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How to import Hero Blood Elf Knight Mounted

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Hero Blood Elf Knight Mounted of the bundle Hero Blood Elf Knight Mounted. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Hero Blood Elf Knight Mounted.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Hero Blood Elf Knight Mounted
fallenkingarthas.facefx
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Hero_Blood_Elf_Knight_Mounted.mdx

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted.mdx' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted.mdx.

Importing Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds:

Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds:

Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds:

Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds:

Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds:

Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds:

Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds:

Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds:

Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds:

Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Image / Texture
341
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds:

Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Image / Texture
341
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds.

Importing Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds

Now Click the "Import File" Button:

Next select 'Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
Image / Texture
341
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds

Double-click the file Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds:

Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
Image / Texture
341
war3mapimported/Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds

Done, you have imported the file Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds.

Importing fallenkingarthas.facefx

Now Click the "Import File" Button:

Next select 'fallenkingarthas.facefx' in the folder which you extracted from the zip archive:

Hero Blood Elf Knight Mounted
Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx
Face Effect
30
war3mapimported/fallenkingarthas.facefx

Double-click the file fallenkingarthas.facefx:

fallenkingarthas.facefx
Face Effect
30
war3mapimported/fallenkingarthas.facefx

Tick the box "Use Custom Path" and type in the correct path:

fallenkingarthas.facefx
Face Effect
30
Units/Undead/FallenKingArthas/FallenKingArthas.facefx

The file has been properly added to the map archive:

Hero_Blood_Elf_Knight_Mounted.mdx
Model
3,386
war3mapimported/Hero_Blood_Elf_Knight_Mounted.mdx
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Hair_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Horse_Armor_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Image / Texture
2,731
Hero_Blood_Elf_Knight_Mounted_Horse_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Horse_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Image / Texture
683
Hero_Blood_Elf_Knight_Mounted_Main_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Image / Texture
1,365
Hero_Blood_Elf_Knight_Mounted_Shoulders_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Shoulders_Emissive.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Diffuse.dds
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
Image / Texture
341
Hero_Blood_Elf_Knight_Mounted_Weapon_Emissive.dds
fallenkingarthas.facefx
Face Effect
30
Units/Undead/FallenKingArthas/FallenKingArthas.facefx

Done, you have imported the file fallenkingarthas.facefx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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