fountain of Life 0037 <gen> Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[3]) and (((Attacked unit) is A structure) Equal to True)
  Actions
    Unit - Move Playerhero[3] instantly to (Center of Jail <gen>)
Fountain Purple
  Events
    Unit - Fountain of Life 0037 <gen> Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[4]) and (((Attacked unit) is A structure) Equal to True)
  Actions
    Unit - Move Playerhero[4] instantly to (Center of Jail <gen>)
Fountain Yellow
  Events
    Unit - Fountain of Life 0037 <gen> Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[5]) and (((Attacked unit) is A structure) Equal to True)
  Actions
    Unit - Move Playerhero[5] instantly to (Center of Jail <gen>)
Fountain Orange
  Events
    Unit - Fountain of Life 0037 <gen> Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[6]) and (((Attacked unit) is A structure) Equal to True)
  Actions
    Unit - Move Playerhero[6] instantly to (Center of Jail <gen>)
Fountain Green
  Events
    Unit - Fountain of Life 0037 <gen> Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[7]) and (((Attacked unit) is A structure) Equal to True)
  Actions
    Unit - Move Playerhero[7] instantly to (Center of Jail <gen>)
Fountain Pink
  Events
    Unit - Fountain of Life 0037 <gen> Is attacked
  Conditions
    ((Attacking unit) Equal to Playerhero[8]) and (((Attacked unit) is A structure) Equal to True)
  Actions
    Unit - Move Playerhero[8] instantly to (Center of Jail <gen>)
Create Hero Red
  Events
    Unit - A unit enters (Playable map area)
  Conditions
    ((Entering unit) is A Hero) Equal to True
  Actions
    Unit - Move (Entering unit) instantly to (Center of Spawn_Point <gen>)
    Camera - Pan camera as necessary for (Owner of (Triggering unit)) to (Center of Spawn_Point <gen>) over 3.50 seconds
Camera
  Events
    Map initialization
  Conditions
  Actions
    Visibility - Disable black mask
    Visibility - Disable fog of war
    Game - Display to (All players) the text: Pick Your Hero!
Turn off
  Events
    Time - Elapsed game time is 60.00 seconds
  Conditions
  Actions
    Trigger - Turn off Create_Hero_Red <gen>
Kill CoP Red
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 1 (Red)
  Actions
    Unit - Kill Circle of Power 0003 <gen>
Kill CoP Blue
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 2 (Blue)
  Actions
    Unit - Kill Circle of Power 0004 <gen>
Kill CoP Teal
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 3 (Teal)
  Actions
    Unit - Kill Circle of Power 0005 <gen>
Kill CoP Purple
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 4 (Purple)
  Actions
    Unit - Kill Circle of Power 0006 <gen>
Kill CoP Yellow
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
  Actions
    Unit - Kill Circle of Power 0010 <gen>
Kill CoP Orange
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 6 (Orange)
  Actions
    Unit - Kill Circle of Power 0007 <gen>
Kill CoP Green
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 7 (Green)
  Actions
    Unit - Kill Circle of Power 0008 <gen>
Kill CoP Pink
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Triggering unit)) Equal to Player 8 (Pink)
  Actions
    Unit - Kill Circle of Power 0009 <gen>
Player1
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 1 (Red)
  Actions
    Set VariableSet Playerhero[1] = (Entering unit)
    Trigger - Turn off (This trigger)
Player2
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 2 (Blue)
  Actions
    Set VariableSet Playerhero[2] = (Entering unit)
    Trigger - Turn off (This trigger)
Player3
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 3 (Teal)
  Actions
    Set VariableSet Playerhero[3] = (Entering unit)
    Trigger - Turn off (This trigger)
Player4
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 4 (Purple)
  Actions
    Set VariableSet Playerhero[4] = (Entering unit)
    Trigger - Turn off (This trigger)
Player5
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 5 (Yellow)
  Actions
    Set VariableSet Playerhero[5] = (Entering unit)
    Trigger - Turn off (This trigger)
Player6
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 6 (Orange)
  Actions
    Set VariableSet Playerhero[6] = (Entering unit)
    Trigger - Turn off (This trigger)
Player7
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 7 (Green)
  Actions
    Set VariableSet Playerhero[7] = (Entering unit)
    Trigger - Turn off (This trigger)
Player8
  Events
    Unit - A unit enters Spawn_Point <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 8 (Pink)
  Actions
    Set VariableSet Playerhero[8] = (Entering unit)
    Trigger - Turn off (This trigger)
Leave1
  Events
    Time - Every 2 seconds of game time
  Conditions
    (Player 1 (Red) slot status) Equal to Has left the game
  Actions
    Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
    Game - Display to (All players) the text: ((Name of Player 1 (Red)) + Has left the game.)
    Trigger - Turn off (This trigger)
Leave2
  Events
    Time - Every 2 seconds of game time
  Conditions
    (Player 2 (Blue) slot status) Equal to Has left the game
  Actions
    Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + Has left the game.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Leave3
  Events
    Time - Every 2 seconds of game time
  Conditions
    (Player 3 (Teal) slot status) Equal to Has left the game
  Actions
    Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + Has left the game.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Leave4
  Events
    Time - Every 2 seconds of game time
  Conditions
    (Player 4 (Purple) slot status) Equal to Has left the game
  Actions
    Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + Has left the game.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Leave5
  Events
    Time - Every 2 seconds of game time
  Conditions
    (Player 5 (Yellow) slot status) Equal to Has left the game
  Actions
    Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + Has left the game.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Leave6
  Events
    Time - Every 2 seconds of game time
  Conditions
    (Player 6 (Orange) slot status) Equal to Has left the game
  Actions
    Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + Has left the game.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Leave7
  Events
    Time - Every 2 seconds of game time
  Conditions
    (Player 7 (Green) slot status) Equal to Has left the game
  Actions
    Game - Display to (All players) the text: ((Name of Player 7 (Green)) + Has left the game.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Leave8
  Events
    Time - Every 2 seconds of game time
  Conditions
    (Player 8 (Pink) slot status) Equal to Has left the game
  Actions
    Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + Has left the game.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Revive1
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Playerhero[1]
    ((Owner of (Dying unit)) slot status) Equal to Is playing
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Your hero will revive in 60 seconds
    Wait 60.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Show revival graphics
Revive2
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Playerhero[2]
    ((Owner of (Dying unit)) slot status) Equal to Is playing
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Your hero will revive in 60 seconds
    Wait 60.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Show revival graphics
Revive3
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Playerhero[3]
    ((Owner of (Dying unit)) slot status) Equal to Is playing
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Your hero will revive in 60 seconds
    Wait 60.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Show revival graphics
Revive4
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Playerhero[4]
    ((Owner of (Dying unit)) slot status) Equal to Is playing
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Your hero will revive in 60 seconds
    Wait 60.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Show revival graphics
Revive5
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Playerhero[5]
    ((Owner of (Dying unit)) slot status) Equal to Is playing
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Your hero will revive in 60 seconds
    Wait 60.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Show revival graphics
Revive6
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Playerhero[6]
    ((Owner of (Dying unit)) slot status) Equal to Is playing
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Your hero will revive in 60 seconds
    Wait 60.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Show revival graphics
Revive7
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Playerhero[7]
    ((Owner of (Dying unit)) slot status) Equal to Is playing
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Your hero will revive in 60 seconds
    Wait 60.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Show revival graphics
Revive8
  Events
    Unit - A unit Dies
  Conditions
    (Dying unit) Equal to Playerhero[8]
    ((Owner of (Dying unit)) slot status) Equal to Is playing
  Actions
    Game - Display to (Player group((Owner of (Dying unit)))) the text: Your hero will revive in 60 seconds
    Wait 60.00 seconds
    Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Show revival graphics
heroitem
  Events
    Unit - A unit enters (Playable map area)
  Conditions
    (((Entering unit) is A Hero) Equal to True) and (((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True)
  Actions
    Hero - Create |c000000ffAnkh of Reincarnation|r and give it to (Triggering unit)
Stage
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Leaderboard - Change the title of (Last created leaderboard) to (Level + (String(currentlevel_num)))
Leader1
  Events
    Time - Elapsed game time is 2.00 seconds
  Conditions
  Actions
    Leaderboard - Create a leaderboard for (All players) titled Level 1
    For each (Integer A) from 1 to 8, do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Add (Player((Integer A))) to (Last created leaderboard) with label (Name of (Player((Integer A)))) and value 0) else do (Do nothing))
Leader2
  Events
  Conditions
  Actions
    For each (Integer A) from 1 to 8, do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Change the value for (Player((Integer A))) in (Last created leaderboard) to Kills[(Integer A)]) else do (Do nothing))
Leader3
  Events
    Unit - A unit owned by Player 12 (Brown).Dies
  Conditions
  Actions
    Set VariableSet Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
    Trigger - Run Leader2 <gen> (ignoring conditions)
Leaderlist
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Leaderboard - Sort (Last created leaderboard) by Value in Descending order
wavewindow
  Events
    Time - Elapsed game time is 20.00 seconds
  Conditions
  Actions
    Set VariableSet Creepdead = 0
    Set VariableSet currentlevel_num = (currentlevel_num + 1)
    Countdown Timer - Start Wavetimer as a One-shot timer that will expire in 30.00 seconds
    Countdown Timer - Create a timer window for Wavetimer with title Next Wave
    Trigger - Run Exp_rating <gen> (ignoring conditions)
    Trigger - Run award <gen> (ignoring conditions)
timerexpire
  Events
    Time - Wavetimer expires
  Conditions
  Actions
    Countdown Timer - Hide (Last created timer window)
    Trigger - Run Wavecreator <gen> (ignoring conditions)
Wavecreator
  Events
  Conditions
  Actions
    Game - Display to (All players) the text: (Level + ((String(currentlevel_num)) + Is comming, Prepare yourselves!))
    If ((currentlevel is A Hero) Equal to True) then do (Create 1.currentlevel for Player 12 (Brown) at (Center of Enemy_Spawn_1 <gen>) facing Default building facing degrees) else do (Create 30.currentlevel for Player 12 (Brown) at (Center of Enemy_Spawn_1 <gen>) facing Default building facing degrees)
    If ((currentlevel is A Hero) Equal to True) then do (Create 1.currentlevel for Player 12 (Brown) at (Center of Enemy_Spawn_3 <gen>) facing Default building facing degrees) else do (Create 30.currentlevel for Player 12 (Brown) at (Center of Enemy_Spawn_3 <gen>) facing Default building facing degrees)
    If ((currentlevel is A Hero) Equal to True) then do (Create 1.currentlevel for Player 12 (Brown) at (Center of Enemy_Spawn_2 <gen>) facing Default building facing degrees) else do (Create 30.currentlevel for Player 12 (Brown) at (Center of Enemy_Spawn_2 <gen>) facing Default building facing degrees)
    If ((currentlevel is A Hero) Equal to True) then do (Create 1.currentlevel for Player 12 (Brown) at (Center of Enemy_Spawn_4 <gen>) facing Default building facing degrees) else do (Create 30.currentlevel for Player 12 (Brown) at (Center of Enemy_Spawn_4 <gen>) facing Default building facing degrees)
    Trigger - Turn on waveeliminate2 <gen>
    Trigger - Run WaveAttackorder <gen> (ignoring conditions)
    If (currentlevel_num Equal to 8) then do (Display to (All players) the text: [Boss information text]) else do (Do nothing)
WaveAttackorder
  Events
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in Enemy_Spawn_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Enemy_Attack_Target <gen>))
    Unit Group - Pick every unit in (Units in Enemy_Spawn_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Enemy_Attack_Target <gen>))
    Unit Group - Pick every unit in (Units in Enemy_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Enemy_Attack_Target <gen>))
    Unit Group - Pick every unit in (Units in Enemy_Spawn_4 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Enemy_Attack_Target <gen>))
Wavefix
  Events
    Time - Every 30.00 seconds of game time
  Conditions
  Actions
    Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Order (Picked unit) to Attack-Move To.(Center of Enemy_Attack_Target <gen>))
Waveeliminate
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    Set VariableSet Creep = (Player 12 (Brown) Food used)
waveeliminate2
  Events
    Time - Every 2 seconds of game time
  Conditions
    Creep Equal to 0
  Actions
    Trigger - Run wavewindow <gen> (ignoring conditions)
    Trigger - Turn off (This trigger)
Wavecreepdead
  Events
    Unit - A unit owned by Player 12 (Brown).Dies
  Conditions
  Actions
    Set VariableSet Creepdead = (Creepdead + 1)
Wavelevel
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet level[1] = Level 1
    Set VariableSet level[2] = Level 2
    Set VariableSet level[3] = Level 3
    Set VariableSet level[4] = Level 4
    Set VariableSet level[5] = Level 5
    Set VariableSet level[6] = Level 6
    Set VariableSet level[7] = Level 7
    Set VariableSet level[8] = Black knight
    Set VariableSet level[9] = Level 9
    Set VariableSet level[10] = Level 10
    Set VariableSet level[11] = Level 11
    Set VariableSet level[12] = Level 12
    Set VariableSet level[13] = Level 13
    Set VariableSet level[14] = Level 14
    Set VariableSet level[15] = Level 15
    Set VariableSet level[16] = Doom Archer
    Set VariableSet level[17] = Dire Mammoth
    Set VariableSet level[18] = Elder Voidwalker
    Set VariableSet level[19] = Queen of Suffering
    Set VariableSet level[20] = Magnataur Destroyer
    Set VariableSet level[21] = Nether Dragon
    Set VariableSet level[22] = Ancient Hydra
    Set VariableSet level[23] = Demon Hunter (Evil)
WCurrentCreep
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    If (currentlevel_num Less than or equal to 40) then do (Set VariableSet currentlevel = level[currentlevel_num]) else do (Do nothing)
Player in play
  Events
    Time - Every 2 seconds of game time
  Conditions
  Actions
    For each (Integer A) from 1 to 8, do (If ((Playerhero[(Integer A)] is alive) Equal to True) then do (Set VariableSet Player[(Integer A)] = 1) else do (Set VariableSet Player[(Integer A)] = 0))
    Set VariableSet currentplayer = (Player[1] + (Player[2] + (Player[3] + (Player[4] + (Player[5] + (Player[6] + (Player[7] + Player[8])))))))
Exp rating
  Events
    Map initialization
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain (10.00 + ((Real(currentplayer)) x 5.00))% experience from future kills)
award
  Events
    Map initialization
  Conditions
  Actions
    For each (Integer A) from 1 to 8, do (If ((Playerhero[(Integer A)] is alive) Equal to True) then do (Add (currentlevel_num + (400 + (100 + ((Player((Integer A))) Current gold)))) to (Player((Integer A))).Current gold) else do (Do nothing))
Gray ally
  Events
    Map initialization
  Conditions
  Actions
    Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
    Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
    Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
    Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally
    Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally
    Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally
    Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally
    Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally
Allies
  Events
    Map initialization
  Conditions
  Actions
    Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
    Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
    Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally
    Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally
    Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally
    Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally
    Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally
    Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally
Comment
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Game - Display to (All players) the text: There are 16 levels, 2 bosses, and 12 heroes.Enjoy!Message me at www.hiveworkshop.com Name: Cryonight
Bounty On
  Events
    Map initialization
  Conditions
  Actions
    Player - Turn Gives bounty On for Player 12 (Brown)