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Model validation: Hero (Dragon Quest 5)

DQ5Hero.mdx

0 errors 0 severe 5 warnings 12 unused
  • 3 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 28 - "Bone_Armature"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "Bone_cp_01_0504_00_Densetunomamonotukai"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "Bone_j_shoulder_x_R"
    • 1 Rotation
      • Track 90 at frame 9866 has roughly the same value as tracks 89 and 91
  • 2 Bone 46 - "Bone_j_eye_L"
    • 2 Rotation
      • Track 11 at frame 3893 has roughly the same value as tracks 10 and 12
      • Track 15 at frame 4200 has roughly the same value as tracks 14 and 16
  • 4 Bone 58 - "Bone_j_eyelid_b_R"
    • 4 Rotation
      • Track 13 at frame 3760 has roughly the same value as tracks 12 and 14
      • Track 14 at frame 3800 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 3826 has roughly the same value as tracks 14 and 16
      • Track 26 at frame 4306 has roughly the same value as tracks 25 and 27
  • 1 Bone 73 - "Bone_j_wrist_x_L"
    • 1 Rotation
      • Track 61 at frame 9866 has roughly the same value as tracks 60 and 62
  • 4 Bone 88 - "Bone_j_eyelid_b_L"
    • 4 Rotation
      • Track 13 at frame 3760 has roughly the same value as tracks 12 and 14
      • Track 14 at frame 3800 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 3826 has roughly the same value as tracks 14 and 16
      • Track 26 at frame 4306 has roughly the same value as tracks 25 and 27
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