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Model validation: Hero Sentinel

Hero Sentinel.mdx

0 errors 0 severe 10 warnings 39 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (12) does not match the number of sequences (15)
  • 1 Geoset 1
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 2
    • Number of sequence extents (12) does not match the number of sequences (15)
  • 1 Geoset 3
    • Number of sequence extents (12) does not match the number of sequences (15)
  • 1 Geoset 4
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Bone 18 - "Mesh24"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "Mesh42"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Mesh22"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "Mesh13"
    • There are no vertices attached to this bone
  • 8 Helper 0
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 4 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
      • Track 31 at frame 59200 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 59233 has exactly the same value as tracks 31 and 33
    • 2 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 50400 has exactly the same value as tracks 1 and 3
  • 3 Helper 2
    • 1 Translation
      • Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Helper 3
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Helper 4
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Helper 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Helper 6
    • 2 Rotation
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
  • 2 Helper 7
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 1 Helper 9
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Helper 10
    • 1 Rotation
      • Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
  • 1 Helper 11
    • 1 Rotation
      • Track 11 at frame 8967 has exactly the same value as tracks 10 and 12
  • 1 Helper 13
    • 1 Rotation
      • Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
  • 1 Helper 14
    • 1 Rotation
      • Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
  • 5 Helper 15
    • 5 Rotation
      • Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
  • 5 Helper 16
    • 5 Rotation
      • Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
  • 3 ParticleEmitter2 1 - "Slam_Particles"
    • 3 Visibility
      • Track 4 at frame 17700 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 18733 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 19467 has exactly the same value as tracks 7 and 9
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