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Triggers
Hero of Eden Ville.w3x
Variables
Initialization
Melee Initialization
Day Notice On
Start Reg Remove Units
Change Farm Ownership
NPC Protection
Victory Flare
Defeat Units
Music Maestro
Death Game Over
Village Aid
Cinemas
Scene 1 Evesdrop
Scene 2 Favor
Scene 3 Victory
Scene 4 Defeat
Enterable Buildings
House of Jack In
House of Jack Out
Barn In
Barn Out and Lock
Barn Open
Chicken Coop In
Chicken Coop Out and Lock
Chicken Coop Open
In Farm Supplies Shop
Out Farm Supplies Shop
In Tool Shop
Out Tool Shop
In Rohan House
Out Rohan House
In Food Store
Out Food Store
In Bar
Out Bar
Cave Triggers
Right In
Left In
Rock Chunks Rm1
Rock Chunks Rm2
Rock Chunks Rm3
Forest Triggers
Hollow Stump
Fallen Log
Forest Critters Create
Forest Critters Move 1
Forest Critters Move 2
Remove Rabbit
Remove Racoon
Remove Stag
Farm Triggers
Tilled Soil
Hoe Off
Hoe On
Tall grass
Windmill Repaired
Coop Up Complete
Barn Up Complete
Produce Flour
Produce Bag of Chicken Feeds
Incubator 1
Incubator 2
Incubator 3
Cows Milk
The Animals
Chicken Feed Small
Chicken Feed Medium
Chicken Feed Big
Chicken Eats with Feed
Cow Eats with Feed
Sheep Eats with Feed
Horse Takes Feed
Chick
The Crops
Bag of Seed Turnip
Bag of Seed Potato
Bag of Seed Berry
Bag of Seed Corn
Bag of Seed Barley
Seedling Turnip
Seedling Potato
Seedling Berry
Seedling Corn
Seedling Wheat
Fullgrown Turnip
Fullgrown Potato
Fullgrown Berry
Fullgrown Corn
Fullgrown Barley
Harvest Turnip
Harvest Potato
Harvest Berry
Harvest Corn
Harvest Barley
Sea Triggers
Starting Fishes
Catch Fish
Tool Triggers
Tool Use
Hammer 1 Stop
Hammer 2 Stop
Hammer 3 Stop
Hammer 4 Stop
Axe 1 Stop
Axe 2 Stop
Axe 3 Stop
Axe 4 Stop
Sickle 1 Stop
Sickle 2 Stop
Sickle 3 Stop
Sickle 4 Stop
Fishing Rod Use
Fishing Rod Finish
Upgrade Reforged Iron
Upgrade Steel
Upgrade Silver
Boulder Bomb
Shop Triggers
Starting Shop Animals
Buy Chicken
Buy Sheep
Buy Cow
Buy Horse
Hunger and Drunk System
Hunger strike 1
Hunger strike 2
Hunger strike 3
Hunger strike 4
Drunk strike
Cooking System
Pack of Sugar
Pack of Salt
Box of Vinegar
Box of Soy Sauce
Box of Oil
Cook Boiled Egg
Cook Herring Sashimi
Cook Mackerel Sashimi
Cook Salmon in Sauce
Cook Tuna in Sauce
Cook Potato Fries
Cook Creamy Potato Soup
Special Plants
SP Semi Rare
SP Rare
Cam
Cam 1
Cam 2
Cam 3
Cam 4
Cam 5
Cam 6
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player - Set Player 1 (Red) . Current gold to 500
Game - Set the time of day to 5.50
Game - Set time of day speed to 0.00 % of the default speed
Unit - Change color of Knight 0006 <gen> to Purple
Unit - Change color of Footman 0004 <gen> to Purple
Unit - Change color of Footman 0005 <gen> to Purple
Unit - Change color of Dark Knight 0084 <gen> to Purple
Unit - Hide Emissary - Lorgan 0110 <gen>
Unit - Hide Dark Knight 0084 <gen>
Animation - Change Windmill 0003 <gen> 's animation speed to 0.00 % of its original speed
Unit - Hide Chicken Coop Upgrade 0099 <gen>
Unit - Hide Barn Upgrade 0085 <gen>
Day Notice On
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 1|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 2|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 3|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 4|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 5|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 6|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 7|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 8|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 9|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 10|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 11|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 12|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 13|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 14|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 15|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 16|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 17|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: ======|cffffcc00DAY 18|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 19|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 20|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 21|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 22|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 23|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 24|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 25|r======The Emissary is in the village now.
Unit - Unhide Emissary - Lorgan 0110 <gen>
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 26|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 27|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 28|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 29|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 30|r======
Wait 480.00 seconds
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: ======|cffffcc00DAY 31|r======
Trigger - Turn off Scene_3_Victory <gen>
Unit - Order Emissary - Lorgan 0110 <gen> to Move To . (Center of Hero_Ending_stand <gen>)
Start Reg Remove Units
Events
Unit - A unit enters Map_Entrance <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Passive
Actions
Unit - Remove (Entering unit) from the game
Change Farm Ownership
Events
Unit - Hero of Eden Ville 0001 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Grandfather's Will
Actions
Unit - Change ownership of Jack's House 0007 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Barn 0008 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Chicken Coop 0009 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Granary and Lumber Shed 0016 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Windmill 0003 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Incubator 0014 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Book Shelf 0013 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Tool Box 0012 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Food Box 0011 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Stove 0010 <gen> to Player 1 (Red) and Change color
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across View_Farm <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across View_Town <gen>
NPC Protection
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Equal to Player 1 (Red)
(Owner of (Attacked unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Attacking unit) to Stop .
Victory Flare
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in View_Town <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in View_Town <gen>) using Abilities\Spells\Human\Flare\FlareTarget.mdl
Defeat Units
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Entering unit)) Equal to Neutral Passive
Actions
Unit - Change color of (Entering unit) to Purple
Unit - Make (Entering unit) face 270.00 over 0 seconds
Music Maestro
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play HM___HOLV___Summer <gen>
Death Game Over
Events
Unit - Hero of Eden Ville 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You died...
Camera - Lock camera target for Player 1 (Red) to Hero of Eden Ville 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: ~GAME OVER~
Village Aid
Events
Time - Elapsed game time is 13440.00 seconds
Conditions
(Player 1 (Red) Current gold) Less than 8000
Actions
Trigger - Turn off (This trigger)
Item - Create Package at (Center of Package_Reg <gen>)
Game - Display to (All players) the text: A package for you was dropped at the front of your house!
Scene 1 Evesdrop
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Knight 0006 <gen> named Mounted Knight : Play No sound and display I know this is not a good place to talk about this but the King needs this village for the soldier's training ground. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Man : Play No sound and display But sire, we don't have anywhere else to go. Our livelihood is in these lands. Is there anything else we can do about it? . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Knight 0006 <gen> named Mounted Knight : Play No sound and display The King expected you would say that so he offers an alternative. This village had been... slow for the past years. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Knight 0006 <gen> named Mounted Knight : Play No sound and display If the people of this village donates 10,000 pieces of gold coins to the King before the 31st day from now, he would use the gold for the soldiers somewhere else. . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Knight 0006 <gen> named Mounted Knight : Play No sound and display An emissary will come here to collect the gold on the 25th day in case you already have it. How's that sound? . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Man : Play No sound and display That's better, sire. The King will get his aid from us soon enough. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Knight 0006 <gen> named Mounted Knight : Play No sound and display Very well. Good day to you. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Knight 0006 <gen> named Mounted Knight : Play No sound and display Men, let's go! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Knight 0006 <gen> to Move To . (Center of Map_Entrance <gen>)
Wait 1.00 seconds
Unit - Order Footman 0004 <gen> to Move To . (Center of Map_Entrance <gen>)
Unit - Order Footman 0005 <gen> to Move To . (Center of Map_Entrance <gen>)
Wait 2.00 seconds
Unit - Make Martha 0002 <gen> face Rohan 0015 <gen> over 1.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Martha 0002 <gen> named Woman : Play No sound and display Honey, what should we do about this? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Man : Play No sound and display Don't worry, honey. Hope will come. . Modify duration: Set to 3.00 seconds and Wait
Wait 2.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Camera - Lock camera target for Player 1 (Red) to Hero of Eden Ville 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.10 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Selection - Select Hero of Eden Ville 0001 <gen> for Player 1 (Red)
Scene 2 Favor
Events
Unit - A unit comes within 300.00 of Rohan 0015 <gen>
Conditions
(Triggering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Hero of Eden Ville 0001 <gen> to Stop .
Unit - Make Hero of Eden Ville 0001 <gen> face Rohan 0015 <gen> over 1.00 seconds
Unit - Make Rohan 0015 <gen> face Hero of Eden Ville 0001 <gen> over 1.00 seconds
Unit - Make Martha 0002 <gen> face Hero of Eden Ville 0001 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Man : Play No sound and display Hi there! I guess you overheard us. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Hero of Eden Ville 0001 <gen> named Jack : Play No sound and display Yeah... Sorry about that. I'm just here to visit my grandfather's farm. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Man : Play No sound and display Don't worry about it. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Man : Play No sound and display Wait a minute. You're Jack, aren't you? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Hero of Eden Ville 0001 <gen> named Jack : Play No sound and display That's me. Why? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Man : Play No sound and display I'm Rohan and this is my wife, Martha. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Martha 0002 <gen> named Martha : Play No sound and display Hello. . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Rohan : Play No sound and display Your grandfather passed away days ago. I'm sorry for your lost. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Hero of Eden Ville 0001 <gen> named Jack : Play No sound and display ... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Rohan : Play No sound and display Anyway in his will, he intends to give his farm in your care. If this is so, please help us save this village. You will be the "Hero of Eden Ville." . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Martha 0002 <gen> named Martha : Play No sound and display Your grandfather's farm provides the most income in this village. Revive it and it shall flourish again. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Hero of Eden Ville 0001 <gen> named Jack : Play No sound and display Okay then, I'll do my best. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Rohan : Play No sound and display Thank you so much. We'll count on you. If you need us, we'll be at the village. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Rohan : Play No sound and display Have a good day. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Martha 0002 <gen> named Martha : Play No sound and display Farewell. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Rohan 0015 <gen> to Move To . (Center of Rohan_House <gen>)
Unit - Order Martha 0002 <gen> to Move To . (Center of Rohan_House <gen>)
Wait 2.00 seconds
Hero - Give gg_item_I01X_0109 to Hero of Eden Ville 0001 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Game - Set time of day speed to 100.00 % of the default speed
Scene 3 Victory
Events
Unit - Hero of Eden Ville 0001 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Give the Promised 10,000 Gold
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Scene_4_Defeat <gen>
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Unit - Move Hero of Eden Ville 0001 <gen> instantly to (Center of Hero_Ending_stand <gen>)
Unit - Move Rohan 0015 <gen> instantly to (Center of Rohan_Ending_stand <gen>)
Unit - Move Martha 0002 <gen> instantly to (Center of Martha_Ending_stand <gen>)
Unit - Make Hero of Eden Ville 0001 <gen> face Emissary - Lorgan 0110 <gen> over 1.00 seconds
Unit - Make Emissary - Lorgan 0110 <gen> face Hero of Eden Ville 0001 <gen> over 1.00 seconds
Unit - Make Rohan 0015 <gen> face Emissary - Lorgan 0110 <gen> over 1.00 seconds
Unit - Make Martha 0002 <gen> face Emissary - Lorgan 0110 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Emissary - Lorgan 0110 <gen> named Lorgan : Play No sound and display I see your true intentions. It is indeed very good. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Emissary - Lorgan 0110 <gen> named Lorgan : Play No sound and display You wished to save this village by your actions, and you really did. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Emissary - Lorgan 0110 <gen> named Lorgan : Play No sound and display From now on this village is no longer liable from being use for the King's Army. You are now free to do what you like. . Modify duration: Set to 10.00 seconds and Wait
Unit - Make Rohan 0015 <gen> face Hero of Eden Ville 0001 <gen> over 1.00 seconds
Unit - Make Martha 0002 <gen> face Hero of Eden Ville 0001 <gen> over 1.00 seconds
Unit - Make Hero of Eden Ville 0001 <gen> face Rohan 0015 <gen> over 1.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Rohan : Play No sound and display This is really a happy day!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Martha 0002 <gen> named Martha : Play No sound and display Thank you so much for saving our town! We owe it all to you."The Hero of Eden Ville!!" . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Rohan : Play No sound and display Well, see you later Jack!! Enjoy the fireworks!! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Rohan 0015 <gen> to Move To . (Center of Rohan_House <gen>)
Unit - Order Martha 0002 <gen> to Move To . (Center of Rohan_House <gen>)
Unit - Order Emissary - Lorgan 0110 <gen> to Move To . (Center of Map_Entrance <gen>)
Wait 2.00 seconds
Game - Display to (All players) the text: CONGRATULATIONS!!!
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Game - Set time of day speed to 100.00 % of the default speed
Trigger - Turn on Victory_Flare <gen>
Wait 60.00 seconds
Trigger - Turn off Victory_Flare <gen>
Scene 4 Defeat
Events
Unit - A unit enters Hero_Ending_stand <gen>
Conditions
(Entering unit) Equal to Emissary - Lorgan 0110 <gen>
Actions
Sound - Stop music After fading
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Sound - Play HumanDefeat <gen>
Game - Set time of day speed to 0.00 % of the default speed
Unit - Unhide Dark Knight 0084 <gen>
Unit - Create 20 . Knight for Neutral Passive at (Center of Knight_Stand <gen>) facing 270.00 degrees
Unit - Create 20 . Footman for Neutral Passive at (Center of Footmen_Stand <gen>) facing 270.00 degrees
Unit - Create 20 . Rifleman for Neutral Passive at (Center of Rifilemen_Stand <gen>) facing 270.00 degrees
Wait 2 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Unit - Move Hero of Eden Ville 0001 <gen> instantly to (Center of Hero_Defeat_Stand <gen>)
Unit - Move Rohan 0015 <gen> instantly to (Center of Rohan_Defeat_Stand <gen>)
Unit - Move Martha 0002 <gen> instantly to (Center of Martha_Defeat_Stand <gen>)
Unit - Make Hero of Eden Ville 0001 <gen> face Dark Knight 0084 <gen> over 1.00 seconds
Unit - Make Dark Knight 0084 <gen> face Hero of Eden Ville 0001 <gen> over 1.00 seconds
Unit - Make Rohan 0015 <gen> face Dark Knight 0084 <gen> over 1.00 seconds
Unit - Make Martha 0002 <gen> face Dark Knight 0084 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Dark Knight 0084 <gen> named Great General Markus : Play No sound and display The time is up for this village. We will now make this village our training grounds. You have about an hour to leave this village!!! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Rohan 0015 <gen> named Rohan : Play No sound and display Well, we did what we can. Don't be too hard on yourself Jack. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Martha 0002 <gen> named Martha : Play No sound and display Shall we get moving, honey? (Sob) . Modify duration: Set to 5.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: GAME OVER
House of Jack In
Events
Unit - A unit enters House_of_Jack <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide Jack's House 0007 <gen>
House of Jack Out
Events
Unit - A unit leaves House_of_Jack <gen>
Conditions
(Leaving unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Unhide Jack's House 0007 <gen>
Barn In
Events
Unit - A unit enters Barn <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide Barn 0008 <gen>
Barn Out and Lock
Events
Unit - A unit leaves Barn <gen>
Conditions
(Leaving unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Unhide Barn 0008 <gen>
Destructible - Resurrect Pathing Blocker (Ground) 2477 <gen> with 100.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 2476 <gen> with 100.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 2475 <gen> with 100.00 life and Hide birth animation
Destructible - Resurrect Pathing Blocker (Ground) 2474 <gen> with 100.00 life and Hide birth animation
Destructible - Resurrect Lever 2473 <gen> with 100.00 life and Hide birth animation
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide Village House (Red) 0017 <gen>
Unit - Hide Village House (Red) 0021 <gen>
Unit - Hide Village House (Red) 0020 <gen>
Out Farm Supplies Shop
Events
Unit - A unit leaves Farm_Supply_Shop <gen>
Conditions
(Leaving unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Unhide Village House (Red) 0017 <gen>
Unit - Unhide Village House (Red) 0021 <gen>
Unit - Unhide Village House (Red) 0020 <gen>
In Tool Shop
Events
Unit - A unit enters Tool_Shop <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide Village House (Green) 0019 <gen>
Out Tool Shop
Events
Unit - A unit leaves Tool_Shop <gen>
Conditions
(Leaving unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Unhide Village House (Green) 0019 <gen>
In Rohan House
Events
Unit - A unit enters Rohan_House <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide Village House (Green) 0023 <gen>
Out Rohan House
Events
Unit - A unit leaves Rohan_House <gen>
Conditions
(Leaving unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Unhide Village House (Green) 0023 <gen>
In Food Store
Events
Unit - A unit enters Food_Store <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide Village House (Blue) 0024 <gen>
Out Food Store
Events
Unit - A unit leaves Food_Store <gen>
Conditions
(Leaving unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Unhide Village House (Blue) 0024 <gen>
In Bar
Events
Unit - A unit enters Bar <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide Village House (Blue) 0018 <gen>
Out Bar
Events
Unit - A unit leaves Bar <gen>
Conditions
(Leaving unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Unhide Village House (Blue) 0018 <gen>
Right In
Events
Unit - A unit enters Cave_R_in <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide (Entering unit)
Unit - Make (Entering unit) face 270.00 over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Unit - Move (Entering unit) instantly to (Center of Cave_L_out <gen>) , facing 270.00 degrees
Unit - Unhide (Entering unit)
Selection - Select Hero of Eden Ville 0001 <gen> for Player 1 (Red)
Left In
Events
Unit - A unit enters Cave_L_in <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Unit - Hide (Entering unit)
Unit - Make (Entering unit) face 270.00 over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Unit - Move (Entering unit) instantly to (Center of Cave_R_out <gen>) , facing 270.00 degrees
Unit - Unhide (Entering unit)
Selection - Select Hero of Eden Ville 0001 <gen> for Player 1 (Red)
Rock Chunks Rm1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rock Chunks (Rm1)
Actions
If ((Random integer number between 1 and 100) Less than or equal to 0) then do (Create Silver Ore at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 20) then do (Create Steel Ore at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 50) then do (Create Iron Ore at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 80) then do (Create Junk Ore at (Position of (Dying unit))) else do (Do nothing))))
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Wait 60.00 seconds
Unit - Create 1 . Rock Chunks (Rm1) for Neutral Passive at (Random point in Cave_Room_1 <gen>) facing (Random angle) degrees
Rock Chunks Rm2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rock Chunks (Rm2)
Actions
If ((Random integer number between 1 and 100) Less than or equal to 20) then do (Create Silver Ore at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 50) then do (Create Steel Ore at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 80) then do (Create Iron Ore at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 100) then do (Create Junk Ore at (Position of (Dying unit))) else do (Do nothing))))
Hero - Add 10 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Wait 60.00 seconds
Unit - Create 1 . Rock Chunks (Rm2) for Neutral Passive at (Random point in Cave_Room_2 <gen>) facing (Random angle) degrees
Rock Chunks Rm3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Rock Chunks (Rm3)
Actions
If ((Random integer number between 1 and 100) Less than or equal to 10) then do (Create Amethyst at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 15) then do (Create Ruby at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 20) then do (Create Sapphire at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Less than or equal to 50) then do (Create Silver Ore at (Position of (Dying unit))) else do (If ((Random integer number between 1 and 100) Equal to 80) then do (Create Steel Ore at (Position of (Dying unit))) else do (Create Iron Ore at (Position of (Dying unit)))))))
Hero - Add 12 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Wait 60.00 seconds
Unit - Create 1 . Rock Chunks (Rm3) for Neutral Passive at (Random point in Cave_Room_3 <gen>) facing (Random angle) degrees
Hollow Stump
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hollow Stump
Actions
Unit - Remove (Dying unit) from the game
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
If ((Random integer number between 1 and 100) Less than or equal to 100) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 100) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 60) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 40) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 20) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
Wait 60.00 seconds
Unit - Create 1 . Hollow Stump for Neutral Passive at (Random point in Forest_Main <gen>) facing (Random angle) degrees
Fallen Log
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fallen Log
Actions
Unit - Remove (Dying unit) from the game
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
If ((Random integer number between 1 and 100) Less than or equal to 100) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 100) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 100) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 100) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 60) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 40) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 20) then do (Create Bundle of Lumber at (Position of (Dying unit))) else do (Do nothing)
Wait 60.00 seconds
Unit - Create 1 . Fallen Log for Neutral Passive at (Random point in Forest_Main <gen>) facing (Random angle) degrees
Forest Critters Create
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Rabbit for Neutral Passive at (Center of Forest_1 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Raccoon for Neutral Passive at (Center of Forest_2 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Unit - Create 1 . Stag for Neutral Passive at (Center of Forest_3 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Forest Critters Move 1
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to Rabbit) then do (Order (Entering unit) to Move To.(Random point in Forest_Main <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Raccoon) then do (Order (Entering unit) to Move To.(Random point in Forest_Main <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Stag) then do (Order (Entering unit) to Move To.(Random point in Forest_Main <gen>)) else do (Do nothing)
Forest Critters Move 2
Events
Unit - A unit enters Forest_Main <gen>
Conditions
Actions
Wait 30.00 seconds
If ((Unit-type of (Entering unit)) Equal to Rabbit) then do (Order (Entering unit) to Move To.(Center of Forest_2 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Raccoon) then do (Order (Entering unit) to Move To.(Center of Forest_3 <gen>)) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Stag) then do (Order (Entering unit) to Move To.(Center of Forest_1 <gen>)) else do (Do nothing)
Remove Rabbit
Events
Unit - A unit enters Forest_2 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to Rabbit) then do (Remove (Entering unit) from the game) else do (Do nothing)
Remove Racoon
Events
Unit - A unit enters Forest_3 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to Raccoon) then do (Remove (Entering unit) from the game) else do (Do nothing)
Remove Stag
Events
Unit - A unit enters Forest_1 <gen>
Conditions
Actions
If ((Unit-type of (Entering unit)) Equal to Stag) then do (Remove (Entering unit) from the game) else do (Do nothing)
Tilled Soil
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Tilled Soil
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) the text: Tool cannot be use here.You lose energy for trying.
Hoe Off
Events
Unit - A unit enters Farm <gen>
Conditions
(Entering unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Trigger - Turn off Tilled_Soil <gen>
Hoe On
Events
Unit - A unit leaves Farm <gen>
Conditions
(Leaving unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Trigger - Turn on Tilled_Soil <gen>
Tall grass
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tall Grass
Actions
Unit - Remove (Dying unit) from the game
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
If ((Random integer number between 1 and 100) Less than or equal to 100) then do (Create Hay at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 20) then do (Create Hay at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 10) then do (Create Hay at (Position of (Dying unit))) else do (Do nothing)
Wait 60.00 seconds
Unit - Create 1 . Tall Grass for Neutral Passive at (Random point in Meadow <gen>) facing (Random angle) degrees
Windmill Repaired
Events
Unit - Windmill 0003 <gen> Is selected
Conditions
(Life of Windmill 0003 <gen>) Greater than or equal to 19999.00
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Windmill repaired!You can now produce Flour and Chicken Feeds!You can now upgrade your Chicken Coop for more Capacity.
Hero - Add 50 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Make Windmill 0003 <gen> Invulnerable
Unit - Add Inventory (Hero) to Windmill 0003 <gen>
Unit - Add Activate Mill to Windmill 0003 <gen>
Animation - Change Windmill 0003 <gen> 's animation speed to 100.00 % of its original speed
Unit - Unhide Chicken Coop Upgrade 0099 <gen>
Coop Up Complete
Events
Unit - Chicken Coop Upgrade 0099 <gen> Is selected
Conditions
(Life of Chicken Coop Upgrade 0099 <gen>) Greater than or equal to 19999.00
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Chicken Coop Upgraded!Your Capacity is now 21!You can now upgrade your Barn for more Capacity.
Hero - Add 50 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Remove Repair (Human) from (Leaving unit)
Unit - Make Chicken Coop Upgrade 0099 <gen> Invulnerable
Player - Set Player 1 (Red) . Food cap to 21
Unit - Unhide Barn Upgrade 0085 <gen>
Trigger - Turn off Incubator_1 <gen>
Trigger - Turn on Incubator_2 <gen>
Barn Up Complete
Events
Unit - Barn Upgrade 0085 <gen> Is selected
Conditions
(Life of Barn Upgrade 0085 <gen>) Greater than or equal to 19999.00
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Barn Upgraded!Your Capacity is now 26!
Hero - Add 50 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Remove Repair (Human) from (Leaving unit)
Unit - Make Barn Upgrade 0085 <gen> Invulnerable
Player - Set Player 1 (Red) . Food cap to 26
Trigger - Turn off Incubator_2 <gen>
Trigger - Turn on Incubator_3 <gen>
Produce Flour
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Activate Mill
(Windmill 0003 <gen> has an item of type Wheat) Equal to True
Actions
Item - Remove (Item carried by (Casting unit) of type Wheat)
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Wait 30.00 seconds
Item - Create Flour at (Center of Mill_Product <gen>)
Produce Bag of Chicken Feeds
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Activate Mill
(Windmill 0003 <gen> has an item of type Corn) Equal to True
Actions
Item - Remove (Item carried by (Casting unit) of type Corn)
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Wait 30.00 seconds
If ((Random integer number between 1 and 100) Less than or equal to 15) then do (Create Chicken Feed (Big) at (Center of Mill_Product <gen>)) else do (If ((Random integer number between 1 and 100) Less than or equal to 25) then do (Create Chicken Feed (Medium) at (Center of Mill_Product <gen>)) else do (Create Chicken Feed (Small) at (Center of Mill_Product <gen>)))
Incubator 1
Events
Unit - A unit Acquires an item
Conditions
(Hero manipulating item) Equal to Incubator 0014 <gen>
(Item-type of (Item being manipulated)) Equal to Egg
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than 16
Then - Actions
Game - Display to (All players) the text: You are now incubating an egg.Please wait until it hatches.
Hero - Add 15 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Change ownership of Incubator 0014 <gen> to Neutral Passive and Change color
Wait 450.00 seconds
Item - Remove (Item being manipulated)
Unit - Change ownership of Incubator 0014 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Chick for Player 1 (Red) at (Position of Incubator 0014 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: A chick hatch from an egg in the incubator.
Unit - Add a 900.00 second Generic expiration timer to (Last created unit)
Else - Actions
Game - Display to (All players) the text: You've reached the maximum food capacity.
Incubator 2
Events
Unit - A unit Acquires an item
Conditions
(Hero manipulating item) Equal to Incubator 0014 <gen>
(Item-type of (Item being manipulated)) Equal to Egg
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than 21
Then - Actions
Game - Display to (All players) the text: You are now incubating an egg.Please wait until it hatches.
Hero - Add 15 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Change ownership of Incubator 0014 <gen> to Neutral Passive and Change color
Wait 450.00 seconds
Item - Remove (Item being manipulated)
Unit - Change ownership of Incubator 0014 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Chick for Player 1 (Red) at (Position of Incubator 0014 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: A chick hatch from an egg in the incubator.
Unit - Add a 900.00 second Generic expiration timer to (Last created unit)
Else - Actions
Game - Display to (All players) the text: You've reached the maximum food capacity.
Incubator 3
Events
Unit - A unit Acquires an item
Conditions
(Hero manipulating item) Equal to Incubator 0014 <gen>
(Item-type of (Item being manipulated)) Equal to Egg
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than 26
Then - Actions
Game - Display to (All players) the text: You are now incubating an egg.Please wait until it hatches.
Hero - Add 15 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Change ownership of Incubator 0014 <gen> to Neutral Passive and Change color
Wait 450.00 seconds
Item - Remove (Item being manipulated)
Unit - Change ownership of Incubator 0014 <gen> to Player 1 (Red) and Change color
Unit - Create 1 . Chick for Player 1 (Red) at (Position of Incubator 0014 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: A chick hatch from an egg in the incubator.
Unit - Add a 900.00 second Generic expiration timer to (Last created unit)
Else - Actions
Game - Display to (All players) the text: You've reached the maximum food capacity.
Cows Milk
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Cow's Milk
Actions
Hero - Create Fresh Milk and give it to (Hero manipulating item)
Chicken Feed Small
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Chicken Feed (Small)
Actions
Hero - Create Chicken Feed and give it to (Hero manipulating item)
Chicken Feed Medium
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Chicken Feed (Medium)
Actions
Hero - Create Chicken Feed and give it to (Hero manipulating item)
Chicken Feed Big
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Chicken Feed (Big)
Actions
Hero - Create Chicken Feed and give it to (Hero manipulating item)
Chicken Eats with Feed
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Chicken
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Casting unit) has an item of type Chicken Feed) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Chicken Feed)
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Create Egg at (Position of (Casting unit))
Else - Actions
Wait 0.10 seconds
Unit - Reset ability cooldowns for (Casting unit) .
Cow Eats with Feed
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Cow
(Ability being cast) Equal to Feed Animal (Cow)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Casting unit) has an item of type Hay) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Hay)
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Create Cow's Milk at (Position of (Casting unit))
Else - Actions
Wait 0.10 seconds
Unit - Reset ability cooldowns for (Casting unit) .
Sheep Eats with Feed
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Sheep
(Ability being cast) Equal to Feed Animal (Sheep)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Casting unit) has an item of type Hay) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Hay)
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Create Wool Ball at (Position of (Casting unit))
Else - Actions
Wait 0.10 seconds
Unit - Reset ability cooldowns for (Casting unit) .
Horse Takes Feed
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Hero manipulating item)) Equal to Horse
(Item-type of (Item being manipulated)) Equal to Hay
Actions
Item - Remove (Item being manipulated)
Wait 0.10 seconds
Item - Create Rune of Speed (New) at (Position of (Hero manipulating item))
Hero - Give (Last created item) to (Hero manipulating item)
Chick
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Chick
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or ((Owner of (Killing unit)) Equal to Player 12 (Brown))
Then - Actions
Unit - Remove (Dying unit) from the game
Else - Actions
Unit - Create 1 . Chicken for Player 1 (Red) at (Position of (Dying unit)) facing (Random angle) degrees
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Bag of Seed Turnip
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Bag of Turnip Seeds
Actions
Hero - Create Turnip Seeds and give it to (Hero manipulating item)
Bag of Seed Potato
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Bag of Potato Seeds
Actions
Hero - Create Potato Seeds and give it to (Hero manipulating item)
Bag of Seed Berry
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Bag of Berry Seeds
Actions
Hero - Create Berry Seeds and give it to (Hero manipulating item)
Bag of Seed Corn
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Bag of Corn Seeds
Actions
Hero - Create Corn Seeds and give it to (Hero manipulating item)
Bag of Seed Barley
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Bag of Barley Seeds
Actions
Hero - Create Wheat Seeds and give it to (Hero manipulating item)
Seedling Turnip
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Hero manipulating item)) Equal to Tilled Soil
(Item-type of (Item being manipulated)) Equal to Turnip Seeds
Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Create 1 . Turnip Seedling Plant for Player 1 (Red) at (Position of (Hero manipulating item)) facing 270.00 degrees
Unit - Add a 360.00 second Generic expiration timer to (Last created unit)
Wait 0.10 seconds
Unit - Remove (Hero manipulating item) from the game
Seedling Potato
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Hero manipulating item)) Equal to Tilled Soil
(Item-type of (Item being manipulated)) Equal to Potato Seeds
Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Create 1 . Potato Seedling Plant for Player 1 (Red) at (Position of (Hero manipulating item)) facing 270.00 degrees
Unit - Add a 500.00 second Generic expiration timer to (Last created unit)
Wait 0.10 seconds
Unit - Remove (Hero manipulating item) from the game
Seedling Berry
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Hero manipulating item)) Equal to Tilled Soil
(Item-type of (Item being manipulated)) Equal to Berry Seeds
Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Create 1 . Berry Seedling Bush for Player 1 (Red) at (Position of (Hero manipulating item)) facing Default building facing degrees
Unit - Add a 950.00 second Generic expiration timer to (Last created unit)
Wait 0.10 seconds
Unit - Remove (Hero manipulating item) from the game
Seedling Corn
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Hero manipulating item)) Equal to Tilled Soil
(Item-type of (Item being manipulated)) Equal to Corn Seeds
Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Create 1 . Corn Seedling Plant for Player 1 (Red) at (Position of (Hero manipulating item)) facing Default building facing degrees
Unit - Add a 1400.00 second Generic expiration timer to (Last created unit)
Wait 0.10 seconds
Unit - Remove (Hero manipulating item) from the game
Seedling Wheat
Events
Unit - A unit Acquires an item
Conditions
(Unit-type of (Hero manipulating item)) Equal to Tilled Soil
(Item-type of (Item being manipulated)) Equal to Wheat Seeds
Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Create 1 . Wheat Seedling Patch for Player 1 (Red) at (Position of (Hero manipulating item)) facing Default building facing degrees
Unit - Add a 1400.00 second Generic expiration timer to (Last created unit)
Wait 0.10 seconds
Unit - Remove (Hero manipulating item) from the game
Fullgrown Turnip
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turnip Seedling Plant
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or ((Owner of (Killing unit)) Equal to Player 12 (Brown))
Then - Actions
Unit - Remove (Dying unit) from the game
Else - Actions
Unit - Create 1 . Turnip Full-grown Plant for Player 1 (Red) at (Position of (Dying unit)) facing 270.00 degrees
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Fullgrown Potato
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Potato Seedling Plant
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or ((Owner of (Killing unit)) Equal to Player 12 (Brown))
Then - Actions
Unit - Remove (Dying unit) from the game
Else - Actions
Unit - Create 1 . Potato Full-grown Plant for Player 1 (Red) at (Position of (Dying unit)) facing 270.00 degrees
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Fullgrown Berry
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Berry Seedling Bush
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or ((Owner of (Killing unit)) Equal to Player 12 (Brown))
Then - Actions
Unit - Remove (Dying unit) from the game
Else - Actions
Unit - Create 1 . Berry Full-grown Bush for Player 1 (Red) at (Position of (Dying unit)) facing (Random angle) degrees
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Fullgrown Corn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Corn Seedling Plant
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or ((Owner of (Killing unit)) Equal to Player 12 (Brown))
Then - Actions
Unit - Remove (Dying unit) from the game
Else - Actions
Unit - Create 1 . Corn Full-grown Plant for Player 1 (Red) at (Position of (Dying unit)) facing (Random angle) degrees
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Fullgrown Barley
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wheat Seedling Patch
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) or ((Owner of (Killing unit)) Equal to Player 12 (Brown))
Then - Actions
Unit - Remove (Dying unit) from the game
Else - Actions
Unit - Create 1 . Wheat Full-grown Patch for Player 1 (Red) at (Position of (Dying unit)) facing (Random angle) degrees
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Harvest Turnip
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Turnip Full-grown Plant
Actions
Item - Create Turnip at (Position of (Dying unit))
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Harvest Potato
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Potato Full-grown Plant
Actions
Item - Create Potato at (Position of (Dying unit))
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Harvest Berry
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Berry Full-grown Bush
Actions
Item - Create Red Berries at (Position of (Dying unit))
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Harvest Corn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Corn Full-grown Plant
Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Create Corn at (Position of (Dying unit))
Item - Create Corn at (Position of (Dying unit))
If ((Random integer number between 1 and 100) Less than or equal to 70) then do (Create Corn at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 30) then do (Create Corn at (Position of (Dying unit))) else do (Do nothing)
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Harvest Barley
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wheat Full-grown Patch
Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Create Wheat at (Position of (Dying unit))
Wait 0.10 seconds
Unit - Remove (Dying unit) from the game
Starting Fishes
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Create 1 . Herring (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Herring (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Herring (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Herring (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Herring (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mackerel (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mackerel (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mackerel (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mackerel (Green Fish) for Neutral Passive at (Random point in Sea_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Salmon (Blue Fish) for Neutral Passive at (Random point in Sea_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Salmon (Blue Fish) for Neutral Passive at (Random point in Sea_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Salmon (Blue Fish) for Neutral Passive at (Random point in Sea_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tuna (Blue Fish) for Neutral Passive at (Random point in Sea_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Tuna (Blue Fish) for Neutral Passive at (Random point in Sea_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Turtle for Neutral Passive at (Random point in Sea_3 <gen>) facing Default building facing degrees
Catch Fish
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Herring (Green Fish)
Then - Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Remove (Dying unit) from the game
Item - Create Herring at (Position of Hero of Eden Ville 0001 <gen>)
Wait 60.00 seconds
Unit - Create 1 . Herring (Green Fish) for Neutral Hostile at (Random point in Sea_1 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Mackerel (Green Fish)
Then - Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Remove (Dying unit) from the game
Item - Create Mackerel at (Position of Hero of Eden Ville 0001 <gen>)
Wait 60.00 seconds
Unit - Create 1 . Mackerel (Green Fish) for Neutral Hostile at (Random point in Sea_1 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Salmon (Blue Fish)
Then - Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Remove (Dying unit) from the game
Item - Create Salmon at (Position of Hero of Eden Ville 0001 <gen>)
Wait 60.00 seconds
Unit - Create 1 . Salmon (Blue Fish) for Neutral Hostile at (Random point in Sea_2 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Tuna (Blue Fish)
Then - Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Remove (Dying unit) from the game
Item - Create Tuna at (Position of Hero of Eden Ville 0001 <gen>)
Wait 60.00 seconds
Unit - Create 1 . Tuna (Blue Fish) for Neutral Hostile at (Random point in Sea_2 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Sea Turtle
Then - Actions
Hero - Add 8 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Unit - Remove (Dying unit) from the game
Item - Create Sea Turtle at (Position of Hero of Eden Ville 0001 <gen>)
Wait 60.00 seconds
Unit - Create 1 . Sea Turtle for Neutral Hostile at (Random point in Sea_3 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Tool Use
Events
Unit - A unit Uses an item
Conditions
Actions
Animation - Play (Hero manipulating item) 's attack animation
Hammer 1 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hammer (Level 1)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm1)
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm2)
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm3)
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Hammer 2 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hammer (Level 2)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm1)
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm2)
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm3)
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Hammer 3 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hammer (Level 3)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm1)
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm2)
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm3)
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Hammer 4 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hammer (Level 4)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm1)
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm2)
(Unit-type of (Target unit of ability being cast)) Not equal to Rock Chunks (Rm3)
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Axe 1 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Axe (Level 1)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Fallen Log
(Unit-type of (Target unit of ability being cast)) Not equal to Hollow Stump
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Axe 2 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Axe (Level 2)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Fallen Log
(Unit-type of (Target unit of ability being cast)) Not equal to Hollow Stump
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Axe 3 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Axe (Level 3)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Fallen Log
(Unit-type of (Target unit of ability being cast)) Not equal to Hollow Stump
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Axe 4 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Axe (Level 4)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Fallen Log
(Unit-type of (Target unit of ability being cast)) Not equal to Hollow Stump
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Sickle 1 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sickle (Level 1)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Tall Grass
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Sickle 2 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sickle (Level 2)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Tall Grass
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Sickle 3 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sickle (Level 3)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Tall Grass
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Sickle 4 Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sickle (Level 4)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Target unit of ability being cast)) Not equal to Tall Grass
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: Tool cannot be use for that target.You lose energy for trying.
Else - Actions
Do nothing
Fishing Rod Use
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fishing Rod
(Casting unit) Equal to Hero of Eden Ville 0001 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Unit - Create 1 . Bobber for Player 1 (Red) at (Target point of ability being cast) facing 270.00 degrees
Selection - Select (Last created unit) for Player 1 (Red)
Unit - Pause Hero of Eden Ville 0001 <gen>
Camera - Lock camera target for Player 1 (Red) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Fishing Rod Finish
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Pull Hook
Actions
Trigger - Turn on Fishing_Rod_Use <gen>
Wait 0.10 seconds
Unit - Kill (Casting unit)
Selection - Select Hero of Eden Ville 0001 <gen> for Player 1 (Red)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Unpause Hero of Eden Ville 0001 <gen>
Upgrade Reforged Iron
Events
Unit - Hero of Eden Ville 0001 <gen> Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Forging Set - Reforged Iron
Actions
-------- Axe --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Reforged Iron
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Iron Axe
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Iron Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Reforged Iron Axe and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Hammer --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Reforged Iron
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Iron Hammer
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Iron Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Reforged Iron Hammer and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Hoe --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Reforged Iron
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Iron Hoe
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Iron Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Reforged Iron Hoe and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Sickle --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Reforged Iron
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Iron Sickle
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Iron Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Reforged Iron Sickle and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
Upgrade Steel
Events
Unit - Hero of Eden Ville 0001 <gen> Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Forging Set - Steel
Actions
-------- Axe --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Steel
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Reforged Iron Axe
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Steel Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Steel Axe and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Hammer --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Steel
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Reforged Iron Hammer
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Steel Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Steel Hammer and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Hoe --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Steel
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Reforged Iron Hoe
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Steel Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Steel Hoe and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Sickle --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Steel
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Reforged Iron Sickle
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Steel Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Steel Sickle and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
Upgrade Silver
Events
Unit - Hero of Eden Ville 0001 <gen> Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Forging Set - Silver
Actions
-------- Axe --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Silver
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Steel Axe
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Silver Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Silver Axe and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Hammer --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Silver
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Steel Hammer
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Silver Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Silver Hammer and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Hoe --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Silver
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Steel Hoe
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Silver Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Silver Hoe and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
-------- Sickle --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)) Equal to Forging Set - Silver
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)) Equal to Steel Sickle
(Item-type of (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)) Equal to Silver Ore
Then - Actions
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 1)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 2)
Item - Remove (Item carried by Hero of Eden Ville 0001 <gen> in slot 3)
Wait 0.10 seconds
Hero - Create Silver Sickle and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hero of Eden Ville 0001 <gen> using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Else - Actions
Do nothing
Boulder Bomb
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Explode
Actions
Wait 0.10 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 8.00
Unit - Kill (Casting unit)
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Starting Shop Animals
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Create 3 . Chicken for Player 2 (Blue) at (Random point in FS_Fenced_Yard <gen>) facing Default building facing degrees
Unit - Create 1 . Sheep for Player 2 (Blue) at (Random point in FS_Fenced_Yard <gen>) facing Default building facing degrees
Unit - Create 1 . Cow for Player 2 (Blue) at (Random point in FS_Fenced_Yard <gen>) facing Default building facing degrees
Buy Chicken
Events
Unit - A unit enters Farm_Supply_Shop <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chicken
Actions
Unit - Move (Entering unit) instantly to (Center of Chicken_Coop <gen>)
Hero - Add 15 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Game - Display to (All players) the text: Your newly purchased chicken is in your chicken coop.
Buy Sheep
Events
Unit - A unit enters Farm_Supply_Shop <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sheep
Actions
Unit - Move (Entering unit) instantly to (Center of Barn <gen>)
Hero - Add 15 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Game - Display to (All players) the text: Your newly purchased sheep is in your barn.
Buy Cow
Events
Unit - A unit enters Farm_Supply_Shop <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Cow
Actions
Unit - Move (Entering unit) instantly to (Center of Barn <gen>)
Hero - Add 15 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Game - Display to (All players) the text: Your newly purchased cow is in your barn.
Buy Horse
Events
Unit - A unit enters Farm_Supply_Shop <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Horse
Actions
Unit - Move (Entering unit) instantly to (Center of Barn <gen>)
Hero - Add 15 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Game - Display to (All players) the text: Your newly purchased horse is in your barn.
Hunger strike 1
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Move Dummy Unit Hunger 0104 <gen> instantly to (Position of Hero of Eden Ville 0001 <gen>)
Wait 1.00 seconds
Unit - Order Dummy Unit Hunger 0104 <gen> to Attack . Hero of Eden Ville 0001 <gen>
Wait 1.00 seconds
Unit - Order Dummy Unit Hunger 0104 <gen> to Stop .
Hunger strike 2
Events
Game - The in-game time of day becomes Equal to 11.00
Conditions
Actions
Unit - Move Dummy Unit Hunger 0104 <gen> instantly to (Position of Hero of Eden Ville 0001 <gen>)
Wait 1.00 seconds
Unit - Order Dummy Unit Hunger 0104 <gen> to Attack . Hero of Eden Ville 0001 <gen>
Wait 1.00 seconds
Unit - Order Dummy Unit Hunger 0104 <gen> to Stop .
Hunger strike 3
Events
Game - The in-game time of day becomes Equal to 17.00
Conditions
Actions
Unit - Move Dummy Unit Hunger 0104 <gen> instantly to (Position of Hero of Eden Ville 0001 <gen>)
Wait 1.00 seconds
Unit - Order Dummy Unit Hunger 0104 <gen> to Attack . Hero of Eden Ville 0001 <gen>
Wait 1.00 seconds
Unit - Order Dummy Unit Hunger 0104 <gen> to Stop .
Hunger strike 4
Events
Game - The in-game time of day becomes Equal to 23.00
Conditions
Actions
Unit - Move Dummy Unit Hunger 0104 <gen> instantly to (Position of Hero of Eden Ville 0001 <gen>)
Wait 1.00 seconds
Unit - Order Dummy Unit Hunger 0104 <gen> to Attack . Hero of Eden Ville 0001 <gen>
Wait 1.00 seconds
Unit - Order Dummy Unit Hunger 0104 <gen> to Stop .
Drunk strike
Events
Unit - Hero of Eden Ville 0001 <gen> Uses an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Beer
(Item-type of (Item being manipulated)) Equal to Wine
(Item-type of (Item being manipulated)) Equal to Bottle of Whiskey
Actions
Wait 30.00 seconds
Unit - Move Dummy Unit Drunk 0122 <gen> instantly to (Position of Hero of Eden Ville 0001 <gen>)
Unit - Order Dummy Unit Drunk 0122 <gen> to Attack . Hero of Eden Ville 0001 <gen>
Wait 1.00 seconds
Unit - Order Dummy Unit Drunk 0122 <gen> to Stop .
Pack of Sugar
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Pack of Sugar
Actions
Hero - Create Sugar and give it to (Hero manipulating item)
Pack of Salt
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Pack of Salt
Actions
Hero - Create Salt and give it to (Hero manipulating item)
Box of Vinegar
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Box of Vinegar
Actions
Hero - Create Vinegar and give it to (Hero manipulating item)
Box of Soy Sauce
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Box of Soy Sauce
Actions
Hero - Create Soy Sauce and give it to (Hero manipulating item)
Box of Oil
Events
Unit - A unit Uses an item
Conditions
(Hero manipulating item) Equal to Hero of Eden Ville 0001 <gen>
(Item-type of (Item being manipulated)) Equal to Box of Oil
Actions
Hero - Create Oil and give it to (Hero manipulating item)
Cook Boiled Egg
Events
Unit - Stove 0010 <gen> Acquires an item
Conditions
((Hero manipulating item) has an item of type Bundle of Lumber) Equal to True
((Hero manipulating item) has an item of type Bottled Water) Equal to True
((Hero manipulating item) has an item of type Egg) Equal to True
((Hero manipulating item) has an item of type Salt) Equal to True
Actions
Hero - Add 10 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Remove (Item carried by Stove 0010 <gen> of type Bundle of Lumber)
Item - Remove (Item carried by Stove 0010 <gen> of type Bottled Water)
Item - Remove (Item carried by Stove 0010 <gen> of type Egg)
Item - Remove (Item carried by Stove 0010 <gen> of type Salt)
Wait 0.10 seconds
Hero - Create Boiled Egg and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect at (Position of Stove 0010 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Cook Herring Sashimi
Events
Unit - Stove 0010 <gen> Acquires an item
Conditions
((Hero manipulating item) has an item of type Herring) Equal to True
((Hero manipulating item) has an item of type Vinegar) Equal to True
Actions
Hero - Add 10 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Remove (Item carried by Stove 0010 <gen> of type Herring)
Item - Remove (Item carried by Stove 0010 <gen> of type Vinegar)
Wait 0.10 seconds
Hero - Create Herring Sashimi and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect at (Position of Stove 0010 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Cook Mackerel Sashimi
Events
Unit - Stove 0010 <gen> Acquires an item
Conditions
((Hero manipulating item) has an item of type Mackerel) Equal to True
((Hero manipulating item) has an item of type Vinegar) Equal to True
Actions
Hero - Add 10 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Remove (Item carried by Stove 0010 <gen> of type Mackerel)
Item - Remove (Item carried by Stove 0010 <gen> of type Vinegar)
Wait 0.10 seconds
Hero - Create Mackerel Sashimi and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect at (Position of Stove 0010 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Cook Salmon in Sauce
Events
Unit - Stove 0010 <gen> Acquires an item
Conditions
((Hero manipulating item) has an item of type Bundle of Lumber) Equal to True
((Hero manipulating item) has an item of type Salmon) Equal to True
((Hero manipulating item) has an item of type Oil) Equal to True
((Hero manipulating item) has an item of type Salt) Equal to True
((Hero manipulating item) has an item of type Soy Sauce) Equal to True
Actions
Hero - Add 10 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Remove (Item carried by Stove 0010 <gen> of type Bundle of Lumber)
Item - Remove (Item carried by Stove 0010 <gen> of type Salmon)
Item - Remove (Item carried by Stove 0010 <gen> of type Oil)
Item - Remove (Item carried by Stove 0010 <gen> of type Salt)
Item - Remove (Item carried by Stove 0010 <gen> of type Soy Sauce)
Wait 0.10 seconds
Hero - Create Salmon in Sauce and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect at (Position of Stove 0010 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Cook Tuna in Sauce
Events
Unit - Stove 0010 <gen> Acquires an item
Conditions
((Hero manipulating item) has an item of type Bundle of Lumber) Equal to True
((Hero manipulating item) has an item of type Tuna) Equal to True
((Hero manipulating item) has an item of type Oil) Equal to True
((Hero manipulating item) has an item of type Salt) Equal to True
((Hero manipulating item) has an item of type Soy Sauce) Equal to True
Actions
Hero - Add 10 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Remove (Item carried by Stove 0010 <gen> of type Bundle of Lumber)
Item - Remove (Item carried by Stove 0010 <gen> of type Tuna)
Item - Remove (Item carried by Stove 0010 <gen> of type Oil)
Item - Remove (Item carried by Stove 0010 <gen> of type Salt)
Item - Remove (Item carried by Stove 0010 <gen> of type Soy Sauce)
Wait 0.10 seconds
Hero - Create Tuna in Sauce and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect at (Position of Stove 0010 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Cook Potato Fries
Events
Unit - Stove 0010 <gen> Acquires an item
Conditions
((Hero manipulating item) has an item of type Bundle of Lumber) Equal to True
((Hero manipulating item) has an item of type Potato) Equal to True
((Hero manipulating item) has an item of type Oil) Equal to True
((Hero manipulating item) has an item of type Salt) Equal to True
Actions
Hero - Add 10 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Remove (Item carried by Stove 0010 <gen> of type Bundle of Lumber)
Item - Remove (Item carried by Stove 0010 <gen> of type Potato)
Item - Remove (Item carried by Stove 0010 <gen> of type Oil)
Item - Remove (Item carried by Stove 0010 <gen> of type Salt)
Wait 0.10 seconds
Hero - Create Potato Fries and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect at (Position of Stove 0010 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Cook Creamy Potato Soup
Events
Unit - Stove 0010 <gen> Acquires an item
Conditions
((Hero manipulating item) has an item of type Bundle of Lumber) Equal to True
((Hero manipulating item) has an item of type Potato) Equal to True
((Hero manipulating item) has an item of type Flour) Equal to True
((Hero manipulating item) has an item of type Fresh Milk) Equal to True
((Hero manipulating item) has an item of type Salt) Equal to True
Actions
Hero - Add 10 experience to Hero of Eden Ville 0001 <gen> , Show level-up graphics
Item - Remove (Item carried by Stove 0010 <gen> of type Bundle of Lumber)
Item - Remove (Item carried by Stove 0010 <gen> of type Potato)
Item - Remove (Item carried by Stove 0010 <gen> of type Flour)
Item - Remove (Item carried by Stove 0010 <gen> of type Fresh Milk)
Item - Remove (Item carried by Stove 0010 <gen> of type Salt)
Wait 0.10 seconds
Hero - Create Creamy Potato Soup and give it to Hero of Eden Ville 0001 <gen>
Special Effect - Create a special effect at (Position of Stove 0010 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
SP Semi Rare
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
If ((Random integer number between 1 and 100) Less than or equal to 30) then do (Create Alfalfa at (Random point in Forest_Main <gen>)) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 30) then do (Create Oregano at (Random point in Oregano <gen>)) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 30) then do (Create Parsley at (Random point in Parsley <gen>)) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 30) then do (Create Rosemary at (Random point in Rosemary <gen>)) else do (Do nothing)
If ((Random integer number between 1 and 100) Less than or equal to 30) then do (Create Yellow Tarragon at (Random point in Forest_Main <gen>)) else do (Do nothing)
SP Rare
Events
Time - Every 450.00 seconds of game time
Conditions
Actions
If ((Random integer number between 1 and 100) Less than or equal to 15) then do (Create Aquamarine Rose at (Random point in Cave_Room_3 <gen>)) else do (Do nothing)
Cam 1
Events
Player - Player 1 (Red) types a chat message containing -cam1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_SS_Farm for Player 1 (Red) over 0 seconds
Cam 2
Events
Player - Player 1 (Red) types a chat message containing -cam2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_SS_Town for Player 1 (Red) over 0 seconds
Cam 3
Events
Player - Player 1 (Red) types a chat message containing -cam3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_SS_Beach for Player 1 (Red) over 0 seconds
Cam 4
Events
Player - Player 1 (Red) types a chat message containing -cam4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_SS_River for Player 1 (Red) over 0 seconds
Cam 5
Events
Player - Player 1 (Red) types a chat message containing -cam5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_SS_Forest for Player 1 (Red) over 0 seconds
Cam 6
Events
Player - Player 1 (Red) types a chat message containing -cam6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_SS_Cave for Player 1 (Red) over 0 seconds
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