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Triggers
City Defense update 3.w3x
Variables
Initialisierung
Geld
Wave 1
Wave 1 Kopieren
kjk
Wave 2
Wave 2 Kopieren
Wave 3
Wave 4
Wave 4 Kopieren
Wave 3 Kopieren
Wave 5
Wave 5 Kopieren
Wave 6
Wave 6 Kopieren
Wave 7
Wave 7 Kopieren
Wave 8
Wave 8 Kopieren
Wave 8 Kopieren Kopieren
Wave 8 Kopieren Kopieren 2
Wave 9
Wave 10
wave Boss
Anti Block
Left
Middle
Right
Remove
Geld
Time
Beute
verlieren
Unbezeichneter Auslöser 002
Zeit Kopieren
Unbezeichneter Auslöser 007 Kopieren
Rolle
HeroRespawn
rRed
rBlue
rTeal
rPurple
rYelllow
rOrange
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
time
timer
No
Timerwindow
timerdialog
No
Geld
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Wave 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 Zombie for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 3 Zombie for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 3 Zombie for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 1 Kopieren
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 10 Zombie for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 10 Zombie for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 10 Zombie for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
kjk
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: You have 60 seconds before the game starts!
Trigger - Turn off (This trigger)
Wave 2
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 3 Spitting Spider for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 3 Spitting Spider for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 3 Spitting Spider for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 2 Kopieren
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 10 Spitting Spider for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 10 Spitting Spider for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 10 Spitting Spider for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 3
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 3 Enforcer for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 3 Enforcer for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 3 Enforcer for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 4
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Unit - Create 3 Fel Ravager for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 3 Fel Ravager for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 3 Fel Ravager for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 4 Kopieren
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 10 Zergling for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 10 Zergling for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 10 Zergling for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 3 Kopieren
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit - Create 10 Bandit Lord for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 10 Bandit Lord for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 10 Bandit Lord for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 5
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 4 Hydralisk for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 4 Hydralisk for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 4 Hydralisk for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 5 Kopieren
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 10 Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 10 Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 10 Furbolg Ursa Warrior for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 6
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 5 Dreadlord for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 5 Dreadlord for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 5 Dreadlord for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Trigger - Turn off Wave_6 <gen>
Wave 6 Kopieren
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit - Create 10 Brood Mother for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 10 Brood Mother for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 10 Brood Mother for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Trigger - Turn off Wave_6 <gen>
Wave 7
Events
Time - Every 340.00 seconds of game time
Conditions
Actions
Unit - Create 5 Doom Guard (Standard) for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 5 Doom Guard (Standard) for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 5 Doom Guard (Standard) for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 7 Kopieren
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Unit - Create 5 Pit Lord for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 5 Pit Lord for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 5 Pit Lord for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 8
Events
Time - Every 380.00 seconds of game time
Conditions
Actions
Unit - Create 6 Infernal for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 6 Infernal for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 6 Infernal for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 8 Kopieren
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 2 Marine for Player 11 (Dark Green) at (Center of Gebiet_004 <gen>) facing (Center of Gebiet_004 <gen>)
Unit - Create 2 Marine for Player 11 (Dark Green) at (Center of Gebiet_004 <gen>) facing (Center of Gebiet_004 <gen>)
Unit - Create 1 Terran Marine for Player 11 (Dark Green) at (Center of Gebiet_004 <gen>) facing (Center of Gebiet_004 <gen>)
Unit Group - Order (Units in Gebiet_004 <gen>) to Attack-Move To . (Center of Gebiet_001 <gen>)
Wave 8 Kopieren Kopieren
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 2 Marine for Player 11 (Dark Green) at (Center of Gebiet_006 <gen>) facing (Center of Gebiet_006 <gen>)
Unit - Create 2 Marine for Player 11 (Dark Green) at (Center of Gebiet_006 <gen>) facing (Center of Gebiet_006 <gen>)
Unit - Create 1 Terran Marine for Player 11 (Dark Green) at (Center of Gebiet_006 <gen>) facing (Center of Gebiet_006 <gen>)
Unit Group - Order (Units in Gebiet_006 <gen>) to Attack-Move To . (Center of Gebiet_008 <gen>)
Wave 8 Kopieren Kopieren 2
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 2 Marine for Player 11 (Dark Green) at (Center of Gebiet_007 <gen>) facing (Center of Gebiet_007 <gen>)
Unit - Create 2 Marine for Player 11 (Dark Green) at (Center of Gebiet_007 <gen>) facing (Center of Gebiet_007 <gen>)
Unit - Create 1 Terran Marine for Player 11 (Dark Green) at (Center of Gebiet_007 <gen>) facing (Center of Gebiet_007 <gen>)
Unit Group - Order (Units in Gebiet_004 <gen>) to Attack-Move To . (Center of Gebiet_001 <gen>)
Wave 9
Events
Time - Every 410.00 seconds of game time
Conditions
Actions
Unit - Create 7 Flesh Golem for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 7 Flesh Golem for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 7 Flesh Golem for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Wave 10
Events
Time - Every 450.00 seconds of game time
Conditions
Actions
Unit - Create 10 Pit Lord for Player 12 (Brown) at (Center of Gebiet_002 <gen>) facing (Center of Gebiet_002 <gen>)
Unit - Create 10 Pit Lord for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit - Create 10 Pit Lord for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing (Center of Gebiet_000 <gen>)
Unit Group - Order (Units in Gebiet_002 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_000 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
wave Boss
Events
Time - Every 1350.00 seconds of game time
Conditions
Actions
Unit - Create 1 Demonic Lord (Cinematic) for Player 12 (Brown) at (Center of Gebiet_001 <gen>) facing (Center of Gebiet_001 <gen>)
Unit Group - Order (Units in Gebiet_001 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Trigger - Turn off wave_Boss <gen>
Left
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Gebiet_008 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Middle
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Gebiet_009 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Right
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Gebiet_010 <gen>) to Attack-Move To . (Center of Gebiet_003 <gen>)
Remove
Events
Unit - A unit enters Gebiet_011 <gen>
Unit - A unit enters Gebiet_012 <gen>
Unit - A unit enters Gebiet_013 <gen>
Unit - A unit enters Gebiet_014 <gen>
Unit - A unit enters Gebiet_015 <gen>
Unit - A unit enters Gebiet_016 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Beute
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Unbezeichneter Auslöser 002
Events
Unit - Kingdom 0033 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Noobs!!!
Game - Defeat Player 2 (Blue) with the message: Noobs!!!
Game - Defeat Player 3 (Teal) with the message: Noobs!!!
Game - Defeat Player 4 (Purple) with the message: Noobs!!!
Game - Defeat Player 5 (Yellow) with the message: Noobs!!!
Game - Defeat Player 6 (Orange) with the message: Noobs!!!
Game - Defeat Player 7 (Green) with the message: Noobs!!!
Game - Defeat Player 8 (Pink) with the message: Noobs!!!
Game - Defeat Player 9 (Gray) with the message: Noobs!!!
Game - Defeat Player 10 (Light Blue) with the message: Noobs!!!
Zeit Kopieren
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start time as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for time with title Hold the City!!
Unbezeichneter Auslöser 007 Kopieren
Events
Time - time expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Rolle
Events
Map initialization
Conditions
Actions
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
rRed
Events
Unit - A unit owned by Player 1 (Red) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Your hero has died. It will respawn back at your base in 30 seconds.
Wait 30.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Gebiet_003 <gen>) over 0 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Gebiet_003 <gen>) , Show revival graphics
Hero - Create Ankh of Reincarnation and give it to (Reviving Hero)
rBlue
Events
Unit - A unit owned by Player 2 (Blue) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Your hero has died. It will respawn back at your base in 30 seconds.
Wait 30.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_003 <gen>) over 0 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Gebiet_003 <gen>) , Show revival graphics
Hero - Create Ankh of Reincarnation and give it to (Reviving Hero)
rTeal
Events
Unit - A unit owned by Player 3 (Teal) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: Your hero has died. It will respawn back at your base in 30 seconds.
Wait 30.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Gebiet_003 <gen>) over 0 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Gebiet_003 <gen>) , Show revival graphics
Hero - Create Ankh of Reincarnation and give it to (Reviving Hero)
rPurple
Events
Unit - A unit owned by Player 4 (Purple) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: Your hero has died. It will respawn back at your base in 30 seconds.
Wait 30.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Gebiet_003 <gen>) over 0 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Gebiet_003 <gen>) , Show revival graphics
Hero - Create Ankh of Reincarnation and give it to (Reviving Hero)
rYelllow
Events
Unit - A unit owned by Player 5 (Yellow) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Your hero has died. It will respawn back at your base in 30 seconds.
Wait 30.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Gebiet_003 <gen>) over 0 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Gebiet_003 <gen>) , Show revival graphics
Hero - Create Ankh of Reincarnation and give it to (Reviving Hero)
rOrange
Events
Unit - A unit owned by Player 6 (Orange) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: Your hero has died. It will respawn back at your base in 30 seconds.
Wait 30.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Gebiet_003 <gen>) over 0 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Gebiet_003 <gen>) , Show revival graphics
Hero - Create Ankh of Reincarnation and give it to (Reviving Hero)
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