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Triggers
Hero on Creepland.w3x
Variables
Initialization
Map Initialization
Ground Undead
The Spawns
Player1
Defense Kobold
Player2
Player 2 Creep Spawn
Fencer Trigger
Spawn Alert
Red Fencer Spawn
Creepen Goldmine
Gold Coins Spawn
Goldmine Creep Spawn
Income(Text)/Tax
Income
Income Text
Tax
The Starting Triggers Test
Player 1 4 Starting Units
Three Units Base
Leaderboard
Create LB
Update
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
No
0
Leaderboard
leaderboard
No
Default melee game initialization for all players
Map Initialization
Events
Map initialization
Conditions
Actions
Game - Lock the game speed
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: - Get the Starting Items - DO NOT destory them is useful -
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Set Player 1 (Red) . Current gold to 425
Player - Set Player 1 (Red) . Current lumber to 100
Player - Show Player 1 (Red) in the post-game score screen
Melee Game - Enforce victory/defeat conditions (for all players)
Ground Undead
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of The_Zerg <gen>) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Defense Kobold
Events
Map initialization
Conditions
Actions
Wait 14.25 seconds
Unit - Create 1 . Defensive Kobold for Player 1 (Red) at (Center of Assistant <gen>) facing Default building facing degrees
Trigger - Run Defense_Kobold <gen> (checking conditions)
Player 2 Creep Spawn
Events
Map initialization
Conditions
Actions
Wait 14.00 seconds
Unit - Create 1 . (Random level 1 creep unit-type) for Player 2 (Blue) at (Center of Blue_Creeeps <gen>) facing Default building facing degrees
Wait 1.00 seconds
Trigger - Run Player_2_Creep_Spawn <gen> (checking conditions)
Spawn Alert
Events
Map initialization
Conditions
Actions
Wait 325.00 seconds
Special Effect - Create a special effect at (Center of Red_Fencer_Slow_Spawn <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Red_Fencer_Slow_Spawn <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Red_Fencer_Slow_Spawn <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Red_Fencer_Slow_Spawn <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Game - Display to Player Group - Player 1 (Red) for 2.00 seconds the text: Nya Fencer has appear at your town.
Trigger - Run Spawn_Alert <gen> (checking conditions)
Red Fencer Spawn
Events
Map initialization
Conditions
Actions
Wait 330.00 seconds
Unit - Create 1 . Nya Fencer for Player 1 (Red) at (Center of Red_Fencer_Slow_Spawn <gen>) facing Default building facing degrees
Trigger - Run Red_Fencer_Spawn <gen> (checking conditions)
Gold Coins Spawn
Events
Map initialization
Conditions
Actions
Wait 250.00 seconds
Item - Create Gold Coins at (Random point in Gold_Spawn_LOW <gen>)
Trigger - Run Gold_Coins_Spawn <gen> (checking conditions)
Goldmine Creep Spawn
Events
Map initialization
Conditions
Actions
Wait 125.00 seconds
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in Gold_Spawn_LOW <gen>) facing Default building facing degrees
Trigger - Run Goldmine_Creep_Spawn <gen> (checking conditions)
Income
Events
Map initialization
Conditions
Actions
Wait 8.00 seconds
Player - Add 6 to Player 1 (Red) . Current gold
Trigger - Run Income <gen> (checking conditions)
Income Text
Events
Map initialization
Conditions
Actions
Wait 0.00 seconds
Floating Text - Create floating text that reads 6 Gold Payday every 8s. at (Position of Tax Town Coin 0172 <gen>) with Z offset 0 , using font size 8.65 , color ( 88.00 %, 100.00 %, 100.00 %), and 1.00 % transparency
Tax
Events
Map initialization
Conditions
Actions
Wait 100.00 seconds
Player - Add -16 to Player 1 (Red) . Current gold
Game - Display to Player Group - Player 1 (Red) for 2.50 seconds the text: Town Tax (-16 Gold)
Trigger - Run Tax <gen> (checking conditions)
Player 1 4 Starting Units
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 15.01 seconds the text: The 4 starting unit has appeared. You can buy them at the Bodyguard Shop) ONLY 4 starting units will have spell immutnity and last 5m.
Unit - Add a 300.00 second Generic expiration timer to Claw Golem 0453 <gen>
Unit - Add a 300.00 second Generic expiration timer to Naisha 0171 <gen>
Unit - Add a 270.00 second Generic expiration timer to Shadow Wisp 0527 <gen>
Unit - Add a 300.00 second Generic expiration timer to Unflames Elemental 0163 <gen>
Unit - Add Spell Immunity to Shadow Wisp 0527 <gen>
Unit - Add Spell Immunity to Claw Golem 0453 <gen>
Unit - Add Spell Immunity to Unflames Elemental 0163 <gen>
Unit - Add Spell Immunity to Naisha 0171 <gen>
Three Units Base
Events
Map initialization
Conditions
Actions
Unit - Make Skeletal Orc 0516 <gen> Invulnerable
Unit - Make Skeleton Warrior 0515 <gen> Invulnerable
Unit - Make Skeleton Warrior 0514 <gen> Invulnerable
Wait 36.40 seconds
Game - Display to Player Group - Player 1 (Red) for 2.50 seconds the text: The Processed are Vulnerable
Unit - Make Skeletal Orc 0516 <gen> Vulnerable
Unit - Make Skeleton Warrior 0515 <gen> Vulnerable
Unit - Make Skeleton Warrior 0514 <gen> Vulnerable
Unit - Add Endurance Aura (Neutral Hostile) to Skeletal Orc 0516 <gen>
Unit - Change ownership of Skeletal Orc 0516 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Skeleton Warrior 0515 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Skeleton Warrior 0514 <gen> to Neutral Hostile and Retain color
Create LB
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Kills
Leaderboard - Show (Last created leaderboard)
Set Variable Set Leaderboard = (Last created leaderboard)
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Kills: and value 0
Update
Events
Unit - A unit Dies
Conditions
((Owner of (Triggering unit)) is an enemy of Player 1 (Red).) Equal to True
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Kills
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