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Model validation: Hero Mitsuhide Akechi

HeroMitsuhideAkechi.mdx

0 errors 0 severe 9 warnings 35 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (14) does not match the number of sequences (11)
  • 3 Geoset 1
    • Number of sequence extents (14) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • Number of sequence extents (14) does not match the number of sequences (11)
  • 1 Geoset 3
    • Number of sequence extents (14) does not match the number of sequences (11)
  • 1 6 Bone 17 - "Bone_Root"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 53 at frame 54567 is not in any sequence
      • Track 54 at frame 55400 is not in any sequence
      • Track 55 at frame 56267 is not in any sequence
    • 3 Rotation
      • Track 4 at frame 17835 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 32433 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 32500 has exactly the same value as tracks 16 and 18
  • 2 Bone 1 - "Bone_Chest"
    • 2 Rotation
      • Track 52 at frame 54567 is not in any sequence
      • Track 60 at frame 57800 has exactly the same value as tracks 59 and 61
  • 3 Bone 2 - "Bone_Arm1_R"
    • 3 Rotation
      • Track 46 at frame 54567 is not in any sequence
      • Track 37 at frame 32433 has exactly the same value as tracks 36 and 38
      • Track 54 at frame 57734 has exactly the same value as tracks 53 and 55
  • 6 Bone 3 - "Bone_Arm2_R"
    • 6 Rotation
      • Track 37 at frame 54567 is not in any sequence
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
      • Track 40 at frame 57467 has exactly the same value as tracks 39 and 41
      • Track 43 at frame 57734 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 57834 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 57934 has exactly the same value as tracks 44 and 46
  • 4 Bone 4 - "Bone_Hand_R"
    • 4 Rotation
      • Track 48 at frame 54567 is not in any sequence
      • Track 51 at frame 57467 has exactly the same value as tracks 50 and 52
      • Track 54 at frame 57734 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 57834 has exactly the same value as tracks 54 and 56
  • 2 Bone 6 - "Bone_Arm1_L"
    • 2 Rotation
      • Track 37 at frame 54567 is not in any sequence
      • Track 30 at frame 32433 has roughly the same value as tracks 29 and 31
  • 2 Bone 7 - "Bone_Arm2_L"
    • 2 Rotation
      • Track 34 at frame 54567 is not in any sequence
      • Track 27 at frame 32433 has exactly the same value as tracks 26 and 28
  • 3 Bone 9 - "Bone_Head"
    • 3 Rotation
      • Track 40 at frame 54567 is not in any sequence
      • Track 41 at frame 55167 is not in any sequence
      • Track 42 at frame 56267 is not in any sequence
  • 1 Bone 11 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 66 at frame 54567 is not in any sequence
  • 1 Bone 12 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 69 at frame 54567 is not in any sequence
  • 1 Bone 13 - "Bone_Foot_R"
    • 1 Rotation
      • Track 64 at frame 54567 is not in any sequence
  • 1 Bone 14 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 62 at frame 54567 is not in any sequence
  • 1 Bone 15 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 68 at frame 54567 is not in any sequence
  • 1 Bone 16 - "Bone_Foot_L"
    • 1 Rotation
      • Track 63 at frame 54567 is not in any sequence
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Track 11 at frame 54567 is not in any sequence
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