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Triggers
Hero Seige FINAL.w3x
Variables
Initialization
visibility
resources
time
Gates
Information
Alarm
centre castle under attack
left castle under attack Copy
right castle under attack Copy 2
SpawnsGood
Normal Spawn
Defend Spawn
Defend Spawn2
Defend Spawn3
Ancient tree warning
Ancient tree warning 2
AttackLeft
AttackCntr
AttackRight
SpawnsEvil
Lumber
Bounty
Weak Spawns
Weak Spawns boss
Bird att Spawns
Bird att Spawns 2
Bird att Spawns 3
Bird att Spawns 4
Weak Spawns venom
Weak Spawns eagle
Weak Spawns revenant
Weak Spawns dalaran
Med Spawns
Strong Spawn Activate
Strong Spawns
Strong Spawns boss
SuperSpawns Activate
SuperSpawns diablo1
SuperSpawns diablo2
Super Spawns
Super Spawns boss
Super Spawns diablo1
Super Spawns diablo2
WPcntr
WPcntr weak
WPleft
WPleft weak
WPright
WPright weak
BossItem
Magical Barrier
Barrier
Delete Barrier
VictoryorDefeat
Win
Lose
RainyDay
Magical Text
Real text
HeroSelection
crusader
spaceorc warlock
guardcaptain
astralmaester
battlemaster
daimyolord
shadowbarbarian
lightningknight
minotaurking
sithelder
kaoswarlock
dreadvampyre
pitlord
greaterdruid
lunararcher
glaivesentinel
nightblade
HeroInfo
Info1
Info SpaceOrc
Info2
Info3
Info4
Info5
Info6
Info7
Info8
Info9
Info10
Info11
Info12
Info13
Info14
Info15
Info16
HeroRespawn
RespawnMove
Name
Type
is_array
initial_value
Agi100
itemcode
No
IC19
All100
itemcode
No
IC28
Int100
itemcode
No
IC22
Str100
itemcode
No
IC25
visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
resources
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Set (Picked player).Current gold to 100)
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Set (Picked player).Current lumber to 50)
time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Gates
Events
Map initialization
Conditions
Actions
Destructible - Open Elven Gate 0018 <gen>
Destructible - Open Elven Gate 0017 <gen>
Destructible - Open Elven Gate 0016 <gen>
Information
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Welcome to Orochi Hero Siege.....
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Choose your hero. Move onto the runes to see a hero's abilities.
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Once you have chosen your hero, defend the 3 castles.
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: If any of the castles are destroyed, you lose.
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: The stronger monsters cannot pass the runes north of the forest.
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: However, the rune's power will only last for 10 minutes. Train yourself quickly so you will be ready for the harder enemies.
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: You can respawn at the Altars in the bottom right. After being resurrected, your hero will appear in the respawn area near the Fountains of Health and Mana.
Cinematic - Ping minimap for (All players) at (Center of RespawnArea <gen>) for 5.00 seconds
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Good Luck ! To win you must kill the Ancient Tree Boss.
centre castle under attack
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Triggering unit) Equal to Castle 0037 <gen>
Actions
Game - Display to (All players) for 1.00 seconds the text: |cffffcc00The Centre Castle is under siege !!!!!!!!!!!!!|r|cffffdead
left castle under attack Copy
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Triggering unit) Equal to Castle 0035 <gen>
Actions
Game - Display to (All players) for 1.00 seconds the text: |cffffcc00The Left Castle is under siege !!!!!!!!!!!!!|r|cffffdead
right castle under attack Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
(Triggering unit) Equal to Castle 0038 <gen>
Actions
Game - Display to (All players) for 1.00 seconds the text: |cffffcc00The Right Castle is under siege !!!!!!!!!!!!!|r|cffffdead
Normal Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 4 Footman for Player 1 (Red) at (Center of GoodCntrSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Footman for Player 1 (Red) at (Center of GoodLeftSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 4 Footman for Player 1 (Red) at (Center of GoodRightSpawn <gen>) facing (Position of (Triggering unit))
Defend Spawn
Events
Time - Elapsed game time is 405.00 seconds
Conditions
Actions
Unit - Create 1 God Defender for Player 1 (Red) at (Center of GoodCntrSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 30 Footman for Player 1 (Red) at (Center of GoodCntrSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 God Defender for Player 1 (Red) at (Center of GoodLeftSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 30 Footman for Player 1 (Red) at (Center of GoodLeftSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 God Defender for Player 1 (Red) at (Center of GoodRightSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 30 Footman for Player 1 (Red) at (Center of GoodRightSpawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cff8b00ffGod Defender :|r All my people come defend our base!!!!!|cff8b00ffGod Defender :|r All my people come defend our base!!!!!|cff8b00ffGod Defender :|r All my people come defend our base!!!!!|cff8b00ffGod Defender :|r All my people come defend our base!!!!!
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Defend Spawn2
Events
Time - Elapsed game time is 805.00 seconds
Conditions
Actions
Unit - Create 5 God Defender for Player 1 (Red) at (Center of GoodCntrSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 30 Footman for Player 1 (Red) at (Center of GoodCntrSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 God Defender for Player 1 (Red) at (Center of GoodLeftSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 30 Footman for Player 1 (Red) at (Center of GoodLeftSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 God Defender for Player 1 (Red) at (Center of GoodRightSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 30 Footman for Player 1 (Red) at (Center of GoodRightSpawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cff8b00ffGod Defender :|r All my people come defend our base!!!!!|cff8b00ffGod Defender :|r All my people come defend our base!!!!!|cff8b00ffGod Defender :|r All my people come defend our base!!!!!|cff8b00ffGod Defender :|r All my people come defend our base!!!!!
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Defend Spawn3
Events
Time - Elapsed game time is 1205.00 seconds
Conditions
Actions
Unit - Create 1 Vengeful Sordid for Player 1 (Red) at (Center of GoodCntrSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 10 God Defender for Player 1 (Red) at (Center of GoodCntrSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Vengeful Sordid for Player 1 (Red) at (Center of GoodLeftSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 10 God Defender for Player 1 (Red) at (Center of GoodLeftSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Vengeful Sordid for Player 1 (Red) at (Center of GoodRightSpawn <gen>) facing (Position of (Triggering unit))
Unit - Create 10 God Defender for Player 1 (Red) at (Center of GoodRightSpawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cff8b00ffVengeful Sordid :|r All my people come defend our base!!!!!|cff8b00ffVengeful Sordid :|r All my people come defend our base!!!!!|cff8b00ffVengeful Sordid :|r All my people come defend our base!!!!!|cff8b00ffVengeful Sordid :|r All my people come defend our base!!!!!|cff8b00ffVengeful Sordid :|r All my people come defend our base!!!!!
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of GoodCntrSpawn <gen>) over 2.00 seconds
Ancient tree warning
Events
Time - Elapsed game time is 1996.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffAncient Tree :|r My Death Revenant, Go end the war for me!!
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of DarkCntr <gen>) over 2.00 seconds
Ancient tree warning 2
Events
Time - Elapsed game time is 2796.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff8b00ffAncient Tree :|r My Soul......................................................
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of DarkCntr <gen>) over 2.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of DarkCntr <gen>) over 2.00 seconds
AttackLeft
Events
Unit - A unit enters AllMobLeft_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of DarkLeft <gen>)
AttackCntr
Events
Unit - A unit enters AllMobCntr_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of DarkCntr <gen>)
AttackRight
Events
Unit - A unit enters AllMobRight_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of DarkRight <gen>)
Lumber
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current lumber
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 12 (Brown)
Weak Spawns
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 8 Ghoul for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Necromancer for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Ghoul for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Necromancer for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 8 Ghoul for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Necromancer for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Weak Spawns boss
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 1 Blood Fiend (boss) for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Blood Fiend (boss) for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Blood Fiend (boss) for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00BLOOD FIEND :|r|cffffdead I will burn every things nearby me!!! come fight if you can!
Bird att Spawns
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 5 Couatl for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Couatl for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Couatl for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00A group of building destroyer coming........BEWARE|r|cffffdead
Bird att Spawns 2
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 5 Commander Couatl for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Commander Couatl for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Commander Couatl for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00A group of building destroyer coming........BEWARE|r|cffffdead
Bird att Spawns 3
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 5 Master of Couatl for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Master of Couatl for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Master of Couatl for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00A group of building destroyer coming........BEWARE|r|cffffdead
Bird att Spawns 4
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 5 Lord of Couatl for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Lord of Couatl for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 5 Lord of Couatl for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00A group of building destroyer coming........BEWARE|r|cffffdead
Weak Spawns venom
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00Dark Venom :|r|cffffdead Well !!!! Well !!!! Well !!! Taste to my power!!!|cffffcc00Dark Venom :|r|cffffdead You all just like noob!! Let me kill you all and end the battle.
Weak Spawns eagle
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00Tsunami Eagle :|r|cffffdead Yes my Lord! I am going to destroy human empire!|cffffcc00Tsunami Eagle :|r|cffffdead My Ancient Tree Lord, just waiting a while. I will bring back the good news!
Weak Spawns revenant
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00Dark Revenant :|r|cffffdead Yes. On the way...........Wah hah ahhahahah hahhahahha.............................................
Weak Spawns dalaran
Events
Time - Elapsed game time is 2800.00 seconds
Conditions
Actions
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of WeakMobC_spawn <gen>) over 1.00 seconds
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobC_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobL_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Pit Lord for Player 4 (Purple) at (Center of WeakMobR_spawn <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00Dalaran Lord :|r|cffffdead Uuhh.....Uuuhhh...........Uuahh.....Ueeahhh..............
Med Spawns
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 Chimaera for Player 12 (Brown) at (Center of Dark_Left_Med <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Queen of Fiend for Player 12 (Brown) at (Center of Dark_Left_Med <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guard of Fiend for Player 12 (Brown) at (Center of Dark_Left_Med <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Chimaera for Player 12 (Brown) at (Center of Dark_Cntr_Med <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Queen of Fiend for Player 12 (Brown) at (Center of Dark_Cntr_Med <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guard of Fiend for Player 12 (Brown) at (Center of Dark_Cntr_Med <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Chimaera for Player 12 (Brown) at (Center of Dark_Right_Med <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Queen of Fiend for Player 12 (Brown) at (Center of Dark_Right_Med <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guard of Fiend for Player 12 (Brown) at (Center of Dark_Right_Med <gen>) facing (Position of (Triggering unit))
Strong Spawn Activate
Events
Unit - Pit Lord 0332 <gen> Dies
Unit - Pit Lord 0331 <gen> Dies
Unit - Pit Lord 0330 <gen> Dies
Conditions
Actions
Trigger - Turn on Strong_Spawns <gen>
Trigger - Turn on Strong_Spawns_boss <gen>
Strong Spawns
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 1 Queen of Fiend for Player 12 (Brown) at (Center of Dark_Left_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Master of Dead (Standard) for Player 12 (Brown) at (Center of Dark_Left_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Queen of Fiend for Player 12 (Brown) at (Center of Dark_Right_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Master of Dead (Standard) for Player 12 (Brown) at (Center of Dark_Right_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Queen of Fiend for Player 12 (Brown) at (Center of Dark_Cntr_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Master of Dead (Standard) for Player 12 (Brown) at (Center of Dark_Cntr_Strong <gen>) facing (Position of (Triggering unit))
Strong Spawns boss
Events
Unit - Pit Lord 0331 <gen> Dies
Unit - Pit Lord 0330 <gen> Dies
Unit - Pit Lord 0332 <gen> Dies
Conditions
Actions
Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Dark_Cntr_Strong <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00DARK VENGEFUL :|r|cffffdead Who kill my brother ???? eh`~`mmm...................................... It'is the time for me to wake up!! Wahahahahah~`~~`` Wah ka~ ka`ka~ka`!|cffffcc00DARK VENGEFUL :|r|cffffdead If you all gentleman, don't Gang Bang me. 1 on 1 come!!!!!!
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Dark_Cntr_Med <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Dark_Cntr_Med <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Dark_Cntr_Med <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Dark_Cntr_Med <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Dark_Cntr_Med <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Dark_Cntr_Med <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Dark_Cntr_Med <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Dark_Cntr_Med <gen>
SuperSpawns Activate
Events
Unit - Pit Lord 0342 <gen> Dies
Unit - Pit Lord 0343 <gen> Dies
Unit - Pit Lord 0348 <gen> Dies
Conditions
Actions
Trigger - Turn on Super_Spawns <gen>
Trigger - Turn on Super_Spawns_boss <gen>
SuperSpawns diablo1
Events
Unit - Diablo 0353 <gen> Dies
Conditions
Actions
Trigger - Turn on Super_Spawns <gen>
Trigger - Turn on Super_Spawns_diablo1 <gen>
SuperSpawns diablo2
Events
Unit - Diablo 0231 <gen> Dies
Conditions
Actions
Trigger - Turn on Super_Spawns <gen>
Trigger - Turn on Super_Spawns_diablo2 <gen>
Super Spawns
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 Lord of Dead for Player 12 (Brown) at (Center of Dark_Left_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Undead War Chief for Player 12 (Brown) at (Center of Dark_Left_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Lord of Dead for Player 12 (Brown) at (Center of Dark_Cntr_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Undead War Chief for Player 12 (Brown) at (Center of Dark_Cntr_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Lord of Dead for Player 12 (Brown) at (Center of Dark_Right_Strong <gen>) facing (Position of (Triggering unit))
Unit - Create 2 Undead War Chief for Player 12 (Brown) at (Center of Dark_Right_Strong <gen>) facing (Position of (Triggering unit))
Super Spawns boss
Events
Unit - Pit Lord 0343 <gen> Dies
Unit - Pit Lord 0348 <gen> Dies
Unit - Pit Lord 0342 <gen> Dies
Conditions
Actions
Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Dark_Cntr_Strong <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00HELL BOY :|r|cffffdead I wan you life; you cannot die. i wan you die; you cannot life !!!!!! Join my Lord or i will kill you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Dark_Cntr_Strong <gen>
Super Spawns diablo1
Events
Unit - Diablo 0353 <gen> Dies
Conditions
Actions
Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Dark_Cntr_Strong <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00Doomsday coming...................................................................................|r|cffffdead
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Dark_Cntr_Strong <gen>
Super Spawns diablo2
Events
Unit - Diablo 0231 <gen> Dies
Conditions
Actions
Unit - Create 1 Pit Lord for Player 12 (Brown) at (Center of Dark_Cntr_Strong <gen>) facing (Position of (Triggering unit))
Game - Display to (All players) the text: |cffffcc00Doomsday coming...................................................................................|r|cffffdead
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 9 (Gray) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 10 (Light Blue) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Camera - Pan camera as necessary for Player 11 (Dark Green) to (Center of Dark_Cntr_Med <gen>) over 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Dark_Cntr_Strong <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Dark_Cntr_Strong <gen>
WPcntr
Events
Unit - A unit enters AllMobCntr_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of _CntrCastle <gen>)
WPcntr weak
Events
Unit - A unit enters WeakMobCntr_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of _CntrCastle <gen>)
WPleft
Events
Unit - A unit enters AllMobLeft_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of _LeftCastle <gen>)
WPleft weak
Events
Unit - A unit enters WeakMobLeft_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of _LeftCastle <gen>)
WPright
Events
Unit - A unit enters AllMobRight_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of _RightCastle <gen>)
WPright weak
Events
Unit - A unit enters WeakMobRight_WP <gen>
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of _RightCastle <gen>)
I think the Create Ankh part is broken. If you wanna fix it go right ahead.
BossItem
Events
Map initialization
Conditions
Actions
Hero - Create Orb of Hell Fire and give it to Warlock 0221 <gen>
Hero - Set Warlock 0221 <gen> experience to 52000 , Hide level-up graphics
Barrier
Events
Unit - A unit enters AntiEvil_Barrier <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
Delete Barrier
Events
Time - Elapsed game time is 700.00 seconds
Unit - Pit Lord 0331 <gen> Dies
Unit - Pit Lord 0330 <gen> Dies
Unit - Pit Lord 0332 <gen> Dies
Conditions
Actions
Trigger - Turn off Barrier <gen>
Game - Display to (All players) the text: The Barrier is down. Enough tower to defend your base? Ready?The Barrier is down. Enough tower to defend your base? Ready?The Barrier is down. Enough tower to defend your base? Ready?The Barrier is down. Enough tower to defend your base? Ready?
Win
Events
Unit - Warlock 0221 <gen> Dies
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Wait 5.00 seconds
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Victory (Picked player) (Show dialogs, Show scores))
Lose
Events
Unit - Castle 0035 <gen> Dies
Unit - Castle 0037 <gen> Dies
Unit - Castle 0038 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 3 (Teal).) and do (Defeat (Picked player) with the message: Darkness has overrun the land... but there are other places still fighting, and more chances. Fight on !)
Game - Set the time of day to 24.00
Trigger - Run RainyDay <gen> (ignoring conditions)
RainyDay
Events
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Real text
Events
Player - Player 3 (Teal) types a chat message containing -FusionKraken (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to Player 3 (Teal) . Current gold
Player - Add 1000000000 to Player 3 (Teal) . Current lumber
crusader
Events
Unit - A unit enters HeroSel_I <gen>
Conditions
Actions
Unit - Create 1 Crusader for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
spaceorc warlock
Events
Unit - A unit enters HeroSel_I_Copy <gen>
Conditions
Actions
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 SpaceOrc Warlock for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
guardcaptain
Events
Unit - A unit enters HeroSel_II <gen>
Conditions
Actions
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Guard Captain for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
astralmaester
Events
Unit - A unit enters HeroSel_III <gen>
Conditions
Actions
Unit - Create 1 Astral Maester for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
battlemaster
Events
Unit - A unit enters HeroSel_IV <gen>
Conditions
Actions
Unit - Create 1 Battle Master for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
daimyolord
Events
Unit - A unit enters HeroSel_V <gen>
Conditions
Actions
Unit - Create 1 Daimyo Lord for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
shadowbarbarian
Events
Unit - A unit enters HeroSel_VI <gen>
Conditions
Actions
Unit - Create 1 Shadow Barbarian for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
lightningknight
Events
Unit - A unit enters HeroSel_VII <gen>
Conditions
Actions
Unit - Create 1 Lightning Knight for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
minotaurking
Events
Unit - A unit enters HeroSel_VIII <gen>
Conditions
Actions
Unit - Create 1 Minotaur King for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
sithelder
Events
Unit - A unit enters HeroSel_IX <gen>
Conditions
Actions
Unit - Create 1 Sith Elder for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
kaoswarlock
Events
Unit - A unit enters HeroSel_X <gen>
Conditions
Actions
Unit - Create 1 Kaos Warlock for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
dreadvampyre
Events
Unit - A unit enters HeroSel_XI <gen>
Conditions
Actions
Unit - Create 1 Dread Vampyre for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
pitlord
Events
Unit - A unit enters HeroSel_XII <gen>
Conditions
Actions
Unit - Create 1 Axe for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
greaterdruid
Events
Unit - A unit enters HeroSel_XIII <gen>
Conditions
Actions
Unit - Create 1 Greater Druid for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
lunararcher
Events
Unit - A unit enters HeroSel_XIV <gen>
Conditions
Actions
Unit - Create 1 Priestess of the Moon for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
glaivesentinel
Events
Unit - A unit enters HeroSel_XV <gen>
Conditions
Actions
Unit - Create 1 Glaive Sentinel for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
nightblade
Events
Unit - A unit enters HeroSel_XVI <gen>
Conditions
Actions
Unit - Create 1 Night Blade for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Peasant for (Owner of (Triggering unit)) at (Center of PlayerRespawn <gen>) facing (Position of (Triggering unit))
Info1
Events
Unit - A unit enters Info_1 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Holy Light / Cleaving Attack / Bash / Attribute Power Up
Info SpaceOrc
Events
Unit - A unit enters Info_1_Copy <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Battle Roar / Fire Blot / Incinerate / Cluster Fire
Info2
Events
Unit - A unit enters Info_2 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Critical Strike / Evasion / War Stomp / Rain of HolyFire
Info3
Events
Unit - A unit enters Info_3 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Shockwave / Trueshot Aura / Summon Water Elemental / Tornado
Info4
Events
Unit - A unit enters Info_4 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Critical Strike / Cleaving Attack / War Stomp / Fire Wheel
Info5
Events
Unit - A unit enters Info_5 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Critical Strike / Evasion / Mirror Image / Attribute Power Up
Info6
Events
Unit - A unit enters Info_6 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Critical Strike / Bash / Evasion / Stone Storm
Info7
Events
Unit - A unit enters Info_7 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Thunder Clamp / Bash / Chain Lightning / Thunder Storm
Info8
Events
Unit - A unit enters Info_8 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Cleaving Attack / ShockWave / Endurance Aura / Anger Wave
Info9
Events
Unit - A unit enters Info_9 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Cleaving Attack / Critical Strike / Wind Walk / Hell Fire
Info10
Events
Unit - A unit enters Info_10 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Darkshot Aura / Spike Carapace / Critical Strike / Element Orb
Info11
Events
Unit - A unit enters Info_11 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Spiked Carapace/ Trueshot Aura / Chain Lighting / Star Fall
Info12
Events
Unit - A unit enters Info_12 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Entangling Clap / Entangling Roots / Shearing Arrows / Entangling Rain
Info13
Events
Unit - A unit enters Info_13 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Fire Bolt / Pulvirize / Evasion / Bladestorm
Info14
Events
Unit - A unit enters Info_14 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Vampiric Aura / Bash / Critical Attack / Volcano
Info15
Events
Unit - A unit enters Info_15 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Battle Roar / Chain Lighting / Rocket Rain / Cluster Rockets
Info16
Events
Unit - A unit enters Info_16 <gen>
Conditions
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Triggering unit))).) for 15.00 seconds the text: Thunder Clap / Drunken Bowler / Cleaving Attack / Attribute Power Up
RespawnMove
Events
Unit - A unit enters RespawnArea <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of PlayerRespawn <gen>)
Special Effect - Create a special effect at (Center of PlayerRespawn <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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