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Triggers
Hero seige v.1.0.w3x
Variables
Initialization
exp
map
start up
set unit
move back
repick1
repick2
repick3
repick4
mount
quest
cam1
cam2
cam3
cam4
player 1
player 2
player 3
player 4
sele kng
sele arc
sele sin
sele mag
sele war
market
market back
test
test picker
test char
hero lvl10
hero lvl20
hero lvl30
hero lvl40
hero lvl50
archer
assassin
crusader
knight
slasher
L mage
mage
W mage
warlock
witch
archer S1
assassin S1
crusader S1
knight S1
L mage S1
mage S1
slasher S1
warlock S1
wmage S1
witch S1
top move
left move
right move
bottom move
music1
win
lose
cam
boss1
boss2
boss3
boss4
boss5
strength shop
agility shop
intellgence shop
stone shop
armor shop
weapon shop
legend shop
potion shop
top spawn
spawn1
spawn2
spawn3
spawn4
spawn5
spawn6
spawn7
spawn8
spawn9
spawn10
spawn11
spawn12
spawn13
spawn14
spawn15
spawn16
spawn17
spawn18
spawn19
spawn20
spawn21
spawn22
spawn23
spawn24
spawn25
left spawn
change 1
spawn1 Copy
spawn2 Copy
spawn3 Copy
spawn4 Copy
spawn5 Copy
spawn6 Copy
spawn7 Copy
spawn8 Copy
spawn9 Copy
spawn10 Copy
spawn11 Copy
spawn12 Copy
spawn13 Copy
spawn14 Copy
spawn15 Copy
spawn16 Copy
spawn17 Copy
spawn18 Copy
spawn19 Copy
spawn20 Copy
spawn21 Copy
spawn22 Copy
spawn23 Copy
spawn24 Copy
spawn25 Copy
right spawn
spawn1 Copy 2
spawn2 Copy 2
spawn3 Copy 2
spawn4 Copy 2
spawn5 Copy 2
spawn6 Copy 2
spawn7 Copy 2
spawn8 Copy 2
spawn9 Copy 2
spawn10 Copy 2
spawn11 Copy 2
spawn12 Copy 2
spawn13 Copy 2
spawn14 Copy 2
spawn15 Copy 2
spawn16 Copy 2
spawn17 Copy 2
spawn18 Copy 2
spawn19 Copy 2
spawn20 Copy 2
spawn21 Copy 2
spawn22 Copy 2
spawn23 Copy 2
spawn24 Copy 2
spawn25 Copy 2
bottom spawn
spawn1 Copy 3
spawn2 Copy 3
spawn3 Copy 3
spawn4 Copy 3
spawn5 Copy 3
spawn6 Copy 3
spawn7 Copy 3
spawn8 Copy 3
spawn9 Copy 3
spawn10 Copy 3
spawn11 Copy 3
spawn12 Copy 3
spawn13 Copy 3
spawn14 Copy 3
spawn15 Copy 3
spawn16 Copy 3
spawn17 Copy 3
spawn18 Copy 3
spawn19 Copy 3
spawn20 Copy 3
spawn21 Copy 3
spawn22 Copy 3
spawn23 Copy 3
spawn24 Copy 3
spawn25 Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Easy1
dialog
No
easyy
button
No
Hard
dialog
No
Normal
dialog
No
normall
button
No
Player1
playercolor
Yes
players
player
No
title
dialog
No
exp
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Equal to Player 12 (Brown)
((Attacking unit) is A Hero) Equal to True
Actions
If ((Level of (Attacked unit)) Equal to 1) then do (Add 10 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 2) then do (Add 20 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 3) then do (Add 30 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 4) then do (Add 40 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 5) then do (Add 50 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 6) then do (Add 60 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 7) then do (Add 70 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 8) then do (Add 80 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 9) then do (Add 90 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 10) then do (Add 100 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 11) then do (Add 220 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 12) then do (Add 240 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 13) then do (Add 260 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 14) then do (Add 280 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 15) then do (Add 300 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 16) then do (Add 320 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 17) then do (Add 340 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 18) then do (Add 360 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 19) then do (Add 380 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 20) then do (Add 400 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 21) then do (Add 1100 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 22) then do (Add 1200 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 23) then do (Add 1300 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 24) then do (Add 1400 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 25) then do (Add 2000 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
If ((Level of (Attacked unit)) Equal to 100) then do (Add 1000000000 experience to (Attacking unit), Show level-up graphics) else do (Do nothing)
map
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 2000.00% experience from future kills)
Player - Turn Gives bounty On for Player 12 (Brown)
Visibility - Enable black mask
Visibility - Enable fog of war
Trigger - Turn off spawn1 <gen>
Trigger - Turn off spawn2 <gen>
Trigger - Turn off spawn3 <gen>
Trigger - Turn off spawn4 <gen>
Trigger - Turn off spawn5 <gen>
Trigger - Turn off spawn6 <gen>
Trigger - Turn off spawn7 <gen>
Trigger - Turn off spawn8 <gen>
Trigger - Turn off spawn9 <gen>
Trigger - Turn off spawn10 <gen>
Trigger - Turn off spawn11 <gen>
Trigger - Turn off spawn12 <gen>
Trigger - Turn off spawn13 <gen>
Trigger - Turn off spawn14 <gen>
Trigger - Turn off spawn15 <gen>
Trigger - Turn off spawn16 <gen>
Trigger - Turn off spawn17 <gen>
Trigger - Turn off spawn18 <gen>
Trigger - Turn off spawn19 <gen>
Trigger - Turn off spawn20 <gen>
Trigger - Turn off spawn21 <gen>
Trigger - Turn off spawn22 <gen>
Trigger - Turn off spawn23 <gen>
Trigger - Turn off spawn24 <gen>
Trigger - Turn off spawn25 <gen>
Trigger - Turn off spawn1_Copy <gen>
Trigger - Turn off spawn2_Copy <gen>
Trigger - Turn off spawn3_Copy <gen>
Trigger - Turn off spawn4_Copy <gen>
Trigger - Turn off spawn5_Copy <gen>
Trigger - Turn off spawn6_Copy <gen>
Trigger - Turn off spawn7_Copy <gen>
Trigger - Turn off spawn8_Copy <gen>
Trigger - Turn off spawn9_Copy <gen>
Trigger - Turn off spawn10_Copy <gen>
Trigger - Turn off spawn11_Copy <gen>
Trigger - Turn off spawn12_Copy <gen>
Trigger - Turn off spawn13_Copy <gen>
Trigger - Turn off spawn14_Copy <gen>
Trigger - Turn off spawn15_Copy <gen>
Trigger - Turn off spawn16_Copy <gen>
Trigger - Turn off spawn17_Copy <gen>
Trigger - Turn off spawn18_Copy <gen>
Trigger - Turn off spawn19_Copy <gen>
Trigger - Turn off spawn20_Copy <gen>
Trigger - Turn off spawn21_Copy <gen>
Trigger - Turn off spawn22_Copy <gen>
Trigger - Turn off spawn23_Copy <gen>
Trigger - Turn off spawn24_Copy <gen>
Trigger - Turn off spawn25_Copy <gen>
Trigger - Turn off spawn1_Copy_2 <gen>
Trigger - Turn off spawn2_Copy_2 <gen>
Trigger - Turn off spawn3_Copy_2 <gen>
Trigger - Turn off spawn4_Copy_2 <gen>
Trigger - Turn off spawn5_Copy_2 <gen>
Trigger - Turn off spawn6_Copy_2 <gen>
Trigger - Turn off spawn7_Copy_2 <gen>
Trigger - Turn off spawn8_Copy_2 <gen>
Trigger - Turn off spawn9_Copy_2 <gen>
Trigger - Turn off spawn10_Copy_2 <gen>
Trigger - Turn off spawn11_Copy_2 <gen>
Trigger - Turn off spawn12_Copy_2 <gen>
Trigger - Turn off spawn13_Copy_2 <gen>
Trigger - Turn off spawn14_Copy_2 <gen>
Trigger - Turn off spawn15_Copy_2 <gen>
Trigger - Turn off spawn16_Copy_2 <gen>
Trigger - Turn off spawn17_Copy_2 <gen>
Trigger - Turn off spawn18_Copy_2 <gen>
Trigger - Turn off spawn19_Copy_2 <gen>
Trigger - Turn off spawn20_Copy_2 <gen>
Trigger - Turn off spawn21_Copy_2 <gen>
Trigger - Turn off spawn22_Copy_2 <gen>
Trigger - Turn off spawn23_Copy_2 <gen>
Trigger - Turn off spawn24_Copy_2 <gen>
Trigger - Turn off spawn25_Copy_2 <gen>
Trigger - Turn off spawn24_Copy_2 <gen>
Trigger - Turn off spawn1_Copy_3 <gen>
Trigger - Turn off spawn2_Copy_3 <gen>
Trigger - Turn off spawn3_Copy_3 <gen>
Trigger - Turn off spawn4_Copy_3 <gen>
Trigger - Turn off spawn5_Copy_3 <gen>
Trigger - Turn off spawn6_Copy_3 <gen>
Trigger - Turn off spawn7_Copy_3 <gen>
Trigger - Turn off spawn8_Copy_3 <gen>
Trigger - Turn off spawn9_Copy_3 <gen>
Trigger - Turn off spawn10_Copy_3 <gen>
Trigger - Turn off spawn11_Copy_3 <gen>
Trigger - Turn off spawn12_Copy_3 <gen>
Trigger - Turn off spawn13_Copy_3 <gen>
Trigger - Turn off spawn14_Copy_3 <gen>
Trigger - Turn off spawn15_Copy_3 <gen>
Trigger - Turn off spawn16_Copy_3 <gen>
Trigger - Turn off spawn17_Copy_3 <gen>
Trigger - Turn off spawn18_Copy_3 <gen>
Trigger - Turn off spawn19_Copy_3 <gen>
Trigger - Turn off spawn20_Copy_3 <gen>
Trigger - Turn off spawn21_Copy_3 <gen>
Trigger - Turn off spawn22_Copy_3 <gen>
Trigger - Turn off spawn23_Copy_3 <gen>
Trigger - Turn off spawn24_Copy_3 <gen>
Trigger - Turn off spawn25_Copy_3 <gen>
start up
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Fog of war across Region_111 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Fog of war across Region_112 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Fog of war across Region_113 <gen>)
Player Group - Pick every player in (All players) and do (Create an initially Disabled visibility modifier for (Picked player) emitting Fog of war across Region_114 <gen>)
set unit
Events
Map initialization
Conditions
Actions
Unit - Make Archer 0059 <gen> Invulnerable
Unit - Make Assassin 0060 <gen> Invulnerable
Unit - Make Knight 0061 <gen> Invulnerable
Unit - Make Fire Mage 0062 <gen> Invulnerable
Unit - Make Warlock 0063 <gen> Invulnerable
Unit - Make Witch 0030 <gen> Invulnerable
Unit - Make Slasher 0024 <gen> Invulnerable
Unit - Make Crusader 0028 <gen> Invulnerable
Unit - Make Lightning Magi 0026 <gen> Invulnerable
Unit - Make War Mage 0032 <gen> Invulnerable
move back
Events
Unit - A unit enters move_back <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of castle <gen>)
repick1
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 0
Unit - Create 1 . Picker for Player 1 (Red) at (Center of repick <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
repick2
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Picker for Player 2 (Blue) at (Center of repick <gen>) facing Default building facing degrees
Player - Set Player 2 (Blue) . Current gold to 0
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
repick3
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Picker for Player 3 (Teal) at (Center of repick <gen>) facing Default building facing degrees
Player - Set Player 3 (Teal) . Current gold to 0
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
repick4
Events
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 0
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Picker for Player 4 (Purple) at (Center of repick <gen>) facing Default building facing degrees
mount
Events
Player - Player 1 (Red) types a chat message containing i calI upon the power of mount (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 9 (Gray) from (All players) .
Player Group - Pick every player in (All players) and do (Pick every unit in (Units owned by (Picked player).) and do (Remove (Picked unit) from the game))
Unit - Create 1 . Black Dragon for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Blue Dragon for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Gold Dragon for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Green Dragon for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Red Dragon for Player 1 (Red) at (Center of hero_spawn <gen>) facing Default building facing degrees
quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Defend The Castle with the description You order by the human king to defend the castle,if you failed all of the human race will be destroyed , using icon path ReplaceableTextures\CommandButtons\BTNArcaneObservatory.blp
Quest - Create a Optional quest titled Tips with the description - dont save your money, if u save the game gets harder, its better if you use your money as soon as possible- you can heal at the market place theres two fountain that heals hp and mp but you better get back before the next round starts , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
cam1
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
cam2
Events
Player - Player 1 (Red) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for (Triggering player) over 0 seconds
cam3
Events
Player - Player 1 (Red) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for (Triggering player) over 0 seconds
cam4
Events
Player - Player 1 (Red) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_005 for (Triggering player) over 0 seconds
player 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to User
(Player 1 (Red) slot status) Equal to Is playing
Actions
Trigger - Turn on spawn1 <gen>
Trigger - Turn on spawn2 <gen>
Trigger - Turn on spawn3 <gen>
Trigger - Turn on spawn4 <gen>
Trigger - Turn on spawn5 <gen>
Trigger - Turn on spawn6 <gen>
Trigger - Turn on spawn7 <gen>
Trigger - Turn on spawn8 <gen>
Trigger - Turn on spawn9 <gen>
Trigger - Turn on spawn10 <gen>
Trigger - Turn on spawn11 <gen>
Trigger - Turn on spawn12 <gen>
Trigger - Turn on spawn13 <gen>
Trigger - Turn on spawn14 <gen>
Trigger - Turn on spawn15 <gen>
Trigger - Turn on spawn16 <gen>
Trigger - Turn on spawn17 <gen>
Trigger - Turn on spawn18 <gen>
Trigger - Turn on spawn19 <gen>
Trigger - Turn on spawn20 <gen>
Trigger - Turn on spawn21 <gen>
Trigger - Turn on spawn22 <gen>
Trigger - Turn on spawn23 <gen>
Trigger - Turn on spawn24 <gen>
Trigger - Turn on spawn25 <gen>
player 2
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to User
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Trigger - Turn on spawn1_Copy <gen>
Trigger - Turn on spawn2_Copy <gen>
Trigger - Turn on spawn3_Copy <gen>
Trigger - Turn on spawn4_Copy <gen>
Trigger - Turn on spawn5_Copy <gen>
Trigger - Turn on spawn6_Copy <gen>
Trigger - Turn on spawn7_Copy <gen>
Trigger - Turn on spawn8_Copy <gen>
Trigger - Turn on spawn9_Copy <gen>
Trigger - Turn on spawn10_Copy <gen>
Trigger - Turn on spawn11_Copy <gen>
Trigger - Turn on spawn12_Copy <gen>
Trigger - Turn on spawn13_Copy <gen>
Trigger - Turn on spawn14_Copy <gen>
Trigger - Turn on spawn15_Copy <gen>
Trigger - Turn on spawn16_Copy <gen>
Trigger - Turn on spawn17_Copy <gen>
Trigger - Turn on spawn18_Copy <gen>
Trigger - Turn on spawn19_Copy <gen>
Trigger - Turn on spawn20_Copy <gen>
Trigger - Turn on spawn21_Copy <gen>
Trigger - Turn on spawn22_Copy <gen>
Trigger - Turn on spawn23_Copy <gen>
Trigger - Turn on spawn24_Copy <gen>
Trigger - Turn on spawn25_Copy <gen>
player 3
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to User
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Trigger - Turn on spawn1_Copy_2 <gen>
Trigger - Turn on spawn2_Copy_2 <gen>
Trigger - Turn on spawn3_Copy_2 <gen>
Trigger - Turn on spawn4_Copy_2 <gen>
Trigger - Turn on spawn5_Copy_2 <gen>
Trigger - Turn on spawn6_Copy_2 <gen>
Trigger - Turn on spawn7_Copy_2 <gen>
Trigger - Turn on spawn8_Copy_2 <gen>
Trigger - Turn on spawn9_Copy_2 <gen>
Trigger - Turn on spawn10_Copy_2 <gen>
Trigger - Turn on spawn11_Copy_2 <gen>
Trigger - Turn on spawn12_Copy_2 <gen>
Trigger - Turn on spawn13_Copy_2 <gen>
Trigger - Turn on spawn15_Copy_2 <gen>
Trigger - Turn on spawn16_Copy_2 <gen>
Trigger - Turn on spawn17_Copy_2 <gen>
Trigger - Turn on spawn18_Copy_2 <gen>
Trigger - Turn on spawn19_Copy_2 <gen>
Trigger - Turn on spawn20_Copy_2 <gen>
Trigger - Turn on spawn21_Copy_2 <gen>
Trigger - Turn on spawn22_Copy_2 <gen>
Trigger - Turn on spawn23_Copy_2 <gen>
Trigger - Turn on spawn24_Copy_2 <gen>
Trigger - Turn on spawn25_Copy_2 <gen>
player 4
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to User
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Trigger - Turn on spawn1_Copy_3 <gen>
Trigger - Turn on spawn2_Copy_3 <gen>
Trigger - Turn on spawn3_Copy_3 <gen>
Trigger - Turn on spawn4_Copy_3 <gen>
Trigger - Turn on spawn5_Copy_3 <gen>
Trigger - Turn on spawn6_Copy_3 <gen>
Trigger - Turn on spawn7_Copy_3 <gen>
Trigger - Turn on spawn8_Copy_3 <gen>
Trigger - Turn on spawn9_Copy_3 <gen>
Trigger - Turn on spawn10_Copy_3 <gen>
Trigger - Turn on spawn11_Copy_3 <gen>
Trigger - Turn on spawn12_Copy_3 <gen>
Trigger - Turn on spawn13_Copy_3 <gen>
Trigger - Turn on spawn14_Copy_3 <gen>
Trigger - Turn on spawn15_Copy_3 <gen>
Trigger - Turn on spawn16_Copy_3 <gen>
Trigger - Turn on spawn17_Copy_3 <gen>
Trigger - Turn on spawn18_Copy_3 <gen>
Trigger - Turn on spawn19_Copy_3 <gen>
Trigger - Turn on spawn20_Copy_3 <gen>
Trigger - Turn on spawn21_Copy_3 <gen>
Trigger - Turn on spawn22_Copy_3 <gen>
Trigger - Turn on spawn23_Copy_3 <gen>
Trigger - Turn on spawn24_Copy_3 <gen>
Trigger - Turn on spawn25_Copy_3 <gen>
sele kng
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Knight 0061 <gen>
Actions
Sound - Play
sele arc
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Archer 0059 <gen>
Actions
Sound - Play
sele sin
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Assassin 0060 <gen>
Actions
Sound - Play
sele mag
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Fire Mage 0062 <gen>
Actions
Sound - Play
sele war
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
(Triggering unit) Equal to Warlock 0063 <gen>
Actions
Sound - Play
market
Events
Unit - A unit enters market1 <gen>
Unit - A unit enters market2 <gen>
Unit - A unit enters market3 <gen>
Unit - A unit enters market4 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of market <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of market <gen>) over 0 seconds
market back
Events
Unit - A unit enters market_back <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of hero_spawn <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of hero_spawn <gen>) over 0 seconds
test
Events
Player - Player 1 (Red) types a chat message containing -test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Pick every unit in (Units owned by (Picked player).) and do (Add 1000 experience to (Triggering unit), Hide level-up graphics))
Player Group - Pick every player in (All players) and do (Add 1000000 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 1000000 to (Picked player).Current lumber)
test picker
Events
Player - Player 1 (Red) types a chat message containing test picker (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Picker for Player 1 (Red) at (Center of repick <gen>) facing Default building facing degrees
test char
Events
Player - Player 1 (Red) types a chat message containing -test char (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Castle of The World 0004 <gen> Invulnerable
Unit - Create 1 . War Mage for Player 1 (Red) at (Center of test_wmage <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 1 (Red) at (Center of test_a <gen>) facing Default building facing degrees
Unit - Create 1 . Witch for Player 1 (Red) at (Center of test_witch <gen>) facing Default building facing degrees
Unit - Create 1 . Crusader for Player 1 (Red) at (Center of test_crusader <gen>) facing Default building facing degrees
Unit - Create 1 . Slasher for Player 1 (Red) at (Center of test_a <gen>) facing Default building facing degrees
Unit - Create 1 . Lightning Magi for Player 1 (Red) at (Center of test_a <gen>) facing Default building facing degrees
Unit - Create 1 . Assassin for Player 1 (Red) at (Center of tes_s <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 1 (Red) at (Center of test_k <gen>) facing Default building facing degrees
Unit - Create 1 . Fire Mage for Player 1 (Red) at (Center of test_f <gen>) facing Default building facing degrees
Unit - Create 1 . Warlock for Player 1 (Red) at (Center of test_w <gen>) facing Default building facing degrees
Unit - Create 10 . chicken for Player 12 (Brown) at (Center of test_test <gen>) facing Default building facing degrees
Unit - Create 20 . Peasant for Player 12 (Brown) at (Center of test_test <gen>) facing Default building facing degrees
Unit - Remove Picker 0064 <gen> from the game
Unit - Remove Picker 0065 <gen> from the game
Unit - Remove Picker 0066 <gen> from the game
Unit - Remove Picker 0067 <gen> from the game
hero lvl10
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Hero level of (Dying unit)) Less than or equal to 10
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of hero_spawn <gen>) , Hide revival graphics
Selection - Select (Reviving Hero) for (Owner of (Reviving Hero))
hero lvl20
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
And - All (Conditions) are true
Conditions
(Hero level of (Dying unit)) Greater than or equal to 11
(Hero level of (Dying unit)) Less than or equal to 20
Actions
Wait 20.00 seconds
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of hero_spawn <gen>) , Hide revival graphics
Selection - Select (Reviving Hero) for (Owner of (Reviving Hero))
hero lvl30
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
And - All (Conditions) are true
Conditions
(Hero level of (Dying unit)) Greater than or equal to 21
(Hero level of (Dying unit)) Less than or equal to 30
Actions
Wait 30.00 seconds
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of hero_spawn <gen>) , Hide revival graphics
Selection - Select (Reviving Hero) for (Owner of (Reviving Hero))
hero lvl40
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
And - All (Conditions) are true
Conditions
(Hero level of (Dying unit)) Greater than or equal to 31
(Hero level of (Dying unit)) Less than or equal to 40
Actions
Wait 40.00 seconds
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of hero_spawn <gen>) , Hide revival graphics
Selection - Select (Reviving Hero) for (Owner of (Reviving Hero))
hero lvl50
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
And - All (Conditions) are true
Conditions
(Hero level of (Dying unit)) Greater than or equal to 41
(Hero level of (Dying unit)) Less than or equal to 50
Actions
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of hero_spawn <gen>) , Hide revival graphics
Selection - Select (Reviving Hero) for (Owner of (Reviving Hero))
archer
Events
Unit - A unit enters archer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Archer for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0000 <gen> from the game
Unit - Remove Archer 0059 <gen> from the game
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
assassin
Events
Unit - A unit enters assassin <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Assassin for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0001 <gen> from the game
Unit - Remove Assassin 0060 <gen> from the game
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
crusader
Events
Unit - A unit enters crusader <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Crusader for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0027 <gen> from the game
Unit - Remove Crusader 0028 <gen> from the game
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
knight
Events
Unit - A unit enters knight <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Knight for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0002 <gen> from the game
Unit - Remove Knight 0061 <gen> from the game
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
slasher
Events
Unit - A unit enters Slasher <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Slasher for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0023 <gen> from the game
Unit - Remove Slasher 0024 <gen> from the game
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
L mage
Events
Unit - A unit enters L_mage <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Lightning Magi for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0025 <gen> from the game
Unit - Remove Lightning Magi 0026 <gen> from the game
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
mage
Events
Unit - A unit enters mage <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Remove Fire Mage 0062 <gen> from the game
Unit - Remove Circle of Power 0003 <gen> from the game
Unit - Remove (Entering unit) from the game
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Create 1 . Fire Mage for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
W mage
Events
Unit - A unit enters W_mage <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . War Mage for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0031 <gen> from the game
Unit - Remove War Mage 0032 <gen> from the game
Trigger - Turn off (This trigger)
warlock
Events
Unit - A unit enters warlock <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Warlock for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0058 <gen> from the game
Unit - Remove Warlock 0063 <gen> from the game
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
witch
Events
Unit - A unit enters witch <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Picker
Actions
Unit - Create 1 . Witch for (Owner of (Entering unit)) at (Center of hero_spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Entering unit)) over 0 seconds
Unit - Remove (Entering unit) from the game
Unit - Remove Circle of Power 0029 <gen> from the game
Unit - Remove Witch 0030 <gen> from the game
Hero - Create Health Healing+50 and give it to (Last created unit)
Trigger - Turn off (This trigger)
archer S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Shooting Arua at (Center of archer_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Summon Hounds at (Center of archer_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Life Drain at (Center of archer_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Dark Arrow at (Center of archer_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Metorfall at (Center of archer_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
assassin S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Image at (Center of assass_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Posion Dart at (Center of assassin_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Throwing Star at (Center of assassin_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Fan of Knives at (Center of assassin_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Shadow at (Center of assassin_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
crusader S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Fist of Power at (Center of crusader_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Nature Roots at (Center of crusader_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Breaker at (Center of crusader_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Rock Stun at (Center of crusader_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Phatom Bash at (Center of crusader_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
knight S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Sword Stomp at (Center of knight_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Splash Attack at (Center of knight__s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Hyper Speed at (Center of knight_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Power Up at (Center of knight_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Buring Aura at (Center of knight_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
L mage S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Stun Lightning at (Center of l_mage_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Stun Storm at (Center of l_mage_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Stun Thunder at (Center of l_mage_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Energy Shield at (Center of l_mage_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Mass Thunder Storm at (Center of l_mage_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
mage S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Phoenix Wave at (Center of f_mage_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Meteor at (Center of f_mage_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Flame Spirit at (Center of f_mage_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Metor Storm at (Center of f_mage_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Volcano at (Center of f_mage_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
slasher S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Spikes at (Center of slasher_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Chain Spikes at (Center of slasher_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Spike Attack at (Center of slasher_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Summon Spike at (Center of slasher_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Mass Spikes at (Center of slasher_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
warlock S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Summon Weapon at (Center of warlock_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Summon Warrior at (Center of warlock_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Summon Swords at (Center of warlock_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Mass Swords at (Center of warlock_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Infernal at (Center of warlock_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
wmage S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Death Bolt at (Center of wmage_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Death Wish at (Center of wmage_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Death Bomb at (Center of wmage_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Soul Steal at (Center of wmage_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Death Army at (Center of wmage_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
witch S1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Lv.1 Stealth at (Center of witch_s1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Double Shot at (Center of witch_s2 <gen>) with Z offset 0 , using font size 10.00 , color ( 75.00 %, 75.00 %, 75.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.1 Speed Shot at (Center of witch_s3 <gen>) with Z offset 0 , using font size 10.00 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.6 Freeze Arrow at (Center of witch_s4 <gen>) with Z offset 0 , using font size 10.00 , color ( 25.00 %, 25.00 %, 25.00 %), and 0 % transparency
Floating Text - Create floating text that reads Lv.15 Transform at (Center of witch_s5 <gen>) with Z offset 0 , using font size 10.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
top move
Events
Unit - A unit enters 1_move <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of castle <gen>)
left move
Events
Unit - A unit enters 2_move <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of castle <gen>)
right move
Events
Unit - A unit enters 3_move <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of castle <gen>)
bottom move
Events
Unit - A unit enters 4_move <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of castle <gen>)
music1
Events
Time - Elapsed game time is 5 seconds
Time - Every 141.00 seconds of game time
Conditions
Actions
Sound - Play PH1 <gen>
win
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to (Final Boss) Kil'jaeden
Actions
Player Group - Pick every player in (All players) and do (Display to (All players) for 60.00 seconds the text: u have done well for protecting the castle...)
Unit Group - Pick every unit in (Units in (Entire map)) and do (Play (Picked unit)'s victory animation)
Trigger - Turn off music1 <gen>
Sound - Play Credits <gen>
lose
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Castle of The World
Actions
Wait 10.00 seconds
Game - Display to (All players) for 60.00 seconds the text: u suk ballz repeat!! (2000 times)
Trigger - Turn off music1 <gen>
Sound - Play DarkVictory <gen>
Wait 20.00 seconds
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: Is ThAt ThE BeSt U cAn Do?/?)
cam
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Matching player) over 0 seconds
boss1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
(Unit-type of (Dying unit)) Equal to (Boss) PitLord
Actions
Player Group - Pick every player in (All players) and do (Add 100 to (Picked player).Current gold)
boss2
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
(Unit-type of (Dying unit)) Equal to (Boss) Panderen
Actions
Player Group - Pick every player in (All players) and do (Add 200 to (Picked player).Current gold)
boss3
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
(Unit-type of (Dying unit)) Equal to (Boss) Grom Hellscream
Actions
Player Group - Pick every player in (All players) and do (Add 300 to (Picked player).Current gold)
boss4
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
(Unit-type of (Dying unit)) Equal to (Boss) Tree of Eternity
Actions
Player Group - Pick every player in (All players) and do (Add 400 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 500 to (Picked player).Current lumber)
boss5
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
(Unit-type of (Dying unit)) Equal to (Final Boss) Kil'jaeden
Actions
Player Group - Pick every player in (All players) and do (Add 1000 to (Picked player).Current gold)
strength shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Strength Shop at (Center of strength_shop <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
agility shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Agility Shop at (Center of agility_shop <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
intellgence shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Intelligence Shop at (Center of intelligence_shop <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 100.00 %), and 0 % transparency
stone shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Stone Shop at (Center of stone_shop <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 0.00 %), and 0 % transparency
armor shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Armor Shop at (Center of armor_shop <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
weapon shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Weapon Shop at (Center of weapon_shop <gen>) with Z offset 0 , using font size 10 , color ( 50.00 %, 50.00 %, 50.00 %), and 0 % transparency
legend shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads legend Shop at (Center of legend_shop <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
potion shop
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Potion Shop at (Center of potion_shop <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 100.00 %), and 0 % transparency
spawn1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 1 Undead
Unit - Create 3 . lvl1 Skeleton Warrior for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Orc Warrior for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Mage for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Archer for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 2 Undead
Unit - Create 3 . lvl2 Ghoul for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Carrion Beetle for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Acolyte for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Shade for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn3
Events
Time - Elapsed game time is 175.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 3 Undead
Unit - Create 3 . lvl3 Zombie for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Zerglink for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Necomancer for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Crypt Fiend for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn4
Events
Time - Elapsed game time is 255.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 4 Undead
Unit - Create 3 . lvl4 Overlord for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Abomination for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Obsidian Statue for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Banshee for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn5
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 5 (Boss) Undead
Unit - Create 3 . lvl5 Ereda Diablolist for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl5 Fel Hound for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl5 Hydralisk for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) PitLord for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn6
Events
Time - Elapsed game time is 525.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 6 Human
Unit - Create 3 . lvl6 Footman for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Swordman for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Priest for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Rifleman for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn7
Events
Time - Elapsed game time is 625.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 7 Human
Unit - Create 3 . lvl7 Horseman for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Knight for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Sorceress for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Spell Breaker for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn8
Events
Time - Elapsed game time is 730.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 8 Human
Unit - Create 3 . lvl8 Bandit for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Thief for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Assassin for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Wizard for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn9
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 9 Human
Unit - Create 3 . lvl9 Siege Engine for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 War Wagon for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 Mortar Team for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 BloodElf Archer for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn10
Events
Time - Elapsed game time is 955.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 10 (Boss) Human
Unit - Create 3 . lvl10 Earth for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl10 Fire for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl10 Storm for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Panderen for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn11
Events
Time - Elapsed game time is 1075.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 11 Orc
Unit - Create 3 . lvl11 Fel Grunt for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 Grunt for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 Orc Warlock for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 HeadHunter for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn12
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 12 Orc
Unit - Create 3 . lvl12 Kodo Beast for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Tauren for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Troll Witch for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Spirit Walker for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn13
Events
Time - Elapsed game time is 1330.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 13 Orc
Unit - Create 3 . lvl13 Fel Rider for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Rider for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Fel Warlock for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Gul'dan for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn14
Events
Time - Elapsed game time is 1465.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 14 Orc
Unit - Create 3 . lvl14 Ogre Mualer for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Warrior for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Magi for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Leader for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn15
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 15 (Boss) Orc
Unit - Create 3 . lvl15 Earth Giant for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl15 Forest Giant for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl15 Snow Giant for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Grom Hellscream for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn16
Events
Time - Elapsed game time is 1745.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 16 Night Elf
Unit - Create 3 . lvl16 Druid for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Huntress for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Druid for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Night Archer for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn17
Events
Time - Elapsed game time is 1895.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 17 Night Elf
Unit - Create 3 . lvl17 Satyr Helldancer for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Satyr Soulstealer for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Warden for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Night Blade for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn18
Events
Time - Elapsed game time is 2050.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 18 Night Elf
Unit - Create 3 . lvl18 Mountain Giant for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Wildkin for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Spirit of Vengeance for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Treant for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn19
Events
Time - Elapsed game time is 2210.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 19 Night Elf
Unit - Create 3 . lvl19 Driud of the Bear for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Avatar of Vengeance for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Revenant for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Shandris for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn20
Events
Time - Elapsed game time is 2375.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 20 (Boss) Night Elf
Unit - Create 3 . lvl20 Ancient of Wind for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl20 Ancient of War for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl20 Ancient of Lore for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Tree of Eternity for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn21
Events
Time - Elapsed game time is 2545.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 21 Naga
Unit - Create 3 . lvl21 Mur'gul Blood-Gill for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Slave for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Fleasheater for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Muant for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn22
Events
Time - Elapsed game time is 2710.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 22 Naga
Unit - Create 3 . lvl22 Sea Element for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Water Element for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Dragon Turtle for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Snap Dragon for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn23
Events
Time - Elapsed game time is 2890.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 23 Naga
Unit - Create 3 . lvl23 Naga Myrmidon for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Royal Guard for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Siren for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Summoner for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn24
Events
Time - Elapsed game time is 2975.00 seconds
Conditions
Actions
Unit - Create 3 . lvl24 Magnataur Destroyer for Player 12 (Brown) at (Center of 1_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Sea Giant for Player 12 (Brown) at (Center of 1_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Makrura Lord for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Hydra for Player 12 (Brown) at (Center of 1_top_spawn <gen>) facing Default building facing degrees
Sound - Play
Game - Display to (All players) the text: level 24 Naga
spawn25
Events
Time - Elapsed game time is 3065.00 seconds
Conditions
Actions
Game - Display to (All players) the text: level 25 (Final Boss) Great Demon
Unit - Create 1 . (Final Boss) Kil'jaeden for Player 12 (Brown) at (Center of 1_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
change 1
Events
Unit - A unit enters 2_move <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
spawn1 Copy
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 3 . lvl1 Skeleton Warrior for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Orc Warrior for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Mage for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Archer for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn2 Copy
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 3 . lvl2 Carrion Beetle for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Ghoul for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Acolyte for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Shade for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn3 Copy
Events
Time - Elapsed game time is 175.00 seconds
Conditions
Actions
Unit - Create 3 . lvl3 Zombie for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Zerglink for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Necomancer for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Crypt Fiend for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn4 Copy
Events
Time - Elapsed game time is 255.00 seconds
Conditions
Actions
Unit - Create 3 . lvl4 Overlord for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Abomination for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Obsidian Statue for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Banshee for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn5 Copy
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Unit - Create 3 . lvl5 Ereda Diablolist for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl5 Fel Hound for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl5 Hydralisk for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) PitLord for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn6 Copy
Events
Time - Elapsed game time is 525.00 seconds
Conditions
Actions
Unit - Create 3 . lvl6 Footman for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Swordman for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Priest for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Rifleman for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn7 Copy
Events
Time - Elapsed game time is 625.00 seconds
Conditions
Actions
Unit - Create 3 . lvl7 Horseman for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Knight for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Sorceress for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Spell Breaker for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn8 Copy
Events
Time - Elapsed game time is 730.00 seconds
Conditions
Actions
Unit - Create 3 . lvl8 Bandit for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Thief for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Assassin for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Wizard for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn9 Copy
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Unit - Create 3 . lvl9 Siege Engine for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 War Wagon for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 Mortar Team for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 BloodElf Archer for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn10 Copy
Events
Time - Elapsed game time is 955.00 seconds
Conditions
Actions
Unit - Create 3 . lvl10 Earth for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl10 Fire for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl10 Storm for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Panderen for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn11 Copy
Events
Time - Elapsed game time is 1075.00 seconds
Conditions
Actions
Unit - Create 3 . lvl11 Fel Grunt for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 Grunt for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 Orc Warlock for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 HeadHunter for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn12 Copy
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 3 . lvl12 Kodo Beast for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Tauren for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Troll Witch for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Spirit Walker for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn13 Copy
Events
Time - Elapsed game time is 1330.00 seconds
Conditions
Actions
Unit - Create 3 . lvl13 Fel Rider for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Rider for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Fel Warlock for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Gul'dan for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn14 Copy
Events
Time - Elapsed game time is 1465.00 seconds
Conditions
Actions
Unit - Create 3 . lvl14 Ogre Mualer for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Warrior for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Magi for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Leader for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn15 Copy
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Create 3 . lvl15 Earth Giant for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl15 Forest Giant for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl15 Snow Giant for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Grom Hellscream for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn16 Copy
Events
Time - Elapsed game time is 1745.00 seconds
Conditions
Actions
Unit - Create 3 . lvl16 Druid for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Huntress for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Druid for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Night Archer for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn17 Copy
Events
Time - Elapsed game time is 1895.00 seconds
Conditions
Actions
Unit - Create 3 . lvl17 Satyr Helldancer for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Satyr Soulstealer for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Warden for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Night Blade for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn18 Copy
Events
Time - Elapsed game time is 2050.00 seconds
Conditions
Actions
Unit - Create 3 . lvl18 Mountain Giant for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Wildkin for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Spirit of Vengeance for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Treant for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn19 Copy
Events
Time - Elapsed game time is 2210.00 seconds
Conditions
Actions
Unit - Create 3 . lvl19 Driud of the Bear for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Avatar of Vengeance for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Revenant for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Shandris for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn20 Copy
Events
Time - Elapsed game time is 2375.00 seconds
Conditions
Actions
Unit - Create 3 . lvl20 Ancient of Wind for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl20 Ancient of War for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl20 Ancient of Lore for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Tree of Eternity for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn21 Copy
Events
Time - Elapsed game time is 2545.00 seconds
Conditions
Actions
Unit - Create 3 . lvl21 Mur'gul Blood-Gill for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Slave for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Fleasheater for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Muant for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn22 Copy
Events
Time - Elapsed game time is 2710.00 seconds
Conditions
Actions
Unit - Create 3 . lvl22 Sea Element for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Water Element for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Dragon Turtle for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Snap Dragon for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn23 Copy
Events
Time - Elapsed game time is 2890.00 seconds
Conditions
Actions
Unit - Create 3 . lvl23 Naga Myrmidon for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Royal Guard for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Siren for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Summoner for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn24 Copy
Events
Time - Elapsed game time is 2975.00 seconds
Conditions
Actions
Unit - Create 3 . lvl24 Magnataur Destroyer for Neutral Hostile at (Center of 2_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Sea Giant for Neutral Hostile at (Center of 2_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Makrura Lord for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Hydra for Neutral Hostile at (Center of 2_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn25 Copy
Events
Time - Elapsed game time is 3065.00 seconds
Conditions
Actions
Unit - Create 1 . (Final Boss) Kil'jaeden for Neutral Hostile at (Center of 2_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn1 Copy 2
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 3 . lvl1 Skeleton Warrior for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Orc Warrior for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Mage for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Archer for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn2 Copy 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 3 . lvl2 Carrion Beetle for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Ghoul for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Acolyte for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Shade for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn3 Copy 2
Events
Time - Elapsed game time is 175.00 seconds
Conditions
Actions
Unit - Create 3 . lvl3 Zombie for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Zerglink for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Necomancer for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Crypt Fiend for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn4 Copy 2
Events
Time - Elapsed game time is 255.00 seconds
Conditions
Actions
Unit - Create 3 . lvl4 Overlord for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Abomination for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Obsidian Statue for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Banshee for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn5 Copy 2
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Unit - Create 3 . lvl5 Ereda Diablolist for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl5 Fel Hound for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl5 Hydralisk for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) PitLord for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn6 Copy 2
Events
Time - Elapsed game time is 525.00 seconds
Conditions
Actions
Unit - Create 3 . lvl6 Footman for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Swordman for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Priest for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Rifleman for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn7 Copy 2
Events
Time - Elapsed game time is 625.00 seconds
Conditions
Actions
Unit - Create 3 . lvl7 Horseman for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Knight for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Sorceress for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Spell Breaker for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn8 Copy 2
Events
Time - Elapsed game time is 730.00 seconds
Conditions
Actions
Unit - Create 3 . lvl8 Bandit for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Thief for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Assassin for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Wizard for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn9 Copy 2
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Unit - Create 3 . lvl9 Siege Engine for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 War Wagon for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 Mortar Team for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 BloodElf Archer for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn10 Copy 2
Events
Time - Elapsed game time is 955.00 seconds
Conditions
Actions
Unit - Create 3 . lvl10 Earth for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl10 Fire for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl10 Storm for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Panderen for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn11 Copy 2
Events
Time - Elapsed game time is 1075.00 seconds
Conditions
Actions
Unit - Create 3 . lvl11 Fel Grunt for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 Grunt for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 Orc Warlock for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 HeadHunter for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn12 Copy 2
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 3 . lvl12 Kodo Beast for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Tauren for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Troll Witch for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Spirit Walker for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn13 Copy 2
Events
Time - Elapsed game time is 1330.00 seconds
Conditions
Actions
Unit - Create 3 . lvl13 Fel Rider for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Rider for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Fel Warlock for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Gul'dan for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn14 Copy 2
Events
Time - Elapsed game time is 1465.00 seconds
Conditions
Actions
Unit - Create 3 . lvl14 Ogre Mualer for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Warrior for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Magi for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Leader for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn15 Copy 2
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Create 3 . lvl15 Earth Giant for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl15 Forest Giant for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl15 Snow Giant for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Grom Hellscream for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn16 Copy 2
Events
Time - Elapsed game time is 1745.00 seconds
Conditions
Actions
Unit - Create 3 . lvl16 Druid for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Huntress for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Druid for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Night Archer for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn17 Copy 2
Events
Time - Elapsed game time is 1895.00 seconds
Conditions
Actions
Unit - Create 3 . lvl17 Satyr Helldancer for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Satyr Soulstealer for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Warden for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Night Blade for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn18 Copy 2
Events
Time - Elapsed game time is 2050.00 seconds
Conditions
Actions
Unit - Create 3 . lvl18 Mountain Giant for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Wildkin for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Spirit of Vengeance for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Treant for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn19 Copy 2
Events
Time - Elapsed game time is 2210.00 seconds
Conditions
Actions
Unit - Create 3 . lvl19 Driud of the Bear for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Avatar of Vengeance for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Revenant for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Shandris for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn20 Copy 2
Events
Time - Elapsed game time is 2375.00 seconds
Conditions
Actions
Unit - Create 3 . lvl20 Ancient of Wind for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl20 Ancient of War for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl20 Ancient of Lore for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Tree of Eternity for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn21 Copy 2
Events
Time - Elapsed game time is 2545.00 seconds
Conditions
Actions
Unit - Create 3 . lvl21 Mur'gul Blood-Gill for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Slave for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Fleasheater for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Muant for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn22 Copy 2
Events
Time - Elapsed game time is 2710.00 seconds
Conditions
Actions
Unit - Create 3 . lvl22 Sea Element for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Water Element for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Dragon Turtle for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Snap Dragon for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn23 Copy 2
Events
Time - Elapsed game time is 2890.00 seconds
Conditions
Actions
Unit - Create 3 . lvl23 Naga Myrmidon for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Royal Guard for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Siren for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Summoner for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn24 Copy 2
Events
Time - Elapsed game time is 2975.00 seconds
Conditions
Actions
Unit - Create 3 . lvl24 Magnataur Destroyer for Neutral Hostile at (Center of 3_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Sea Giant for Neutral Hostile at (Center of 3_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Makrura Lord for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Hydra for Neutral Hostile at (Center of 3_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn25 Copy 2
Events
Time - Elapsed game time is 3065.00 seconds
Conditions
Actions
Unit - Create 1 . (Final Boss) Kil'jaeden for Neutral Hostile at (Center of 3_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn1 Copy 3
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 3 . lvl1 Skeleton Warrior for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Orc Warrior for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Mage for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl1 Skeleton Archer for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn2 Copy 3
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 3 . lvl2 Carrion Beetle for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Ghoul for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Acolyte for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl2 Shade for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn3 Copy 3
Events
Time - Elapsed game time is 175.00 seconds
Conditions
Actions
Unit - Create 3 . lvl3 Zombie for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Zerglink for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Necomancer for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl3 Crypt Fiend for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn4 Copy 3
Events
Time - Elapsed game time is 255.00 seconds
Conditions
Actions
Unit - Create 3 . lvl4 Overlord for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Abomination for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Obsidian Statue for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl4 Banshee for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn5 Copy 3
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Unit - Create 3 . lvl5 Ereda Diablolist for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl5 Fel Hound for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl5 Hydralisk for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) PitLord for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn6 Copy 3
Events
Time - Elapsed game time is 525.00 seconds
Conditions
Actions
Unit - Create 3 . lvl6 Footman for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Swordman for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Priest for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl6 Rifleman for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn7 Copy 3
Events
Time - Elapsed game time is 625.00 seconds
Conditions
Actions
Unit - Create 3 . lvl7 Horseman for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Knight for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Sorceress for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl7 Spell Breaker for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn8 Copy 3
Events
Time - Elapsed game time is 730.00 seconds
Conditions
Actions
Unit - Create 3 . lvl8 Bandit for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Thief for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Assassin for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl8 Wizard for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn9 Copy 3
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Unit - Create 3 . lvl9 Siege Engine for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 War Wagon for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 Mortar Team for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl9 BloodElf Archer for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn10 Copy 3
Events
Time - Elapsed game time is 955.00 seconds
Conditions
Actions
Unit - Create 3 . lvl10 Earth for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl10 Fire for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl10 Storm for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Panderen for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn11 Copy 3
Events
Time - Elapsed game time is 1075.00 seconds
Conditions
Actions
Unit - Create 3 . lvl11 Fel Grunt for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 Grunt for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 Orc Warlock for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl11 HeadHunter for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn12 Copy 3
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 3 . lvl12 Kodo Beast for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Tauren for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Troll Witch for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl12 Spirit Walker for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn13 Copy 3
Events
Time - Elapsed game time is 1330.00 seconds
Conditions
Actions
Unit - Create 3 . lvl13 Fel Rider for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Rider for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Fel Warlock for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl13 Gul'dan for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn14 Copy 3
Events
Time - Elapsed game time is 1465.00 seconds
Conditions
Actions
Unit - Create 3 . lvl14 Ogre Mualer for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Warrior for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Magi for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl14 Ogre Leader for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn15 Copy 3
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Create 3 . lvl15 Earth Giant for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl15 Forest Giant for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl15 Snow Giant for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Grom Hellscream for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn16 Copy 3
Events
Time - Elapsed game time is 1745.00 seconds
Conditions
Actions
Unit - Create 3 . lvl16 Druid for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Huntress for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Druid for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl16 Night Archer for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn17 Copy 3
Events
Time - Elapsed game time is 1895.00 seconds
Conditions
Actions
Unit - Create 3 . lvl17 Satyr Helldancer for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Satyr Soulstealer for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Warden for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl17 Night Blade for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn18 Copy 3
Events
Time - Elapsed game time is 2050.00 seconds
Conditions
Actions
Unit - Create 3 . lvl18 Mountain Giant for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Wildkin for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Spirit of Vengeance for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl18 Treant for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn19 Copy 3
Events
Time - Elapsed game time is 2210.00 seconds
Conditions
Actions
Unit - Create 3 . lvl19 Driud of the Bear for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Avatar of Vengeance for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Revenant for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl19 Shandris for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn20 Copy 3
Events
Time - Elapsed game time is 2375.00 seconds
Conditions
Actions
Unit - Create 3 . lvl20 Ancient of Wind for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl20 Ancient of War for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl20 Ancient of Lore for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . (Boss) Tree of Eternity for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn21 Copy 3
Events
Time - Elapsed game time is 2545.00 seconds
Conditions
Actions
Unit - Create 3 . lvl21 Mur'gul Blood-Gill for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Slave for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Fleasheater for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl21 Mur'gul Muant for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn22 Copy 3
Events
Time - Elapsed game time is 2710.00 seconds
Conditions
Actions
Unit - Create 3 . lvl22 Sea Element for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Water Element for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Dragon Turtle for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl22 Snap Dragon for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn23 Copy 3
Events
Time - Elapsed game time is 2890.00 seconds
Conditions
Actions
Unit - Create 3 . lvl23 Naga Myrmidon for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Royal Guard for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Siren for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl23 Naga Summoner for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn24 Copy 3
Events
Time - Elapsed game time is 2975.00 seconds
Conditions
Actions
Unit - Create 3 . lvl24 Magnataur Destroyer for Neutral Hostile at (Center of 4_left_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Sea Giant for Neutral Hostile at (Center of 4_right_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Makrura Lord for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . lvl24 Hydra for Neutral Hostile at (Center of 4_top_spawn <gen>) facing Default building facing degrees
Sound - Play
spawn25 Copy 3
Events
Time - Elapsed game time is 3065.00 seconds
Conditions
Actions
Unit - Create 1 . (Final Boss) Kil'jaeden for Neutral Hostile at (Center of 4_middle_spawn <gen>) facing Default building facing degrees
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