Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
HERO BATTLE FINAL -revised-.w3x
Variables
Initialization
Bounty on
LeaderBoard
LeaderBoard Update
Melee Initialization
Message
Message 2
Timed Triggers
Creep Upgrade 1
Creep Upgrade 2
Creep Upgrade 3
Kills
Hero Kill
Creep pushing
Red creeps
Red creeps Captain
Red creeps secound lane
Red to mid
Red mid to 2nd mid
Green creeps secound lane
Red 2nd mid to end
Red end to 2nd objective
Red 2nd objective to 2nd end
Green to 2nd mid
Green 2nd mid to mid
Green mid to end
Green end to 2nd objective
Green2nd objective to 2nd end
Green creeps
Green creeps Captain
Tower Defence
Generator Defences Light
Generator Defences Dark
Destroy Defences Light
Destroy Defences Dark
Arena
Arena exit
Arena
Duel Start
Arena victory
Creep revival
creep revival
Light Tavern
Start game
Light Tavern 1
Hero selection
Light Tavern 1 AP
Light Tavern 2 AP
Light Tavern 2
Dark Tavern
Start game Copy
Dark Tavern 1
Dark Tavern 1 AP
Dark Tavern 2 AP
Dark Tavern 2
Defeat
Deafeat Light
Deafeat Darkness
Hero Revival Light
revival hero blue
revival hero teal
revival hero purple
revival hero yellow
revival hero orange
Hero Revival Dark
revival hero pink
revival hero grey
revival hero light blue
revival hero dark green
revival hero brown
Recipies
Killmaim
Boots of even faster
Frost Sword
Searing Blade
Serathil
Boots of swiftness
LEAVERS
Leaver Blue
Leaver Teal
Leaver Purple
Leaver Yellow
Leaver Orange
Leaver Pink
Leaver Gray
Leaver Light Blue
Leaver Dark Green
Leaver Brown
Modes
All Pick
Help
Help 2
Turn off modes
First Hero Kill
Rich more
No defences
No revival
HUEHUEHUE
Repick
repick
Misc
Darkness
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
Player_Kills
integer
Yes
Bounty on
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
LeaderBoard
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
((Picked player) controller) Equal to User
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
LeaderBoard Update
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player - Set Player 2 (Blue) . Current gold to 750
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 750
Player - Set (Picked player) . Current lumber to 1
Message
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF7F00If your Hero dies you have to wait 30 seconds before he is revived|r
Message 2
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FFFF00Jungle creeps revive in 90 seconds after they have been killed, but the items wont re-drop|r
Creep Upgrade 1
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Rora (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 1 for Player 1 (Red)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Creep Upgrade 2
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 2 for Player 1 (Red)
Player - Set the current research level of Rora (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 2 for Player 7 (Green)
Creep Upgrade 3
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Resm (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Rema (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Rora (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Roar (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Hero Kill
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
((Dying unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Hint message: (( + (Name of (Owner of (Triggering unit)))) + ( has been killed by + ((Name of (Owner of (Killing unit))) + )))
Red creeps
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Red_creep_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Red_creeps_destination <gen>)
Red creeps Captain
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Red_creep_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Red_creeps_destination <gen>)
Red creeps secound lane
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 1 (Red) at (Center of Secound_Lane_spawn_Red <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 1 (Red) at (Center of Secound_Lane_spawn_Red <gen>) facing Default building facing degrees
Red to mid
Events
Unit - A unit enters Secound_Lane_spawn_Red <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Mid_Point <gen>)
Red mid to 2nd mid
Events
Unit - A unit enters Mid_Point <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of 2nd_Mid_point <gen>)
Green creeps secound lane
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Headhunter for Player 7 (Green) at (Center of Secound_Lane_spawn_Green <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Secound_Lane_spawn_Green <gen>) facing Default building facing degrees
Red 2nd mid to end
Events
Unit - A unit enters 2nd_Mid_point <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Secound_Lane_spawn_Green <gen>)
Red end to 2nd objective
Events
Unit - A unit enters Secound_Lane_spawn_Green <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Final_red_launch_point <gen>)
Red 2nd objective to 2nd end
Events
Unit - A unit enters Final_red_launch_point <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Red_creeps_destination <gen>)
Green to 2nd mid
Events
Unit - A unit enters Secound_Lane_spawn_Green <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of 2nd_Mid_point <gen>)
Green 2nd mid to mid
Events
Unit - A unit enters 2nd_Mid_point <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Mid_Point <gen>)
Green mid to end
Events
Unit - A unit enters Mid_Point <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Secound_Lane_spawn_Red <gen>)
Green end to 2nd objective
Events
Unit - A unit enters Secound_Lane_spawn_Red <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_021 <gen>)
Green2nd objective to 2nd end
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Green_creeps_destination <gen>)
Green creeps
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of Green_creep_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Green_creeps_destination <gen>)
Green creeps Captain
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Undead Captain for Player 7 (Green) at (Center of Green_creep_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Green_creeps_destination <gen>)
Generator Defences Light
Events
Unit - High Elven Guard Tower 0012 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Power Generator 0253 <gen>
Generator Defences Dark
Events
Unit - Nerubian Tower 0090 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Power Generator 0254 <gen>
Destroy Defences Light
Events
Unit - Power Generator 0253 <gen> Dies
Conditions
Actions
Trigger - Turn off Red_creeps_secound_lane <gen>
Game - Display to (All players) the text: Light Base Defences Have Been Disabled !
Unit - Kill Dalaran Guard Tower 0000 <gen>
Unit - Kill Dalaran Guard Tower 0001 <gen>
Destroy Defences Dark
Events
Unit - Power Generator 0254 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Dark Base Defences Have Been Disabled !
Unit - Kill Spirit Tower 0037 <gen>
Trigger - Turn off Green_creeps_secound_lane <gen>
Unit - Kill Spirit Tower 0038 <gen>
Arena exit
Events
Unit - A unit enters arena_exit <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of yoyo <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has left the arena.)
Arena
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Floating Text - Create floating text that reads Arena at (Center of Arena <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Arena Entrance at (Center of Arena_Entrance <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 20.00 seconds
Duel Start
Events
Unit - A unit enters Arena_Entrance <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Arena <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has entered the arena.)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Arena <gen>) over 1.00 seconds
Arena victory
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
And - All (Conditions) are true
Conditions
(Arena <gen> contains (Dying unit)) Equal to True
Actions
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Item - Create Tome of Power at (Center of Arena <gen>)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |c00FF0000has slain|r + ((Name of (Owner of (Dying unit))) + |c00FF0000 in the arena and thus has gained 300 bonus gold|r)))
creep revival
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 90.00 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
Start game
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . Hero Chooser for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 6 (Orange) at (Center of Region_009 <gen>) facing Default building facing degrees
Light Tavern 1
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Light Tavern
((Buying unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_004 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_004 <gen>) over 2.00 seconds
Hero selection
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Buying unit))) + ( has picked + (Name of (Sold unit))))
Selection - Select (Sold unit) for (Owner of (Sold unit))
Light Tavern 1 AP
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Light Tavern
((Buying unit) belongs to an ally of Player 7 (Green).) Equal to True
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_011 <gen>) over 2.00 seconds
Light Tavern 2 AP
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Light Tavern 2
((Buying unit) belongs to an ally of Player 7 (Green).) Equal to True
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_011 <gen>) over 2.00 seconds
Light Tavern 2
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Light Tavern 2
((Buying unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_004 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_004 <gen>) over 2.00 seconds
Start game Copy
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . Hero Chooser for Player 8 (Pink) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 9 (Gray) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 10 (Light Blue) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 11 (Dark Green) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 12 (Brown) at (Center of Region_010 <gen>) facing Default building facing degrees
Dark Tavern 1
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Dark Tavern
((Buying unit) belongs to an ally of Player 7 (Green).) Equal to True
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_011 <gen>) over 2.00 seconds
Dark Tavern 1 AP
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Dark Tavern
((Buying unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_004 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_004 <gen>) over 2.00 seconds
Dark Tavern 2 AP
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Dark Tavern 2
((Buying unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_004 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_004 <gen>) over 2.00 seconds
Dark Tavern 2
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Dark Tavern 2
((Buying unit) belongs to an ally of Player 7 (Green).) Equal to True
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Region_011 <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Region_011 <gen>) over 2.00 seconds
Deafeat Light
Events
Unit - Arcane Observatory 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Darkness have won, the world is DOOMED the game will end in 30 seconds, thanks for playing :D
Wait 30.00 game-time seconds
Game - Defeat Player 2 (Blue) with the message: Defeat! The Darkness Won!
Game - Defeat Player 3 (Teal) with the message: Defeat! The Darkness Won!
Game - Defeat Player 4 (Purple) with the message: Defeat! The Darkness Won!
Game - Defeat Player 5 (Yellow) with the message: Defeat! The Darkness Won!
Game - Defeat Player 6 (Orange) with the message: Defeat! The Darkness Won!
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Deafeat Darkness
Events
Unit - Black Citadel 0032 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Light have won, the world is SAVED the game will end in 30 seconds, thanks for playing :D
Wait 30.00 game-time seconds
Game - Defeat Player 8 (Pink) with the message: Defeat! The Light Won!
Game - Defeat Player 9 (Gray) with the message: Defeat! The Light Won!
Game - Defeat Player 10 (Light Blue) with the message: Defeat! The Light Won!
Game - Defeat Player 11 (Dark Green) with the message: Defeat! The Light Won!
Game - Defeat Player 12 (Brown) with the message: Defeat! The Light Won!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
revival hero blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_004 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_004 <gen>) over 2.00 seconds
revival hero teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_004 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_004 <gen>) over 2.00 seconds
revival hero purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_004 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_004 <gen>) over 2.00 seconds
revival hero yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_004 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_004 <gen>) over 2.00 seconds
revival hero orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_004 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_004 <gen>) over 2.00 seconds
revival hero pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_011 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_011 <gen>) over 2.00 seconds
revival hero grey
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_011 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_011 <gen>) over 2.00 seconds
revival hero light blue
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_011 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_011 <gen>) over 2.00 seconds
revival hero dark green
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_011 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_011 <gen>) over 2.00 seconds
revival hero brown
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_011 <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_011 <gen>) over 2.00 seconds
Killmaim
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Mask of Death) Equal to True
((Triggering unit) has an item of type Claws of Attack +15) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Item - Remove (Item carried by (Triggering unit) of type Mask of Death)
Hero - Create Killmaim and give it to (Triggering unit)
Boots of even faster
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Boots of swiftness) Equal to True
((Triggering unit) has an item of type Ring of Protection +3) Equal to True
((Triggering unit) has an item of type Gloves of Haste) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Item - Remove (Item carried by (Triggering unit) of type Ring of Protection +3)
Item - Remove (Item carried by (Triggering unit) of type Boots of swiftness)
Hero - Create Boots of even faster? and give it to (Triggering unit)
Frost Sword
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Orb of Frost) Equal to True
((Triggering unit) has an item of type Ring of Protection +3) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Frost)
Item - Remove (Item carried by (Triggering unit) of type Ring of Protection +3)
Hero - Create Frostguard and give it to (Triggering unit)
Searing Blade
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Orb of Fire) Equal to True
((Triggering unit) has an item of type Claws of Attack +6) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Fire)
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +6)
Hero - Create Searing Blade and give it to (Triggering unit)
Serathil
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Claws of Attack +15) Equal to True
((Triggering unit) has an item of type Gloves of Haste) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Hero - Create Serathil and give it to (Triggering unit)
Boots of swiftness
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Gauntlets of Ogre Strength +3) Equal to True
((Triggering unit) has an item of type Boots of Speed) Equal to True
((Triggering unit) has an item of type Mantle of Intelligence +3) Equal to True
((Triggering unit) has an item of type Slippers of Agility +3) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Mantle of Intelligence +3)
Item - Remove (Item carried by (Triggering unit) of type Gauntlets of Ogre Strength +3)
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed)
Item - Remove (Item carried by (Triggering unit) of type Slippers of Agility +3)
Hero - Create Boots of swiftness and give it to (Triggering unit)
Leaver Blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Leaver Teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaver Purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaver Yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaver Orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Leaver Pink
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaver Gray
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaver Light Blue
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaver Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaver Brown
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
All Pick
Events
Player - Player 2 (Blue) types a chat message containing -ap (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: All pick has been chosen you can now pick heroes from whichever side you want.
Unit - Create 1 . Hero Chooser for Player 2 (Blue) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 5 (Yellow) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 6 (Orange) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 8 (Pink) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 9 (Gray) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 11 (Dark Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Chooser for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Help
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Type -help for a list of modes.
Help 2
Events
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: -ap: all pick, -rm: rich mode, -nd: no defences, -nr: no revival (1 LIFE)
Turn off modes
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Game - Display to (All players) the text: 45 seconds have passed, all modes have now been disabled.
Trigger - Turn off Rich_more <gen>
Trigger - Turn off No_defences <gen>
Trigger - Turn off No_revival <gen>
Trigger - Turn off All_Pick <gen>
First Hero Kill
Events
Unit - A unit Dies
Conditions
((Triggering unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
((Dying unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Player - Add 400 to (Owner of (Killing unit)) . Current gold
Quest - Display to (All players) the Hint message: ((|cff00ccffFirst Bloodl|r - + (Name of (Owner of (Triggering unit)))) + ( has been killed by + ((Name of (Owner of (Killing unit))) + for an additional 400 Gold.)))
Rich more
Events
Player - Player 2 (Blue) types a chat message containing -rm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Rich mode has been activated all players have gained 2000 gold.
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 2000 to Player 8 (Pink) . Current gold
Player - Add 2000 to Player 9 (Gray) . Current gold
Player - Add 2000 to Player 10 (Light Blue) . Current gold
Player - Add 2000 to Player 11 (Dark Green) . Current gold
Player - Add 2000 to Player 12 (Brown) . Current gold
Trigger - Turn off (This trigger)
No defences
Events
Player - Player 2 (Blue) types a chat message containing -nd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: No defences has been enabled, main base defences have been destroyed and the offlane has been switched off.
Unit - Kill Power Generator 0254 <gen>
Unit - Kill Power Generator 0253 <gen>
No revival
Events
Player - Player 2 (Blue) types a chat message containing -nr (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off revival_hero_blue <gen>
Trigger - Turn off revival_hero_brown <gen>
Trigger - Turn off revival_hero_dark_green <gen>
Trigger - Turn off revival_hero_grey <gen>
Trigger - Turn off revival_hero_light_blue <gen>
Trigger - Turn off revival_hero_orange <gen>
Trigger - Turn off revival_hero_pink <gen>
Trigger - Turn off revival_hero_purple <gen>
Trigger - Turn off revival_hero_teal <gen>
Trigger - Turn off revival_hero_yellow <gen>
Trigger - Turn off creep_revival <gen>
Game - Display to (All players) the text: No revival mode has been activated from now on heroes WILL NOT revive and creeps WILL NOT revive.But as a commpensation all players have gained 2k gold.
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 2000 to Player 8 (Pink) . Current gold
Player - Add 2000 to Player 9 (Gray) . Current gold
Player - Add 2000 to Player 10 (Light Blue) . Current gold
Player - Add 2000 to Player 11 (Dark Green) . Current gold
Player - Add 2000 to Player 12 (Brown) . Current gold
HUEHUEHUE
Events
Player - Player 2 (Blue) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Morde es #1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Huehuehuehuehue
Trigger - Turn off (This trigger)
repick
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Last created unit) is A Hero) Equal to True
Actions
Unit - Remove (Last created unit) from the game
Player - Set Player 2 (Blue) . Current lumber to 1
Unit - Create 1 . Hero Chooser for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Player - Add -250 to Player 2 (Blue) . Current gold
Game - Display to Player Group - Player 2 (Blue) the text: You have used your ONE repick.
Trigger - Turn off (This trigger)
Darkness
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Ability being cast) Equal to Darkness
Actions
Game - Set the time of day to 22.00
Visibility - Enable black mask
Game - Display to (All players) the text: The sun sets as the sky suddenly grows dark.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.