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Model validation: Hero Female DK dismounted

herofemdk_dismounted.mdx

0 errors 0 severe 27 warnings 48 unused
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 95 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "L_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 119 - "R_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 224 at frame 21500 has roughly the same value as tracks 223 and 225
  • 1 Bone 122 - "L_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 123 - "L_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 223 at frame 18866 has roughly the same value as tracks 222 and 224
  • 1 Bone 124 - "L_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "L_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "M_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 127 - "M_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 350 at frame 159833 has roughly the same value as tracks 349 and 351
  • 1 Bone 128 - "M_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 129 - "M_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "R_cape_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 131 - "R_cape_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 377 at frame 159833 has roughly the same value as tracks 376 and 378
  • 1 Bone 132 - "R_cape_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "R_cape_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 134 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic Stand"
    • Sequence "Cinematic Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic SaluteIdle One"
    • Sequence "Cinematic SaluteIdle One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Salute One"
    • Sequence "Cinematic Salute One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Salute Exit One"
    • Sequence "Cinematic Salute Exit One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 149 at frame 16400 has roughly the same value as tracks 148 and 150
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 800 has roughly the same value as tracks 2 and 4
      • Track 13 at frame 2234 has roughly the same value as tracks 12 and 14
      • Track 208 at frame 17134 has roughly the same value as tracks 207 and 209
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 42 at frame 4200 has roughly the same value as tracks 41 and 43
      • Track 285 at frame 157100 has roughly the same value as tracks 284 and 286
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 42 at frame 4200 has roughly the same value as tracks 41 and 43
      • Track 285 at frame 157100 has roughly the same value as tracks 284 and 286
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 133 at frame 160333 has roughly the same value as tracks 132 and 134
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Translation
      • Track 11 at frame 13800 has roughly the same value as tracks 10 and 12
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 123 at frame 16233 has roughly the same value as tracks 122 and 124
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 48 at frame 15000 has roughly the same value as tracks 47 and 49
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 212 at frame 17667 has roughly the same value as tracks 211 and 213
      • Track 286 at frame 21200 has roughly the same value as tracks 285 and 287
  • 3 Bone 54 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 209 at frame 17434 has roughly the same value as tracks 208 and 210
      • Track 214 at frame 17900 has roughly the same value as tracks 213 and 215
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 212 at frame 17367 has roughly the same value as tracks 211 and 213
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 4067 has roughly the same value as tracks 36 and 38
  • 1 Bone 81 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 55 at frame 146233 has roughly the same value as tracks 54 and 56
  • 1 Bone 83 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 66 at frame 146233 has roughly the same value as tracks 65 and 67
  • 1 Bone 84 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 63 at frame 146233 has roughly the same value as tracks 62 and 64
  • 3 Bone 85 - "L_lwr_lip_01_bind_jnt"
    • 3 Translation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
      • Track 66 at frame 146233 has roughly the same value as tracks 65 and 67
      • Track 92 at frame 154000 has roughly the same value as tracks 91 and 93
  • 1 Bone 86 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 66 at frame 146233 has roughly the same value as tracks 65 and 67
  • 3 Bone 87 - "M_lwr_lip_bind_jnt"
    • 3 Translation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
      • Track 68 at frame 146233 has roughly the same value as tracks 67 and 69
      • Track 95 at frame 154000 has roughly the same value as tracks 94 and 96
  • 1 Bone 88 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 66 at frame 146233 has roughly the same value as tracks 65 and 67
  • 3 Bone 89 - "R_lwr_lip_01_bind_jnt"
    • 3 Translation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
      • Track 66 at frame 146233 has roughly the same value as tracks 65 and 67
      • Track 92 at frame 154000 has roughly the same value as tracks 91 and 93
  • 1 Bone 90 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 63 at frame 146233 has roughly the same value as tracks 62 and 64
  • 1 Bone 106 - "weapon_01_stretch_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 13500 has roughly the same value as tracks 6 and 8
  • 1 Bone 107 - "weapon_02_bind_jnt"
    • 1 Rotation
      • Track 312 at frame 20867 has roughly the same value as tracks 311 and 313
  • 1 Bone 110 - "M_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 400 at frame 158700 has roughly the same value as tracks 399 and 401
  • 1 Bone 112 - "L_skirt_A_01_bind_jnt"
    • 1 Translation
      • Track 72 at frame 6800 has roughly the same value as tracks 71 and 73
  • 1 Bone 118 - "R_skirt_B_01_bind_jnt"
    • 1 Rotation
      • Track 288 at frame 21500 has roughly the same value as tracks 287 and 289
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