function GetHost takes nothing returns nothing
local gamecache g = InitGameCache("Map.w3v")
call StoreInteger ( g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1)
call TriggerSyncStart ()
call SyncStoredInteger ( g, "Map", "Host" )
call TriggerSyncReady ()
set udg_Host = Player( GetStoredInteger ( g, "Map", "Host" )-1)
call FlushGameCache( g )
set g = null
endfunction
Name | Type | is_array | initial_value |
Caster | unit | No | |
Casting_UnitRegen | unit | No | |
CurrentLevel | integer | Yes | 1 |
Effect | unit | Yes | |
GetLumber | integer | Yes | |
Host | player | No | |
int | integer | No | 0 |
MoonRay | weathereffect | Yes | |
PlayerRace | race | Yes | |
PlayersAlive | integer | Yes | |
RandomEvent | timer | No | |
ReviveTime | integer | No | |
SpawnUnit | unitcode | Yes | |
target_unit | unit | No | |
Temp_Point | location | No | |
Temp_Unit | unit | No | |
Temp_Unit_Group | group | No | |
Title | texttag | No | |
TowerMake | rect | Yes |