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Triggers
HERO BATTLE V3.0w3x.w3x
Variables
Initialization
hero selection light 1
hero selection light 2
hero selection light 3
hero selection light 4
hero selection light 5
hero selection light 6
hero selection light 7
hero selection light 8
hero selection light 9
hero selection light 10
hero selection light 11
hero selection light 12
hero selection light 13
hero selection light 14
hero selection light 15
hero selection light 16
hero selection light 17
hero selection light 18
hero selection light 19
hero selection light 20
hero selection light 21
hero selection light 22
hero selection light 23
hero selection light 24
hero selection light 25
hero selection darkness 1
hero selection darkness 2
hero selection darkness 3
hero selection darkness 4
hero selection darkness 5
hero selection darkness 6
hero selection darkness 7
hero selection darkness 8
hero selection darkness 9
hero selection darkness 10
hero selection darkness 11
hero selection darkness 12
hero selection darkness 13
hero selection darkness 14
hero selection darkness 15
hero selection darkness 16
hero selection darkness 17
hero selection darkness 18
hero selection darkness 19
hero selection darkness 20
hero selection darkness 21
hero selection darkness 22
hero selection darkness 23
hero selection darkness 24
victory
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Category
Untitled Trigger 002
Untitled Category
Untitled Trigger 002 Copy
LEAVERS!!
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
Untitled Trigger 003 Copy 5
Untitled Trigger 003 Copy 6
Untitled Trigger 003 Copy 7
Untitled Trigger 003 Copy 8
Untitled Trigger 003 Copy 9
hero respawn
respawn
respawn Copy
respawn Copy 2
respawn Copy 3
respawn Copy 3 Copy 5
respawn Copy 3 Copy
respawn Copy 3 Copy 2
respawn Copy 3 Copy 3
respawn Copy 3 Copy 4
respawn Copy 3 Copy 4 Copy
Untitled Category
SOUL KEEPER
Name
Type
is_array
initial_value
hero selection light 1
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Paladin for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Archmage for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 3
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Mountain King for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 4
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Blood Mage for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 5
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . First twin of desteny for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 6
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Secound twin of desteny for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 7
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Pirate for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 8
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Blacksmith for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 9
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Battle Priest for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 10
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Ranger for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 11
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Dark Knight for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 12
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Archmage for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 13
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Demon Hunter for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 14
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Unknown Warior for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 15
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Far Seer for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 16
Events
Unit - A unit enters Region_031 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Priestess of the Moon for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 17
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Grom Hellscream (Possessed) for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 18
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Blood Elf Warior for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 19
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . King for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 20
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Cenutar Champion for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 21
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . ICE LORD for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 22
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Blood Elf for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 23
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Blood Elf Rider for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 24
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Blood Elf Rouge for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection light 25
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Templar for (Owner of (Entering unit)) at (Center of Region_023 <gen>) facing Default building facing degrees
hero selection darkness 1
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Death Knight for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 2
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Lich for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 3
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Dreadlord for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 4
Events
Unit - A unit enters Region_016 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Crypt Lord for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 5
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Dark Ranger for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 6
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Pit Lord for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 7
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Demon Hunter (Evil) for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 8
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Pit Lord for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 9
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Firelord for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 10
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Ghostly Archmage for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 11
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Blademaster (Possessed) for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 12
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Death knight for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 13
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Skeleton king for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 14
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Antonidas (Possessed) for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 15
Events
Unit - A unit enters Region_032 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Dreadlord for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 16
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Soul blade for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 17
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . SKULL (Lich) for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 18
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Undead Archer for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 19
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . |c00FF0303Butcher|r (для плохих) for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 20
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Nevermore for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 21
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . DEAMON for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 22
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . 7amodeh for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 23
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . EVIL BLOOD ELF for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
hero selection darkness 24
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Dark Crusaider (Possessed) for (Owner of (Entering unit)) at (Center of Region_025 <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Unit - Pit Lord 0174 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Untitled Trigger 001 Copy
Events
Unit - King 0133 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 10 (Light Blue) . Current gold to 500
Player - Set Player 11 (Dark Green) . Current gold to 500
Player - Set Player 12 (Brown) . Current gold to 500
Untitled Trigger 002 Copy
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 500
Player - Set Player 2 (Blue) . Current lumber to 500
Player - Set Player 3 (Teal) . Current lumber to 500
Player - Set Player 4 (Purple) . Current lumber to 500
Player - Set Player 5 (Yellow) . Current lumber to 500
Player - Set Player 6 (Orange) . Current lumber to 500
Player - Set Player 7 (Green) . Current lumber to 500
Player - Set Player 8 (Pink) . Current lumber to 500
Player - Set Player 9 (Gray) . Current lumber to 500
Player - Set Player 10 (Light Blue) . Current lumber to 500
Player - Set Player 11 (Dark Green) . Current lumber to 500
Player - Set Player 12 (Brown) . Current lumber to 500
Untitled Trigger 003
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Blue has left the game
Untitled Trigger 003 Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Teal has left the game
Untitled Trigger 003 Copy 2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Purple has left the game
Untitled Trigger 003 Copy 3
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Yello has left the game
Untitled Trigger 003 Copy 4
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Orange has left the game
Untitled Trigger 003 Copy 5
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Pink has left the game
Untitled Trigger 003 Copy 6
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Gray has left the game
Untitled Trigger 003 Copy 7
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Light Blue has left the game
Untitled Trigger 003 Copy 8
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Dark Green has left the game
Untitled Trigger 003 Copy 9
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Brown has left the game
respawn
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_023 <gen>) , Hide revival graphics
respawn Copy
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_023 <gen>) , Hide revival graphics
respawn Copy 2
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_023 <gen>) , Hide revival graphics
respawn Copy 3
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_023 <gen>) , Hide revival graphics
respawn Copy 3 Copy 5
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_023 <gen>) , Hide revival graphics
respawn Copy 3 Copy
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Hide revival graphics
respawn Copy 3 Copy 2
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Hide revival graphics
respawn Copy 3 Copy 3
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Hide revival graphics
respawn Copy 3 Copy 4
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Hide revival graphics
respawn Copy 3 Copy 4 Copy
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_025 <gen>) , Hide revival graphics
SOUL KEEPER
Events
Player - Player 2 (Blue) types a chat message containing I SUMMON SSCREM (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . SOUL KEPER for Player 2 (Blue) at (Center of Region_023 <gen>) facing Default building facing degrees
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