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Model validation: HERC_Heavens_COOP
HERC_Heavens_COOP.mdx
0errors1severe16warnings14unused
1
ParticleEmitter2 7 - "Cannon_Flare_L"
Using squirt without animating the emission rate
3
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 1 - "Rectangle003"
There are no vertices attached to this bone
1
Bone 6 - "Bone_Box004"
There are no vertices attached to this bone
1
Bone 11 - "Bone_Box006"
There are no vertices attached to this bone
1
Bone 12 - "Bone_Box005"
There are no vertices attached to this bone
1
Bone 14 - "Cylinder09"
There are no vertices attached to this bone
1
Bone 15 - "Bone_Box004"
There are no vertices attached to this bone
1
Bone 18 - "Bone_Box003"
There are no vertices attached to this bone
1
Bone 24 - "Bone_Box002"
There are no vertices attached to this bone
1
Bone 25 - "Bone_Box005"
There are no vertices attached to this bone
1
Bone 30 - "Bone_Box001"
There are no vertices attached to this bone
1
Bone 31 - "Bone_Box003"
There are no vertices attached to this bone
1
Bone 32 - "Bone_Box002"
There are no vertices attached to this bone
1
Bone 34 - "Bone_Box006"
There are no vertices attached to this bone
1
Bone 0 - "Bone_Hose"
1
Rotation
Track 66 at frame 21700 has roughly the same value as tracks 65 and 67
1
Bone 2 - "Bone_Torso"
1
Translation
Track 34 at frame 21700 has exactly the same value as tracks 33 and 35
2
Bone 3 - "Bone_Hip"
2
Rotation
Track 69 at frame 15566 has roughly the same value as tracks 68 and 70
Track 70 at frame 21700 has exactly the same value as tracks 69 and 71
1
Bone 4 - "Bone_Arm_L"
1
Rotation
Track 39 at frame 21700 has roughly the same value as tracks 38 and 40
2
Bone 5 - "Unit_Terran_Herc_Harpoon"
2
Rotation
Track 1 at frame 2366 has roughly the same value as tracks 0 and 2
Track 2 at frame 2400 has roughly the same value as tracks 1 and 3
1
Bone 17 - "Bone_Shoulder_L"
1
Rotation
Track 58 at frame 21700 has roughly the same value as tracks 57 and 59
1
Bone 20 - "Bone_ArmFore_R"
1
Rotation
Track 47 at frame 21700 has roughly the same value as tracks 46 and 48
1
Bone 23 - "Bone_Head"
1
Rotation
Track 41 at frame 21700 has roughly the same value as tracks 40 and 42
1
Bone 26 - "Bone_LegFoot_L"
1
Rotation
Track 80 at frame 21700 has roughly the same value as tracks 79 and 81
1
Bone 27 - "Bone_LegThigh_L"
1
Rotation
Track 92 at frame 21700 has exactly the same value as tracks 91 and 93
1
Bone 33 - "Bone_Shoulder_R"
1
Rotation
Track 59 at frame 21700 has roughly the same value as tracks 58 and 60
1
Helper 0
1
Translation
Track 138 at frame 21700 has exactly the same value as tracks 137 and 139
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