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Triggers
Hero maker.w3x
Variables
Tavern
Game start
Door Open
Door close
Hero mover
Starting funds
Respawn
Untitled Trigger 001
Respawn
Hero Revive
Hero Revive Copy
Hero Revive Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Game start
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . Hero chooser for Player 1 (Red) at (Center of player_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero chooser for Player 2 (Blue) at (Center of Player_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero chooser for Player 3 (Teal) at (Center of player_3 <gen>) facing Default building facing degrees
Door Open
Events
Unit - A unit enters Door_open <gen>
Conditions
Actions
Destructible - Open Gate 0112 <gen>
Door close
Events
Unit - A unit leaves Door_open <gen>
Conditions
Actions
Destructible - Close Gate 0112 <gen>
Hero mover
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Hero chooser
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Hero_place <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Hero_place <gen>) over 2.00 seconds
Starting funds
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Hero chooser for Player 1 (Red) at (Center of player_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero chooser for Player 2 (Blue) at (Center of Player_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero chooser for Player 3 (Teal) at (Center of player_3 <gen>) facing Default building facing degrees
Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Hero Revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads You hero Will Revive in 5 secs at (Center of Hero_place <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hero_place <gen>) , Hide revival graphics
Hero Revive Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hero_place <gen>) , Hide revival graphics
Hero Revive Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hero_place <gen>) , Hide revival graphics
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