Model validation: HERC_Heavens_COOP

HERC_Heavens_COOP.mdx

0 errors 1 severe 16 warnings 14 unused
  • 1 ParticleEmitter2 7 - "Cannon_Flare_L"
    • Using squirt without animating the emission rate
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 1 - "Rectangle003"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "Bone_Box004"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "Bone_Box006"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "Bone_Box005"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Cylinder09"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "Bone_Box004"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "Bone_Box003"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "Bone_Box002"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "Bone_Box005"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "Bone_Box001"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "Bone_Box003"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "Bone_Box002"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "Bone_Box006"
    • There are no vertices attached to this bone
  • 1 Bone 0 - "Bone_Hose"
    • 1 Rotation
      • Track 66 at frame 21700 has roughly the same value as tracks 65 and 67
  • 1 Bone 2 - "Bone_Torso"
    • 1 Translation
      • Track 34 at frame 21700 has exactly the same value as tracks 33 and 35
  • 2 Bone 3 - "Bone_Hip"
    • 2 Rotation
      • Track 69 at frame 15566 has roughly the same value as tracks 68 and 70
      • Track 70 at frame 21700 has exactly the same value as tracks 69 and 71
  • 1 Bone 4 - "Bone_Arm_L"
    • 1 Rotation
      • Track 39 at frame 21700 has roughly the same value as tracks 38 and 40
  • 2 Bone 5 - "Unit_Terran_Herc_Harpoon"
    • 2 Rotation
      • Track 1 at frame 2366 has roughly the same value as tracks 0 and 2
      • Track 2 at frame 2400 has roughly the same value as tracks 1 and 3
  • 1 Bone 17 - "Bone_Shoulder_L"
    • 1 Rotation
      • Track 58 at frame 21700 has roughly the same value as tracks 57 and 59
  • 1 Bone 20 - "Bone_ArmFore_R"
    • 1 Rotation
      • Track 47 at frame 21700 has roughly the same value as tracks 46 and 48
  • 1 Bone 23 - "Bone_Head"
    • 1 Rotation
      • Track 41 at frame 21700 has roughly the same value as tracks 40 and 42
  • 1 Bone 26 - "Bone_LegFoot_L"
    • 1 Rotation
      • Track 80 at frame 21700 has roughly the same value as tracks 79 and 81
  • 1 Bone 27 - "Bone_LegThigh_L"
    • 1 Rotation
      • Track 92 at frame 21700 has exactly the same value as tracks 91 and 93
  • 1 Bone 33 - "Bone_Shoulder_R"
    • 1 Rotation
      • Track 59 at frame 21700 has roughly the same value as tracks 58 and 60
  • 1 Helper 0
    • 1 Translation
      • Track 138 at frame 21700 has exactly the same value as tracks 137 and 139
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